Times Turn 18

Players have visited 85% of all inhabited regions.


Seek a token of the Ancient Ones legacy amongst the stone of Erquo.
In the cavern of Sie'oct lurks the Dragon (409). Free the world from this menace and be rewarded!
In the underforest of Hawheci roams the Ettins (278). Free the world from this menace and be rewarded!
In the tundra of Diorhaptfeoc roams the Yeti (193). Free the world from this menace and be rewarded!
Build a Temple in Acalleigh for the glory of the Gods.
Build a Temple in Acerne for the glory of the Gods.
Build a Temple in Certicount for the glory of the Gods.
In the cavern of Etsce lurks the Dragon (1440). Free the world from this menace and be rewarded!
In the mountain of Samalldon roams the Grizzly Bears (143). Free the world from this menace and be rewarded!
Build a Temple in Arder for the glory of the Gods.
Build a Temple in A'abua for the glory of the Gods.
Build a Temple in Coflol for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the livestock of Teda.
Build a Temple in Branfel for the glory of the Gods.
In the tunnels of Moulye roams the Ettins (274). Free the world from this menace and be rewarded!
Build a Temple in Cestheth for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the herbs of Duckcap.
Build a Temple in Arpoonway for the glory of the Gods.
In the tundra of Lincal lurks the Ice Wurms (296). Free the world from this menace and be rewarded!


To the Lost Kingdom (69):

You have an unprovoked attack to answer for, that took place in Kadlee (30,46).  A formal apology and reparations will be required, including the return of our ship and a bounty of 100 silver for each elf killed.  Failure to comply immediately will be void as an act of war, and will be treated accordingly.  We suggest you contact us, or we guarantee, with oaths sworn on the hearts of the most ancient trees, that you will regret it.
The Sidhe (11)
Amist the preparations for war, are the generation of countless fears, that will kill, more surely than any blade.
Legion of Boom (12)
So... what you need to kill a dragon? The easiest answer would be more dragons... or blarog.

A more realistic solution would be a good tactician who could outsmart dragon (ha! you would say), some hundred elven archers to kill the dragon and some 100 mere humans equipped with armor and some weapons to keep dragon busy while elves are killing him...

That looks like a plan.
Avalon Empire (15)
"And now have I put in here, as thou seest, with ship and crew, while sailing over the wine-dark sea to men of strange speech"
Mortal Wombats (16)
"You and your unit will attack tomorrow at dawn."
"Ahm yes, yes you are... your attack will be supported by units from the north and south."
"... you will coordinate your attack with the supporting units!"
"... I have understand that part, have you understood your assignment?"
"Sir, we should just place them in the right direction and hope for the best, let the Dwarfen units handle the more tactical assignments."
"Then ... do it so. Are you sure the gnome units will attack as expected?"
"That I am, as soon as they have taken sight of their target, there is no holding them back."
"We should rename their unit to 'The gnomish claymores'"
"Sir, I don't understand? The two handed sword?"
"No, just a reminder of my original world. A directional explosive device, on one side it is written 'front towards enemy'."
Nekojin Empire (19)
- And what is that "man"?

Grotus actually didn't know how to calificate the being sitting on the bench outside his forge. Although his position as Ruler of Plunwick and Chyngwunt and Freer of Acerne allowed him to hire some blacksmithers to run his forge he liked to go there. Hitting some cast steel with his hammer made him feel relaxed after a day of more elevated worries.

A man in his position of coursed had met lots of different traces: humans, of course, but also elves, dwarves, gnomes and even those orcs that worked surprisingly well with iron and steel, but he had never seen a such a creature.

