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Times Turn 5

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 )                                                                         (
(                             NewOrigins Events                             )
 )                              June, Year 1                               (
(                                                                           )
 )     Many locals are discussing about the battle between combatants      (
(     happened in the plains of Higet where battle ended in a slaughter     )
 )    of one of the sides. This battle will be known as Battle near the    (
(                         ocean of Atlantis Ocean.                          )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Multiple commoners are discussing about a conflict between two       )
 )    armies happened in the plains of Lettink where battle ended in a     (
(        slaughter of one of the sides. This battle will be known as        )
 )                  Battle near the jungles of Schullnas.                  (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Some refugees are worried about a conflict between enemies        (
(       happened in the caverns of Hetdasos where many soldiers will        )
 )     never fight again. This battle will be known as Battle near the     (
(                          ocean of The Undersea.                           )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Many locals are rumoring about a conflict between combatants        )
 )        happened in the desert of Miu'ia where battle ended in a         (
(        slaughter of one of the sides. This battle will be known as        )
 )                Battle near the ocean of Atlantis Ocean.                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Some druids are whispering about the battle between two armies      (
(         happened in the desert of Miu'ia where battle ended in a          )
 )       slaughter of one of the sides. This battle will be known as       (
(                     Battle near the jungles of Atcam.                     )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(           Handful travelers are discussing about the village of           )
 )      Brilhurshire that lies in the Lettink plains, where a faction      (
(                            annihilated guards.                            )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Several peasants are talking about the village of Hiouwib that       )
 )    lies in the Milfitsoct mountains, where a rebels put to the sword    (
(                                  guards.                                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(         Multiple adventurers are discussing about the village of          )
 )    Diouspeglen that lies in the Enknaindrun plains, where a faction     (
(                         put to the sword guards.                          )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Dozen pilgrims are rumoring about the village of Iawnpaipol that      )
 )       lies in the Cencokstrel plains, where a partisans destroyed       (
(                                  guards.                                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Multiple pilgrims are discussing about rangers who have slew        )
 )     Family of Ogres (148) near ocean of Atlantis Ocean. Freeing the     (
(                mountains of Flelspidug from their terror.                 )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the plains of Vonai, near ocean of Atlantis Ocean, Undead        )
 )         (603) who continue to cause dread to local inhabitants.         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the forests of Wardcot, near forests of Junkoheim, Living       (
(      Trees (346) who continue to cause horror to local inhabitants.       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the plains of Toshdor, near ocean of Atlantis Ocean, Evil        )
 )    Warriors (591) who continue to cause terror to local inhabitants.    (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the plains of Bydfratrir, near jungles of Schera'oel, Evil      (
(      Mages (2341) who continue to cause horror to local inhabitants.      )
 )                                                                         (
(__       _       _       _       _       _       _       _       _       __)
    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'


Seek a token of the Ancient Ones legacy amongst the horses of Sonokark.
Seek a token of the Ancient Ones legacy amongst the ironwood of Illford.
Build a Temple in Blarnfashire for the glory of the Gods.
In the swamp of Chomcont roams the Lizard Men (209). Free the world from this menace and be rewarded!
In the forest of Starath roams the Wolf Pack (318). Free the world from this menace and be rewarded!
In the plain of Inteng lurks the Tribe of Centaurs (969). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the furs of Ihietway.
Seek a token of the Ancient Ones legacy amongst the herbs of Wichy'om.
In the jungle of Stenlut lurks the Great Apes (1833). Free the world from this menace and be rewarded!
Build a Temple in Baquaudblir for the glory of the Gods.
Build a Temple in Ca'a for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the livestock of Ruhan.
In the mountain of Farsatstan lurks the Undead (620). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the stone of Slegladdes.
Seek a token of the Ancient Ones legacy amongst the wood of Dasknonla.
Build a Temple in Allswirnan for the glory of the Gods.
In the swamp of Samore roams the Crocodiles (355). Free the world from this menace and be rewarded!


The settlement has obeyed and accepted the Silent King's rule.
There are a few wild beasts around that will be eliminated to clear up places for settlers.

