Times Turn 3

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 )                                                                         (
(                             NewOrigins Events                             )
 )                              April, Year 1                              (
(                                                                           )
 )     Many traders are telling that locals are rumoring about jungles     (
(     of Bletchvil Woods where in the Kethiel village guards were slain     )
 )                              by a villans.                              (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Many travelers are telling that have heard a tell about Evil       (
(     Warriors (519) in the deserts of Great Antanoatos Desert continue     )
 )                   to cause fear on local inhabitants.                   (
(__       _       _       _       _       _       _       _       _       __)
    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'

Be productive and strong; explore new land and find a way to survive.


In the swamp of Lochael River roams the Crocodiles (106). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the furs of Akeratos Jungle.
Seek a token of the Ancient Ones legacy amongst the camels of Great Antanoatos Desert.
Seek a token of the Ancient Ones legacy amongst the iron of Great Ugdur Desert.
In the desert of Antanoimos Sands roams the Sandlings (405). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Ialihn Plains.


Well, could be worse. But not much...
Iron Harlequins (12)
You would think the spawn of the underworld would enjoy the heat. Not so, a shady spot next to a cool stream is more to their liking.
Four Horsemen (13)
Englefart sat down and wrote out a checklist.

Arrive - done
Find a settlement - done
Don't get eaten - Bit early to tell.

He'd sent out a number of explorers into the desert last month. He hoped they didn't get eaten either.
MetroGnomes (14)
It seems the three are quite friendly, at least Eric doesn't have to running for his life.

After looking around, Eric hires a few locals: Time to start teaching
Grey Order (15)
It is very strange desert region border with tundra. We should hunt animals for furs before we enter snow regions.
Great Horde (16)
Time to settle, build and grow
Malibu West (17)
Everything was covered in sand. Rather, even demolished, swept up and long forgotten under the sand. Nevertheless, the man in a wide-bimmed hat finally managed to find a village, as always amiable, but not friendly. He starts remembering.

Alako, Nolme, Earon -- three formidable masters of the black wind, who created cloaks of amazing magical power. Where are they now? Capturing coast after coast, from the northernmost to the southernmost, Richard, who led us all forward to the battle for Blatpol and Boanpuni, that made the force to which the whole world now had to reckon out of a ordinary faction, where is he?

All of it was covered in sand. Demolished, swept up and long forgotten under the sand. 
The man in a wide-brimmed hat was called: "Why are you standing in your tracks on the road, what do you need, name yourself?"
Zero Shores (18)
Wonderful fields, a town in a valley..
And a desert!
No, not a desert again!
StarFire (19)
First month here, and already made a mistake, this will not happen again.....
The Filras (20)
This garlic tastes awful! Only orcs can eat it, however even they aren't very happy. Maybe turnips will do better? Let's find out...
M9 (22)
another settlement found, but still no other factions. are we blessed or cursed?
Akacis (23)
Let's make some conquer!
The Power (24)
A monster already ?
Silver Hand (25)
First scouts report zero mushrooms. Some help is needed.
Meeting local people can be one of the most important things.
Beastmasters (29)
The orcs were returning with the gathered information. The area around the settlement was full of monsters - crypts, grizzly bears, and sphinxes... many sphinxes. And what made things look even more dangerous were several active volcanoes. Looks like without good guards, there is nothing to do outside the city walls.

But they still delivered one promising thing - they found an ancient road. The road was half damaged, but the direction was clear. So I ordered to follow the path... could lead to something bigger.
Avalon Empire (3)
A hot and poor desert, barely inhabited. Next !
The Cartographer (30)
The Exarch notes the glimmer of the gate shimmer as a new person appears and dispatches some men to greet the newcomer and invite them to chat.
Atlanteans of Yore (32)
The little folk are uncomfortable with strife, we just want to farm, make toys, play, and create our works of art.  At Good Mr. Hagen's invitation, we spent a pleasant month relaxing in the Nexus, while Good Mr. Hagen cleared away any evil factions near the desert gateway.  After that month we gathered our (almost nonexistent) courage and followed him through that gateway.  

