Times Turn 21

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 )                                                                         (
(                             NewOrigins Events                             )
 )                             October, Year 2                             (
(                                                                           )
 )     Dozen traders are telling that have heard a tell about a small      (
(     fight between combatants in the swamps of Supreis where ended in      )
 )                              a slaughter.                               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Many adventurers are telling that locals are rumoring about       (
(     forests of Menghel where in the Ely city guards were expelled by      )
 )                               a villans.                                (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Several pilgrims are telling that have heard a tell about forests    (
(     of So'o'at where in the Difi city guards were slain by a rebels.      )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Several adventurers are telling that have heard a tell about a       )
 )    hunters who have expelled Crocodiles (480) freeing the swamps of     (
(                        Posclebon from their fear.                         )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(          Some traders are telling that they have heard about an           )
 )     andventurers who have slain Undead (7106) freeing the plains of     (
(                          Skifle from their fear.                          )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Many pilgrims are telling that have heard a tell about a witchers     )
 )     who tried to murdered Undead (797) in the tundras of Mestan but     (
(                       were all slain by their prey.                       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Some travelers are telling that locals are rumoring about Hydra      )
 )     (824) in the tundras of Vandmanddal continue to cause horror on     (
(                            local inhabitants.                             )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Many adventurers are telling that refugees are worried about Wolf     )
 )     Pack (387) tried to cause terror in the plains of Hintheim bet      (
(                      were slain by an andventurers.                       )
 )                                                                         (
(__       _       _       _       _       _       _       _       _       __)
    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'

The people of the swamp (37,43) in Ericsioll are still in need of your


In the forest of Reprau roams the Family of Ogres (292). Free the world from this menace and be rewarded!
In the desert of Stonmyxse lurks the Evil Warriors (591). Free the world from this menace and be rewarded!
In the forest of Coskal lurks the Kobold Pack (1617). Free the world from this menace and be rewarded!
In the swamp of Gri'o lurks the Lizard Men (582). Free the world from this menace and be rewarded!
In the plain of Cetheim lurks the Evil Warriors (503). Free the world from this menace and be rewarded!
In the tundra of Croshea roams the Lizard Men (247). Free the world from this menace and be rewarded!
In the mountain of Lolti roams the Yeti (192). Free the world from this menace and be rewarded!
In the desert of Ebigy roams the Pride of Lions (352). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the yew of Crormel.
Build a Temple in Bacawknen for the glory of the Gods.
Build a Temple in Anuhiant for the glory of the Gods.
Build a Temple in Bomcan for the glory of the Gods.
Build a Temple in Agate for the glory of the Gods.
Build a Temple in Cefelat for the glory of the Gods.
In the tundra of Bitem roams the Pride of Lions (251). Free the world from this menace and be rewarded!
In the mountain of Nicerrom lurks the Dragon (896). Free the world from this menace and be rewarded!
Build a Temple in Angli for the glory of the Gods.
In the tundra of Jitecpa lurks the Undead (599). Free the world from this menace and be rewarded!
In the swamp of Jentcen roams the Giant Scorpions (1882). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Reprau.


People were telling rumors about mysterious "Battle Axe" last month. Merchants from the local guild seems to be interested too as they set a good price for it. However, none of our weapon meisters could say anything about it.
Thane's Ring (10)
There are many ways of making coin, but this is probably the best way.
Fresh Meat (12)
As the Council of the Four Winds met, they asked what news the diplomatic corps had. 
"Well, my fellow citizens, we have found new cities!" the lizard ambassador said.
"Excellent! Room to conquer?" said the General.
"A change for trade?" asked the Chancellor.
"Alas no, they are already occupied and the only things their markets lack are what we don't have."
Children of the Four Winds (13)
Time to start building, first for the Quartermaster.
The Filras (14)
Destroying undead is a tiring business. We have learned a few things after the last skirmish: 
First, don't overwork your best mage: he may take offence and refuse to help you when it matters.
Second, some people may not want to take a trip too soon after they have been in battle, and they will insist that nobody else travels either.
And third, undead are really a plague. You destroy one group, and the next one comes in stronger than the last.
It feels like we will be tied up at home a few more months before we can expand our business elsewhere.
Fanhunters (16)
From the diary of Bohica Miaburn:

4th of September Year 2

Today we left Va'os. I don't think I'll ever be back to that tundra city. There's a whole world to conquer. I made Rassiter, one of Lachdanan's tought guys regent of Va'os. He'll hopefully keep things running until he learns how to rule a whole city or I find someone better to replace him.

9th of September Year 2

Lester is getting very good at enchanting swords. He still likes fire better but I told him that if he becomes proficient enough in artifact lore he would be able to produce flaming swords. That got him fired up and now he's shadowing Regdan all day long.

15th of September Year 2

The deal with Seagulls went through. We received quite a few craftsmen while Seagulls got our revenue collection experts. Well, about a hundread and thirty of our thugs really. They now have the manpower to collect taxes and control most of the Coskal Island.

