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Times Turn 8

Players have visited 72% of all inhabited regions.
.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                            September, Year 1                            (
(                                                                           )
 )    Some pilgrims are whispering about a clash between hostile forces    (
(        happened in the swamps of Sirchshi where battle ended in a         )
 )       slaughter of one of the sides. This battle will be known as       (
(                 Battle near the ocean of Atlantis Ocean.                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Several commoners are discussing about a conflict between enemies     )
 )    happened in the plains of Adofield where many soldiers will never    (
(      fight again. This battle will be known as Battle near the ocean      )
 )                           of Atlantis Ocean.                            (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )        Several refugees are whispering about a conflict between         (
(       combatants happened in the mountains of Doosprub where battle       )
 )      ended in a slaughter of one of the sides. This battle will be      (
(              known as Battle near the forests of Dasknonla.               )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Multiple locals are talking about a clash between hostile forces      )
 )      happened in the plains of Cencokstrel where 98combatants were      (
(      killed. The defenders stood firm. This battle will be known as       )
 )                Battle near the mountains of Cherchesca.                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Some druids have heard about the village of Tarmfield that lies     (
(          in the Loglen plains, where an opposition slew guards.           )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      A few adventurers are rumoring about the city of Todjachas that      )
 )     lies in the Doosprub mountains, where a partisans extinguished      (
(                                  guards.                                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      A few travelers are whispering about rangers who have decimated      )
 )     Pride of Lions (332) near ocean of Atlantis Ocean. Freeing the      (
(                    plains of Serlis from their terror.                    )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Handful commoners are talking about adventurers who attempted to      )
 )     destroyed Grizzly Bears (320) roaming the forests of Dasknonla      (
(      near mountains of Doosprub. But all of them were slain by their      )
 )                                  prey.                                  (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the plains of Bydfratrir, near jungles of Schera'oel, Evil      (
(          Warriors (2342) who continue to cause anxiety to local           )
 )                              inhabitants.                               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     In the forests of Ihietway, near ocean of Atlantis Ocean, Pride     (
(     of Lions (865) who continue to cause horror to local inhabitants.     )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the swamps of Fera, near jungles of Chackul, Undead (642) who      )
 )             continue to cause anxiety to local inhabitants.             (
(__       _       _       _       _       _       _       _       _       __)
    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'


In the plain of Sonokark roams the Crocodiles (355). Free the world from this menace and be rewarded!
In the plain of Inteng lurks the Tribe of Centaurs (969). Free the world from this menace and be rewarded!
In the jungle of Stenlut lurks the Great Apes (1833). Free the world from this menace and be rewarded!
Build a Temple in Allswirnan for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the furs of Ihietway.
In the forest of Starath roams the Wolf Pack (318). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the wood of Dasknonla.
In the forest of Dabastpre lurks the Kobold Pack (1045). Free the world from this menace and be rewarded!
In the mountain of Farsatstan lurks the Undead (620). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the herbs of Wichy'om.
Build a Temple in Blarnfashire for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the stone of Slegladdes.
Build a Temple in Baquaudblir for the glory of the Gods.
In the mountain of Doosprub roams the Pride of Lions (315). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the livestock of Ruhan.
In the swamp of Jengau roams the Lizard Men (209). Free the world from this menace and be rewarded!
In the desert of Chrastnasest lurks the Evil Mages (632). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the ironwood of Illford.
Build a Temple in Ca'a for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the horses of Sonokark.


