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Times Turn 17

The underforest of Ea'i is only partly explored.
.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                              June, Year 2                               (
(                                                                           )
 )     Dozen merchants are rumoring about a fight between Sticky Hands     (
(      (48) and a partisans happened in the jungles of Schullnas where      )
 )       143 combatants were killed. Powerful magic was used in the        (
(     battle. The attackers slaughtered all defenders. This battle will     )
 )             be known as Battle near the jungles of Espreg.              (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Numerous traders are talking about the skirmish between two       (
(      armies happened in the desert of Miu'ia where battle ended in a      )
 )       slaughter of one of the sides. This battle will be known as       (
(                 Battle near the ocean of Atlantis Ocean.                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Several wanderers are talking about the skirmish between hostile      )
 )     forces happened in the tundra of Wraredse where 1 combatant was     (
(     killed. The attackers slaughtered all defenders. This battle will     )
 )             be known as Battle near the forests of Wardcot.             (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Handful peasants are whispering about a fight between combatants     (
(       happened in the forests of Dasknonla where 91 combatants were       )
 )    killed. The attackers were victorious.. This battle will be known    (
(                 as Battle near the mountains of Doosprub.                 )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Several peasants are whispering about the battle between two        )
 )    armies happened in the jungles of Phesflen where 1 combatant was     (
(     killed. The attackers slaughtered all defenders. This battle will     )
 )          be known as Battle near the ocean of Atlantis Ocean.           (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Numerous commoners are talking about the city of Babydstan that     (
(        lies in the Ascan plains, where a faction decimated guards.        )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Some bards are whispering about the village of Sontphottown that      )
 )     lies in the Sirchshi swamps, where a faction destroyed guards.      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Multiple adventurers are discussing about the town of Snicstad      (
(       that lies in the Haucan swamps, where a partisans annihilated       )
 )                                 guards.                                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Several merchants are whispering about hunters who have expelled     (
(      Pride of Lions (166) near ocean of Atlantis Ocean. Freeing the       )
 )                  plains of Lisioso from their anxiety.                  (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Many adventurers are discussing about hunters who attempted to      (
(     decimated Undead (7825) roaming the jungles of Pefda near forests     )
 )         of Pulishaw. But all of them were slain by their prey.          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Handful druids are rumoring about witchers who have massacred      (
(     Hydra (622) near ocean of Atlantis Ocean. Freeing the jungles of      )
 )                        Runkcagh from their fear.                        (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Handful merchants are whispering about rangers who have slew       (
(        Family of Ogres (376) near forests of Pytreim. Freeing the         )
 )                 mountains of Inberg from their horror.                  (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the underforests of Uru, near ocean of The Undersea, Evil       (
(          Warriors (1073) who continue to cause anxiety to local           )
 )                              inhabitants.                               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the chasms of Drelcio, near ocean of The Undersea, Dragon       (
(          (925) who continue to cause dread to local inhabitants.          )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the ocean of Atlantis Ocean, near mountains of Pomhit, Pirates     )
 )         (365) who continue to cause fear to local inhabitants.          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    In the caverns of Phagpleteid, near ocean of The Undersea, Ettins    (
(          (568) who continue to cause fear to local inhabitants.           )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the mountains of Lethitcha, near jungles of Stenlut, Evil        )
 )     Mages (3988) who continue to cause dread to local inhabitants.      (
(__       _       _       _       _       _       _       _       _       __)
    '-._.-' (___ _) '-._.-' '-._.-' )     ( '-._.-' '-._.-' (__ _ ) '-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 '-._.-'                 (___ _)
            '-._.-'                                         '-._.-'


In the mountain of Flelspidug roams the Grizzly Bears (181). Free the world from this menace and be rewarded!
In the tunnels of The'eng roams the Dragon (478). Free the world from this menace and be rewarded!
Build a Temple in Allswirnan for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the mithril of Smabo.
In the forest of Dabastpre lurks the Kobold Pack (1045). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the herbs of Wichy'om.
In the swamp of Samore roams the Crocodiles (355). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the livestock of Ruhan.
In the underforest of Miorlriras roams the Troll Pack (479). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the furs of Ihietway.
Build a Temple in A'ynch for the glory of the Gods.
Build a Temple in Baquaudblir for the glory of the Gods.
Build a Temple in Blarnfashire for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the ironwood of Illford.
In the jungle of Stenlut lurks the Great Apes (1833). Free the world from this menace and be rewarded!
Build a Temple in Ascan for the glory of the Gods.
Build a Temple in Ca'a for the glory of the Gods.
In the desert of Chrastnasest lurks the Evil Mages (632). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the stone of Slegladdes.
In the forest of Starath roams the Wolf Pack (318). Free the world from this menace and be rewarded!


