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Times Turn 26

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 )                                                                         (
(                             NewOrigins Events                             )
 )                              March, Year 3                              (
(                                                                           )
 )     A few commoners are talking about an encounter between hostile      (
(      forces happened in the plains of Ipril where 6 combatants were       )
 )    killed. The attackers slaughtered all defenders. This battle will    (
(           be known as Battle near the ocean of Atlantis Ocean.            )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Many scouts have heard about the skirmish between hostile forces      )
 )    happened in the desert of Hulir where 1 combatant was killed. The    (
(     attackers slaughtered all defenders. This battle will be known as     )
 )                Battle near the ocean of Atlantis Ocean.                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Multiple travelers are worried about a fight between enemies       (
(     happened in the plains of Sonokark where 1 combatant was killed.      )
 )      The attackers slaughtered all defenders. This battle will be       (
(               known as Battle near the jungles of Resvekar.               )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Dozen adventurers are discussing about the battle between two       )
 )     armies happened in the plains of Lettink where 1 combatant was      (
(     killed. The attackers slaughtered all defenders. This battle will     )
 )             be known as Battle near the forests of Larmant.             (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Dozen travelers have heard about a clash between combatants       (
(      happened in the mountains of Yse where 1 combatant was killed.       )
 )      The attackers slaughtered all defenders. This battle will be       (
(             known as Battle near the ocean of Atlantis Ocean.             )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Several refugees are worried about the village of Muci that lies      )
 )      in the Chase jungles, where an opposition annihilated guards.      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Handful bards are worried about the town of Iawnpaipol that lies     (
(      in the Cencokstrel plains, where a villans extinguished guards.      )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Numerous wanderers are whispering about the city of Ceracttown       )
 )    that lies in the Hilbliren plains, where an opposition massacred     (
(                                  guards.                                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Some commoners are rumoring about witchers who have decimated       )
 )      Evil Mages (14733) near ocean of Atlantis Ocean. Freeing the       (
(                   plains of Toshdor from their terror.                    )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Multiple peasants are worried about daredevils who have killed       )
 )    Great Apes (639) near mountains of Fe'on. Freeing the jungles of     (
(                          Freiso from their fear.                          )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(          Multiple commoners are worried about witchers who have           )
 )    extinguished Evil Mages (2339) near jungles of Oldee. Freeing the    (
(                     desert of Miu'ia from their fear.                     )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(        Numerous refugees are whispering about daredevils who have         )
 )     destroyed Evil Mages (14731) near forests of Coley. Freeing the     (
(                    plains of Toshdor from their dread.                    )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Multiple pilgrims are talking about hunters who have annihilated      )
 )      Living Trees (1823) near ocean of Atlantis Ocean. Freeing the      (
(                  forests of Dabastpre from their terror.                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the underforests of Uru, near ocean of The Undersea, Evil        )
 )          Warriors (1073) who continue to cause terror to local          (
(                               inhabitants.                                )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      In the underforests of Mestecwood, near ocean of The Undersea,       )
 )     Devil (514) who continue to cause anxiety to local inhabitants.     (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    In the ocean of Atlantis Ocean, near jungles of Stenlut, Pirates     (
(          (273) who continue to cause dread to local inhabitants.          )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the swamps of Wichy'om, near forests of Bihucrar, Hydra (679)      )
 )            who continue to cause dread to local inhabitants.            (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     In the chasms of O'eonggend, near ocean of The Undersea, Demons     (
(         (3123) who continue to cause horror to local inhabitants.         )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Frightening news were coming from the swamps of Membcli. Locals      )
 )      were scared by the assassination near the lakes of Mygec. The      (
(                        assassin escaped unnoticed.                        )
 )                                                                         (
(__       _       _       _       _       _       _       _       _       __)
    '-._.-' (___ _) '-._.-' '-._.-' )     ( '-._.-' '-._.-' (__ _ ) '-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 '-._.-'                 (___ _)
            '-._.-'                                         '-._.-'

Players have visited 97% of all inhabited regions.

