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Times Turn 29

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 )                                                                         (
(                             NewOrigins Events                             )
 )                              June, Year 3                               (
(                                                                           )
 )      Many refugees are whispering about the battle between Sticky       (
(      Hands (48) and Testy McTestface (101) happened in the mountains      )
 )     of Cotell where 1 combatant was killed. Powerful magic was used     (
(      in the battle. Fearsome magical monsters were collecting their       )
 )     prey. The attackers slaughtered all defenders. This battle will     (
(           be known as Battle near the ocean of Atlantis Ocean.            )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Many locals have heard about an encounter between Drow (82) and      )
 )       an opposition happened in the mountains of Cotell where 202       (
(      combatants were killed. Powerful magic was used in the battle.       )
 )        Fearsome magical monsters were collecting their prey. The        (
(     attackers slaughtered all defenders. This battle will be known as     )
 )                Battle near the ocean of Atlantis Ocean.                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Multiple scouts are worried about an encounter between two armies    (
(     happened in the tundra of Ge'ildbui where 1 combatant was killed.     )
 )      The attackers slaughtered all defenders. This battle will be       (
(                known as Battle near the forests of Cle'en.                )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(         Handful druids are discussing about an encounter between          )
 )    combatants happened in the forests of Coffdaytu where 1 combatant    (
(     was killed. The attackers slaughtered all defenders. This battle      )
 )          will be known as Battle near the forests of Bihucrar.          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Handful bards are discussing about a conflict between two armies     (
(       happened in the forests of Dasknonla where 43 combatants were       )
 )    killed. The attackers slaughtered all defenders. This battle will    (
(           be known as Battle near the mountains of Farsatstan.            )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Dozen travelers have heard about the village of Lirgenmi that       )
 )         lies in the Ujegate chasms, where a rebels slew guards.         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Numerous adventurers are whispering about the city of Ubas that     (
(       lies in the Tehurst underforests, where a partisans massacred       )
 )                                 guards.                                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Numerous scouts are worried about the town of Lerrmonwick that      (
(        lies in the Sormstan underforests, where a faction expelled        )
 )                                 guards.                                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Some scouts are rumoring about the town of Tospool that lies in     (
(           the Icpon plains, where a partisans decimated guards.           )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     A few adventurers are worried about daredevils who have destroyed     )
 )    Undead (16424) near forests of Junkoheim. Freeing the forests of     (
(                        Wardcot from their terror.                         )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Dozen locals are rumoring about rangers who have killed Kobold       )
 )    Pack (16430) near ocean of Atlantis Ocean. Freeing the forests of    (
(                       Dabastpre from their horror.                        )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Dozen commoners are talking about adventurers who have murdered      )
 )    Wolf Pack (318) near mountains of Doosprub. Freeing the swamps of    (
(                       Perchviaped from their dread.                       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(         Several dockers are whispering about adventurers who have         )
 )      annihilated Evil Mages (16425) near ocean of Atlantis Ocean.       (
(              Freeing the plains of Toshdor from their dread.              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(         Multiple commoners are worried about daredevils who have          )
 )       massacred Tribe of Centaurs (592) near mountains of Inberg.       (
(             Freeing the plains of Saufson from their horror.              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the chasms of Miopifrun, near ocean of The Undersea, Devil       )
 )        (912) who continue to cause terror to local inhabitants.         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the mountains of Lethitcha, near jungles of Stenlut, Evil       (
(          Warriors (3989) who continue to cause anxiety to local           )
 )                              inhabitants.                               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the chasms of Sitbrolhy, near ocean of The Undersea, Devil      (
(        (4415) who continue to cause anxiety to local inhabitants.         )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the ocean of The Undersea, near village of Deburn, Merfolk       )
 )         (907) who continue to cause dread to local inhabitants.         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Fearsome news were coming from the forests of Dasknonla. Locals     (
(          were afraid by the assassination near the mountains of           )
 )               Farsatstan. The assassin escaped unnoticed.               (
(__       _       _       _       _       _       _       _       _       __)
    '-._.-' (___ _) '-._.-' '-._.-' )     ( '-._.-' '-._.-' (__ _ ) '-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 '-._.-'                 (___ _)
            '-._.-'                                         '-._.-'

Be productive and strong; explore new land and find a way to survive.