It will end in disaster.
Legacy of Disasters (106)
Don't hurt Darlock. We're good.
Darlocks (107)
It still all seems a bit chaotic!
Thornhaven (108)
Exercitatio artem parat.
MMF (113)
The tragedy happened at the January of the year 2. Terrific Devil attacked few scouts under the surface of beautiful Ceykessand desert. Desperate and presuming miners and weaponsmiths from neighbor region dashed to help their dwarf brothers. But everyone from that craft colony died in hellfire. Best under dwarf psychologists have left their researches to console families of those unfortunate fighters, so many mysteries have to wait to be disclosed; for example, why centaurs feel humiliated of pulling wagons, but quite happy to carry even four pesky gnomes.
Sunspear (117)
Sail the world, visit new places, see new things. Including a dragon.. we should start issuing travel advisories.
Idle Vice (12)
It's just that Kroll Empire's pumpkin chowder is too good.
- Squad of high elves defected from another faction
Kroll Empire (123)
The creatures of the sea have been so kind to me
Faction (124)
If it's not lizard, it's skeletons. It's no easy life in the swamps!
Disencharmed (125)
The Grand Meister has found the new home. But only the old soldier can find this place attractive. It is dark, cold and lacks horses.
Night Watch (127)
High Lord Turak will not be happy about the delays of the plans. Another month was lost in vein
Seanchan (132)
Troublemakers. Good. Our swordsmen need the practice.
Them (15)
More of the sea explored, still no land in sight. Maye need to summon more magical wood from netherworld for another boat. So, give me o'mighty lord of Atlantis another two hundred silver pieces so I may withdraw another pile of ye' ol' wood.
Lords of the Sky (16)
And so the wars begin.  Those who stand in our way may be asked to join us, move, or be moved.  There is only forward - behind is darkness.
Kiiran (17)
What ones was lost, shall again be found, or so spoke the prophecy that the blind seer delivered.
Atlanteans of Yore (19)
Let's try next time :)
Crooked Hooves (20)
We are Borg!
Borg (21)
We can see you...
Punkers (22)
This week Wolves are in kill1 mode. Be quick with diplomats and gifts.
The Wolves of Isengard (25)
He read the reports of missionaries sent to the east. In every second there were assurances of the readiness of the local population to join the True Faith and requests to immediately send troops to establish the authority of the Church on the plains of Lettinka. Something's not right here. But no matter how it really is, it's really time! The question remains, how many forces can he remove from the north and transfer to the east? Will the northern neighbors remain neutral? There is also this plague in the northern lands, which claimed many lives last month... he'll think about it. We need to increase the number of rituals and finally build a temple! In any case, the earned logistics allows you to quickly transfer troops and resources. In case of threats from the north, help will come quickly enough. So far, the size of his state allows it.
Church of The Holy Deed (26)
Great people, friends of Friendly people, we are glad to say that we brought peace to our region, we killed all mages of Crooked Hooves led by cruel leader Aval. The one, who oppressed you, is dead. Take his regions, we give them back to you, rightful owners. 
Friendly people (27)
Black is fashionable this month
Rainbow Falcons (29)
If you encounter one of my units or are denied entrance in a region by me, please contact me by game message.
The Merry Magicians (3)
A mysterious disappearance.
Dogs of war (31)
The High Command of the Greylords announces

Our scouts' attempts to advance have been repulsed. No reason to give up.
Greylords (32)
Yet another scout is stranded..
Three (33)
The guard offices were still in some disrepair, the priest thought, and that was not the way things should be.

But at least the banner with the large friendly letters was clear.