- But, Sir Grotus, we even make us be called The Lizards. They live in the swamps to the southeast, and they'd be a nice addition to our scouting units. Let's give a try...
- Ok, Aseroth, let's give a try. Give this... ehem, man, a mission and let's see how it goes... and, Aseroth, has this creature a name?
- Sir Grotus, he's a lizardman...
- I meant a name he wants to be called for.
- Yes, sir Grotus, but it's difficult to pronounce for us. He's named Lsshherarrrgg, but we call him Lesher.
- Lesher! Nice. Please, make him enter, I want to know him.
The Lizards (20)
A vicious wild Roc has attacked our miners. We shall send troops to put it down and bring glory to their names and that of our faction. All will sing the songs of their deeds, and the veterans of this endeavor will eventually set sail to deal with a nearby Kraken.
Jax (21)
Astrology is an exact science, everything said in horoscopes must come true.
Just do not know when, where, with whom and what specifically.
Dark League (24)
Quiet month in game, no so in RL!!
MalibuWest (25)
Ready for dorian
Demon's Duchy (28)
Nyke hope nyke gōntan daor share tolī olvie 
Valyrian Freehold (3)
Disturbances of the ether indicate that the arrival of a Great Enemy is inevitable. Well, we will be ready. Arid desert, impenetrable jungle, deadly swamps, each region works for the benefit of the faction. And it should be so, only through joint labor and iron will we can defeat the evil. Orcs, gnomes, goblins, people, every nation merged into a single empire united by one goal - to survive .. survive then when others died in the womb of Devourer.. 
Ordo Hereticus (30)
Somone said that he needs more foreign scouts. Do our scouts count as foreign ? Depends. Let's dispatch more anyway.
Frozen Snails (32)
Orc chroniclers have noted an increased number of quests being fulfilled. 
Red Skulls (34)
'Master, we received message about a petition to get infinite resources and finite needs in this world for everyone.'
'Uhm ... that sounds advantageous. We will sign it!'
Atlantis Explorers (35)
Aasgarthr (37)
Magic wagon, what could be more useful in the forest and in the mountains, where the horse in the eyes have not seen, where there is no one to harness the wagons loaded with stone, iron and weapons.
Gyperboreya (38)
We call ourself Dune Exiles. We left our world once Great Enemy turned it into a void.

Muad'Dib was happy to find Bene Gesserit jumped through star portal too. Maybe someone else? 

Bene Tleilax, Padishah Emperor with his Sardaukar? Someone from House Atreides? I would be good to see even old enemy, House Harkonnen.
Fremen (4)
//"Everything was ready. The different factions were in position, surrounding the city, waiting for the signal. Shadows on a hill, ready to manipulate dark energies. Archers, playing with the string of there bow. Infantrymen, holding nervously their swords and axes.
At the first light of the dawn, the battle began. "
Times, month 17.//
"Ahem, members of the Council of the Black Tower, it is my duty to respectfully report about a minor event that happened during the battle. It appears that our man in the city, who was in charge of sending the signal of the assault, didn't send it... Ahem... as a consequence, all the troops didn't attack the city... In fact none joined the fight.... They didn't move without seeing the signal... As another minor consequence, the city was not fully taken... Not taken at all actually... Good news though, our man attacked the guard by himself and died in the fair fight which occurred..."
Black Tower (40)
magic is slow
ClanJaguar (42)
The economic power of the corporation will be demonstrated in the Ockwi [city] the following month.

In the underworld a Troll Pack (360) was cleaned up on request of a third party. The name of the third party was not disclosed, but the payment was 16 double bows [DBOW]. They will be given to the earlier mentioned vault assaulting gnomes (3411) in order to make up for the lost wages.

