Times Turn 19

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 )                                                                         (
(                             NewOrigins Events                             )
 )                             August, Year 2                              (
(                                                                           )
 )    Some adventurers are telling that have heard a tell about a small    (
(     fight between enemies in the tundras of Spofliunu where ended in      )
 )                              a slaughter.                               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Several traders are telling that locals are rumoring about        (
(      tundras of Aspol where in the Sta'i town guards were put to the      )
 )                           sword by a faction.                           (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Dozen travelers are telling that they have heard about plains of     (
(       Nerprin where in the Bamau village guards were murdered by an       )
 )                               opposition.                               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Some travelers are telling that locals are rumoring about a       (
(      rangers who have murdered Sphinx (1303) freeing the deserts of       )
 )                       Peglont from their terror.                        (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )        Several traders are telling that they have heard about an        (
(     andventurers who have expelled Undead (1317) freeing the tundras      )
 )                     of Psocling from their terror.                      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Several adventurers are telling that have heard a tell about       (
(      Demon (477) in the swamps of Idkarb continue to cause dread on       )
 )                           local inhabitants.                            (
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    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
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Players have visited 93% of all inhabited regions.

Quests

Seek a token of the Ancient Ones legacy amongst the grain of Reprau.
Build a Temple in Anuhiant for the glory of the Gods.
Build a Temple in Bacawknen for the glory of the Gods.
In the plain of Cetheim lurks the Evil Warriors (503). Free the world from this menace and be rewarded!
Build a Temple in Cefelat for the glory of the Gods.
In the tundra of Bitem roams the Pride of Lions (251). Free the world from this menace and be rewarded!
In the tundra of Jitecpa lurks the Undead (599). Free the world from this menace and be rewarded!
In the desert of Stonmyxse lurks the Evil Warriors (591). Free the world from this menace and be rewarded!
Build a Temple in Angli for the glory of the Gods.
Build a Temple in Borac for the glory of the Gods.
In the forest of Pla'ere roams the Family of Ogres (292). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the yew of Crormel.
In the tundra of Croshea roams the Lizard Men (247). Free the world from this menace and be rewarded!
In the desert of Feapi'iss roams the Giant Scorpions (1882). Free the world from this menace and be rewarded!
Build a Temple in Agate for the glory of the Gods.
In the desert of Ebigy roams the Pride of Lions (352). Free the world from this menace and be rewarded!
In the swamp of Gri'o lurks the Lizard Men (582). Free the world from this menace and be rewarded!
In the mountain of Lolti roams the Yeti (192). Free the world from this menace and be rewarded!
In the mountain of Nicerrom lurks the Dragon (896). Free the world from this menace and be rewarded!
In the forest of Coskal lurks the Kobold Pack (1617). Free the world from this menace and be rewarded!

Articles

The General looked out and saw that the fleet wasn't quite ready - the longship would take another month. Soon, however, there would be a mighty fleet and he could stop relying on slow lizardmen swimmers!
 More concerning was the fact that the production gap was widening for several strategic resources.
Children of the Four Winds (13)
We are Sailing, we are Sailing, the happy elves are singing, not knowing what could be coming.
The Filras (14)
The path to progress is not without casualties. While the capital flourished with the contributions of the provinces, peasants on those provinces were going hungry, and for causes not yet determined some scouts actually felt their pain. Talk about butterfly effect.
Also, we need to remember that sailors are really a proud lot, and unless they feel like the own the ship they will refuse to set sail. If the turtle experiment works we will offer them an early retirement.
Fanhunters (16)
From the diary of Bohica Miaburn:

5th of July Year 2

We attacked the village guards today. I stayed with the ships but managed to launch a fireball from the lookout basket above the mizzen mast. The troops say I managed to kill 5 guards with that shot. And I didn't even try very hard. Lester is envious. He didn't get to kill anyone. The lad was with the troops. The battle was over before he could get a clear shot.

12th of July Year 2

We're sailing east back to Va'os. The waves are strong. The hammock is a bit small to share with Garth and tricky to make love in but we manage. I wonder how long before I'll have to kill him. Maybe just tie him up and leave him behind when I get bored of him? Am I getting soft?

22nd of July Year 2

I asked Kresius if he can reanimate Garth if I decide to kill him. He thought I was joking. He said that he can certainly do it if I don't mind the smell of a rotten corpse. I would certainly mind the smell. And I've never been into necrophilia. He also said that Garth's singing voice would be gone for sure as well. So it's a no go. I'm worried. I've never been in a relationship that lasted more than a week before. I've been with Garth for almost a month now. What should I do?

27th of July Year 2

Arrived back in Va'os. The city grew since I've last seen it. And there's a caravanserai operating. I couldn't spot the four members of our thieves guild. That seems promising. Drygg managed to find them in a matter of minutes and we had our first summit. I promised more funds and decided to move operations to Difi. That is, after we clear the crypts south of the city.
Indigo (17)
It seems we're a bit behind on the production side of things. Not entirely our fault though, our miners, kept getting killed by the wandering unkempt. We have now upped our security game however, and from now on it should be smooth sailing....
Big Ol Bob (18)
Old goblin shaman says that there is a good use for some weapons which have been considered useless for ages...
Beastmasters (21)
A new comer: a new friend ? a new threat ? a new future dead body ?
Silver Hand (26)
"Was that an orc? What was it holding?"
"It's these mists, they just playing with you."
The Grey Order (27)
What a wise leader should do when lair with a dangerous monster is close to the palace? Slain the beast!
The Black Obelisk (28)
The growth must be faster! New trade partners must be found.
Avalon Empire (3)
I'm A Merman, I'm a Merman,
Someone would talk to me.
And then my girlfriends -
Leeches, yes frogs (ugh, what a mess!)

