Times Turn 20

Quests

Seek a token of the Ancient Ones legacy amongst the herbs of Duckcap.
In the tunnels of Moulye roams the Ettins (274). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Poodimont.
In the tundra of Diorhaptfeoc roams the Yeti (193). Free the world from this menace and be rewarded!
Build a Temple in A'abua for the glory of the Gods.
In the underforest of Hawheci roams the Ettins (278). Free the world from this menace and be rewarded!
Build a Temple in Branfel for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the iron of Eynos.
Build a Temple in Cestheth for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the iron of Cramvale.
In the cavern of Etsce lurks the Dragon (1440). Free the world from this menace and be rewarded!
Build a Temple in Arpoonway for the glory of the Gods.
In the tundra of Lincal lurks the Ice Wurms (296). Free the world from this menace and be rewarded!
In the cavern of Sie'oct lurks the Dragon (409). Free the world from this menace and be rewarded!
Build a Temple in Arder for the glory of the Gods.
Build a Temple in Certicount for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the livestock of Teda.

Articles

The Lost Kingdom is treading on dangerous ground.  They are weak, and foolish. They despoil the forest and embarrass the ancients with their pitiful army.

Scout (4059), behind, wood elf [WELF].
Guard (3514), 17 wood elves [WELF], combat 1To any trespasser: get
  out or die.
Guard (4969), 13 wood elves [WELF], combat 1.
Guard (4060), 21 wood elves [WELF], combat 1.
Unit (5332), 12 wood elves [WELF], combat 1.
Lost Princess (4970), behind, leader [LEAD], tactics 1.
Lost King (57), behind, leader [LEAD], sword [SWOR], combat 3,
  endurance 3.
Lost Queen (3212), behind, leader [LEAD], sword [SWOR].
Lost Prince (3213), behind, leader [LEAD].
General (3215), behind, leader [LEAD], tactics 2.
Guard (4721), 17 wood elves [WELF], 2 swords [SWOR], combat 1.
Guard (3775), 5 high elves [HELF], 5 swords [SWOR], combat 1 To any
  trespasser: get out or die.

The Sidhe (11)
To further spread the glory of the wonderful sounds of music, the guards must be subjugated, their wallets and bellies have grown, while the people stagnate!
Legion of Boom (12)
The scouting maps kept showing more and more of the same provinces, but no new ones and certainly no sign of any of these quests. If only the general hadn't been so slow, they could have completed one by now!
Children of the Four Winds (13)
Legion is the key, it can open all doors, regardless of size, thickness or lock complexity (sorry dwarves).
Avalon Empire (15)
There goes the neighbourhood...
Mortal Wombats (16)
Sea is a dangerous place. Do not dare to enter it so often
The Lizards (20)
War begins! Hostile forces in the forests of Dafolk and Kadlee have begun attacking peaceful scouts and ships, as well as local settlement guards. Survivors report massive fireballs and xenophobic troops on the ground.
Jax (21)
Our prayers have been answered, infinite resources it is, all we need now is to get finite needs...
Skalperians (22)
One man came to see the magician and said that every night a huge dragon comes to him. The visitor was so scared that he could not fall asleep at night and was on the verge of a nervous breakdown. He even began to think about suicide.
"I believe that I can help you", the magician said, “but I must warn you: it will take a year or two for the treatment, and it will cost ten thousand silver".
"Ten thousand silver!" - exclaimed the visitor. "Forget everything that I told you here!" For that amount, I'd rather go home and make friends with the dragon.
Dark League (24)
Skirmishes all over is the tide turning? 
MalibuWest (25)
The war horn sounded and the orcs began their march towards conquest.  The bellowing roar from the fierce legion shook the mountaintops from which they descended.  Down, down, down they went into the depths.
Covenant of Souls (26)
Building a ship, exploring the vast world, discovering strange creatures! That is a dream that no wood elf would have dreamt of before!
Silver Hand (27)
Wandering monsters are the worst.
Demon's Duchy (28)
One man can start a landslide with the casting of a single pebble.
Ordo Hereticus (30)
Finally, Impatience left Rhedom harbour.
Full sails!!!
Guests, guests, guests are coming.
I'm afraid, unwanted.
Frozen Snails (32)
'Master, we keep hearing rumors about a so called "Great Devourer"!'
'Who or what is that?'
'We don't know. People don't speak openly about him or it or  whatever it is, but they speak with great fear of its coming.'
'Well, let us forge hammers and picks and swords and shields and armour.'
Atlantis Explorers (35)
Magicians work miracles, of a rusty iron swords to get a sharp and durable Mythril swords!
Gyperboreya (38)
study, study, study
ClanJaguar (42)
The Caraconteo (60) coven of witches have arrived at the Magical Tower we built to keep them safe in this treacherous world.

