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Times Turn 3

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 )                                                                         (
(                             NewOrigins Events                             )
 )                              April, Year 1                              (
(                                                                           )
 )    Dozen peasants are talking about a clash between enemies happened    (
(      in the forests of Wardcot where many soldiers will never fight       )
 )     again. This battle will be known as Battle near the forests of      (
(                                Junkoheim.                                 )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      A few merchants are talking about the village of Bengosma that       )
 )     lies in the Coistbo tundra, where a rebels extinguished guards.     (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Some dockers are worried about the village of Dinca that lies in     (
(            the Plimark desert, where a villans killed guards.             )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the desert of Ruhan, near ocean of Atlantis Ocean, Sphinx        )
 )         (951) who continue to cause fear to local inhabitants.          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     In the swamps of Trebach, near ocean of Atlantis Ocean, Undead      (
(          (602) who continue to cause fear to local inhabitants.           )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the tundra of Nenpalay, near forests of Starath, Undead (596)      )
 )           who continue to cause anxiety to local inhabitants.           (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    In the plains of Cunlerdacre, near ocean of Atlantis Ocean, Evil     (
(       Mages (593) who continue to cause dread to local inhabitants.       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the forests of Starath, near forests of Junkoheim, Undead        )
 )        (598) who continue to cause anxiety to local inhabitants.        (
(__       _       _       _       _       _       _       _       _       __)
    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'


Build a Temple in Ca'a for the glory of the Gods.
Build a Temple in Blarnfashire for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the wood of Dasknonla.
In the mountain of Farsatstan lurks the Undead (620). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the livestock of Ruhan.
Seek a token of the Ancient Ones legacy amongst the horses of Sonokark.


Our world was destroyed but a new one will work for now.
With an Ancient knowledge, Necrontyr does not fear this city guards. They bow to Necrontyr or we made them bow.
We survived our old world destruction, and The Calamity does not scare us.
Necrontyr (10)
Search continues 
Oriental Sweets (100)
Oh no I have jumped to a swamp city! What is this hot mess? I think that plains over there looks much nicer. Grass is greener and all....
Legacy of Disasters (106)
Idlers have claimed the deck chairs. Fishing hooks baited and a good book in hand. 
Idle Vice (12)
Deja Vu. Desert everywhere, and water nowhere.....
Them (15)
So there we are. Already walking away from our dirt-poor village we meet some explorers of foreign Mages faction that apparently come from way richer town. While this article may signal them that we have noticed their explorers, we still need to visit their town first. Unless they send us some threatening messages. Hope for the best and walk into mountains.
Lords of the Sky (16)
Overheard in a Tavern
"... and no one in town has any idea how to use a crossbow!"
     "What do you mean?  You point it at the other guy and pull the trigger."
"I know!  Apparently, the best they have is some 'human' - he says he'll never be an expert."
     "Well, that's just silly.  What else do you even need to learn...."
Kiiran (17)
This world looks far more hostile than I had hoped.  Once I find a good spot, I will hopefully be able to grow and thrive.
Atlanteans of Yore (19)
Let's start to make some new conquers!
Clan of the Crooked Hooves (20)
By assimilating other races into our collective, we are bringing them closer to perfection.
Borg (21)
Punkers (22)
Our scouts have reported back: to the north-west we've hit coast; to the south-west we've for a new base of operations; and to the south, our scout has run into a pack of wildmen.
The Grey Order (23)
The Broken Skull (24)
Winter isn't coming, that's sure.
Gnomes went to work.
They like working, so everyone is happy.
Gnomes say that this is rather tiny island - no trees, no rock, no gate, they even didn't hear about something below. 
Do they say truth ? har har har... Maybe, just maybe they are too shy to reveal whole truth?
Ogre Mage will know, sooner or later. There is spell called MIND READING, definetly worthy to study.
The Wolves of Isengard (25)
he had a dream. in the dream, the book spoke to him. he didn't understand everything. The book spoke about God and his Holy Deed. the meaning eluded him. he did not understand exactly what God had done, but he remembered that he had once believed in the sanctity of this feat. He woke up overwhelmed with feelings. he was crying with happiness. he decided that he had to carry the Faith. he must teach those around him to believe. he understands that it won't be easy, but he can't help it... Faith must be reborn.
Church of The Holy Deed (26)
We meet other exiles once landed, what a crowded world, lets find a new one.
Friendly people (27)
The sea is good. Sea color blue
Rainbow Falcons (29)
All of the hype about becoming a self-published author, and how you can make millions of silver. But was does it bring? Only a handful of silver per month. Oh well. It's a worthy side hustle for now...
Wandering Mages (30)
The rumor says that something is coming from the edge of the world. We need to interrogate the bog witch.
Dogs of war (31)
What do you mean, we have that we have not received reports from the surrounding regions! Dismiss the responsible. Oh, behead him. But sir! It was you. Oh, well, then forgive him and give me a second chance! 
Greylords (32)
Could have been worse, and was.
Three (33)
The dwarf raised himself up from his genuflection before the altar.