Quests

In the plain of Esheg roams the Ice Wurms (220). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the herbs of Wichy'om.
In the underforest of Hesscot lurks the Dragon (984). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the ironwood of Illford.
Build a Temple in Allswirnan for the glory of the Gods.
Build a Temple in A'ynch for the glory of the Gods.
In the cavern of Blirnsproa roams the Pack of Rats (905). Free the world from this menace and be rewarded!
In the swamp of Perchviaped roams the Wolf Pack (318). Free the world from this menace and be rewarded!
In the cavern of Pincung roams the Pack of Rats (476). Free the world from this menace and be rewarded!
In the jungle of Stenlut lurks the Great Apes (1833). Free the world from this menace and be rewarded!
In the desert of Chrastnasest lurks the Evil Mages (632). Free the world from this menace and be rewarded!
In the swamp of Kebirstul lurks the Undead (608). Free the world from this menace and be rewarded!
In the tundra of Mygec lurks the Cloud Giant (674). Free the world from this menace and be rewarded!
In the underforest of Guerin lurks the Dragon (1071). Free the world from this menace and be rewarded!
In the chasm of Avashe roams the Dragon (478). Free the world from this menace and be rewarded!
Build a Temple in Ascan for the glory of the Gods.
In the cavern of Phagpleteid roams the Troll Pack (4857). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the stone of Slegladdes.
In the tundra of Speibucfolk roams the Kobold Pack (282). Free the world from this menace and be rewarded!
In the tunnels of Dosford lurks the Evil Warriors (709). Free the world from this menace and be rewarded!

Articles

It is time. Time came for Necrontyr to wake up.
Necrontyr (10)
Sell the pearls, sell them all!

Oh, there is a limit. Time to scout for more cities to sell to.
Legacy of Disasters (106)
Perhaps if helper programs like ALH allowed one to easily draw borders on the map then there would be less conflict in the world...? :-)
Thornhaven (108)
The devil is coming after our souls again.
Maybe he won't notice us in the tunnel.
MMF (113)
Time starts to flow faster.
Sunspear (117)
How much wood would an idle woodchuck chuck if they weren't too idle to chuck wood?
Idle Vice (12)
"By the hooves of the plains! Have you seen these new guards blocking the way to Otprolk?" the merchant centaur snorted in frustration.

"Aye, friend. Never seen their guild around here before. It's maddening—I've got wares to sell, and they're barring the path," replied the second merchant, a hint of irritation in his voice.

"Exactly! Those daft guards must have lost the documents that allow us to pass. It's infuriating!"
Kroll Empire (123)
Anyone know any lion tamers who need a job? :)
Circus of Fools (124)
Oh, that tradepost worked wonders. Let's build another one! 
Disencharmed (125)
200
Night Watch (127)
Thank you for your generous donations!
I have my own mountain in next to a swamp now.
Our successors will remember those sunsets!
Seanchan (132)
Wandering through Daltenmoor, alone, I carefully threaded my way past a sticky bog. Through the ever-present mist that floats above it, I spotted a dragon. No, two dragons! More dragons! No! It's a Hydra! 