In other news, our intercontinental salesman has arrived in a metropolis across the sea and met some Naughty Princesses (62) playing with a huge Beetleswarm (3511). The salesman has been ordered to stay, but has developed a severe anxiety disorder.
Disasters Inc (43)
So many friends and scouts are already standing by to witness the imminent battle of goblins versus the guards. Win or lose, it will be a spectacle in the desert. Don't stand too close, you might get burnt in the chaos.
Anuii (44)
The Reverend Mothers were in a dark tunnel, following the Fremen. A little breeze seemed to indicate that it was not a dead end. Suddenly, the Fremen column stopped and the Reverend Mother bumped into her sister.
A Fremen shot an flaming arrow in the ceiling. The weak light of the arrow revealed a huge cave in the rock.
Looking far away, the Reverend Mother could see some sparkling lights.
"Gems?" asked her to a Fremen.
"No, Reverend Mother. A city. A city that is ours but that doesn't know it yet..."
Bene Gesserit (45)
Peace has finally settled again.  Though some whisper of stirrings of rebellion, they will be put down, and prosperity will reign, even if it must be forced to.
The Darkest Night (48)
The horse tamer scratched his head in confusion. He was the first to tame a horse in Vetrorna yet the Horsemen of MalibuWest got the artifact a month later taming several horses at exactly the same location where he tamed his horse.
"F*** the ancient ones and their vague quests. It didn't say I have to tame more than one horse." he muttered while he wondered how he'd explain his failure to Gnarl.
Noizy Tribe (49)
Here we are again!
This time we are sending a swimmer to test the waters. It's better to give him some silver and maybe train a couple of important survival skills. 
Dii Minores (50)
The men of the faction had walked at first aimlessly through lush lands of these, but now they had found a purpose. Actually two purposes, where one of them included conquering a mighty city. How wonderful, they talked, it would be if we could have our own city. 
Brave Walkers (51)
While overlooking our inventory, it has come to attention on how most of our useful inhabitants almost exclusively belong to only three races: goblins, gnomes and gnolls. 
Since they all provide most useful skills to us, we are looking into breeding them to create master race, so they can populate gardens, holes and any other places they can easily fit and be useful.
St. LongEar (54)
The quest continues, but for now we can always rejoice. New lands have been discovered although they ate full.
No Hope Nation (61)
Once again a quiet month, studies continuing and all that.
Naughty Princesses (62)
The fire was coming to town.

And Southern kingdom was going to be rebuilt in south.
Southern Kingdom (68)
These cowards were hiding behind the skirts of the Guardsmen in the city. For now, the Lost King couldn't expel them from his land but soon, the leadership over the city would change and the invaders would have no choice but to flee or to die.
"Why these alien doesn't stop coming ? How many heads will I have to put on pikes to send the easy and simple message: leave us alone!"
Lost Kingdom (69)
Lieutenent Crakow said, "Shall we check on the ship exploring?" 
He sheepishly places a small viewing globe on the table.

King Sabaton looked into the globe.

A gnome named Ned is sitting in a crows nest looking 
out over the ocean. In the background you can hear 
"What shall we do with the drunken sailor?"
very quietly in the background.

"That's it."

Our hero Ned ties a halyard around his waist with a bowline.
He then stands on the edge of the crows nest. He expertly dives 
off to the leeward side of the boat. The view follows him as
he does a flip and lands on a plank stuck out the side of
the boat. As the view pans back you see the plank is balanced
over the side of the gunnel and under the back side of our
friendly Centuar.

"Yeeaaarrrgggggg" A mighty scream rends forth from the Centaur
as the plank acts as a pivot and leverages his back end 
in the air. As Ned reaches the bottom of the pivot he kicks down
and the centaur topples face first over the side into the water.

"Heave!" The gnomish sailors pull up on the halyard lifting
up our hero Ned. He nicely clears the gunnel and lands in the

The gnomish sailors trim the sails as they look over the
stern. The Centaur is visible in the distance shaking his 
fist back at them.

Lieutenent Crakow looked from the globe to the King and back 
to the globe again. He thought aloud: 
"I wonder if that Centaur can still have kids."
Feet of Fleet (7)
Money is getting scarce. It’s time to show these guards who collect taxes here. All eastern cities are waiting for the trolls as masterы.
Land of Trolls (71)
Ninrolf looked out at the aftermath of the battle. The city had fallen like he had thought. But things had gone much more quickly than he had guessed. It seemed the new owners of the city were even stronger than it seemed. But at least they had only attacked the guards and left all innocent bystanders in peace. Maybe that was a good sign and not simply a way to kill everyone piecemeal. 
Ninrolf decided to take it as good sign. Elsewise he and his family would be dead soon anyway. 
Freemen of Lund (79)
Now half way through
Wodia Empire (8)


Irish dwarves can't spell. Is it because they are Irish? Or is it because they are dwarves?
Uthark Stormfist seems to like underworld quite much. Maybe it is time for him to go six feet under?
hear hear - the dwarfs are back!