Times Turn 22

Players have visited 92% of all inhabited regions.

Quests

Build a Temple in Certicount for the glory of the Gods.
In the desert of Socun lurks the Undead (339). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Poodimont.
In the tundra of Lincal lurks the Ice Wurms (296). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Eynos.
In the cavern of Etsce lurks the Dragon (1440). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Cramvale.
Build a Temple in Cestheth for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the herbs of Duckcap.
Build a Temple in Branfel for the glory of the Gods.
In the deepforest of Cestheth lurks the Demons (3230). Free the world from this menace and be rewarded!
In the tunnels of Moulye roams the Ettins (274). Free the world from this menace and be rewarded!
In the tundra of Diorhaptfeoc roams the Yeti (193). Free the world from this menace and be rewarded!
In the cavern of Sie'oct lurks the Dragon (409). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the herbs of Dafolk.
Build a Temple in Arder for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the livestock of Teda.
Build a Temple in Cysgill for the glory of the Gods.
In the underforest of Sisameoff lurks the Dragon (355). Free the world from this menace and be rewarded!
In the deepforest of Anlu lurks the Dragon (429). Free the world from this menace and be rewarded!

Articles

The downtrodden vassals of The Lost King have begged for their freedom.  They have taken to wearing laurel, a sign that they honor the ancient ways and desire the protectors of the forest to send aid.  Fear not, fellow believers, aid is on the way.
The Sidhe (11)
Round and round I do, whom I kill, no-one knows.
Legion of Boom (12)
The general of the Four Winds has decided on a new strategy. He has issued a decree that all troops are to learn how to farm cattle, as this seems to be doing better than taxing and fighting at the moment. Let no livestock go uncounted!
Children of the Four Winds (13)
Lovely dragon... Where are you!? Ah.... he again ate that centaur...
Avalon Empire (15)
Friendly fire is always more accurate
Mortal Wombats (16)
Lizardmen are such good lads, helping us not to die from unexpected guests. Start sailing soon.
Semigallians (18)
After being blocked at the forest of Hegrove by a guarding man, movement is restricted along all territory governed by Grotus.

Free entrance ends today.

Anyone wanting to visit our territories should contact Grotus the Blacksmither, Major of Plunwick and Chingwunt and Ruler of Acerne and surrounding territories
The Lizards (20)
A gift from the gods for their valiant efforts in monstrous combat, gliders are being distributed to the victorious troops and the most adventurous among them will set out for new horizons. Should you see them flying overhead, please say hello and don't shoot.
Jax (21)
Almighty Creatures (2) has invited everyone to kill one of their long standing members - Ice Wurms.
You can't say no to that. 
Skalperians (22)
Once a leader sent an ambassador to his neighbor. The courier rode a month. Finally he arrived at the camp, jumped off his horse and ran to headquarters.
And people gathered there - dark darkness. But time is not worth it, the messenger took a little more air into his chest, and shouted in a loud voice:
"Urgent message to your leader!"
This ends the tale. No messenger or letter was found. Trampled fuck.
Dark League (24)
New lands found, is there anyone there? 
MalibuWest (25)
Many claim they wish to destroy their enemies. If this were true, most would be compelled to destroy themselves.
Ordo Hereticus (30)
Impatience brought despair to Hamen and insecurity to Colfol forests.. and uncertainty to whole area. 
All factions of Colfol, there are two ways. First - death now, which we gladly deliver. Second - eternal slavery, which You can call cooperation if You like.
All other ways - nevermind how You think about or want to name - look first way.

Let darkness embrace Colfol forests.


