Times Turn 35

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 )                                                                         (
(                             NewOrigins Events                             )
 )                            December, Year 3                             (
(                                                                           )
 )    Dozen refugees are whispering about the battle between two armies    (
(     happened in the desert of Great Ialihn Desert where battle ended      )
 )    in a slaughter of one of the sides. This battle will be known as     (
(                 Battle near the forests of Eiraia Forest.                 )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Handful refugees are talking about a clash between hostile forces     )
 )    happened in the desert of Great Izuknuz Desert where battle ended    (
(     in a slaughter of one of the sides. This battle will be known as      )
 )              Battle near the forests of Philagokles Woods.              (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Multiple travelers are whispering about the battle between two      (
(      armies happened in the desert of Great Basingford Desert where       )
 )    battle ended in a slaughter of one of the sides. This battle will    (
(            be known as Battle near the ocean of Glanar River.             )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Multiple locals are rumoring about the city of Maranarotes that      )
 )       lies in the Great Basingford Desert desert, where a rebels        (
(                             expelled guards.                              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     A few refugees are worried about the city of Stockwood that lies      )
 )      in the Great Dunlock Desert desert, where a faction ambushed       (
(                       guards but were unsuccessful.                       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Several refugees are rumoring about the city of Maidenvil that       )
 )         lies in the Kataretes Sands desert, where an opposition         (
(                           extinguished guards.                            )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Numerous refugees are worried about hunters who have murdered       )
 )    Sandlings (16973) near ocean of Hornlock Lake. Freeing the plains    (
(                  of Perikarenos Dale from their anxiety.                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Several traders are talking about hunters who have destroyed        )
 )      Sandlings (17306) near ocean of Great Yaer River. Freeing the      (
(            desert of Great Ametanimos Desert from their fear.             )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Many wanderers are rumoring about daredevils who have murdered       )
 )     Hydra (17323) near ocean of Sylahel Sea. Freeing the jungles of     (
(                   Barakguzun Woods from their anxiety.                    )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Some adventurers are talking about daredevils who have destroyed      )
 )    Sphinx (17326) near ocean of Great Yaer River. Freeing the desert    (
(               of Great Autarkaros Desert from their terror.               )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Several locals have heard about hunters who have annihilated        )
 )     Merfolk (285) near ocean of Ychaer River. Freeing the ocean of      (
(                       Boldur Sea from their horror.                       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the volcanoes of Ugubal Volcano, near mountains of Lurgbuz       )
 )        Rocks, Demons (828) who continue to cause terror to local        (
(                               inhabitants.                                )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      In the forests of Birmington Forest, near ocean of Dunham Sea,       )
 )      Sphinx (779) who continue to cause fear to local inhabitants.      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the mountains of Lurggar Heights, near volcanoes of Volmog      (
(       Peak, Cloud Giant (622) who continue to cause dread to local        )
 )                              inhabitants.                               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Fearsome news were coming from the mountains of Basington Rocks.     (
(     Commoners were terrified by the assassination near the jungles of     )
 )           Papyrokles Jungle. The assassin escaped unnoticed.            (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Fearsome news were coming from the desert of Great Lurgshak       (
(     Desert. Locals were horrified by the assassination near the ocean     )
 )           of Philagokles Sea. The assassin escaped unnoticed.           (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Fearsome news were coming from the desert of Great Lurgshak       (
(         Desert. Locals were shocked by the assassination near the         )
 )      mountains of Basington Rocks. The assassin escaped unnoticed.      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Fearsome news were coming from the desert of Great Lurgshak       (
(      Desert. Inhabitants were shocked by the assassination near the       )
 )        ocean of Philagokles Sea. The assassin escaped unnoticed.        (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Worrisome news were coming from the desert of Great Lurgshak       (
(        Desert. Locals were terrified by the assassination near the        )
 )      mountains of Basington Rocks. The assassin escaped unnoticed.      (
(__       _       _       _       _       _       _       _       _       __)
    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'

