Times Turn 22

.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                            November, Year 2                             (
(                                                                           )
 )     Some pilgrims are telling that have heard a tell about a battle     (
(      between hostile forces in the mountains of Meddon with 5 killed      )
 )                  from both sides ended in a slaughter.                  (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Many pilgrims are telling that refugees are worried about tundras    (
(       of Bedba where in the Botbury town guards were expelled by a        )
 )                                villans.                                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Several adventurers are telling that locals are rumoring about      (
(        swamps of Cefrapes where in the Stronggrad town guards were        )
 )                          murdered by a rebels.                          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Many adventurers are telling that refugees are worried about       (
(       mountains of A'art where in the Thenhold village guards were        )
 )                          expelled by a rebels.                          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Dozen travelers are telling that locals are rumoring about a       (
(      rangers who have slain Kobold Pack (835) freeing the forests of      )
 )                        Agate from their horror.                         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Some traders are telling that have heard a tell about Lizard Men     (
(     (247) in the tundras of Croshea continue to cause horror on local     )
 )                              inhabitants.                               (
(__       _       _       _       _       _       _       _       _       __)
    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'

Players have visited 97% of all inhabited regions.


In the swamp of Gri'o lurks the Lizard Men (582). Free the world from this menace and be rewarded!
In the tundra of Croshea roams the Lizard Men (247). Free the world from this menace and be rewarded!
In the mountain of Lolti roams the Yeti (192). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Reprau.
Build a Temple in Anuhiant for the glory of the Gods.
In the forest of Coskal lurks the Kobold Pack (1617). Free the world from this menace and be rewarded!
Build a Temple in Bomcan for the glory of the Gods.
In the plain of Cetheim lurks the Evil Warriors (503). Free the world from this menace and be rewarded!
In the tundra of Jitecpa lurks the Undead (599). Free the world from this menace and be rewarded!
In the desert of Stonmyxse lurks the Evil Warriors (591). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the yew of Crormel.
In the forest of Orfeidi roams the Giant Scorpions (1882). Free the world from this menace and be rewarded!
Build a Temple in Angli for the glory of the Gods.
In the desert of Ebigy roams the Pride of Lions (352). Free the world from this menace and be rewarded!
Build a Temple in Cefelat for the glory of the Gods.
Build a Temple in Bacawknen for the glory of the Gods.
In the tundra of Bitem roams the Pride of Lions (251). Free the world from this menace and be rewarded!
In the mountain of Nicerrom lurks the Dragon (896). Free the world from this menace and be rewarded!
Build a Temple in Agate for the glory of the Gods.
In the forest of Reprau roams the Family of Ogres (292). Free the world from this menace and be rewarded!


Law is the only thing that keeps this uncivilized lands alive. Don't break the law.
Thane's Ring (10)
The General examined his troops in their fine chain armour, and asked when they could upgrade. "Have we not scouted all our lands for mithril? Can't our wizards create some armour?"
His quartermaster sighed. "Our land is mostly desert, and that accounts for the iron for our swords and chain. Desert has no mithril. It may have adamantine but we won't have a scout for that for another couple of months. Also, our wizards report that certain enchantments are easier in this world, but enchanting swords and armour has become slightly more difficult."
The General tried to hide his upset, and went back to planning how to conquer new lands based purely on iron equipment.
Children of the Four Winds (13)
Life is quite, 
The Filras (14)
We were able to disentangle a small delegation from the undead infestation at home. Let's see how the fair citizens of Sa'a like the package that we have prepared for them. This time, our hot headed negotiator has stayed home, so hopefully we can avoid the burning part.
Fanhunters (16)
From the diary of Bohica Miaburn:

3rd of October Year 2

There is something unbelieveably satisfying in the slaughtering of surface elves that only we drow and perhaps the orcs can truly understand. I tried to explain it to Garth as we watched the battle from the top of a cedar tree but I doubt he understood it. He sang me a ballad about the ruins of a once glorious city as the columns of human and gnoll warriors rushed the guards of Difi while allied mages hurled fireballs from the rooftops where they previously hid themselves. The tally was 10 losses on our side while all of the guards were slaughtered.

