Times Turn 10

The desert of Clundsoe is only partly explored.

Quests

Build a Temple in Cefelat for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the stone of Nicerrom.
Build a Temple in Bomospel for the glory of the Gods.
In the forest of So'o'at roams the Living Trees (470). Free the world from this menace and be rewarded!
In the swamp of Cefrapes roams the Lizard Men (247). Free the world from this menace and be rewarded!
In the mountain of Bibriprest roams the Pride of Lions (714). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Reprau.
In the plain of Lontta roams the Pride of Lions (352). Free the world from this menace and be rewarded!
In the tundra of Jitecpa lurks the Undead (599). Free the world from this menace and be rewarded!
Build a Temple in Agate for the glory of the Gods.
Build a Temple in Anuhiant for the glory of the Gods.
In the tundra of Cidplas roams the Giant Scorpions (164). Free the world from this menace and be rewarded!
In the mountain of Femont roams the Family of Ogres (292). Free the world from this menace and be rewarded!
In the mountain of Weatsquen roams the Yeti (192). Free the world from this menace and be rewarded!
In the desert of Feapi'iss roams the Giant Scorpions (1882). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the yew of Crormel.
In the desert of Osdhan lurks the Sandlings (1309). Free the world from this menace and be rewarded!
In the plain of Cetheim lurks the Evil Warriors (503). Free the world from this menace and be rewarded!
In the tundra of Pepaldil lurks the Undead (522). Free the world from this menace and be rewarded!

Articles

One of our hunters has earned a promotion to leader this month. Strange book that he found in swamps looks very... familiar?
Thane's Ring (10)
Jumping has it limits... especially when you jump to whence you came.

Over it!
Fresh Meat (12)
The Knights of the Four Winds wanted to go in search of the quests, but they all seemed to be in far-off lands no-one had ever heard of. They heard legends of another time, when the church of the Great Cone swept the world leaving behind dozens of temples in their quest to spread the word of Cone. The Children of the Four Winds may not have left such a legacy, but their determination to quest will go down in history.
Children of the Four Winds (13)
Time to rebuild the village, after the small disagreement with the City Guards.
The Filras (14)
I don't understand how bodies of water are named. You would expect that something called "strait" would be narrow enough to see the other shore, but so far our boat is bobbing in the middle of what looks like an ocean. Maybe next month we will arrive to port, or at least land, before we ran out of food.
Fanhunters (16)
From the diary of Bohica Miaburn:

6th of October Year 1

I promoted Drygg to head ranger. The gnoll deserved it. He's getting quite proficient but he detests city life. I promised him that we'll go hunting together after we dealt with the city guards. Now every time a guardsman crosses his path he starts salivating.

12th of October Year 1

I'm getting quite proficient with this phantasmal entertainment stuff. Today I decided to experiment a bit. The kids loved it. Their parents not so much. It turns out that fur coats suddenly coming back to life and walking staves turning into snakes are only fun to kids. Most grown ups have no sense of humor. I thought this was only a drow thing but must be universal among all races. I wonder why I am different? I'll never grow up. Then again most of my fellow magic users seem similarly immature. Is it magic that keeps our sense of humor alive? Or the same thing that allows us to practice magic keeps us from ever growing up?

14th of October Year 1

Based on previous feedback from the locals I decided to split my audience into adults and children and show a different show to the adults with some mature content. Outstanding success. I wonder if our guild should employ some courtesans to mix illusions with the realities of the flesh. So many opportunities here to collect money. If only fate landed me in an elven or human city. These gnolls only have animal instincts. No finesse at all.

17th of October Year 1

Today our study group held a live fire excercise in the cellars of our inn. It had a rat infestation. The innkeeper and his crew spent two days removing everything flammable from the cellars but he decided to leave the barrels of wine behind. His mistake not ours. We drank so much mulled wine that Lester and the ever so silent Kresius sung pirate songs. "Shoot Them Later" decided to temporarily change his name to "Shoot Them Now" and "Congenital Optimist" and "End in Tears" became best buddies. We killed all the rats as well eventually. It's good thing the inn was built of compacted clay or the whole building would have burned down. Poor innkeper. He kept muttering something about some inn-sewer-ants then he just shook his head and crossed out the whole wine list from the menu and added barbecued rat to the daily specials. The man can adapt fast to new realities I grant him that. Maybe I should hire him as a quartermaster.