Quests

In the underforest of Guerin lurks the Dragon (1071). Free the world from this menace and be rewarded!
Build a Temple in A'ynch for the glory of the Gods.
Build a Temple in Allswirnan for the glory of the Gods.
In the chasm of Vumyrt lurks the Ettins (1842). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the ironwood of Illford.
In the chasm of Avashe roams the Dragon (478). Free the world from this menace and be rewarded!
In the cavern of Pincung roams the Pack of Rats (476). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the herbs of Wichy'om.
In the desert of Chrastnasest lurks the Evil Mages (632). Free the world from this menace and be rewarded!
In the tundra of Mygec lurks the Cloud Giant (674). Free the world from this menace and be rewarded!
In the tundra of Speibucfolk roams the Kobold Pack (282). Free the world from this menace and be rewarded!
In the underforest of Hesscot lurks the Dragon (984). Free the world from this menace and be rewarded!
Build a Temple in Atagel for the glory of the Gods.
In the underforest of Slati roams the Troll Pack (4857). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the stone of Slegladdes.
In the jungle of Stenlut lurks the Great Apes (1833). Free the world from this menace and be rewarded!
In the plain of Esheg roams the Ice Wurms (220). Free the world from this menace and be rewarded!
Build a Temple in Ascan for the glory of the Gods.
In the cavern of Grasaust roams the Pack of Rats (905). Free the world from this menace and be rewarded!
In the cavern of Dapetheff roams the Pack of Rats (11827). Free the world from this menace and be rewarded!

Articles

The pirate fleet must be stopped! They are currently in Baicstowe (55,39)
Testy McTestface (101)
In a groundbreaking development, mining ventures of Disasters Inc. in the underworld are proud to announce the new initiative to extract mithril and admantium sustainably, setting a new standard for environmental responsibility in the mining industry beneath the surface.

We are proud to be pioneers in sustainable mining practices in the underworld. Our commitment to environmental responsibility goes hand in hand with our dedication to unlocking the valuable resources beneath the surface while preserving the unique ecosystems of the underworld.
Legacy of Disasters (106)
Flags fly at half-mast through the kingdom for all the poor murdered workers & farmers that neighboring nations have suffered.
Thornhaven (108)
Unfortunately, the underworld is not so good...
MMF (113)
What will happen with all these tundra?
Sunspear (117)
Dark in here, innit?
Idle Vice (12)
Hey Seraphina,

So, in Ickis, where the rivers do their sparkly thing, I gotta admit, you've got me hooked. I'm Shrums, the gnome with the deliveries, remember? Your silver hair, it's like moonlight but better, and every time I drop by with my goods, seeing you fishing with that elven finesse just blows my mind.

Your laughter's like the best soundtrack in this enchanted forest. And that pearl you gave me? It's like my lucky charm now. So, here it is straight up: I'm into you, Seraphina. Let's see where this magical river takes us.

Cheers,
Shrums

- A letter carried by the wind
Kroll Empire (123)
i am not good of thinking of times articles
Circus of Fools (124)
If we live another month, we'll start cleaning up this swamp.
Disencharmed (125)
Everything is smooth and quiet. Nothing to report really.
Night Watch (127)
The old mansion stood imposingly at the end of the winding road, its silhouette stark against the darkening twilight sky. We approached cautiously, our hearts pounding in our chests, the tales of the mansion's eerie inhabitants echoing in our minds. Yet, upon knocking on the massive oak door, it was not a horde of menacing vampires that greeted us, but a pair of elegant figures, their pale skin and crimson eyes the only hint of their otherworldly nature.

