Times Turn 45

Quests

Seek a token of the Ancient Ones legacy amongst the stone of Tre'ord.
Seek a token of the Ancient Ones legacy amongst the livestock of Quellhawle.
In the forest of Sneerwac roams the Kobold Pack (210). Free the world from this menace and be rewarded!
Build a Temple in A'abua for the glory of the Gods.
In the tundra of Duckcap roams the Void Fortress (15579). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Sissmerd.
Seek a token of the Ancient Ones legacy amongst the mithril of Apafo.
Seek a token of the Ancient Ones legacy amongst the rootstone of Dra'e.
In the tunnels of Lirusslyr lurks the Dragon (398). Free the world from this menace and be rewarded!
In the tundra of Tatupen lurks the Yeti (348). Free the world from this menace and be rewarded!
In the grotto of Sissmerd roams the Ettins (14671). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the rootstone of Tancen.
Build a Temple in Dafolk for the glory of the Gods.
In the tundra of Bria'ousa lurks the Ice Wurms (506). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the stone of Anlu.
Seek a token of the Ancient Ones legacy amongst the livestock of Cestheth.

Articles

Slower and slower, until the wheel stops. What happens when the wheel stops?
Legion of Boom (12)
The situation was getting bleaker. Production being interrupted, monsters overloading ships by throwing high weight goods at the sailors, and now Void Fortresses staring over anything. Was there any chance of peacefully building a small empire?
Children of the Four Winds (13)
Pyramids are falling!
Semigallians (18)
Mmmm
The Lizards (20)
"It's hard to live. Not enough time. And constant aggression on my peaceful faction ... And what to do?"
Such thoughts flashed through a man in a dark cloak that he wrote down the last orders in the letter and gave to the courier.
"I'll go to the tavern. Soon a meeting with a representative of the brotherhood."
Dark League (24)
The life of an explorer is a dangerous one these days.  Another turn brings the slaughter of another peaceful explorer.  What form will vengeance take?  Dragon's breath or the silent thrust of an assassin's dagger?  Time will tell.
Covenant of Souls (26)
Pain is an illusion of the senses, despair is an illusion of the mind.
Ordo Hereticus (30)
The Clan Elders said to Charge!
And out the forces of Clan Jaguar went to challenge the unknown foe.
4 Mages and 9 Dragons and ~1K troops 
- it should be more, but surely enough? 
=> In the face of unknown, speed is prioritized over surety

But no surprise was to be had, high tactics all around.  Some stats:
- combat 6/6 - not too bad, the Clan had expected a powerful foe
- attacks 0 - what can that mean?
- hits 1000 - they can take quite a lot of hits, troubling

Round1 has fireballs and fire breath but a mighty lighting strike comes back!
... the smoke clears and the Jaguars have taken 390 hits 
but the mysterious Void Fortress has taken 521!

Round2 continues the mad trade of blows, desperation driving a mad charge
The Void Fortress has taken 473 hits ... which means 6/1000 left. Oh no!
The Jaguars have lost another 328 ... The Clan is routed - 
The (not so) mighty Jaguars have struck out! 

And another 320 lost in the rout.
But no mages are lost ... and even all dragons managed to survive. 
So reserves are shifted and a heavy draft is levied throughout the land.
Can the Jaguars recover before the next wave belches forth from the unwelcome intruder?
ClanJaguar (42)
Upper Management (484) has been stuck at the office for years.
Time for a little field trip. He needs to sightsee the pyramids before they are gone.
He might be a contributing factor to it.
Disasters Inc (43)
The road has been long, but the reward is worth it.  Now to rest, the longest sleep of all.
The Darkest Night (48)
Here we are again!
Oh no time to write anything, what the hell....
Beigtais
Dii Minores (50)
Yet no sign of the pyramids. They are most probably the size of pets not to be seen by my units.
No Hope Nation (61)
The Sidhe, the Headless Horsemen, the Black Pyramids, .... I don't see any of this as a permission granted to foreigners to trespass our holy lands. The access to our surface territory is still not permitted.
So explorers, scouts, mariners, first crew, sailors and Co, fly out, sail out, or do whatever you can to be gone out next month.
As usual, hidden units and late-to-leave units will have their head exposed on the top of a pike at the border.
Lost Kingdom (69)
FACTS vs. Fiction
It's worse than you think
Wodia Empire (8)
The curse came down to earth. We all see it. We all, theoretically, could unite. But we are people. We make mistakes. And in our nature it’s easy to watch how something is eating a neighbour. For millennia in the wild, this has meant personal safety for a while.
Lost in the Rye (93)

Rumors

Jax faction must be destroyed