The scouts tell me this saves lives. I say, their lives are barely worth it.
Legacy of Disasters (106)
Rhonash has heard rumors that random gating is risking death by monster attack!
Thornhaven (108)
Well, here we are. The place is not bad, though there are swamps around, but nothing. In this world, everyone sets tasks for himself. Our task is to create a museum of units and visible devices in one unit: weapons, armor, tools and everything else. All in one. It's fun? Isn't it? 
Do not disturb me, otherwise you will be another exhibit.
Exhibits (111)
We found friends!
We are glad that we were accepted as we are!
MMF (113)
Wizards, witches, and warlocks. It's going to be tough to find room to swing a wand, what with all the pointy hats about.
Them (15)
We announce the first battle of the Skylord island to commence this turn. Wish us luck. 
Lords of the Sky (16)
The time has arrived.  The guards shall not stand before us.  Some may call us villains, but we fight to free our city.  The few shall stand against the many and prevail.
Kiiran (17)
Classes have begun.  Strength through Knowledge shall be our cornerstone!
Atlanteans of Yore (19)
Need more horses with crooked hooves!
Clan of the Crooked Hooves (20)
We are Borg
Borg (21)
orc went splat
Punkers (22)
"Our caravanserai will be completed this month."
"Not a moment too soon; we can get rid of some of those runners then."
The Grey Order (23)
well there goes my mages, i guess 7 fire mages is better than 3. >.<
The Broken Skull (24)
Winter will never come.
Besides we have problem.
Hungry Ice Dragon is looking for gnomes, mostly, but is cheating - there so many tundras around and It's roaming only plain around. Damn lizard.
Let's write It's name in Great Book of Grudges.
Number one - Ice Dragon (234), The Filthy Lizard.
The Wolves of Isengard (25)
.. he dreamed of a temple, burning torches on the walls, an old dragon egg on the altar and his father lifting up his mantle and performing a Ritual. Longing and awe filled his soul. In the morning he went out to the people and told them that he remembered the specifics of the Ritual. In the absence of a dragon egg, we decided to use an artfully carved wooden copy. At night they gathered by the light of bonfires. The ritual was delightful. People dispersed with tears of joy in their eyes. After repeating the Holy Deed, everyone felt a surge of strength and joy. It was decided to go to neighboring towns and bring the light of the true Faith to their inhabitants. Everyone also understood that it was necessary to build a temple. The temple was decided to be built in a rock in the nearest mountains beyond the desert.
Church of The Holy Deed (26)
First city fall to bravest, well done warriors, make sure bad weather will not kill you
Friendly people (27)
Peace to all neighbors...
Rainbow Falcons (29)
If you meet one of my units or are denied entrance in a region by me, please contact me by game message. 
The Merry Magicians (3)
More good news. 
Dogs of war (31)
Lord Grey looked thoughtful. "We are not getting anywhere with our people, we lack everything, iron wood, silver, men. What to tackle first, I should seek the advice to decide what to tackle first. We may even have to sell weapons"
Greylords (32)
Rumors of battles fill The Times. Very worrying.
Three (33)
"...and then, having fixed the enemy in place with your infantry, and flanked them with the cavalry, you unleash the Black Wind just before the Balrogs take them roughly from behind," opined the rather scrawny elf leaning on his bowstave.

The deacon nodded, and pursed his lips.  And paused.

The woodelf waited, breathless with anticipation, for the assessment of his tactical brilliance.

"You've really got no idea how far everyone in this world is from the really cool toys, do you?" asked the deacon.
Cthonic Underground (35)
New friends or new foes ?
Silver Hand (36)
The citizens of Stenbay don't need to wait longer. Ishtar is in town!
Babylon (37)
The Clan offers communications and peaceful coexistence, but some refuse to respond and show unfriendly intent.  We had hoped for a peaceful world, but the Clan is also always ready for War when required.  Our friends are threatened, Stealthy spies roam amongst us, it is time to show the steel of the clans to all the unworthy.
Clan McTavish (38)
- Your majesty, the village under our management has grown to town!
- Nice job!
WindMasters (39)
You are Wellcome!
Gyperboreya (4)
Lands for development have been found! We're starting to settle in! It's great that both former allies and former enemies are nearby. The first will help to develop, the second will help not to get bored and find the meaning of existence.
Danado (40)
The charmingly diverse nation of The Children of the Four Winds was growing, but who should be added next? Perhaps it's time to recruit some gnomes for company - after all, right now we haven't got a gnome to go to.
The Children of the Four Winds (41)
Why did I pillage 2 of my regions?
Now my people will starve to death :(
SkyRaiders (46)
From the diary of Gale Swifthands

War. War never changes. Quaskim is now under new management. The old guards are all dead and nothing prevents thieves from operating in the city. I gave free reign to my crew but they like fire magic and illusions more than thievery. I guess after the public display of our power today we can operate in the open.
It's a pity that Quaskim has a gate right in the middle of the city. That makes the whole settlement what's the word? Undefendable? Indefensible is more elegant I guess. The sooner we leave behind the city the better. A couple more months and the first gate mages will start to arrive. I hope we'll be gone by then.
Sticky Hands (48)
We are feeling a bit squished between nasty monsters and expanding factions. 
Brown Bread (50)
[Doing chores]
Tyranny (51)
Why is it that no one seems to like the polar region? 

Nothing like a bit of peace and quiet to soothe the soul.
Greywolf (52)
Times are getting hard!
There are rumors of great battles not far from our settlements, with hundreds of people that were slaughtered. And also, a dragon attacked, and evil mages...
It's time I come myself in the field to help my sons! I just hope it's not too late.
Iron Dwarves (54)
So much water, it must be time to build a boat.
The Order of Tolin (55)
so we lost already 3 men trying to enter the shaft and only one of the men was very drunk. He looking for a fist fight, but turns out that hydra was too strong of an opponent for him, better luck in valhalla I guess.
Drunken Dwarves (59)
August, Year 1

The stillness of this turn is both a relief and a cause for suspicion. The absence of battles is a rare occurrence in our tumultuous world. While part of me is grateful for the respite, another part remains on edge, wary of the calm before the storm.