With disarming smiles, they welcomed us into their grand abode, the warmth of their hospitality momentarily dispelling our fears. The mansion's interior was a testament to their refined taste, adorned with antique furnishings and adorned with artwork that seemed to capture the essence of time itself. As we conversed with our vampire hosts, their intelligence and gentle demeanor further eroded our preconceptions, revealing a depth of character that transcended their monstrous reputation.

Despite the lingering unease in our hearts, we found ourselves drawn to their enigmatic charm, their stories of ages past weaving a spell that held us captive. As the moon ascended, casting long shadows across the mansion's opulent halls, we reluctantly bid farewell to our vampire hosts, a sense of bittersweet longing lingering in our hearts. We departed the mansion, not with fear and trepidation, but with a newfound appreciation for the duality of existence, a realization that the line between monster and man is often blurred, and that true beauty can emerge from the most unexpected places.
Seanchan (132)
Growth is continuing successfully.
Mansergh (135)
Our sneaky assassins think it's real funny to pop out of the woodwork, yelling "surprise!". Sure, they need the practice, and they often bring cake, but it's hard on the nerves.
Them (15)
After few days of new regional maps being wondered about by commoners, the military advisory council seized those and delivered to the Lords.
The ihgh council long pondered on possible travel paths. Whether to go to forest to north east or swamps in nort west. But the decision was taken - it shall be swamps. It seemed strange, even unfair to advance into lands with people they haven't even really met, but High Lords had a little choice. After all, it was small chance that current factions would freely bow and allow Sky Lords to settle those lands or travel through them, so Lords of the Sky ordered their knights to take flight and advance those lands from the sky and clear the path for travels. 
Lords of the Sky (16)
Que sera, sera.  Words to live by, my friends.
Atlanteans of Yore (19)
Need more silver!
Crooked Hooves (20)
We are Borg!
Borg (21)
And it's on...
Punkers (22)
"The road to Dinca is amost complete... Builders star the last section this month."
"So, it will be ready for our caravans then."
The Grey Order (23)
Getting thirsty.
The Wolves of Isengard (25)
This decision was not easy. Half of the elite troops were lost in the battle. The remnants would not be enough to fight what he saw in the big city. But new detachments was already at the way, some of which managed to get there, and the other part was still on the way. Is it worth waiting or not to miss the initiative? He spent the whole night thinking. Well! He's coming forward! New catapults and golems will catch up with the main army. The armored infantry will have to wait for a new batch of trained archers and a new General. The mask of the advanced army is to find the enemy forces and inflict maximum damage to its frontline. The enemy will be defeated, Victory will be for them! In the morning, after the obligatory Ritual, the whole army marched quickly to the town... 

" May His Name be Holy! May his Deed be Holy!
In His Name and for His Glory I surrender to Fate! " he prayed!
Church of The Holy Deed (26)
Evil pirates, they are more dangerous than evil mages on the land!
Friendly people (27)
New season - White color is trendy
Rainbow Falcons (29)
Let's the fun begin. I wonder if we will last more than a couple of months.
The Merry Magicians (3)
Second sun, wonder if it brings more warmth ?
Three (33)
Another month in the gloom.  The gnomes were not bad company, but faith made a better companion down here.

Now that construction was underway there was a new zeal among the converts, and yet - still no stone to build a temple! He would have to Wait Beneath a little longer!
Cthonic Underground (35)
one at a time !
Silver Hand (36)
This may be the last summer in the surface, let's make the most of it!
Babylon (37)
Times are tough.  Four army groups all needing upkeep.
Perhaps some neighbours will lend us cash in exchange for some minor skirmishing?
Clan McTavish (38)
New ship is ready.
WindMasters (39)
Poor Dragon
Gyperboreya (4)
I see no reason not to figth the neighbor, who fight me at the first opportunity
Danado (40)
The underworld proved irresistible to explorers. Sadly, it had so many monsters and so few taxable places it was even more crowded than the surface.
The Children of the Four Winds (41)
From the diary of Gale Swifthands