"Well, the preliminary exploration is done," he said, tugging at his beard, "and to be honest I am a bit concerned what may await us if we go further."

The priest raised his eyes to lock them upon the stonemaster, the asceticism of his sunken cheeks a complement to the fire in his eyes.

"I'm going deeper underground.  There's too much panic in this town.  Well, I got to go deeper, got to go much deeper. They gonna wreck it down."

The dwarf nodded.  "Yeah."
Cthonic Underground (35)
Already crowed... Best luck next time !
Silver Hand (36)
The locals were mesmerized by the dance, or may be they were just not interested in a bag of meat. Ishtar prays the goddess to keep it that way.
Babylon (37)
The clans seek peaceful coexistence, but also the right to privacy in their holds.
Although you may find our border closed, trade and good will abound.
Clan McTavish (38)
City is poor.
Gyperboreya (4)
The gates are wildly popular. The second month of crumpets on the market square. No privacy!
Danado (40)
This month's cunning economic studies revealed that people had wildly spent on leaders, while the Children were number one in the number of people working of one particular race. Hopefully this would soon translate into a stable workforce and tax base.
The Children of the Four Winds (41)
Jungle, sh*t, I'm still only in jungle. Every time I think I'm gonna wake up back in the city.
OrTOdox (42)
It seems to be an island...
SkyRaiders (46)
From the diary of Giblet - I mean Gale Swifthands

I decided on establishing a thief's guild in Quaskim. There are many talented people but nobody takes me seriously yet. Nobody over 18 that is. I will have to recruit some youngsters. Or use illusions to look older. Hmm. Why not both?
Today I met some street urchins who looked promising. I sent out a few scouts to get intel about the land. I will need some bodyguards as well but I don't have enough silver to pay some lizardmen just to accompany me. The city guards seem to keep good order inside the city. They should be enough to ensure my safety. For now.
I've seen a strange fellow in the local inn  today. He wears a cloak and called himself Darlking when he spoke with the innkeeper. He's either dyslexic or a monarch in exile. Maybe both? I will have to watch that guy.
How should I earn a living to feed my little crew? I'm not a battle mage and I am not charismatic enough to control a group of thugs. Maybe I should offer my limited knowledge of magic and services to that Darkling guy? I mean Darlking. Is dyslexia contagious? Maybe I should use illusionistic magic to entertain the locals? That guy looks scary. Let's try illusions first. Maybe "His Majesty" will contact me. There are not many non-local people in this city. Sooner or later we will bump into each other.
Sticky Hands (48)
What a small world... So many people around, everyone is in a hurry, pushing. And for what?
After all, there is wonderful tea. Fresh, fragrant.
Such cute unicorns... (•ˋ _ ˊ•)
Dark League (5)
Me thinks Cthonic Underground  like their Jam. We like Jam too, goes well on brown bread.
Brown Bread (50)
[Stakes its claim]
Tyranny (51)
I do not believe this random spin of the wheel did very well. It seems there are either too few gates or too many players gating....

I now fear that if I jump yet again, my reception may not be so kind....
Greywolf (52)
I have found a nice piece of desert and there is one other player there with me.  However he doesn't want to talk.  Suggestions?
Mantzikert (53)
Here we are!
From the void, once again, I woke up.
I'm old now, and I have to rely on others; this time, I sent my firstborn son.
His brothers will follow soon; they are ready; they will enter the world when he calls for them.

My son appears in the Nexus, as usual.
He took the form of a dwarf, as I used to; so, they will all be dwarves.
Time has come, he will cross one gate, like many others. Let's see where it will send him.

But what! Things are going wrong...
As he approaches the gate, five city guards stop him. They ask him to tell the secret word that will allow him to reach the gate and pass.
As he whispers it, the sergent shakes his head and says "no, you don't speak it the right way." In the meanwhile, most other would-be leaders have crossed the gate, or another one.
He tries again, but the answer is the same...
My son starts shouting: "Help! Can someone help me! Please! They don't understand my secret word!"
"You should seek the authorities and ask for a new one!" suggests a passerby.
(Grmmph! he could have had the idea himself!)