Quests

Build a Temple in Alani Woods for the glory of the Gods.
In the desert of Antanoarotes Sands roams the Sandlings (121). Free the world from this menace and be rewarded!
In the desert of Great Autarkirmos Desert roams the Giant Scorpions (108). Free the world from this menace and be rewarded!
In the plain of Aerakos Valley roams the Sandlings (405). Free the world from this menace and be rewarded!
In the desert of Great Bletchvil Desert roams the Family of Ogres (447). Free the world from this menace and be rewarded!
Build a Temple in Ametanakos Dale for the glory of the Gods.
In the desert of Great Autarkaros Desert roams the Giant Scorpions (234). Free the world from this menace and be rewarded!
In the tundra of Izilgol Tundra roams the Sandlings (493). Free the world from this menace and be rewarded!
Build a Temple in Antanoatres Woods for the glory of the Gods.
In the desert of Great Volbuz Desert lurks the Sphinx (631). Free the world from this menace and be rewarded!
In the jungle of Evihar Jungle roams the Living Trees (482). Free the world from this menace and be rewarded!
Build a Temple in Ametanaskalos Dale for the glory of the Gods.
Build a Temple in Aerakos Valley for the glory of the Gods.
In the desert of Great Dunlock Desert roams the Sandlings (433). Free the world from this menace and be rewarded!
In the desert of Great Lurgshak Desert lurks the Undead (911). Free the world from this menace and be rewarded!
In the tundra of Maranarotes Tundra lurks the Storm Giant (504). Free the world from this menace and be rewarded!
In the tundra of Tritotuspolisus Tundra roams the Giant Birds (149). Free the world from this menace and be rewarded!
In the desert of Great Volbuz Desert lurks the Sandlings (2252). Free the world from this menace and be rewarded!
In the desert of Great Bletchgrove Desert lurks the Evil Warriors (601). Free the world from this menace and be rewarded!
In the desert of Great Volbuz Desert roams the Sandlings (4300). Free the world from this menace and be rewarded!

Articles

He left, but promised to return.
Gyperboreya (10)
Nothing new.
Iron Harlequins (12)
Are they really monsters, if you start to feel sorry for them?
Four Horsemen (13)
Nothing to report about
Great Horde (16)
No news this turn.
Desert Eagles (18)
Sphinx dealt with now for the Kong and Undead.
The Filras (20)
Beautiful petals of the blooming garlic make the whole region red. This has absolutely nothing to do with demon horde slaying people.
M9 (22)
now each month is a good month , when we hear back from the mages that they are still alive and well.
Akacis (23)
WAR!!!!
The Power (24)
What the new month will tell us?
Avalon Empire (3)
It was the best of the times. It was the worst of the times.   It was just the times.
Atlanteans of Yore (32)
Tick, tock
Blood Angels (35)
===============
Campaign Season
===============


Our Eldest's Column
-------------------

The southward migration of our "army" across the ford to Stockwood slowed this month.  Many were advised to turn back by the Vanir.  The little folk being as we are, we turned back.  None of those turned back were observant enough to know which faction the Vanir participate in, but if I remember correctly, some of Thane's Ring spirits used the name "Vanir".  This reminds me very much of good Mr. Hagen advising me not to continue right away into the world, but to wait a month for him to make this world safe for the little folk.  I am informed that Good Mr. Hagen himself is this month busy bringing his blessings to other parts of this world.  But perhaps some of Thane's Ring Spirits were last month forbidding the little folk to run into danger at Stockwood, keeping them on the safe, northern side of the Tala.

Thane's Ring spirits blocked the western but not the eastern river crossing.  Is this because the eastern path is safe for little folk to cross, or is this because Good Mr. Hagen just doesn't have enough Ring Spirits to keep the little folk out of all ways we can find to get into trouble?  Good Mr. Hagen certainly hasn't protected us from all the Sphinxes, but perhaps we are to blame for venturing beyond the bounds of his ringway.  Is the danger that Good Mr. Hagen's Vanir (if they are indeed his Vanir) are protecting us from located at the western ford, or is the danger at Stockwood itself?  Shall I tell the little folk to switch to the eastern crossing and continue on to Stockwood via the still safe, eastern path?  Or should I assume the Thane's ring spirits prevented our crossing at the western ford to protect us from being too close to Stockwood, and that moving to Stockwood from the east would be to discard Good Mr. Hagen's beneficent forbidding of our dangerous rush south?

I shall ask our migrants from the north to proceed toward Stockwood using the ford to the east instead of the now forbidden ford to the west.  What can possibly go wrong?  Sure, there is a volcano there, but our unobservant scout assures me that this volcano is uninhabited.