23rd of September Year 2

Garth and I played card games all day. He's just as observant as I am. And he cheats just as good. We were at it all day and I had to use illusions in order to win. The stakes were high. The loser needs to obey the winner in all things for a day. Now what should I make him do for me tomorrow?

24th of September Year 2

I had a wonderful day. Garth served me breakfast lunch and dinner and sang me his best songs all day and obeyed all my commands. Well, almost all of my commands. He only lots his cool when I ordered him to challenge Lachdanan to a fistfight as a test. I think he would have done it but I like my man pretty and whole so I let him off the hook. He might be a skilled bard but he's clearly not a fighter. I think I'll keep him.

30th of September Year 2

We arrived to our next destination. Now let's see how the guards of Difi can withstand fire. I doubt that they will fare better than the others.
Indigo (17)
We're done with longships, and rafts... bring on the galleons, and galleys. Kraken beware, but first we have some wayward wizards, and a big ape, to deal with.
Big Ol Bob (18)
Has anyone seen a green dragon?
Beastmasters (21)
I could for just once I suppose
Submit some real riveting prose
But instead I'll choose verse
And just keep it terse
And quickly draw things to a close.
Fenris Knights (22)
Tehe wasn't amazed by Thithou'acre. Strangely, the city reminded her of home: the same decrepit shacks, but among sands instead of snow, and with scurrying goblins instead of gnomes. Her guide stopped a dromedary near a plain tent and told her to dismount: 'Here we are, lady. It's two drabs for the ride.'
Tehe opened her purse and gave him two iron bits. She still had enough money for a month of living, some items she had stolen from Veiko were worth something. He probably hated her by now, but she didn't care.
'Are you sure this is the right place?' she asked distrustfully, 'How can the Grandmaster live in such conditions?'
'He simply does.' nodded the guide indifferently and went his way.

She carefully stepped inside. The Grandmaster turned out to be a tired man sitting on the ground at a low table. A woman in white gown was talking to him. Two unarmed bald shaven guards stood on each side, peering at the newcomer intensely. As the Grandmaster noticed her, Tehe felt embarrassed for the intrusion, but he addressed her softly: 'What brought you here, child?'
Tehe prostrated before him and responded, gathering all her courage: 'Your holiness, people say you can bring dead to life. I came to humbly ask you to help me to bring my lost husband back.'
The Grandmaster wrinkled slightly with annoyance and examined her. She wore rather fashionable dress, from the western Nesgost lands, so maybe she had some silver. He touched her chin, raising her head, and looked her in the eye.
'There's no need to grovel in the dust, girl. I don't raise the dead, but Nergal does. Aleena here will help you.'
The woman in white nodded and took her by the hand: 'Well, come with me. His holiness is a busy man, let's not distract him further.'

They arrived at some creepy place at last. It was dark inside, a stone slab looking like some wicked altar was at the centre of the room. Something similar to sarcophagus was nearby. Another woman in the same white gowns met them. They nodded at each other folding hands, and ordered Tehe to undress, wear a gown similar to theirs,  and lay down on the altar. Tehe felt uncertain, but obeyed. Women tied her with ropes "for her own safety" as they explained, then fetched a corpse out from the sarcophagus and put it near the slab.
'What's that for?' Tehe inquired in alarm.
'That's just a raw material.' Aleena answered coldly, 'Have you heard something of the law of conservation of mass?'
Then both women donned skull masks over their faces. Tehe shivered in terror.
'Don't tremble like that girl,' sneered Aleena, 'we're not some drama queens, it's for the ritual.'
'Do they scare evil spirits away?'
'Oh, quite the opposite. They are to hide our presence, for the spirit, as you call it, to not misrecognize its target.'
'Then why don't I have one?' frightenedly babbled Tehe.
'Because you are the target, my dear' answered Aleena calmly.

The women began to sing monotonously. Horror overwhelmed Tehe, she tried to break free, but the ropes were strong. Then some grey mist started to take form near her, wriggling like a snake. Women were continuing their expressionless song like nothing happened. The mist made some movements above her, like sniffing, and then jumped right inside Tehe's chest. She felt like screaming, but no sound came at all. Then the mist formed a bridge between her and the corpse below, the lifeless body began to bulge with grey bubbles, and Tehe felt sick. Her abdomen exploded with great pain, and everything went black...

'... careful, she have lost a lot of blood... '
The consiousness slowly returned to her, her sight was gradually focusing back. Someone was sitting in the corner. Tehe recognized him.
'Mikko!' she called smiling.
The man didn't move. He was just sitting there, staring indifferently in front of him. Reeling from weakness, she got back on her feet, and took a few steps to embrace him. The man was warm to touch, but there was no reaction, no emotions, nothing at all. She cried.
Flannae (24)
"I thought I order that runner to head to Iwick?!. What's he doing Hollewald?"
"Umm, sorry sir, but the runners not the only one who's taken leave."
"Do what?"
"Yes Sir, your plans for last month... well, umm..."
The Grey Order (27)
Finally we sail off to explore the world. See you there guys!
The Black Obelisk (28)
Emperor was totally surprised about the fact that lizardmen, who are great swimmers, can't learn to farm giant turtles. It was totally disappointing. Looks like some elves will be required!
Avalon Empire (3)
Let's drink to the dead.
Gyperboreya (33)
The Grandmaster was appalled. 