"Under New Management."
Cthonic Underground (35)
Too slow...
Silver Hand (36)
It is going to be a big party, tickets are sold out.
Babylon (37)
Damn that Journalism Union.  Now the clan is committed to contributing to world gossip due to an ongoing reliance on payments from articles.
Gossip this Month is that Lizardmen CAN ride horses.  Just not at sea!
Clan McTavish (38)
Town is growing. We should fulfill it's needs.
WindMasters (39)
Guys, let's live together.
Gyperboreya (4)
And I told you it was a bad idea! And we will pay for it for a long time. One hope is that all this happiness will go to the neighbors and weaken them as well as you!
Danado (40)
The Drow have mercilessly slain one of my scouts. I will limit my vengeance to one of their people. Never let it be said that The Children of the Four Winds escalate recklessly.
The Children of the Four Winds (41)
Partisan detachments occupy town.
OrTOdox (42)
It seems that the world is big. And there are not many factions. Why is it so crowded?
SkyRaiders (46)
From the diary of Gale Swifthands

Shakaa did an excellent work with the battle plans. Orcs to the front. Gnolls to protect the flanks. Mages and reserves behind in the middle. Woodcutters ready to start chopping wood as soon as they get to the tree lines. All divided into three big ships with two fast longships kept empty and light for fast scouting missions and prospecting for rare resources. Now all we have to do is lift anchor and start sailing. No-one will see us coming until the last minute.
Sticky Hands (48)
Captain, we're sinking! What to do?!
– Prepare lifeboats and life jackets immediately!
– Or maybe it’s better to shout “Help!”?
– No, that won't help.
Dark League (5)
Nice dragon, go back to sleep, we're just passing by.
Brown Bread (50)
[Claps his hands]
Tyranny (51)
Well, the undead are rampaging through my territory killing indiscriminately. Players are suggesting that I should build and army and fight them that would be the best approach.

It seems that rolling over and playing dead doesn't work.
Greywolf (52)
Let's see if the attack works this time.  At least I'm learning what not to do.
Mantzikert (53)
This week, one of my scouts witnessed a lone scout attacking a troup of nearly two hundred people... I find it difficult to understand how such thing is possible.
Maybe the Vodka Fountain that other Dwarves are looking for is not so far!
Iron Dwarves (54)
Seems like the swamps are full of aggresive people
Kragers Klowns (58)
what if underworld is the key to find vodka? at this point we even might settle for wine.
Drunken Dwarves (59)
May, Year 2

The sands of Miu'ia have witnessed another power shift. Yet Another Faction (9) has made a bold move, capturing a city that was under the protection of The Guardsmen. While the city's guards were routed, they held their ground valiantly, preventing a total defeat. The city now bows to a new ruler, and its fate remains uncertain.

In brighter news, Braymoss is free from the oppressive grip of The Guardsmen. Our efforts have not been in vain, and the liberation of Braymoss is a testament to our resolve. The air is thick with change, and the dynamics of power are shifting rapidly. Factions are banding together, forming alliances that could either aid or hinder our progress. We must tread carefully.

The world around us is evolving, and the political landscape is more intricate than ever. Alliances are being forged, and tensions are rising. We must remain vigilant and strategic in our moves. The Order of Obsidian Shadow will navigate these treacherous waters with wisdom and strength. We are prepared for the challenges that lie ahead.

- Malagor
The Order of Obsidian Shadow (6)
From the Throne Room

Queen XOT: "It has been very quiet lately. What is happening out there"

Advisor: "My Queen, the peasants are out doing their jobs and the mages are hiding away someplace studying"

Queen XOT: "Well I am bored. . . . . . . . .  How about you send out some troops to find a monster or something."

Advisor: "As you command my Queen.
XOT (60)
Mapping the world continues, but growth is slow.
Malibu West (62)

Sometimes it takes a long time before you realise you've been totally punked by evil. Like trusting the City Mage in the Nexus.
Some thought: "He keeps everyone safe." "Without him there would be Chaos." "He's doing a good job, on the whole."
Then one day he gets old and power-mad. And wants to eat harmless sheep.
 & punked again...