Old Guard Column
----------------

It turns out that peasants can know two job skills.  I didn't know that.  Thinking that my column about the old guard would soon have no old guards to report on, I studied "eulogy" last month.  To my surprise, I didn't lose my experience is "columnist"; I now have 70 days experience in "columnist" and "30" days experience in "eulogy".  Peasants can do that?  Cool.  I still see the same two cities and one town protected by the Old Guard, my old column isn't dying as fast as I expected.  But I'm not unhappy that I retrained in giving funeral orations; that looks like a rapidly growing business.  Perhaps I can convince the little folk morticians to publish some statistics.  If ghosts stuck around instead of advancing on to the next plane of existence, then by now the little folk Treasury might be rank 1 in ghosts.  We seem to be good at dying.


LFLF Column
-----------

Freedom from our oppressive gerontocracy is within our generation's grasp, if we bake our cookies just right.  Our Eldest must be blamed for the little folk not taking Stockwood.  His obsequious behaviour to "Good" Mr. Hagen is not popular everywhere.  The littlefolk who were encouraged to leave their comfortable homes on the north banks of the Tala for a promised city south of the Tala will be disappointed when they arrive to find the city already taken.  Moreso because our Eldest failed to provide them with ferries, so they have all had to carry their belongings through the muddy fords a month upstream and downstream.  When after their long trip, they find the lands around the city crowded and the city already fallen, these disappointed little folk will be ready to believe that old age is not always wisdom, particularly if we are offering free cookies while we tell them all this.  A bit farther north, all the littlefolk who lived in two cities were slain last month.  Can we blame Our Eldest for this in some way?  We know what factions killed the inhabitants of both cities, but if we said so, would that advance our cause?  Would naming the factions responsible help us free ourselves of our oppressive old leadership, or would this just shift anger away from Our Eldest and toward these foreign factions?  Let us not blame the attackers for killing us, but blame ourselves for failing to build defenses or hide.  Or better, blame our leadership for not organizing defenses.

Blaming Our Eldest should be pretty easy.  We could clearly have taken Stockwood already had he been here to help.  Little folk who were expecting a city but now have to hide in the surrounding mountains, volcanoes, and deserts instead will be happy not to send taxes to support Our Eldest's playing in distant lands.  Perhaps we should build a little folk liberation front secret base, and gather there until we can take the city ourselves, without Our Eldest's help?  If we did that, certainly the little folk would abandon him, abandon the high priestess, and flock to the little folk liberation front.  Maybe we could even persuade the High Priestess to change sides.  So, the first order of business is to decide how badly we want to fail in our attempt to take Stockwood.  Is it better if lots of little folk die, increasing resentment of Our Eldest, or is it better if more survive, to increase the population of the secret base.  

How do we build a secret base anyway?  Everyone can see ordinary goblins hiding, only those high falutin' overpriced folk can hide these days.  And no one knows how to hide a building.  How do we have a secret base in this world?


Sphinx Column
-------------

Only 16 little folk fed sphinxes this month.  A lot less than the 261 sphinxes ate last month.  The little folk hope the poor sphinxes aren't going hungry for our sake.  Cute little beasts, really.  Visiting Sphinxes was safer than living in a city this month.  And so much more fun.


Music Column
------------

It seems the "fie on goodness" song hasn't made it to Urgdur yet.  That surprises us; we thought Kiiran was a far northern faction, and that song is all over the parts of the north the little folk occupy.  Perhaps we are confused about where the Kiiran home is located.


Peace Column
------------

The Times report of Kiiran from Urgdur sounds a lot like our part of the world last month.  Pleasantly peaceful, with fears of war.  Sadly this month was not again peaceful, this month there was death in some cities.  The little folk hope things went better in Urgdur.

Sadly, more little folk were slain by other factions this month than were slain by monsters.  The peace of Urgdur is not holding.  All of the war was in cities, though, the towns, villages, and countryside were peaceful, except for monsters.  Perhaps this is trying to tell us something about the causes of war?  Are we like rats in a cage, good neighbors when we all have plenty of living space, and murderous killers when the population density becomes too high?  Is the secret to peace between factions to stop living in cities, to return to nature and the wilderness, where each individual has room to swing his or her own axe without waking the neighbors?