Necrontyr rule is strong - you can not disobey the Silent King or Overlords. But protection is granted to loyal servants.
Necrontyr (10)
Try again
Oriental Sweets (100)
Wow, how many people gathered for the exhibition. We are starting! The first exhibit is on the way out! And yes, be afraid of him, because he's a green beret!
Exhibits (111)
Fish is the thing, and sometimes the thing is fish
Idle Vice (12)
Once again the sea beckons. We had hoped to keep our feet firmly on land, and dry, but it looks like we will have to join the great migration.
Them (15)
Villages overrun by ruffians and left unguarded.... or perhaps the villains are freedom fighters.  Only time will tell.
Kiiran (17)
Perhaps my fate this game is to wander until I find a place to call home.  5 turns, 5 already occupied hexes, none with friends I know.  And the mosquitos, ugh!
Atlanteans of Yore (19)
Let's look around for some horses.
Clan of the Crooked Hooves (20)
Time to die.
Punkers (22)
"I think we're going to do it."
"So, the coffers aren't empty?"
"No, not quite."
The Grey Order (23)
Sure is getting crowded here in the north west... :(
The Broken Skull (24)
Gnomes are so nice, they build quite good boat : + Ship [100].
So, we must find nice name for her before Kraken will devour it...
Maybe Unstopable ? Good name for a raft!
Go my beloved gnomes, sail away and return with treasures!
The Wolves of Isengard (25)
he preached yesterday. hi showed them the book, he confessed that he could not read it, but he remembers how he believed, how Faith strengthened him, how he believed in a Miracle and how this Faith raised temples, city walls, ships and armies. the guards didn't like his sermon, but people tried to protect him, they grabbed their weapons. as a result, the guards were killed. today people came to him not knowing what to do next. he invited them to build a new world with Faith and Hope. he offered to find the answers in the book to everyone in the place.
Church of The Holy Deed (26)
Nobody donated faction 27 yet, global cooling is coming, donate to our fund now!
Friendly people (27)
Need more green to mix it with blue
Rainbow Falcons (29)
More people, we must begin to make allies.
The Merry Magicians (3)
These will be hard times at the beginning, we don't have enough silver to feed all the hungry mouths. Where are we going to get the money,
Greylords (32)
Neighbours, wonder if they are friendly ?
Three (33)
In our mine the whole day through
To dig, dig, dig, dig, dig, dig, dig
Is what we like to do
It ain't no trick to get rich quick
If you dig, dig, dig with a shovel or a pick
In a mine, in a mine, in a mine, in a mine
Where a million pyrites shine
Cthonic Underground (35)
A new land ?
Silver Hand (36)
The silver from heaven is gone. Isthar will have to do with whoever stuck around after her show.
Babylon (37)
The Clan has found friendly peoples nearby and diplomacy has been positive so far.
Not sure on the beliefs of some, but the Clan is tolerant of most and happy to engage in re-education for those of a more sinister nature.
Clan McTavish (38)
Just wandering if our furnaces will be able to stop world freezing. 
WindMasters (39)
On screen
Gyperboreya (4)
The Admiral of the Four Winds was very disappointed. The deserts contained so little money that expansion into the jungles for precious wood had been delayed. Until there was enough wood to start building ships, he would have to be content with a navy consisting of a lizardman marine sent out to scout the nearby shores.
The Children of the Four Winds (41)
Here are the first losses. These lands are clearly unfriendly. Thank God they were just Scouts. Invisibility is cool.
OrTOdox (42)
An evil monster ate an unfortunate elf in the Ruhan desert! 
The unfortunate elf was just walking by when he was attacked by a Sphinx and devoured
SkyRaiders (46)
From the diary of Gale Swifthands