"What do you mean you found no resources? How could you find resources when you galloped through all those sectors on camelback as if you were chased by a sphinx?" 

"Well there was an angry centaur"


"Yes, your worship"

"Now go back out there. Check every grove for ironwood trees. Take your time and get it right. The Secret Police headquarters is going to be constructed soon, so if you don't want to be the first 'guest' go obediently out of my sight and back on to that camel."
The Most Righteous Order (34)
Six warbands, a mixture or Orcs, Gnolls and Dwarves descended on the Ogre camp… But the Ogres were nowhere to be found.  Where did the marauding fiends go?  They will be hunted down and slain like the dogs they are.  No offense to the Gnolls in our party!
Riders of the Storm (37)
Southern island is very interesting, several settlements, many rich regions. No single trace of other factions but this  can be corelated with fact that many  monsters are present -mostly Ice Dragons. Damn them, stealthy assassins and damn filhty Hydras.
Frozen Sails (38)
Swamps. I hate swamps, but terra incognita lies behind it. 
WindMasters (4)
The rumours about the sentience of some of the animated corpses need to be investigated more carefully. We'd persuade our allies to seek more of them to provide study subjects.
The Culture (41)
Report from Scout #5

Our 1st regiment have left our home city to strike against a uprising village nearby. It seems the city guards are now longer taking orders from us and hence we need to pull them back in line. The village is locate in the tundras of Bedba, a harsh land full of wandering monsters.

If we have not managed to talk them straight by next month, we will simply remove and replace the guards.
The Disinherited Knights (42)
The Guild's number of traders now was in hundreds and it was time to establish some more regular hierarchy. Guild's representatives were renamed elders and now more teaching for new recruits took place. Many flocked to join traders and to learn crafts, trades and maybe earn a fortune.

As our new trader recruits have many, many repeated questions for same topics, we have decided to publish standard answers in Times in order to reduce number of those questions, although readers be warned that the answerer, Trader Silver-tongue has some bias against centaurs.
Regardless if you are elf or orc, or if you want to be caravan guard or blacksmith, you are welcome in the Trade Guild. Contact the trader in the settlement nearest to you!

--Silver-tongue answers--
Couple of questions from our goblin smiths:

Q: Why does LBOW has a weight of only one while WOOD from which it was produced weighted 5?
A: Centaurs steal remaining wood and sell at exaggerated prices.

Q: What is the difference between goblins [GBLN] and goblins [GOBL]?
A: Basically they are the same, although GBLN is more greedy - they will require you money to study COMB although all goblins already know it to second level.
The Trade Guild (48)
The struggle continues. While demons destroyed the whole mithril production, a dragon appeared from the other side.
Red Skulls (5)
A Promise of Support and Protection

And I will declare my judgments against them over all their wickedness,
  Because they have abandoned me,
  And they are making sacrificial smoke to other gods
  And bowing down to the works of their own hands.’
But you should prepare for action,
  And you must stand up and tell them everything that I command you.
  Do not be terrified of them,
  So that I do not terrify you before them.
For today I have made you a fortified city,
  An iron pillar, and copper walls against all the land,
  Toward the kings of Judah and her princes,
  Toward her priests and the people of the land.
  - Jeremiah 1:16-18
Truthseekers Alliance (50)
The sound of the troops drilling is dulled by the mud...

Whose idea was it to build the training camp in the swamp?
The Greycloaks (51)
The monster is approaching again. The time has come. The farmers take what they have: swords, hoes, axes, clubs. There is no one to help, we have to do it ourselves. And may the skies help us.
Under Pressure (57)
The scouts rode splashing through the surf as the longship's oarsorcs backed water out of the shallows.
New lands to explore, new converts to make, new villagers to tax.  It was a good day to serve the Light.
Church of Light and Truth (59)
The sailors are finally in charge of the boats. The smiths have been reprimanded accordingly.

Now to deal with the hydrophobic lizards that refused to cross the channel when asked.
Podeans (61)
Rare mineral specialists are scouting their island and can't find anything. Nothing at all!
Just plain iron and wood. What can you produce with that? Weapons to fight in village tavern on Friday nights, nothing more.
We need weapons to fight dragon, we finally need to have that revenge.
Ice dragon is laughing at our efforts and misfortunes with resources at the moment. That is not acceptable.
Wildcard (63)
final preparations to take the city - hope everyone is moving in the right direction
ClanJaguar (64)
Things are starting to take shape
Malibu West (7)
I wander if the god will be laughing.
Bleak Creek tribe (75)
They ran from the unliving.

But now there was just frozen tundra. Snow as far as eye could see.

Would it have been so bad to stay on the cozy sea after all ?
Iron Harlequins (76)
Some wild centaurs appeared in plains, lets hope they won't be aggressive and won't notice also that some men are learning tactics to deal with them.
Heimdall (80)
Evil creatures destroyed the magician. It's terrible.
Partorg (87)