He goes, and a new chance is given to him.
But he has lost time, too much time! Two months are already gone...
Iron Dwarves (54)
2 Magician's Towers next to each other. This should be interesting.
The Order of Tolin (55)
Here’s hoping my orders worked, fingers crossed
Kragers Klowns (58)
send VODK to Ito town in the south please.
Drunken Dwarf (59)
In the heart of the swamps, Malagor received reports from his scouts. They had ventured beyond the damp, murky confines of the swamp and discovered vast plains, a welcome change in the landscape. The plains, with their open skies and gentle breezes, promised new opportunities and challenges.

But what intrigued Malagor the most was the whisper of a town, nestled somewhere between the swamps and the plains. Rumors swirled that a faction was already laying claim to it, parading themselves as its rulers. Malagor, with a smirk, wondered aloud about the town guards' opinion on this audacious claim.
Faction (6)
From the Throne Room

Advisor: "Mt Queen, we appear to be stuck on a small peninsula with two other players and I doubt we have enough room for you to expand"

Queen XOT: "Are you acusing me of getting FAT?"
XOT (60)
One way a dead end the other ...well lets see
Malibu West (62)
Quest: Seek a token of the Ancient Ones legacy amongst the ironwood of
Porb (64)
@describe unit “carrying his pet sheep”
  Part 3
  Narochka flew to his shop…

               The Clip Joint
         Golden Fleeced Sheep
               SHORN FREE. 

“Narushka  my lucky lamb!” he greeted her “What the hurry? Need something?”
“Kitty-cut and brindle dyed, please. I’ll explain while you work.” 

A little snipping. A quick dabbing with dyes and fixers. “Lucky go on the lamb. Don’t go home whatever happens.” he told her. Then he disappeared for ten minutes while she was pegged by her ears to the clothes-line in front of the fire. He returned with a full set of ID papers for a cat called  Polina Alexandrovna. Owners details left blank. “Fill that in later.” he advised. Narochka was ready for the hunt for a pet friendly faction leader. 

“Faction boss only keep about 10K so go Casino.  Verrry popular last night.  Is possible there you find boss of faction maybe want mascot. Lucky go Casino! Now, out the back door.” 

And thence Narochka flew. A shiver went through her - a purple sunset - sign of Nav’ and Woe.  

She hurried down Walled Street. They didn’t build that wall to keep the curious out but to keep something in. Something scary. She peeped over it at the ramshackle encampment of the stay-behind mages. Its name says it all.  Hooverville. Little hope for a little sheep there. A raccoon-faced thing was already rummaging in a dumpster. Hungry? Or looking for a carelessly discarded draft team roster - who’s pitching fireballs, who’s hitting them out of the park?  Either way, “There’s my plan B” she thought. Tell it there’s some tasty bamboo-mint in the City Mage’s herb garden…

She rushed on, afraid of where such a mean thought came from.  And maybe the City Mage doesn’t eat such critters anyway…
Once she’d reached a comfortable distance she slowed down. 
Soon she was passing indistinct lumps sleeping in parks, yards or even lying in the gutter. She hopped over one - smaller than the others - a drunken dwarf? Then two or three wearing the plaid, all lying around a whiskey barrel. She gave one a little kick.  Nothing. Harder. Nothing except a squealy bagpipe note and a disgusting smell. Drunk, dead drunk or just plain gone forever Nav’ dead?  Dreaming of Manannan’s sheep? Or the Great Hagis on Burns’ Night?! 

She sped on, soon passing faction leaders ambling home to do some last minute packing. She would ask the next one to be her owner.  

A sailor came into view reeking of grog, staggering and singing a sea-shanty to the tune of ‘Click goes the Shears’...  

‘Mage cap’n Amos he were to sea 
With sailors six n’ his sheeps a-three 
Sail’d the black whirlpool in and a-through 
Out w’ sailors six but only sheeps a-two 
Out w’ sailors six but only sheeps a-two 

   Chop goes the chopper boys
   Chop! Chop! Chop!
   Chop up the sheepie boys 
   In-to the pot…’

Narochka fled in horror before it got down to a mage captain six sailors, a sheep, n’ a frying pan.  

As an afterthought she half-turned and shouted over her shoulder “Us today, you tomorrow! Eat Amos before he eats you!” but the sailor was already too far away to hear.