Today was selection day. I appointed 4 apprentices from the most promising Street Urchins of the Refugee District. Lizardmen don't let us non-locals wander freely around the city. Unless you bribe them that is. I have free reign in Quaskim but the poor folk are locked up tight in the slums they call Refugee Disctrict. That's where I set up camp after leaving the inn and that's where I found my unpolished gems with affinity towards magic. So here they are:
Irina, a red haired girl of 18 from the plains of Rodi. She will be my right hand when I'm otherwise engaged. Seriously, she is very talented with her hands. And mouth.
Priscilla, a young she-elf artificer. She left her elven home with a few trinkets she stole from her people. It's a pity that she has sold them all by the time I found her. She's twice my age which is very young for an elf. Still, that makes her the oldest member of my crew.
Lorraine, another she-elf from the forests of Mabirgme. Age unknown. Can't be older than 20. The lizardmen city guards found her on the shore unconscious a few months ago. I took her in and tried to communicate but she didn't seem to know the local language. She is learning though. An every time we are in the docks she points southwards and keeps saying Mabirgme, Mabirgme. I asked the locals and they say there is a forest on the other side of the narrow ocean my that name.
The last but not least important member of my odd magic crew is Ghorn, an orc wildling of 10 with affinity towards fire magic. Very young crew, I know. Sometimes I feel like a father of a dysfunctional family. Being the strongest among them is strange and new experience for someone who used to be a clumsy goblin all his life. They look for me for answers and they look up to me. Well, except maybe for Irina. I have no idea what's going on in her ever calculating mind. That girl is scaary. Now I know how Uthark must have felt around his mistress. Except Uthark knew how to act around women. I don't.
Sticky Hands (48)
My kingdom for a shaft , where for art thou?
Brown Bread (50)
[Shakes hands with neighbours]
Tyranny (51)
As villages fall, we come to wonder why our skills are so meagre. Given another 8-10 turns we might be able to consider taking out a village.
Greywolf (52)
Scouts were sent, and both good and bad news came...
They met scouts from other leaders. They tried to speak to find some agreement; maybe they will answer; maybe they will accept... Time will show whether these news are good or bad!
They also found Dwarves, which was unexpected, and the best thing they could hope for; and also Gnomes, who are cousins. It will now be possible to have some of my other sons enter this new world!
They also found Elves, not the best choice but we will do with them.
And still more orcs... no further comment! I fear they will have to recruit more of them.
But the worse was to come!
Three of them had to hide to avoid being caught by monsters: undeads, an hydra, and a dragon.
This land is not a quiet one, and my sons will have to make weapons if they want to survive...
Iron Dwarves (54)
Lost a scout to some Evil Mages. I hope they don't start exploring on their own. I have yet to find any neighbors which could be a good thing depending on the neighbor. 
The Order of Tolin (55)
Met some old folk, he gave me a map of the surroundings, but still no vodka to be found. sadness and misery. Its written in the stars, we find vodka, we find true meaning.

Where did Pankers get the Vodka? we need to investigate this!
Drunken Dwarves (59)
The Order of Obsidian Shadow is making its mark, and the world is taking notice. The plains of Cencokstrel have been a significant point of interest. The skirmish with the City Guard of Iawnpaipol was engaging to observe. The Broken Skull men inflicted substantial casualties on the defenders. The spoils of the battle included swords and a considerable amount of silver.

Our scouts have been diligent, traversing lands far and wide. From the swamps of Voicglen to the deserts of Chrastnasest, their reports have been invaluable. The discovery of the bustling city of Sablolpor in Goucano and the town of Braymoss have piqued my interest. Such places could be of strategic importance.

The ruins whisper tales of ancient civilizations. I'm particularly intrigued by the ruins in Silne and Inteng. What secrets do they hold?

The world is vast, and there's much to explore. The plains, the forests, the oceans, and even the mysterious shafts that some speak of. We found no shaft leading to the underworld, but the search continues.

We must consolidate our position, gather our resources, and prepare for the challenges ahead. The Order of Obsidian Shadow is on the rise, and under my leadership, we will not falter.
The Order of Obsidian Shadow (6)
From the Throne Room

Queen XOT: "Do we have an update from Nanny Ogg?"

Advisor: "Yes your majesty, she managed to Gate Random back to where she came from originally"

Queen XOT: "So we have learnt nothing of new lands.........  Time for some Tequila"
XOT (60)
one small island, at least I have wood - shipbuilding to start
Malibu West (62)
Hark! An Ally! Hopefully they will not turn out to be a wolf in sheep's clothing!
Ephemerals (63)
describe unit “carrying his pet sheep”
Let Fate decide…

Roulette!  Sure to find an owner here!
One faction boss caught her eye. He was playing a system. Narochka looked over his shoulder at his open notebook and a confusing chart with multidimensional ellipses, circles and hexabolas all intersecting the Nexus cylinder. There was a formula with all sorts of weird symbols - sigmas, e’s, sinhs, psi’s, i’s, and a sprinkling of three-eyed smiley faces - all jumbled up into a complicated confusion. 
He would watch what number came up, do some arcane manipulation on it using his formula, consult his chart then place a large wager. This spin he backed seventy-seven.  
“Thirty-one, please” said Narochka handing over her chip. 
The wheel spun, the ball clattered…
Twenty-two, black, and even. Whaat! I was going to bet that next.  What a gyp! 31 & 22 are out. And that number 77 is a jinx. No doubt he’s got a pet rock. With three painted eyes. Named ‘Orthogonal’.