25th of October Year 1

We are running low on silver. The pillaging parties reported back that the only populace that's not been sacked yet on the island are either being taxed by Steve N Seagulls followers (20) or located in wild areas with lurking monsters. And even the monster lairs will be visited soon by my outriders to grab anything they can from the peasantry and haul ass back to the safety of the cities. We really need to take Va'os soon or my men will go hungry. Well, at least they will be properly motivated.
Indigo (17)
Beware bargains with the devil....

We prayed that it would be a while before we ran into competition for this blessed land, and it has been, but...

It seems the only land accesses to our little valley are guarded by all sorts of bad. Sure, nobody can get in by land, but neither can we get out. We live in a gilded cage.
Big Ol Bob (18)
We will try our hand in some human trafficking, how else should one get skilled workforce. They will be a welcome helping hand in our new village. 
Steve N Seagulls followers (20)
This place is pretty dangerous to health.
Seems like only goblins are immune to all deseases.
Other people struggle hard for their lives.
Beastmasters (21)
The Fenris Knights would like to formally announce its alliance with the Disinherited Knights (42). May we  live long and prosper!
Fenris Knights (22)
The Elf threw the report in the fire. Once again, he would have to get the things done properly by himself!
Silver Hand (26)
Volcano is not so dangerous when brave men move through... quickly!
The Black Obelisk (28)
The dust of the battle settles. They are still standing. Some of the brethren have been lost. Not to many, they might have found a master to trust, and whom they will continue to follow. The reunion of the souls of their fallen brethren with the ancestors will be celebrated this night. And they will create a standard, displaying the skulls of their fallen enemies, and displaying their new name they have earned to bear today.
Nekojin Empire (29)
It was the last stop on their journey to the destination. Emperor looked on the comrades with satisfaction; they managed to prepare a lot for such a short time... even managed to build a ship. Well, maybe it is very proud to name such a vessel "ship," but at least it can move over the water, and they will be able to get very close to the enemy unnoticed.
Avalon Empire (3)
Spent the last days brainstorming on how to take a City. And it is not an easy feat at all. These City Guards pack a nasty punch, seems like there is no ways around some properly trained frontline troups. 
Filcist (32)
The forces were not equal... The dead have risen from the dead. What is dead cannot die.
Gyperboreya (33)
What ever are we going to do with all these camels? Each man can only ride one. They can't pull wagons for some reason. And they both smell and taste awful. Even their milk would sour a baby's face.
The Most Righteous Order (34)
Things appeared to be progressing nicely.  Stone was being gathered from the quarries and iron from the mines.  The crop harvest and herd animals were healthy and providing food for the troops.  More troops were being hired.  There was a small problem with a dragon, but it seemed inconsequential compared to the good reports coming in from the various camps.
Riders of the Storm (37)
Wyprodukujemy kilka zbroji plytowych. Ciekawe.
SoE (38)
Scouts are fast, scouts are strong but Hydra is faster and stronger. Another hex to clean on the map.
WindMasters (4)
The locals started to be more interested in the destructive effector field "magic" than the entertaining one. How surprising. That said, we have now heard about other locals showing the same results without anyone in ITG admitting to it. We'll have to start watching more closely, maybe another Involved is, well, involved?
The Culture (41)
Report from Scout #5

Today is a day of joy. I have finally managed to sign a letter of intent regarding the alliance between our people and the honorable people of Fenris Knights (22). After closing the negotiations later today, the Fenris ambassador in Fenic has promised a three day feast to celebrate this glorious alliance.