I stopped being so careful, and hoofed it out of there as quickly as possible.
Sylva Sylvarum (134)
Growth is occurring...
Mansergh (135)
We are wondering on the wisdom of handing out implements of mass destruction to mere apprentices. They have been caught using them to warm leftovers, and heat their baths.
Them (15)
Quick!  Send a message!  Avast!
Kiiran (17)
Silly Magi.  If you hadn't gone and practiced that, you'd have ended up a lot smarter!
Atlanteans of Yore (19)
War. War never changes.
Crooked Hooves (20)
We are Borg!
Borg (21)
"We need to start fishing."
"Slight problem with that: we're exporting all our wood."
"Cut more!"
The Grey Order (23)
Wolves.
The Wolves of Isengard (25)
This was already the third ritual of the day! He prayed for help in the battle in the north and for protection in the east! He prayed for the gift of powerful artifacts that could give him an advantage in the fight against enemies. But the One who did the Holy Deed was deaf or just laughed at him. Small monsters terrorized the coast. A stupid accident deprived him of half of the magicians. Production stopped, science degraded, construction had to be suspended. A poisonous worm of Doubt tormented his followers. it can't go on like this anymore! He himself will go into battle and restore the former greatness of the Church!
Church of The Holy Deed (26)
I see someone built Cloudship already, interesting...
Friendly people (27)
Black pirates are nearby
Rainbow Falcons (29)
If you encounter one of my units or are denied entrance in a region by me, please contact me by game message.
The Merry Magicians (3)
Let the hunt begin.
Dogs of war (31)
Same old, same old...
Three (33)
"Oh I knew an engineer before he died-"

"Quiet that orc!" shouted the sergeant.  "This is an army, not a brothel, and we'll be having none of that obscenity for our marching cadences! Now drop and give me fifty!"

The orc next to the singer gave an unwise snigger.

The sergeant's brow furrowed and swivelled to lock on to the adjacent recruit.
"DO. YOU. SEE. ANYTHING. TO. LAUGH. AT?"

The recruit swiftly took a keen interest in the nearest horizon.  "Sergeant, no I do not!"

The sergeant absolutely did not smile.  He did not smile with a grin of spectacular predatory malice.  "Then all that breath is going to waste!  Drop and give me fifty!"

The sergeant inhaled and cast a yellowed eye down the ranks.  "You are not orcs.  You are not soldiers.  You are maggots.  You are halflings.  You are WOOD ELVES TO ME.  But I hold out some hope that some of you may yet become orcs, become soldiers, become templars in the service of HE WHO WAITS BENEATH WITH BIG SHARP POINTY TEETH TO BITE YOU IN THE ASS!  And all I ask in order to guide you down this path of honour to glory, tea, and medals is that you obey my word as if it were the word of the Watcher in Darkness himself.  DO YOU UNDERSTAND!"

The detail, apart from two doing pushups, shouted in agreement.

"You there, the singer. HOW DO YOU FEEL?"

The orc, not particularly athletic, gasped in reply, "Sergeant, I feel tired!"

The sergeant's expression did not change, nor did his voice alter its timbre.  And yet he still managed to convey perfectly clearly the near-limitless disappointment and disdain he felt for this failure of an orc.  "Then you are weak, and we must exercise you so that you become strong.  GIVE ME FIFTY MORE!"

The sergeant turned to the second orc.  "And you, the comedian?  How do you feel?"

The second orc, perhaps somewhat wiser in the way of the world, gasped in return "Sergeant, I feel fine!"

The sergeant gazed down for a moment.  "Excellent. THEN YOU DO NOT NEED TO STOP! GIVE ME FIFTY MORE!"

The sergeant settled back into parade rest and gazed at the horizon beyond the detail.  To no one in particular, he muttered quietly, "Find a job you love and you'll never work a day in your life."

And this time, there was a hint of a smile.
Cthonic Underground (35)
Friend or Foe ?
Silver Hand (36)
Dark times are coming, but the show must go on.
Babylon (37)
Ah Good old Night Watch.  Offer help to take their city and ask for a little of the tax to help fund mining operations and they invite the Clan in only to back stab them.  They could have just said no thanks, but obviously felt betrayal was the more appropriate approach.   
War always starts somewhere for even small slights.  Murdering the Clans mages because they asked if you wanted help seems a little over the top though.
Clan McTavish (38)
Sometimes no news is also a good news
WindMasters (39)
So...
Gyperboreya (4)
Free lands! It's time to capture them before new comers come!
Danado (40)
While being the world leader in rootstone possession (too many deserts to mine, not enough builders and carpenters to use it) was satisfying, the lack of military victory had left the council of The Four Winds restless. They authorised a military action to assist their allies in capturing remaining settlements still occupied by the wicked City Guard who claimed loyalty to "Faction One". They weren't sure who was behind this faction, but they would not rest until it was removed from the face of Atlantis.
The Children of the Four Winds (41)
The first distribution has been made! 
OrTOdox (42)
From the diary of Gale Swifthands

Ghorn has safely returned with huge packs plenty of silver. At least we won't starve in these icy swamps. What's next? We'll definitely sail back to Aucinpool to fortify the island. Then we will see.