Where next?

The Sports Concourse
     Free Illusionariums!
     Every Lounge!
     Every Game!  
     Free Every Night!  

This place is huge but magically easy to move around in quickly…

American Sports  Hall…
The NBL Lounge…
She hesitated for a moment. If you’re afraid of wolves stay out of the forest. She went in. Wizards, Magics, Raptors and, uggh, Timberwolves.. One faction leader - dressed in grey with stylised wolf runes on his robes - flashed her a sharp white wanna-come-to-a-barbecue smile. No way. Where are all the others? We all know where the Celtics are - comatose around a barrel - but surely The Oaks and some others would be here?  

No? Then try the  NFL Lounge…

to be continued…
Rurikids (65)
Slowly, slowly.  Making friends.
Fon (69)

Minty celebrates May day.  A very tall May pole (where did they get that, Minty wonders) is raised in the plains, and the centaurs weave around it in their dance, each centaur carrying a large colored vine attached to the top of the pole, weaving in and out as they wrap the pole.  The dancers start far apart, but as they weave their way down the pole, Minty starts colliding with his neighbors.  Minty thinks this pole dance would work better with small, two legged gnomes or goblins; centaurs are just too big for this dance.

Ed celebrates crowds.  As Ed pulls farther and farther away from our world, he remembers the hustle and bustle of the tribe when fruit came in season, tribesmen everywhere, swarming the fruit trees.  Whatever awakened about the time Ed left our world seems to have woken everyone up like fruit coming into season.  There are people everywhere, swarming for something.  What they are swarming for, Ed is too far outside the world now to tell.  He hopes it is something good, not pointless fighting over territory.

Entertains Ice celebrates the cold.  The evil spirits that have inhabited Entertains Ice's neighbors dislike the cold, they are all scurrying toward the equator.  Good riddance.  Perhaps when they are all gone, the north and south will return to the peaceful, unchanging places they were before.  Entertains Ice hopes all this studying, growing, building and changing ends soon.  Things were pretty good for a long time.  Now, with the arrival of evil spirits of change, nature's balance is becoming disturbed.  But perhaps the spirits will direct their evil changes at the equator, and the ice will return to its old, quiet, natural state.  Entertains Ice celebrates the cold.  Entertains Ice hopes that somewhere, far away, the Holy Luddite Brothers of the Ninety Ninth faction are burning books, destroying schools, and otherwise preventing the study that would bring on the curse of the soulless machines.

Esscobar Owenss celebrates peace.  The Times reports some disturbing signs of change, and even tales of the friendly city guards being overwhelmed by bandits in some places.  Sob, so sad.  Esscobar Owenss decides he should stop reading the Times, it just makes him upset.  If he ignore the Times, and just looks in his immediate surroundings, perhaps things will seem more peaceful.  

Sssy Lophiuss celebrates the bounties posted in the times for Lizardmen of the swamp.  Sssy is a Lizardman.  Sssy wonders if he were to turn over a new leaf and stop being menacing, would he be able to collect the bounty on himself?  Only problem is that Sssy's swamp is not currently named Chommcont.  Sssy wonders what it costs to rename a swamp?

Favors Worthy Structures celebrates the most purely magical of Magicians, who seek neighbors to help with their mundane tasks.  Favors Worthy Structures is quite mundane herself, not a magical bone in her body.  She understands and celebrates the Magicians' desire to separate magic and mundane.