The underworld, our home, continues to reveal its secrets. The creatures lurking in its depths are both a threat and an opportunity. Harnessing their power can be beneficial, but we must tread carefully.

A significant development is on the horizon. Our shipyard is nearing completion. The vastness of the seas and the mysteries they hold beckon us. With ships at our disposal, new lands, allies, and resources will be within our reach. The potential is immense.

For now, we prepare, we plan, and we wait. The future is uncertain, but the Order of Obsidian Shadow stands ready.

- Malagor
The Order of Obsidian Shadow (6)
Message from Queen XOT:

"Please do not abuse my dancing girls. This is not that type of establishment"
XOT (60)
Time to go fishing, cast those nets.
Malibu West (62)
describe unit “carrying his pet sheep”

They all went to the game…

The blue and yellow of the Rams absolutely smashed the purple of the Ravens. Then Svyatoslav took Kylie to the American Bar at his hotel for a few more drinks. Narochka spent the night house-sitting Kylie’s cottage. 

During the night there were three notable  events. 

1/ Baaa’s shop was broken into and his idol of Mokusha, a spare tattooing kit and some runic stencils were taken. Baaa chuckled as he read the note “In lieu of back pay.”  He remembered one of the jokes he played on her. Tacking a note in huge letters to her door saying  “I called but you no in.  So leave wages under doormat.”  Then he rolled it up, put it under his arm, and left. 

2/ The City Guard put out a BOLO for ‘A grey sheep. Medium height and build. No distinguishing features. Suspected of spreading hair-oil on the footpath and tram-tracks outside the City Mage’s Palace.’

3/ At breakfast time the officers at the scene of this outrage left. “Come on, let's go. Not our job to clean up that mess.”

Then came Dawn. 

To be continued…

Rurikids (65)
Just doing it for the silver.
Fon (69)
The Hide and Branch Commune of Adofield celebrates the unrevealing Guard who last month emerged from either the sea or the Freiso jungle.  Hide and Branch Commune celebrates the mysterious, dramatic, exciting, scary silence of the new arrivals.  Hide and Branch Commune celebrates their large party; all former diplomatic emissaries have come alone, not in bands large enough to pillage.  Hide and Branch Commune celebrates visitors.  Their visit does us honor.  Hide and Branch Commune rejoices, and sings a song for our honored visitors.  Come, let us dance together.

Nusnak Ommul celebrates the brief life of Nidintu, explorer, who tussled with a swamp creature on his first day out.  We shall put up a sign in his honor.  The sign shall read "beware, swamp creature".

Withdraws Wood celebrates rafts.  It starts as a joyful song, becomes a sad one, then tranforms into a march.  Withdraws wood has discovered the waters that lead to the northern ice.  This is the joyful part.  So far, the only coasts to the cold northern sea are in desert and mountains.  No wood.  This is the sad part.  Withdraws Wood decides to raise his children to be explorers, and send them east along the coast and west along the coast.  This is the march.  There will be no rafts today, so Withdraws Wood celebrates tomorrow's rafts.  There is always something to celebrate.

Ed celebrates the living.  From his high heavenly vantage, Ed cannot see through the canopy to make out the small details his living descendants, down under the trees, can see clearly.  But from the heavens Ed sees much his living descendants on the surface cannot.  Ed wishes he could speak clearly to his descendants as he could when he was still one of them.  Ed tries to communicate to them in their prayers, but it is frustrating.  Ed shouts from the heavens "leave the Antartic!", and his descendants hear in their prayers "Love the Antarctic".  Ed sends into their dreams visions of islands to the west; his descendants awake inspired, and construct rafts to explore east along the narrow sea lane between their antarctic home and the edge of the world.  Ed decides he is doing it wrong; he should not try to make his descendants what he is, that will happen soon enough without his meddling.  Ed should not force his descendants to see like the dead, Ed should help his descendants to see for themselves with living eyes.  Ed celebrates life.  Stupid, wasteful, mistaken, competitive, mendacious, jealous, proud life.