She walked on…

to be continued…
Old (65)
It's good to find some allies nearby.
Fon (69)
Vernal Equinox

Ed celebrates the Vernal Equinox this month.  Having already seen his last spring, Ed prepares to withdraw a bit farther from the world this month.  He hopes the celebrants will do well without him.  Maribom has a good heart.  But hers is a light heart, not the heart of a leader; Maribom would rather have joined the explorers.  Ed needs to find more serious celebrants, else his pollyannaish, happy go lucky grasshopper celebrants shall dance and sing their way into starvation when winter comes.  Ed is every month more strongly being pulled out of this world.  Ed has not much time.  Well, spring is the time of emergence of many green and growing things, Ed shall help some green and growing celebrants emerge before he leaves this world entirely.

Lithu Etewo celebrates writing from mute neighbors.  Lithu, a devout reader of the articles of Them, believes Them are correct, "The anti-social among us will have a tough time."  Lithu imagined that his neighbor was mute, and so might also have a hard time.  But Lithu's neighbor was not mute, Lithu was just listening with his ears, when he needed to listen with his eyes.  Lithu is gladdened that his mute neighbor has travelled with him into the plains.  There are aurochs and horses here, enough for all to live in peace and plenty.  Welcome and good travels, mute neighbor.  If Lithu can help you, write to us.

Ecemu Fefa celebrates snow.  Ecemu is surprised to find snow so close to the jungle, but tells himself it is still February, and these snows will soon melt.  Ecemu walks lightly over the snow, whistling, to see what products the burghers have for sale, and what they might buy.

Nanotha Ire celebrates the land widening out.  Many choices now.  Nanotha isn't so sure how she feels about all this sand, though, one dune looks just like another to her; she could easily become lost.  Nanotha decides to keep the sea on her left so she can find her way home.

Mokathi Overe celebrates her discovery of ruins, and excitedly sets to sketching them.  Her companion Menadi Nelee stands in (well, near, the ruin itself seems closed) the ruin and looks over the ocean.  Menadi Nelee smells the smell of the sea, imagines what was once in this ruin, and imagines how it came to be ruined.  Menadi says to Mokathi "this place is dangerous."
celebrants (7)
We are open to diplomacy. All matters will be subject of conversation. Welcome to negotiation table :)
Free Adventurers (70)
Just a friendly warning. The swamps of Flo'obeas are full of monsters. Lizard men and hydras everywhere! Not to mention some naked lunatics running around there for no apparent reason.
Roses on White Lace (78)
Even after the first turn exploring, we already see someone. As well as another village and a city. They will be ours soon.
The Filras (8)
So far the biggest discovery was walking over the ocean. No black (or white) magic involved!
Drow (82)
There are a lot of not only monsters around but also friendly residents
Monster hunters (85)
We have found the perfect spot but somebody is already there.
Let's talk and show that we hide nothing.
Otherwise our orc may not understand why they should restrain their battle frenzy! 
The Night Watch (86)
Any more jumpers?
Yet Another Faction (9)
Years passed, and Karia's fame as a healer and guardian of the Enchanted Forest continued to grow. Travelers, not only from nearby lands but from far-off kingdoms and distant realms, sought her counsel. Her glade became a sanctuary where beings of all races and backgrounds could find solace, guidance, and renewal.

Among the many visitors was a young, adventurous human named Nowbie. He had heard tales of Karia's magical abilities and the serene beauty of the Enchanted Forest, and he longed to see it for himself. Guided by the whispers of the wind and the enchanting melodies of the forest creatures, he made his way to Karia's glade.

Nowbie was in awe of the lush surroundings and the ethereal presence of the centaur. Karia greeted him with her characteristic warmth, her emerald eyes crinkling in a smile.

"Welcome, young traveler," she said. "What has brought you to my forest?"

Nowbie, his voice filled with wonder, shared his dreams of exploring distant lands and discovering the secrets of the natural world. He spoke of his desire to learn from the wisdom of the Enchanted Forest and its guardian, Karia.

Karia saw the spark of curiosity and adventure in Nowbie's eyes, and she felt a deep connection to his spirit. She agreed to be his guide and mentor, sharing her knowledge of the forest's hidden wonders, its flora and fauna, and the ancient magic that flowed through its veins.

Under Karia's tutelage, Nowbie learned to communicate with the forest's creatures, from the playful squirrels to the wise owls that nested high in the ancient trees. He discovered the healing properties of rare herbs and the songs of the forest that could soothe even the weariest of hearts.