8th of October Year 2

We are sailing again. Boring day. Feeding seagulls with Garth. We try to track all of them. It's a good excercise to increase our observation skills. He's better at it but I have keener eyes.

12th of October Year 2

Lester and the others are studying the weather. We expect to have more ships in the future and sooner or later every one of us magic users will need to master the art of controlling the winds if we want to sail at MAS. That's Maximum Attainable Speed. Damn Fannybaws and his acronyms.

20th of October Year 2

We are expected to arrive to our next destination tomorrow. Our miners aboard the third galleon are busy planning their operation. They want to start digging as soon as the ships weigh anchor at the A'art mountains. They even persuaded Regdan to scry the region with farsight in advance and draw them a map about the place. I'm not sure what they will be able to accomplish in 8 days that remains from the month but we could really use the iron. Half the swords we acquired from the city guards earlier this month have been already enchanted.

30th of October Year 2

Those dwarven miners did an insane job. The ten of them produced enough iron ore for 30 swords! Now it will be our smiths' job to turn them into swords next month. I'm just hoping none of the shipc catch fire. They are not exatly ideal to operate a smithy on. I guess our allies of The Culture (41) will need to update the fire safety regulations again.
Indigo (17)
Hey! Haven't we been here before, and having noted the inhabitants, vowed never to return? Why do they make these compasses so hard to read?
Big Ol Bob (18)
Admantium seems to very rare!
Old goblin shaman says we should keep searching anyway.
Beastmasters (21)
The bean counters have noted we are not properly exploiting the masses. The number of tax collectors shall be increased, but their request for a raise shall be denied. Vivat rex!
Fenris Knights (22)
The mists, they're getting thicker: And, not just that, orcs with axes or horses or elves with bows are being seen all over the town.
The Grey Order (27)
Bloody pirates! They attacked peaceful fishermens, what the hell! Krakens, pirates... should be destroyed!
The Black Obelisk (28)
Today the day started with a rush in the city port. Troops were loading into the ships all day. The imperial navy recently completed several ships to fight monsters in the sea, which almost paralyzed trading with neighbor islands. In a month, waters between closest islands must be made safe again.

The Emperor was happy that happy traders mean more money, and more money means more opportunity to build the Empire faster and stronger.
Avalon Empire (3)
Kraken are very impressive creatures in this game. They have grown a lot sharper teeth since the last one!
Filcist (32)
Demons - they're all around us!
Gyperboreya (33)
The scribe drops a heavy scroll at the Grandmaster's feet. Unfurling it, the Grandmaster kept scrolling til he got to the tent entrance and noticed it was barely reduced.

"Just how long is this report, scribe?"

"3848 lines, your Worship"

"No wonder. Just how big is this scroll?"

"Just over 15m long, so about... about 3 sq m, your worship"

"You killed a camel just to make this report?"

"Actually we needed to skin two. We have as you know almost a quarter of the world supply. Must make some use of them, as they can't be eaten or pull wagons. That said, the Black Banner Brigade reports that they are most effective in terrifying those horses that there are thousands of in other tribes. They say have seen that in our sole one captured from the spy somewhere around the ninth meter."

"Wouldn't it be better to build me a permanent structure to live in so I'm not in this camel skin tent?"

"Well that's not really my department.... But your Worship, we stayed up all night for a week writing this scroll! Please don't crumple it!"
The Most Righteous Order (34)
Ocean is potentially dangerous. Probability of  meeting Father of All Krakens isn't too high, yet if it happens - It means sudden and unavoidable death. That's why important ships jumps between safe ports. However, it comes moment when we have take a risk. Merchants can't wait.
Frozen Sails (38)
Our foragers met the cloud giant. Let's hope that he is not hungry.
WindMasters (4)
Our allies are saying that if we help them to re-educate a small settlement, they will point us towards a high-sentience animated corpse. It's a great pity we can't scan the planet properly, but something is interfering.. 
The Culture (41)
Report from Scout #5

The city guards of Botbury is resisting! They have said that they rather die than submit the Knights. 

Then... so be it!
The Disinherited Knights (42)
Regardless if you want to be caravan guard or caravan master, craftsmen or logger, you are welcome in the Trade Guild. Contact the trader in the settlement nearest to you!