I look at the outskirts of Baicstowe from the mast of our galleon and wonder how this battle will go. Factions 100 and 101 have gathered hundreds of mounted swordsmen to take and defend the city. We have arrived too late to save the smiths and small garrison our ally had in the city but perhaps not too late to exact revenge. Yet we don't have any cavalry. If the enemy chooses to flee we won't be able to keep up on land. It's something I never considered before. I will have to discuss this with Shakaa. If we survive the battle. The advantage of cavalry that it can isolate and defeat elements of an army and be gone by the time the footmen on the other side of the battlefield could react. We'll see how it goes soon enough. 
Sticky Hands (48)
Horrors walk in the dark underground world. Evil on the face, but kind inside. They guard secrets hidden from view and protect the souls of those lost in the labyrinths. Like other treasures. After all, what is more valuable than the soul?
Dark League (5)
Da, why is we seeings all them soldier men headin' down south yonder?
 
Shaddup, boy! Git back to yer seedin'.
Brown Bread (50)
[Sincerely rejoices].
Tyranny (51)
Can we have a poll?

Who believes the UW is worth the slow movement and monsters?
Greywolf (52)
Anyone regretting some actions now?
Mantzikert (53)
This time, this town is ours... at least for a while before things get hard (and cold!).
We have a home...
Now, our builders will start working!
Iron Dwarves (54)
The orders given to the servants were very high, but I did it!

Feldsale will soon be an interesting place.

- Malagor
The Order of Obsidian Shadow (6)
Why do I need so much unclaimed silver? Could it be to maintain distant scouts that need to remain hidden?
At least it's enough to keep me writing meaningless articles.
XOT (60)
The world is quiet - for now!
Malibu West (62)
Find me on discord if you want to chat.
Fon (69)
Undergrounder celebrates monsters.  When monsters come, Undergrounder goes to ring the bell, as usual, and then all the village dyers and hide scrapers come out and chase them away.  Undergrounder had always wondered what would happen if a dragon showed up instead of a few kobolds; would all the villagers just get eaten?  Should we run away from the bell, not run toward it?  Early one morning last month there was no dragon, just some strange 10 limbed creatures, with hard lightweight exoskeletons.  The decapods did have "monsters" in their name.  Almost all of the decapods' blows (except a few from those few with bows or with dull teeth) slew three score and two Celebrant craftsmen.  Not a single one of the craftsmen's blows touched the decapods' armor, much less pierced it.  10 limbs is a lot.  And the decapods are just too smart at war.  Ghost of Undergrounder believes the Celebrants who survived him need a different response to the village bell.  But what should it be?  Decapods cannot be hit, and it is essentially impossible to survive their blows.  Perhaps archery?  Strangely, the ten limbed beasts did not carry shields.  If Ghost of Undergrounder had 10 limbs, he would carry two shields.  Ghost of Undergrounder shall fill the dreams of his children with arrows and quarrels.

Gives Marsh Grain celebrates cookies.  Well, not cookies yet, cookies remain far beyond her skill.  But maybe porridge?  Gives Marsh Grain has arrived in a land where grain grows, and here she resumes her study of burning food, in search of the secret of cookies.  Gives Marsh Grain wonders whether she would be allowed to bake Kong shaped cookies, or whether a disastrous lawman would enjoin production of this protected shape.  But Gives Marsh Grain gets ahead of herself; all she can bake so far are shapeless lumps of burnt porridge.  More study is apparently required.

Thitathi Ritho celebrates Merry Magicians' replacement of the Old Guard in I'allsale.  Thitathi has never been to I'allsale, she believes no Celebrant ever has.  But the rumors she heard in the forest were that the Old City Guard were MEAN, and that almost every faction in this world wanted to kill them.  Thitathi is sure that now that Merry Magicians have boldly done the necessary deed and slain the mean old guardsmen, other factions of this world shall converge on I'allsale to thank Merry Magicians for their work, to offer congratulations, and to present gifts to the Magicians.