Oh, my life is a tin can!!!
And well, it's in the swamp!
I live like a toadstool
And I can fly,
And I can fly,
And I want to fly!!

I'm a Merman, I'm a Merman!
No one messes with me.
There's water inside me,
What's wrong with me?
Gyperboreya (33)
Nergal's wrath did not wait long to catch up to the Triplet blasphemer in Nesgost. Despite the spy's being assisted by a heretic and his riding skills, the warrior-monks of the Black Banner Brigade gave chase. It didn't take long - there are no men better on camel-back than the Black Banner troopers, whether in the dunes or the highest mountain pass. After a short chase, one of the gnollish cavalrymen gave a mighty swing of his sword and sliced the spy's head clean off with a single blow. Iron skillfully wielded still gets results. The spy's horse yielded and the corpse was taken back to decorate the walls of Nesgost.

Meanwhile in the tundra of southern Mestan, another Triplet spy thought he could escape the local garrison. The dwarven riders were not the Black Banner men, but what could one expect with a dwarf on a 2 meter tall beast. Nevertheless, they cut the spy's escape off and drove him into the brutal arms of one of the Grandmaster's skeleton minions. Soon after, there was little left of horse or spy but for a stain on the tundra that will last until the next winter covers it in fresh snow. Even the vultures fear the taint of the undead.

The Order isn't xenophobic, whatever the wicked may say about us. We welcome parley from declared embassies. We welcome trade missions bringing goods from distant lands or buying the trade goods of our own realms. But do keep to settlements, make your intentions clear, and your activities beneficial to both our economies. Thus will we all prosper as the bounty of Nergal will spread throughout this new world. Those who violate our rules will be lucky to get a sword in the neck, as their are much worse things that can be done in the basements of the Order Secret Police.
The Most Righteous Order (34)
The bounty of the sea, a large haul of fish was brought to market and sold to the merchant and fishmongers for enough coin to afford another crew of shipwrights!
Riders of the Storm (37)
Should we become bloodthirsty pirates ?
We know how to do this... in fact, probably we are good at this and only in this. We always ended badly before yet there was so much fun in meantime.

There is Trade Guild all around ... seems interesting. Can we resist ? No, we just can't.
Frozen Sails (38)
So the vulcano is guarded and no sign of devil around it but we should prepare a hunting party just in case of an infernal blast.
WindMasters (4)
We've been told about "undead" next to Va'os, which sounds like a good opportunity to find who the other Involved could be. Let's take them apart. 
The Culture (41)
Report from Scout #5

Slowly, we have started to return to ground zero. So far there is no sight of the Devil or any of his hell spawn.

I know he will return eventually. It is just a matter of time. However, time does not matter. Only life does... 
The Disinherited Knights (42)
As first products were finally being delivered to first markets, the Representatives of the Trade Guild braced for the next challenge: the accounting.
The Trade Guild (48)
Beware of the furmaster.
Red Skulls (5)
Our Struggle

"... we have a struggle, not against blood and flesh, but against the governments, against the authorities, against the world rulers of this darkness, against the wicked spirit forces in the heavenly places."

	- Ephesian 6:12
Truthseekers Alliance (50)
Some ogres appeared in one of my taxing territories; wonder if they'll cause any trouble?
The Greycloaks (51)
Wandering monsters are becoming more and more obtrusive. Farmers have been eaten by the swamp. From the incoherent reports of survivors, it is impossible to accurately describe this monster. All we know is that it was green and big.
Under Pressure (57)
In the distance, the screams of the dying cavalry had mercifully faded.

"Oi, Fishguts?" asked the dimunitive apprentice, "If we're shipwrights, why are we being made to march right past the hydra's lair, instead of building a boat and sailing around it?"

"I dunno, Grotlout," replied the equally-short leading (green)hand.  "I fink learning magic may do somefink to your cri'ical analysis skills.  Anyway, ours not to reason why, ours but to... you know the rest."

"Awri', guvnah," responded the junior shipgoblin.  "I'll just drop my will off wiv my Nan and we'll see if we can sneak past him wiv a bit more success than the heavy mob 'e just ate." 

Church of Light and Truth (59)
getting ready to take a city requires more planning than before
ClanJaguar (64)
Boats, we need more boats
Malibu West (7)
Time to collect stones.
Bleak Creek tribe (75)
Land ! There was land ahead !

The old mariner spoke true. And it was even inhabited.

But what manner of men were these ? So pale and thin. Almost ...bony.
Iron Harlequins (76)
Fountains on top of floating woodpiles? One would say what is the point? Apparently the floating woodpiles can contain the magic.
Fountain of Magic (8)
People are talking that the biggest group of orcs are followers of the old gods. That's nice. Also people are talking that there exists a faction that is cutting ironwood like grass, interesting.
Heimdall (80)

Rumors

The wicked have taught me their pleasures. But not such things as your law has to tell.
Under a wide and starry sky
Dig I grave and let you die...

Hallelujah brothers, sing with me!