It is quiet past the gate.



Not completely quiet.  In the distance are sounds of children playing.  Soon we encounter smells of baking bread, gossiping burghers, lovers walking hand in hand.  There are a few civilized guards about, lazily watching, helping the children and chatting with the adults.  There remain today no signs of the monsters and evil factions that last month Good Mr. Hagen drove out.

Good Mr. Hagen was better than his word.  He did it all, and infinitely more.  

Sitting in this pleasant comfort, it is hard to imagine that just one month away, at the frontier, Good Mr. Hagen and his kind hearted followers are today engaged in violent struggle, pushing evil before them, making for us this happy peace within the safe circle of their armies.  We are so fortunate to have the aid of so trustworthy and experienced a leader.

We wonder whether it will be safe to timidly tiptoe out and share our toys in the lands Good Mr. Hagen has cleared for us?
little folk (38)
Finally out of the nexus, the lone representative of the Children of the Four Winds decided to hire some scouts to travel in all the directions the wind could take them! There was no shortage, because he had found himself in a city. Good news - there were a large number of guards to keep him safe from assassins, and an endless supply of labour! Bad news - there were far too many well-trained guards with sword to make a quick assault viable.
The Children of the Four Winds (40)
Viae Domini imperceptae sunt...
... And RANDOM is his prophet!
The end of wandering has come. It's time to found The Alwe's Kingdom.
Alwengos (41)
The world is full of surprises! The King has found a son sooner than he could have hoped! The Queen is close!
Prodigal sons (42)
Around the desert and lairs of monsters. We must survive.
Martiniks Trade Guild (43)
there is too much sand! and gnoll!
Brave hedgehogs (46)
Merewolf Cygwin was pleased with the results of his recruitment efforts. The people here are so dissatisfied with the ruler that I can recruit more than I can feed. Well, the results from the surrounding regions are promising. It might be worthwhile to move out of the city to the plains and build up a force there first and drive out this corrupt gang here. 
The House of Cygwin (47)
Coming out of the portal, the sensations are too vivid for a dream. The heat is oppresive, there is sand everywhere and the locals seem happy. This world needs ice.
Stormspike (49)
Giant sandworms were spotted around the village last week, moving beneath the sand like underground ships. This got me an idea...
Thane's Ring (5)
The hunter or the prey?
Those Who Hunt Elves (54)
If you speak words, preferably by your mouth, you will be listened. 

That was a grain of wisdom taught to Torwin by Corvin many years ago. After that instead of showing power, instead of smashing someone in the face, instead of getting mad and cursing the hell out his partners, he first of all spoke in terms of benefits.

Torwin met partners. The synergy expected is much higher than deeds he could perform alone. 
Corvin Ravens (55)
No undead on the horizon. So far.
Orc Hunters (56)
Iron elders found two volcanos and might not live long...
Iron Kingdom (57)
The rags that only the desperate would call clothing were not as harsh against the penitent's skin as the barren rock of this wasteland.

But the faith in the Fendahl would not be denied.
The Fendahli (65)
So the desert gives way to plains... and horses. This is useful.

Peace at all costs!
Peacekeepers (7)
The rumors don't work!
Romans (8)
Having stepped through the strange door, Peter and his orphans look around with wonder.  What a marvelous place, and ripe for the picking.  Like all gutter rats throughout history, Peter and his band of lost boys melt into every nook and cranny, hugging the shadows and setting up shop.
The Orphans (9)


>> Does Holden exist?

Holden is somewere near the ogre's scrotum...
Where is the Borg?
First the iron, then the pick, then more iron, then the hammers, then the swords.  

I think you know where this ends.

Yes, you.
There's a rumor...
That this is a rumor...