A lasting peace is unlikely to be achieved until after the warlords have had a chance to play with all their shiny new machines.  Unless there is some strong alliance of factions that shares the little folk desire for an early peace, before all the machines of war have been tried out.  And there is some hope.  We hear rumors of an alliance of 5 factions, with many old mages all appearing together.  This might be the good news we have waited for.  This could save us from war.  This might be what peace looks like.  5 strong factions working together is surely a first step toward global concensus, or at least toward a working majority.  Will they travel from town to town, like politicians in campaign season, exchanging promises for votes?  I hope these 5 factions are promising peace, soon, before every war machine and fearsome incantation that has been prepared gets its chance to be used in anger.


Obituary Column
---------------

2 little folk were slain by undead.
2 little folk were slain by lizard men.
13 little folk were slain by sandlings.
16 little folk were slain by sphinxes.
27 little folk were slain by weather at evil magicians' towers.
85 little folk were slain in cities by other factions

Ariht Urist of Dundare was listening to the music at a thunderstorm when he was killed by a freak lightning strike.  He will be missed.
Urist's Volcano Watch, who watched a volcano for more than a year, and expected to die to devils or other powerful volcano denizens, instead died to a mighty lightning strike.  Weather was one of the few joys of their lives, but eventually weather proved more dangerous than a volcano.
little folk (38)
Overhead in an Urgdur tavern....
-------
"Ambassadors?"
     "That's what they said.  More important than soldiers, they said."
"Maybe they meant generals."
    "Nah, something about 'can't win on our own,' they said."
"Small-minded, I say.  Who needs allies?"
    "Well.... I mean, we have allies...."
"Well.  Yeah... huh.  Good point.
Kiiran (39)
The takings from lions and sandlings were proving terrible, but somehow the sphinxes kept moving out of the hunting party's way. Somewhere, there must be treasure worth having.
The Children of the Four Winds (40)
Peace! A little more peace for us!
Alwengos (41)
The white army, the black Baron,
are preparing for us again the Filrast throne,
but from the town of Durrod to Louceloh Ocean, 
the Red Cuirassiers of Stratoakos are the strongest! 
So let the Reds grip imperiously 
their sword with a calloused hand! 
And we all have to go irresistibly 
into the last mortal combat.
Prodigal sons (42)
... Again there were demons in our area
Martiniks Trade Guild (43)
Utuk'ku is saddened by the confirmation of the treachery of the ravens. They have joined the ranks of mages and admantium cladded warriors who have come to put the city to the torch. This is not going to be a cool winter.
Stormspike (49)
Empty walls? Again?
Thane's Ring (5)
It seems that hostile factions are losing some territories and gaining some new
ones, will see what can be done about that.
Magogash empire (51)
What was lost is to be found
Corvin Ravens (55)
Another nest of Ogre Mages has been deal with. More successful operations like this one and we will free the world from this menace.
Orc Hunters (56)
The most pitiful, vile, nasty,
Human meanness, boundless meanness,
Like a scorpion, merciless stings
Pricks hearts and sticks daggers
Dark League (6)
The human stopped the wagon in the street and peered through the railings.

Beyond, the barracks' doors hung ajar whence the former occupiers had decamped most abruptly.

Well, if they didn't want to tax the townsfolk, someone else would have to step up.
The Fendahli (65)
Magic citadel... it builds itself!
Peacekeepers (7)
Road work goes slowly.
Romans (8)
Assassination within moments of arriving in a new world cannot stop the insect infestation.
Only strengthens their resolve to once more swarm upon this world.
Another Death Scarab has been sent.
It may have been the earliest of first strikes, but have you just shown your hand too early?





DeathScarab (87)

Rumors

The dirtiest and worst thing you can do in Atlantis is to play with multiple factions. But even such fallen second-class people refuse to be in the same room with those players who make alliances before the game begins.

This allies are:
Thane's Ring (5)
M9 (22)
Beastmasters (29)
Martiniks Trade Guild (43)
Corvin Ravens (55)
Better to kill an innocent by mistake than spare an enemy by mistake.
No...
Watch yer back!
An ancient homogeny has been stirred by an evil act, how many will now send their heroes, and will they declare themselves or come by stealth?