Times Turn 1

Players have visited 3% of all inhabited regions.



As the Children of the Four Winds set into another world, the eternal question arose - which way? Choose a way out of the nexus or let fate decide by gating? The Children chose a path, but a different one from last time. Let a thousand variations bloom, as one day there will be a world where they may thrive.
Children of the Four Winds (13)
A new land, time to explore again?
The Filras (14)
New world, new opportunities for the old gods to rule again.
Loki (15)
Look at all those big warriors, the powerful magicians! Konstantine felt out of place, better find one of those holes and disappear, at least for a while.
Fanhunters (16)
The two year long ritual was finally coming to fruition. The thirteen drow priestesses and archmagi let out a delightful sigh as the portal materialized. Finally, they can send a champion to the surface to undo what the damnable Seven Prairies have done centuries ago: Unseal the underworld and reconnect the shafts to the surface.

"Bohica you ass, what the hell are you doing?" cried the archpriestess as two of the thirteen channelers collapsed in a bloody heap and a cloaked female drow sheathed her twin daggers and rushed for the portal.

"Getting out of here." replied the rogue drow and jumped into the portal.
Indigo (17)
So, this time, we're going to do things we've never done before. Seeing as a lot of what we did before were errors, we should be off to a good start.
Big Ol Bob (18)
Greetings to the brand new world!
Sure we will discover a lot of wild animals here to protect!
Beastmasters (21)
Black Tower is back to business! 
Sophisticated tools, deadly weapons, rare armors, even magical objects! Everything will be crafted, transported and sold to anyone who can pay the price.
So get in touch today to order yours !
Black Tower (23)
We wish you all a pleasant stay in Atlantis.
Best of luck! :)
Eclectic circus of vagrant mages (25)
The Elf suddenly woke up. He felt like his dreams were real: a world in flame, war and blood everywhere, and Avatars reaping all lives off. Were they dreams? Were they remembrances of an old past?
Silver Hand (26)
So it begins!

A new and unconquered world lies before the Emperor.
Avalon Empire (3)
Standing at the heart of the Nexus and looking over the different terrains, he could travel to, the Stormking decided to head to the mountains.  The harsh terrain would be avoided by most, and therefore would give him the time he would need to raise and train troops without interference from others.
Riders of the Storm (37)
Welcome to a new world of goods and profit.
Merchants of Navarra (40)
A new world discovered. Contact will be furious if we don't involve them, but did we ever care?
The Culture (41)
Glory to the Brave!

We wave goodbye as our hero rides (or rather walks) into the setting sun in search for new adventures. 

Pax Vobiscum!
The Disinherited Knights (42)
Um... Hello?
Looks like I'm lost... Can you tell me how to get to the library?
Dark League (45)
I woke up in this place. The Nexus. Like in the ancient scrolls.
Like my ancestor, eons ago.
I shall honor his memory, and succeed where he failed.

May the Bird gaze upon me on this journey.
Heralds of the Great Wahzoh (46)
First Representative of trade guild looked at gateways calculatingly. Seems that mountain regions have larges profitability potential, he decided and went in.
The Trade Guild (48)
Now the earth was formless and desolate, and there was darkness upon the surface of the watery deep, and God’s active force was moving about over the surface of the waters.
		- Genesis 1:2
Truthseekers Alliance (50)
As the world went through the eras, the stories of the Holy Cone became legends, legends became myths and now the Cone was only a matter of storybooks. Only few remained that new about it. But now, as terrible underworld monsters started roaming the overworld and volcanoes spewed lava streams, the last of Coneist leaders went through the magical Nexus power place to gather last of Cone in new quest. 
They were not a religious men anymore, but rather adventurers striving for power to change the world in their image.
Last of Cone (53)
There is no strife, no prejudice, no national conflict in the world beyond the Nexus as yet. Its hazards are hostile to us all. Its conquest deserves the best of all the faithful, and its opportunity for peaceful cooperation may never come again. But why, some say, the world of Atlantis? Why choose this as our goal? And they may well ask, why climb the highest mountain? Why, 35 years ago, cap the underworld? Why does Light strive against the Dark, and Truth against Deceit?

We choose to go to Atlantis. We choose to go to Atlantis...We choose to go to Atlantis in this month and do the other things, not because they are easy, but because they are hard; because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one we intend to win, and the others, too.
Church of Light and Truth (59)
Deep in our hearts we always knew that we are monster lovers. We like playing with fire, ice, tornado and black wind. Our leader has chosen best place to start the game for this purpose.
Let's hope they won't be starting to play with us too early...
Wildcard (63)
The Elders of Wenvonia seek contact with "The Light"
Wenvonians (65)
And so it begins, good luck everyone
Malibu West (7)
Fountain of Magic (8)
Global Trade Corp - We make your dreams come true.... with silver.
Barbarians (9)


Big Ol Bob will die first.
Whatever is trapped in the underworld is fighting to surface. The Nexus is the only safe place.
Let the carnage begin!
There is a huge stash of YEW hidden within the nexus. However, you will need to create a Magnifying Glass of YewFinding in order to see it.