To all the powers of Atlantis, here is our manifesto:
Our hands are sticky with enemy blood. We are the Thieves' Guild of Sticky Hands (48)
We claim the following settlements as our own:
Lotla'o
Aucinpool and Tospool with all the island they are located on.

Representatives of other factions on our lands should contact the guild and announce their presence officially. Any foreigner staying within the walls of the above listed settlements without contact are risking certain accidents and Disasters Including but not limited to: theft, personal injury, maiming, being sacrificed dead or alive, being experimented on dead or alive, being used as food for magical and/or non-magical beasts, loss of limbs and senses, being used as target practice, robbery, death by public or covert execution, political assassination, non-political assassination.

Gale Swifthands
Sticky Hands (48)
The Witcher hunted the hydra, but could not find it. He turned to the sage for advice. The sage said: “To find a hydra, you must first find its tracks. The tracks of a hydra are the tracks of many animals going in the same direction.”
The Witcher followed the advice of the sage and found traces of the hydra...
Dark League (5)
Guv, our prospectors have discovered a rich source of mithril.

Tell em to hurry up and start diggin!

What about that dragon perched up in that cave just above?

Just keep calm and carry on, sunshine. Let me take care of that little problem.
Brown Bread (50)
[Smells flowers].
Tyranny (51)
Live my scouts Live! Collect mana from heaven!

Fly, be free!
Greywolf (52)
The attackers have started and believe they are winning.  They are yet to see my hidden weapons.  Nice try SkyRaiders.  Enjoy it while you can.
Mantzikert (53)
Movement of goods and people becomes difficult, and it will worsen when the Winter comes!
We shall build roads to ease transportation. The question is: where are the best places?
Iron Dwarves (54)
Mages, soldiers, workers, entertainers, what is the point of them?
Kragers Klowns (58)
Finally!
The Order of Obsidian Shadow (6)
Nothing much to say this month
Malibu West (62)
Someone was having a nightmare. Ships!  Some friendly and some not.  All mixed up together. Coming our way? Sailing past? In the Undersea?? Someone tossed and turned.  An open book. "101 Lamb Recipes" by Cap'n Amos ?!?  Or "The Atlas of the Civilized World" by 'Various Intrepid and Noble Explorers'?  Everything was unclear in the dream... 
Rurikids (65)
Please contact me if you want to move through.
Reckless scout and ambassador killing will be punished.
Fon (69)
Gives Marsh Grain has finished her month of wrist strengthening exercises, and she is eager to start shaking, beating, chastising and pulverizing cookie ingredients.  But her dreams have been suggesting that she will have to leave her desert home if she is ever to become a world class cookie chef.  This makes Gives Marsh Grain sad.  Her mother's grave is here in this desert.  And her mother told her this desert was a key strategic region for the Celebrants, the northern exit of the central sea.  Must she leave her desert home?  Maybe she could stay here by her mother's grave and traders could bring the ingredients to her, bound up in bags so she could more easily shake, beat, chastise and pulverize them?  But her dreams say she must prepare for a journey, so this month she must learn to ride.

Hisschel Bassss celebrates Miss Liza's diving show.  Miss Liza swam over from the mainland several months ago, and has been amazing all of us with her diving prowess ever since.  It is easy to be amazed here; this island is lousy with sea ponies and tropical fruits, but there is nowhere to go, and it is impossible to build a boat without divine intervantion.  It shall be a densely populated island with way too much stored up food and way too many horses soon enough.  Hisschel Bassss wonders whether there might be any flying horses on his little island?