Shamir the Woodsman celebrates Runner 16246.  Shamir has been saving his wood to have enough to buy a "Runner" CCTC (Collectible Combatant Trading Card).  Shamir is fascinated by Runners.  Greywolf has runners of at least 6 types, perhaps each with different abilities.  Circus of Fools has their own runners, who are different, able to carry heavier loads than the wolves, circus tents and other heavy stuff.  Shamir believes in his heart of hearts that Monster Hunters have their own runners, more capable than any of the previously known runners.  Shamir imagines he might have seen a Monster Hunter Runner once.  He can't be sure, they don't wear little "Monster Hunter" medallions the way some of the wolves and circus runners do, but Shamir thinks he saw once a runner with more potential than any of the common runners of the south.  Shamir wishes the caravan selling CCTCs would come by soon.  Can the caravanserai distribute trading cards, Shamir wonders?  Should Shamir transport his wood to the trailhead for the caravanserai to pick up, or should he save it for the old fashioned caravan?  Which is more likely to have the trading card he wants?

Ninmahal celebrates Monster Hunters' missing scout.  Ninmahal tried to give Monster Hunters a scout, but it was too late, Monster Hunters weren't expecting this, and weren't friendly enough to be prepared to accept one.  Monster Hunters DID help Ninmahal transcend from this world to the next, and the next world is quite a bit nicer than his old world, so maybe Ghost of Ninmahal shall decide that Monster Hunters were at least a little friendly after all.  Ghost of Ninmahal was surprised just how easily Monster hunters wiped out the Celebrants' best and brightest, titled Patriarchs and Grandmistresses together with their assistants and apprentices.  Ghost of Ninmahal, his quick, clean, sharp, well lubricated new mind clearer and more able than the slow, rusty, worn out mind he left behind, now realizes that Celebrants could never have prevailed as chaotically as they were managing their affairs in the dawn times.  Ninmahal quickly calculates that Celebrants must change how they organize their society to survive in this world.  Celebrants may not continue with just the few worldwide leaders they have today who manage each race and guild.  Celebrants need local leaders, who will forsee local problems, organize local defenses, and perhaps even ensure that local foreigners, diplomats and scouts, are treated with respect.  Ghost of Ninmahal knows that  what the Celebrants need most today are more ranks and titles.  Next month, Ninmahal's children, friends, and former neighbors shall dream of Nawabzaadis.  The secret of survival is law, order, ranks, titles, and hierarchy.  The Celebrants who bury Ninmahal shall dream of hierarchy.

Cwistata celebwates the defeat of the the nowthewn Celebwants by Monstew Huntews.  Dead Patwiawchs and Gwand Mistwesses awe exactly what Celebwants need to get a new cwop of ghosts.  A new cwop of ghosts awe just what we need to depose Ed.  And deposing Ed is just what Cwistata needs to wite an awticle that doesn't begin "Cwistata celebwates".  It is impowtant to have goals and wishes, Cwistata thinks.  And Cwistata wishes someday to wite an awticle that doesn't begin "Cwistata celebwates".

Ed celebrates oceanside cities.  Time to relax and enjoy the view.  And perhaps to send out some fisherman to determine whether the water is salt or fresh.  There is nothing quite so relaxing as a seaside villa in a city.  Ahhh.  Sigh.  This is so relaxing.  Life is good.
celebrants (7)
Finally city connections are coming.
The Filras (8)
The scale of the fun will not be as great as we expected but still a decent one.
Drow (82)
Looks suspicious
Monster hunters (85)
New kind of jumpers this time.
Yet Another Faction (9)
Unspeakable beauty - the sun turns red behind the horizon.
Nature is the best that was created.
Harmony...
Paykiss (92)
la routine est en place
The Lands Kepper (93)

Rumors

Winter may or may not be coming
Three hours and counting
Gut tension like smell of rain
Will the raid strike home?   
Ainsi Fon Fon Fon...
I think I might just hide behind my walls whilst the big armies travel around me... If I stay quiet then maybe I won't be noticed ?
Stop that!  Don't you know it makes you fall into a deep sleep? Just when you should be awake to the main threat.
Next month rumors will be worth silver.
Aval visited the Circus of Fools too often