Xanthos celebrates overpopulation.  For generations, the annoying humans have been preaching their "change-bad, study-bad, growth-bad, machines-very-bad" sermons, and Xanthos is tired of them.  Xanthos thinks study is interesting.  Tuition is far too high for tactics or spy craft.  But what if Xanthos studied sea travel?  Maybe then he could see new places and learn new things?  The first thing Xanthos must learn is how to hold his ship together.  Xanthos knows from generations of primitive life how things are held together; herbs.  So if Xanthos wants to travel by water, the first things he needs is herbs so he can make ropes to lash together his raft.  Xanthos begins his study of plants, with an eye to the sea.
celebrants (7)
With out friends we can`t survive! 
Free Adventurers (70)
The Chakul jungle and the Fleobas swamp have finally been explored and are declared non-hydra-free.  Beware the lizards as well! The local authorities have been instructed to prepare countermeasures to ensure the safety of the population.
Roses on White Lace (78)
Well it did not go to plan last month, but not a disaster. A couple of mages forgot to cast fire in the battlle with the guards.

They will not forget this turn!!
The Filras (8)
What was looking peaceful at the beginning looks quite suspicious now. The Dark tower was found not far from our new home. Evil magicians lurk there :(
Drow (82)
Some of the quiet neighbors are no more neighbors
Some of the quiet neighbors are no more quiet
New adventures await
The Night Watch (86)
Another one bites the dust.
Yet Another Faction (9)
As the seasons passed, Nowbie's magical abilities continued to grow. He could conjure rainbows after a summer shower and weave spells to mend wounded animals. His enchanting card tricks delighted children, and his knowledge of mystical herbs proved invaluable to his mother's herbal remedies.

One day, a great darkness began to seep into the Enchanted Grove. An evil sorceress had cast a shadow over the forest, causing the trees to wither and the animals to grow weak. Nowbie knew that he had to use his magical abilities to protect the only home he had ever known.

With the guidance of the ancient oak, Nowbie devised a powerful spell to counter the sorceress's dark magic. He called upon the spirits of the forest, the fairies, and even the fireflies to join him in a dazzling display of enchantment. The spell was a breathtaking symphony of light and color, a testament to Nowbie's unwavering love for the Enchanted Grove.

As the spell reached its climax, a brilliant burst of energy shot into the sky, dispelling the darkness and banishing the evil sorceress from the forest. The Enchanted Grove was once again bathed in its radiant glory, and the creatures of the forest rejoiced.

Nowbie, with his heart full of love and gratitude for his magical abilities and the Enchanted Grove, had become a hero in the eyes of his fellow centaurs and all the forest's inhabitants. His parents, once worried about his fascination with magic, now beamed with pride.

From that day on, Nowbie continued to explore the world of magic, using his powers to protect and preserve the Enchanted Grove and all its mystical wonders. His story served as a reminder that sometimes, following one's unique passions and gifts could lead to unexpected greatness, and that even the most unconventional path could lead to becoming a hero of the heart.
Paykiss (92)
nous voila coincé entre la montagne et la mer... nous développerons ce pauvre territoire en attendant de prendre la mer vers d'autres rivages
The Lands Kepper (93)
The neighbouring faction turns out not to be overly agressive. That may be good thing as our recruits are not ready to exact full revenge of enemies. Bigger armies must be recruited. 
Revenge of the Cone (95)
Swamp monsters or mountain monsters... who will attack first?
Tailenders (97)
Aelarion convened a council of his most trusted tech priests and advisors to discuss the next steps. They pored over maps, scout reports, and data streams from the newly established communication nodes. It was clear that they needed to prioritize diplomacy over confrontation, at least for now.

The Adeptus Mechanicus had a wealth of knowledge and technology, and Aelarion believed they could win over even the most stubborn of factions. They began drafting detailed proposals for technological exchanges and offered assistance in solving some of the region's most pressing issues, from resource shortages to agricultural challenges.
Adeptus Mechanicus (99)


The underworld exists! Second shaft near cities. A coincidence? I don't think so!
Be sure your sin will find you out.
Unit (xxx) is caught attempting to steal from Unit (xxx) in Gollmin.
Watch your pockets, citizens of Gollmin!
The underworld is full of milk and honey. Well, a lot of players are telling us that anyway.
A Werewolf has been spotted near the city of Kronstadt!
Best to learn stealth before gating randomly
You never know what you may find when you arrive
Manus Argentem delenda est.  --Rurikids