As time passed, Nowbie's bond with Karia grew stronger. He marveled at her wisdom and grace, while she admired his passion and dedication to preserving the natural world. Together, they embarked on journeys deep into the heart of the Enchanted Forest, uncovering its hidden treasures and mysteries.

One day, during their explorations, they stumbled upon a secluded glade filled with luminous fireflies that danced in intricate patterns. Karia explained that these fireflies were ancient protectors of the forest, and their magical dance held the key to a powerful enchantment.

With Nowbie's insatiable curiosity and Karia's guidance, they deciphered the dance of the fireflies and unlocked a magical gift—the ability to heal not only physical wounds but also mend the bonds of friendship and harmony among all living beings.

Word of this newfound magic spread far and wide, and emissaries from neighboring lands came to witness the enchantment. Karia and Nowbie shared their knowledge freely, believing that the world could be a better place if more hearts were touched by the healing power of nature and unity.

Nowbie continued to visit the Enchanted Forest, each time bringing more eager learners who sought to understand the interconnectedness of all life. Karia's glade became a place of learning, healing, and enlightenment, where beings of all backgrounds came together to celebrate the magic of the natural world.

And so, Karia's legacy as a guardian of the Enchanted Forest grew, not only through her own wisdom but also through the countless lives she and Nowbie touched. Together, they nurtured a community of kindred spirits who believed in the enduring power of nature to heal and transform the world, one heart at a time.
Paykiss (92)
Le changement de site était vraisemblablement une bonne idée...
Un violent combat s'est déroulé et la faction 9 à éliminer le chef d'une faction inconnue.
Nous sommes maintenant seul dans les montagnes. Enfin, presque seul puisqu'une famille d'Ogre nous accompagne sur cette terre.
Nous allons prendre le temps de renforcer les troupes avant d'attaquer prochainement.
The Lands Kepper (93)
The mountains, where the faction had arrived had the same smell, the same feeling as those mountains long ago where followers of Cone first saw the pines and embraced the Cone. Same rain, same muddy slopes and similar orc tribes wandering around. The religious favor had gone between the dimensions and the worlds, but some unifying aim still remained intact in the faction. Hence, the current leaders have started the recruitment drive and now the focus is on revenge. The targets of revenge has not yet yet been named, but there is still time. Meanwhile, the recruitment drive seems going well as apparently we are number one in human count among all factions. That is probably good, if they do not starve. 
Revenge of the Cone (95)
So many people around! What are the odds we all live in peace?
Tailenders (97)
Sand. Sun. Sphinx. Lich. No beach.
Not exactly the vacation one imagines.
Boomer Sooners (98)
Scout reports have arrived, indicating the presence of neighboring factions. Will they prove to be potential allies, willing to embrace the light of knowledge, or are they merely barbarian tribes lost in the shadows of ignorance? With a purposeful hand, Aelarion Stormforge sealed the messages with the insignia of the Mechanicus, leaving it to the trusted couriers to deliver our missives.
Adeptus Mechanicus (99)


Holden's fallen flag is picked up by Aval.
Be sure to tell your units to AVOID. It can spare a lot of trouble when the fighting starts, or else everyone might join in the fight from neighboring hexes...
What is the purpose of the articles written here?  Is it for the joy of writing them?  For the hope of providing entertainment to the fellowship of readers?  For politics or strategy, to deceive or at least manipulate the other factions?

Enquiring minds want to know.

Praterea censeo manus argentem esse delendam
Life is beautiful and amazing
Even if you change your name little goblin you can't escape your karma. Disasters will follow you everywhere you go. 
Ha ha, heh heh, ha ha.

I am so surprised that after 30 years of this game that no one has worked out the excess leader bug.

I wonder if it is possible to setup a seagoing nation.....  
Message to Drunken Darves:
People say that in the mythic city of Arran, you can have whisky for free!
Look for it and you will be rewarded...
Sea and jungle. Not enough for two. A coin was tossed.  Winner takes all.  One sighs…
Bring me our 30 month plan.  My lord, no plan survives contact with the enemy.  Then bring me our plan to make no enemies for the first 30 months.  --The Filras
Good always win evil. Not forget this...
If you celebrate for a long time, you can die of hunger in winter
There are centaurs roaming the world and leaving poop behind
There are rumors that not everyone will freeze. Some magicians want to use the energy of the explosion in the north and east for their magical experiments (creating an army of the dead)…
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