"What do you mean the map's a fake?"
"Our scholars say, not exactly a fake, more like a clever fabrication. When you break the .map seal we can't find anything at all!"
"They've tried lemon juice and pressing it with hot rocks?"
"Everytning.  It seems genuine at first glance but...nothing."
"Keep trying. Maybe we are missing something."
So, the emissary from the south presented his "map" and gained free passage. We've been punked again! 

Rurikids (65)
I've met almost everyone now!
If you haven't seen me, please message or discord me where to come and say hello.
Fon (69)
Oma Niyo enters the village, keen to share her stories of free and fair elections in the north, and eager to ask the villagers if they want to hold free and fair elections here.  To her surprise, the villagers seem more interested in their own affairs, more interested in wood and furs and grain than in elections.  Eventually she finds a slightly inebriated scout with whom to share her fascination with free and fair elections.  The dwarvish scout shares his own fascination with VODK.  Oma, deciding that these village spirits are more fun inducing than her usual forest spirits, tells the dwarf that her friend Ugot Uru, who lives to the southwest, has in his city a strange place called a market, where he may trade his silver for VODK.  Oma tells the dwarf that if he has any silver, he could trade it for VODK in the southwest.

Oma doesn't get much more preaching about free and fair elections done, but she does have an enjoyable afternoon.  What exactly she did with the rest of the afternoon she can't quite remember...

Ed celebrates mind control.  It never worked very well when Ed was alive, but as an ancestor, mind control works quite satisfactorily.  Particularly when combined with alcohol. Ed hopes Oma and the inebriated drarvish scout appreciate the ancestors when they awaken.

Entertains Ice celebrates evil spirits of growth.  Entertains Ice once lived in a pleasant world with land enough for all, and peace.  Then evil spirits of study, growth, and change came to Entertains Ice's world.  The evil spirits promised each faction fame and survival if only they would let the evil spirits teach them new skills, help them grow faster than nature intended, and help them slay faction 1, faction 2, and higher numbered factions.  Now Entertains Ice lives in a a dengerous world where none of his neighbors think they have enough land, all of his neighbors are studying things that should not be learned, d none of his neighbors feel safe.  Entertains Ice distrusts the spirits of growth.  How do we bring growth and study to an end, and go back to the pleasant world we enjoyed before?

Leneli Ume celebrates her former horse, Rustbelly, who left her for a charming thief last month.  Leneli hopes Rustbelly likes his new rider, that he is engaged in more interesting adventures than he had with Leneli, and that he is still getting apples.  If Rustbelly's new owner is reading this article, feel free to start a rumor about how Rustbelly is getting along these days.
celebrants (7)
Progress is definitely slower than we would like. but at least our Quartermaster is now active.
The Filras (8)
- The spring is coming, sir!
- What spring can you expect in the shadows of the underworld?
- Ouch!
Drow (82)
Sometimes the target of the hunt is too aggressive
Monster hunters (85)
I can't make it alone
Yet Another Faction (9)
This new star, which is getting closer and closer to its native home, has brought everyone closer.
It's getting cold.
Ice dwarves are dead.
Paykiss (92)
le premier bateau va partir en exploration
les région autour de Muci sont pauvres et rendent difficile le recrutement de troupe pour capturer la ville.
La garnison autour des Giants Birds se renforce et nos stratèges établissent des statistiques de réussite du combat qui pour l'instant ne sont pas encore favorables.
Concernant les gardes dans les villages: quelles sont leurs compétences au combat (1, 2 ou 3) ?
The Lands Kepper (93)
What was it for?
Tailenders (97)


No mages - no problems.
Looks like Sticky Hands stuck to sticky ass hole of Drow. Let's see how this alliance ends! Both of they have repeatedly proved their ability to betray.
Whose settlement is this?
It's a city baby.
Whose city is this?
It's Aval's.
Who's Aval?
Aval's dead baby,
Aval's dead.
Whatever you call the hooves... that's how they gallop crookedly
Autumn leaves falling
Color'd spirals so gentle
No errors were found
The Church of the Holy Deed only narrowly escaped disaster! Don't go to them! They are cursed!
The monsters don't seem particularly friendly at the moment.
Those with forked tongues are not those who are meant to have one...
Water is safe.  Close your eyes and step out to sea.  The kraken is a myth.  The pirates are busy on the other side of the world.  Come safely snuggle up with our mermaids.  --Creatures