Frozen Snails (32)
A strange event occured in underforest (10,12,2 <underworld>) in Isbovur, contains Flipool
  [town] rightfully claimed as a part of Red Skulls domain. A madman from Black Tower stood in the way of incoming traffic, completely ignored by dumb Red Skulls city guards. He managed to stop an important courier but then an armed squad came in full force. They made quick work of the man, but then his comrades disguised as peaceful producers jumped onto Red Skulls warriors. Their body parts were soon turned into tasteful (at least for orcs) trophies, yet the question remains - what if this madness is a common thing among Black Tower folk? Certainly they cannot be trusted from now on. 
Red Skulls (34)
'Master! There is a great new plan how to fight the Great Devourer:
We all commit suicide on New Years Eve so He can not feast on us.'
'His goal is to kill us all.  If we kill ourselves he reaches His goal even without a fight!
Send me another advisor and go and kill yourself.'
'To hear means to obey.'
Atlantis Explorers (35)
If you want peace, prepare for war.
Gyperboreya (38)
The coordination with the allies was perfect. A combined assault from the sea and the mountains totally annihilated the city guards. They didn't even have a chance to fight back.
The general of the Black Tower was pretty satisfied and was about to write a report to celebrate his tactical skills and, who knows?, get some credit among the Council.
The reinforcement would arrive soon to guard the city and get the taxes. 
A cloud of dust was announcing the heavy pace of the mountain orcs. They were strong but slow!
The Black Tower troops eventually merged, but, instead of patrolling their new territory, they moved and turned their weapons the allies. 
"Gods! What are they doing? And more important, how will i explain that to the Council?"
Black Tower (40)
Still no quests near me. I think I need to explore further!
ClanJaguar (42)
The communications department is overworked and understaffed. In view of the rising need to communicate; we are issuing a mass diplomatic message:

Our scouts get blocked an average of 5 times per month and they set up shop in many settlements. If this happened with your faction/settlement, worry not, its normal. We can not contact every single faction about our scouts in your lands. The scouts are only there to map the world. We are not looking for new places to live, our current offices are already exceptional.

The scouts are only making multicolored maps of the world so that elementary students can be quizzed in them. (For example "Where is No Hope Nation's capital?" "Oh, no trick question, they don't have one").



No need to worry though, all gathered information is protected by the GDIPR (General Disasters Inc Protection Regulation) and will not be used without consent.

Note: Consent is implied until a representative arrives in person to be opted-out.
Disasters Inc (43)
No quests in any regions near the shadows.  Quest system's existence is #fakenews!
The Darkest Night (48)
The Tribe's numbers continue to increase as more and more gather under its banner. Conflict with other 
factions is inevitable. The question is not when. The question is who and where.
Noizy Tribe (49)
Here we are again!
The Hamen city has long been managed poorly and we decided to go punish the manager responsible for that. When we arrived at the city, it became clear that it hasn't been managed at all. Tonight we intend to cull a creature called  Terrandar which pretended to be the manager of Hamen. In reality this creature was having orgies with female centaurs all the time, riding them until they faint, then cutting their throats and drinking blood. Horrible beast indeed. Remember that recipe we wrote about some time ago? Terrandar fits quite well there, just wash the meat to remove smell before cooking.
Beigtais
Dii Minores (50)
We fear no enemy. Why would we?
Afterall there is No Hope.
No Hope Nation (61)
So, already there is talk of war... we feel bad we have blocked 3 units due to guarding!  Gees, wish they'd chill a bit and entertain instead.  Drop the ego.  This whole tax thing, out of hand.

And the decision was made not to steal a horse from a friendly faction, despite the experience and entertainment value when the half elf scout in the tundra has less movement points than they expect and end up being consumed by ice wurms... but one thing we are really enjoying is the slow release of imps into Bactgill and surrounds.  

Gives our allies something to do, rather than warring against you lot.
Naughty Princesses (62)
Fair reminder for people happening to be in Kadlee or Poodemont:
- hidden unit will be killed on sight,
- revealing units will get one month to turn back or get killed after this grace period.

(to late for the hidden entertainers and ranchers spying for months though: the exceptional grace period ended tonight)
Lost Kingdom (69)
The first days were quite simple. It was quite easy to find people agree with his sayings.
But smiles quickly disappeared from his face. Bad news start arriving. Many peaceful scouts were unable to visit some areas close to the city he jumped in.
More and more each month. Unknown factions are unfriendly with all.
Not good for the future.
The Judges (75)
This time there was a complete disaster. Never would Ninrolf have thought such a thing might happen. Not in his most fearladen dreams. There was no clothes shop in this city. It seems that orcs do not really wear normal clothes only armour. But which self respecting noble would ever wear armour to social events. He will have to find his new attire elsewhere but for now back to his old ever more threadbare outfit.
Freemen of Lund (79)
Apple reveals iPhone 11 with a dual-camera system, Night mode, and new colors
Wodia Empire (8)

Rumors

ClanJaguar is going to die, when and how is still in progress.
Orc lives matter. Join the movement today.
Anuii really hates when someone kills their scouts. Want war - do it!
Surrounded by borders .... no way out ... at least no peaceful