Cwistata celebrates Ed's bane.  This fearsome spirit is now secretly gaining power, and soon shall challenge Ed's monopoly on Celebrant access to the Atlantis Times.  Someday soon, Celebrants shall have an alternative to this accursed ((some celebrant)) celebrates ((something)) format that Ed is so fond of.

Ed celebrates the sticky pirates who serve the Lords of Equity.  Ed has heard that these famous pirates are less than a month away, and that no one knows where they will go next.  Ed really hopes they come visit him.  If the stories Ed has heard about these pirates' previous raids are correct, then a raid of Ed's haunts would be interestingly different than those previous raids.  A more interesting story.  Ed wonders whether the sticky pirates are evil just for the sake of being evil (in which case they might visit this month, which would be exciting), or are they evil as part of some Equity Lords' plan for world domination (in which case they will probably delay their visit, bo-ring).

Zirildatur celebrates the life of Knight Shade.  He was always a helpful advisor to her when she was young.  She still remembers him going off to the north to Ti'igost, which he said was the natural center of the northern lands.  When the City Guard of Ti'igost fell Knight Shade tried to flee, but not soon enough, the invaders found him before he could get away.  The old city guard were tolerant of all factions, they had a "live and let live" attitude.  The new owners of the city apparently did not think it good for Knight Shade to live there.  Should Zirildatur become indignant and march off to avenge Knight Shade's death, or should she compose a song in Knight Shade's honor, sing it, and go on with her life.  The first choice would be more fun.  The second choice would be more prudent.  Zirildaughter fasts, meditates, makes peace with her gods, and chooses to sing the song.  Zirildaughter also promises her gods to name her first born "Prudence".  Zirildatur hopes her firstborn is a girl; a boy dwarf named "Prudence" might get teased terribly.

Bangs celebrates one more month of life.  Bangs wonders whether he should try to get out of Ojou the same way Knight Shade tried to get out of Ti'igost.  Is there any point in fleeing, or is it time to offer his final prayers and make peace with his gods?  The shadow has fallen over Ojou.  Is it good for celebrants to live under the shadow?
celebrants (7)
Things are slow in this new year. But progressing...
The Filras (8)
Nothing is going on as it seems
Drow (82)
Don't stand in the way
Monster hunters (85)
Almost gone.
Yet Another Faction (9)
Owning the 51st kennel of the worst!!!
Murderers, thieves - it's all there...
Mukhosransk is forever forgotten.
Paykiss (92)
du retard dans le développement,... !!!
qu'importe !! amusons nous ensemble dans la convivialité :)
The Lands Kepper (93)
The Holy Cone has sent a vision of great monsters in southern forests that eat, oh holy, pine cones. The expedition of revenants has been dispatched for their elimination.
Revenge of the Cone (95)

Rumors

Such acrimonious words! :-(
Clan McTavish believes an agreement should be terminated with a polite "No, thank you".
Night Watch believes an agreement should be terminated with a well-placed knife in the back.
Which is right? Neither!
For disquiet comes, not from conflict, but from a miscommunication between souls...  a disagreement on the manner of negotiations.
Sentient beings should come together and mutually decide the means of their mutual doom.
- The Wandering Monk
Thou still unravish'd bride of quietness,
Thou foster-child of silence and slow time,
Sylvan historian, who canst thus express 
Stay safe! Be well! Enhance your calm! Cocteau is an asshole!
Is there a way to block Article spam? Would rather not have to see stuff like this:-

200
Fon (69)
In Vodka Veritas!
A scout with a large escort has been seen riding out a shaft.  Witnesses noted that the escort was many fewer than a few months past when it went in.  There is talk about a mysterious package...
Them "limb dropping" monsters must be zombies.