--Silver-tongue answers--
Couple of questions from our quartermaster trainees:

Q: How many lizardmen needed to carry one centaur over water?
A: 10, 2 for each foot, and two more to tow this makeshift raft of monstrosity forward.

Q: Why wagons has a weight of 50 while produced from wood of weight 5?
A: There are always hidden centaur kids hitchhiking in back of wagon.
The Trade Guild (48)
Krakens are real!
Red Skulls (5)
Proverbs of a Wise King

By consultation, plans will succeed,
And by skillful direction wage your war.

	- Solomon (Proverbs 20:18)
Truthseekers Alliance (50)
The boys training in the mud are actually looking forward to war, no matter the outcome...
At least they'll get out of the swamp.
The Greycloaks (51)
One of our scouts is not reporting... Seems he was captured and maybe eaten by something or someone.
Under Pressure (57)
"Why does no one we meet speak to us, my child?" intoned the initiate in a voice of calming, resonant honey.

"Your Grace, it's because the people are all using their ninja skills to camouflage themselves from the eyes of the infidels." responded the the acolyte brightly.

"And why in the name of all that is Brightness would they do that?"  The voice may have been honeyed but it was also letting a trickle of irritation creep in.

"Well, your Grace, it's because you haven't told them to stop.  Initiative is not encouraged amongst the laity, you know.  It's the Word.  'Think not for thyself, lest your inner Darkness and Deceit lead you away from the path of righteousness.'" The acolyte might have had just a touch of smugness in return.

"And who among the Faithful wrote such a Word?" Irritation had given way to a sneer.

"Why, you did, your Grace."
Church of Light and Truth (59)
This month we witnessed a mighty battle on the side of the volcano. We hadn't noticed before but the cultists of 'T' have not been seen for a while. Perhaps they knew it was coming and fled?
Podeans (61)
We managed to build our first ship and found out that there are quite a lot of ships in the world already. Ocean must be filled with fishing, turtle catching and pirating units.
Let's hope we won't meet those.
Wildcard (63)
Cities are confusing places to the Clan, used
to the countryside or simple villages.

Some folk got turned around and not everyone went to the
right place last turn. So - one more turn of prep before attacking.
ClanJaguar (64)
Time to come up with a plan
Malibu West (7)
I hope I was wrong, I hope honey words were not hiding hostile actions... But beware stranger, I have prepared for the worst. 
Bleak Creek tribe (75)
Blasted wind !

Just cold and hunger day after day.

Would the forsaken tundra never end ?
Iron Harlequins (76)
Our meatbags are scared of these new entities we have summoned. They call them demons.

We like them since they are magical. A bit unruly, but we have ways to keep them in check. Maybe we can feed the demons our meatbags? That would save on upkeep costs.
Fountain of Magic (8)
Centaurs saw the tacticians training but decided to flee, not very far tho. Their days are counted.
Heimdall (80)
The Great Emir gazed longingly at the deceptively still waters of the Arjerch Strait. It reminded him a little of his native Caspian, with its outward calmness, 
which in the blink of an eye turned into a raging foam of anger of the breaking waves.
A damp evening haze obscured the horizon. It was completely calm. The damned blue calm. The cursed desert of Feapi`Iss, which resembled the deadly Gobi rather than the native Kara-kum. 
Everything was annoying. This stupid village, inhabited by warlike, but stupid gnolls. The local police which are always drunk.
Okay, It won't have too long to waste their lives under the Great Sky...
Maybe it was all a mistake, starting from the moment he woke up in the Nexus. The Old Lame smiled at the recent memories, he had cheated death again. So it seemed to him. And the idea to attract to himself from different times and worlds colleagues in a dangerous business. It was risky... 
Of course, Timur kept a tight rein on and more tough guys, even steppenwolves can be tamed if you throw them a fat piece of kebab. 
His soul yearned for expanse.
If it means borrowing from death, then so be it. 
The Grand Emir nodded to his thoughts and slowly began to descend from the watchtower of the fort.
The earth will bear him the dead.

Nomads (82)


A new flame burns up north