Let there be known that any hostile action against Fenris Knights (22) will be considered a hostile action against us.
The Disinherited Knights (42)
Ah ! The sweet 'clangs !' of the hammer hitting the malleable metal, sharpening it, perfecting it. The vivid color of the blazing ashes... The Heralds are working hard.
Heralds of the Great Wahzoh (46)
The traders were in luck. Significant majority of new acquaintances was of friendly sort and they actually received generous exchanges of surrounding maps as well as excellent steak in southern village. 
Now, the planning for trade routes could begun, although attention of First Representative was often lost as he again and again marveled at piece of map that showed volcano surrounded by two great cities on each side. A place of great power, treasure or terror?
The Trade Guild (48)
Tundra is a place where even a dragon can hide behind that bush.
Red Skulls (5)
Let those who curse the day put a curse on it,
Those who are able to awaken Leviathan.

	- Job 3:8
Truthseekers Alliance (50)
The expedition met some men of Dark League faction that did not appear too friendly. There was some discussion on board if adventurers should demonstrate their newfound powers on them, but it was decided that it would not bring any greatness upon them and they went back to studies.
Last of Cone (53)
The poor Ogre is dead. What has he thought of by attacking a camp alone...
Enough sitting on one place. We need to move further. Men prepare weapons, girls prepare food. Next month we'll be gone.
Under Pressure (57)
Great discussions took place that night in the inn...
TALENC: Yeah. All right, Stan. Don't labour the point. And what have they ever given us in return?! 
XERXES: The grain imports? 
TALENC: What? 
XERXES: The grain. 
TALENC: Oh. Yeah, yeah. They did give us that. Uh, that's true. Yeah. 
GUARDSMAN #3: And the cattle. 
LORETTA: Oh, yeah, the cattle, Talenc. Remember what the market used to be like? 
TALENC: Yeah. All right. I'll grant you the import of grain and cattle are two things that the Truthers have done. 
MATTHIAS: And the roads. 
TALENC: Well, yeah. Obviously the roads. I mean, the roads go without saying, don't they? But apart from the grain, the cattle, and the roads-- 
GUARDSMAN: The lumber industry. 
XERXES:  Shipbuilding
GUARDSMAN #2: A vocational training programme. 
GUARDSMEN: Ohh... 
TALENC: Yeah, yeah. All right. Fair enough. 
GUARDSMAN #1: And the pubs and nightclubs. 
GUARDSMEN (drinking): Oh, yes. Yeah... 
FRANCIS: Yeah. Yeah, that's something we'd really miss, Talenc, if the Truthers left. Huh. 
TALENC: All right, but apart from the food markets, education and training, the shipyards and fisheries, the entertainment sector, the lumber industry, roads, and textiles, what have the Truthers ever done for us? 

Church of Light and Truth (59)
Lizards report a passing scout and a trader. No indication of where from or what they might be trading.

They waved and swam on. Perhaps we'll meet them again later.
Podeans (61)
New wizardship scholars have been recruited and started to study and gain strength to fight against great enemy - 2nd faction!
Wildcard (63)
Hmm, need to get going on buildings for mages to study in ...
ClanJaguar (64)
Our island is small, time to sail the seas
Malibu West (7)
Quest: Build a Temple in Borac for the glory of the Gods.
Keel's Farm (71)
The wizard closed the book wearily and looked at the letter once again. There was written about volcanoes, jungles and dangerous monsters that his friends met along their way. They were on the other side of the world, but the wizard was not worried about them - they were experienced travelers. "What do the legends say about flying ships?" - he continued to read.
The Mystic Nine (74)
(Life as an inanimate object with immense magical power is hard. These mortals need so many details to get their short lives in order, it is exhausting! Luckily we can just spout some water in their face and communicate everything.)
Fountain of Magic (8)
Heard stories of gods dying in this part of the world. Let the journey begin. Do or die.
Heimdall (80)
We running from monsters just to find time to come back. It is not settled down!
Eternal empire (9)

Rumors

Orcs have no soul.
Anuii(666) for the win
Join the Discord channel you stupid ignorant fool and start communicating or your faction will be wiped off the map!
https://discord.gg/HusGETf
"SCOUT... SCOUT... Where's a bloody scout!"
"Sir, umm, you had them all retrained."
"Oh, yes, umm... Someone hire me a scout"