Entertains Ice is frustrated.  He should end the growth, change and study the evil spirits began at the start of year one before growth, change and study evolve into war and ecological catastrophe.  Entertains Ice sees no sign of ecological catastrophe yet, but war, well, war now arrives faster than Entertains Ice imagined possible.  Not the nice, traditional, noble, sporting war of factions against monsters, no, these evil spirits make us fight each other.  Enetertains Ice cannot destroy all new technology, burn all new books, exorcise all new evil spirits, and save the world without help.  Entertains Ice needs the help of Prestor John, the Borg, and the Brothers Mechanicus.  But how can he reach them without using evil technology himself?  Are rafts permitted?  Entertains Ice thinks not; rafts are one of the new ideas with which evil spirits polluted our world in year one.  Entertains Ice must somehow reach his anti-technology allies without being tricked by evil into using technology himself.  It shall be a long walk.  The oceans may need to freeze, first.

Erudite Luddites celebrate the same unrevealing Guards who bless the Hide and Branch Commune with their visit to Adofield.  Erudite Luddites know the same prophesies Entertain Ice knows.  Growth becomes overpopulation.  Overpopulation becomes starvation.  Study undoes death.  Undone death stinks.  Devils offer faster growth than our neighbors this year.  Prissy Mother Nature warns "Take not the Devils' shilling."  Erudite Luddites are excited and scared by these new neighbors.  So many.  So silent.  Will they ignore Mother Nature and take the Devils' shilling?
celebrants (7)
Checking and rechecking his work, a human scribes an intricate magic circle in chalk on the bare stone floor, then sprinkles powdered iron along every line and graceful curve. When the circle is complete, he drones a long incantation. A hole opens in space inside the circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Free Adventurers (70)
The Bog Monsters have won. Time for new adventures elsewhere.
Roses on White Lace (78)
We are getting there, again a good month. 
The Filras (8)
In hunting, the main thing is not to choke on the blood of your prey.
Monster hunters (85)
For the night is dark and full of terrors!
The Night Watch (86)
Don't ever look back.
Yet Another Faction (9)
In the town of Spesoungport, humans and centaurs had coexisted peacefully for generations. The centaurs, known for their strength and wisdom, had long been an integral part of the town's culture. However, one dark day, a tragedy unfolded that shattered the harmony they had cherished.

A misunderstanding had arisen between a group of centaurs and the city guard over a disagreement involving land boundaries. Tensions had escalated, fueled by mistrust and fear. Despite the efforts of some on both sides to defuse the situation, the clash between centaurs and town guards seemed inevitable.

Amid the growing hostility, a solitary centaur named Kaela sought to bridge the gap. She had always been a voice of reason within her community, advocating for peaceful resolutions to conflicts. With her hooves planted firmly on the ground, she approached the town guard, urging dialogue instead of violence.

But in the heat of the moment, emotions overcame reason. A town guard who misinterpreted Kaela's intentions struck out with a weapon, fatally wounding her. The act sent shockwaves through the crowd, and a somber silence descended upon the scene.

Realizing the tragic mistake, the town guard dropped their weapon in horror. Kaela's lifeblood stained the cobblestones as she whispered her last words, calling for peace and understanding.
Paykiss (92)
cette fois une alliance à vu jour avec mes deux voisins...
c'est le début et nous allons progresser ensemble dans la paix
The Lands Kepper (93)
Chapter 3: Plains of Opportunity
The next objective was the endless plains that stretched beyond their mountainous domain. Quickly adapting, the tribe members learned to infuse crops with enchantments. As a result, fields upon fields of mystical crops thrived.

Trade caravans, curious about these new goods, traveled from distant lands. The legend of Conus Mysticus began to spread like wildfire.
Revenge of the Cone (95)
Plains are a safe place? Triple ha.
Tailenders (97)
Aelarion Stormforge knew that long-term stability and prosperity were essential for the survival of their civilization in the face of cosmic calamity. To achieve this, the Adeptus Mechanicus needed to address economic concerns and ensure the growth of their territories.

Aelarion gathered his economic advisors, a cadre of tech-priests well-versed in resource management and trade. They discussed implementing a taxation system within the territories that had pledged allegiance to the Mechanicus. This taxation would be essential to fund the expansion of knowledge, the defense against threats, and the improvement of infrastructure.
Adeptus Mechanicus (99)


They say that during first year Semgarl will exterminate two of their neighbours.
He stinks.
It was decided to unite against the Graywolf. They managed to attract his former supporter and two previously neutral neighbors. Rabies is incurable. It is necessary to stop seizures...
praeterea censeo machinatores Caledonii esse delendam.
Yes! They're right! wolves (especially Gray ones) need to be shot before they breed and get lost in packs. There should be a Union! 
Marvel are in league with the Dark League.

Perhaps I heard that wrong. Perhaps it was that Marvel are in a league of their own?
Skulls are shattered now!
They will soon meet their doom...
Beware of getting too close when the flamethrowers are cast
The ocean is too blue.  Could it be white instead?  --Rainbow Falcons
Friendship is rule fro this world.
Just imagine what would happen if all factions declared everyone their allies...