Roads and infrastructure projects have commenced, VP of Research and Development (1353) has assured us that this will increase the number of legal immigrants to the regions. Warehouses full of grain and livestock are now being sold to supply the new population.
Disasters Inc (43)
Another city has fallen in front of the allied powers of Dune. But the quest led them deeper and deeper. What would they found so deep in the ground? Not light obviously...
Bene Gesserit (45)
Things are settled for the time being.  Perhaps tonight rest will come.  And if it will not, there is almost no limit to those willing to help pass the time.
The Darkest Night (48)
"Anything else?" Uthark asked Gnarl after the he stopped laughing. The old gnome brought news about the attack on their troops by Valyrian Freehold (3) which failed miserably.
"Yes sire. The men in our glorious city are bored. We have many new recruits who haven't seen blood yet. They want to fight but all we have are the two dragon lairs in the vicinity. We've already cleared the ruins." Granrl said.
"We are not strong enough for the dragons. Is there nothing else to practice on?" Uthark asked.
"Only the populace Sire. Buy I doubt that pillaging would bring valuable experience. The guards of the old regime did not make any attempt to re-establish themselves. All we have are the foreigners. Gnarl suggested.
"Hmm. I was hoping that some of the old guards would try to form an opposition we could hunt down. We can't kill the envoys of Disasters Inc and Anuii. We just signed a non-aggression pact with them."
"A ranger arrived to the city about a fortnight ago. He claims he's a member of a Dark League." Gnarl offered.
How do you know? Did he ask audience or make any attempt to establish an embassy here? Uthark asked.
"Not that I know of sire. He spoke to one of the locals when he bought supplies. No official contact have been made yet with the League."
"All right. Have the troops practice on the ranger."
"Very well sire." the old goblin said ready to leave but uthark stopped him.
"Gnarl, try to keep the noise to the minimum. We don't want to wake or frighten the ambassadors."
Noizy Tribe (49)
Here we are again!
So our scout finds himself underworld near big cave entrance. In that cave of course lives a dragon. Scout really has nothing to say except: "Getting pasta eat seams like miss Ion impussybell"
Beigtais
Dii Minores (50)
A new quest arises. To find all gates until a empty land is found.
No Hope Nation (61)
Oops - looks like we blocked the wrong faction!  Let us see how forgiving they are!
Naughty Princesses (62)
It is painful for me to come again on this public place to repeat the same things... 
To be clear :
- any hidden unit caught in Kadlee or Poodimont will be killed on sight,
- any revealing unit arriving in Kadlee or Poodimont will have one month to go back or will be killed after this kind delay.
I don't want to talk to you, I don't want to trade with you, I don't want nothing from you, I don't even want to know that you exist. Live, love, kill, die or whatever is your business, I don't care and I don't want to be part of it.
LEAVE US ALONE!!
Lost Kingdom (69)
Lieutenent Crakow said, "Shall we check in on our temple builders?" He places a small viewing globe on the table.

A bunch of gnomes are swarming all over a pile of rocks and chipping them into a temple. Suddenly they are finished. The temple starts to glow and pulse. The clouds open up and a huge number of winged horses fly down and land on the temple.

Lieutenent Crakow looked from the globe to the King and back to the globe again. He exclaimed: "That's new."
Feet of Fleet (7)
The Judge Kenoghar, well now Supreme Judge, is facing a big circle of blue light. Many people around, but silence reigns.
"It's time" says an old man.
Without a word, he crosses the light...

Many questions come to him, but the very first one is "Where am I ?".  A dark space, no sun, no cloud, no sky. Low ambient light illuminates the area.
A few people around him look as surprised to discover the places.
A man  approaches.
"Welcome to the Nexus. I guess this is what you are looking for" he says, showing 7 arches. A small symbol is writing at their top. Some of us start walking toward one arche.
once
The old man adds "But be careful! One you have left the Nexus, you can never return!"

Supreme Judge thinks a few moments and says "So be it", while he crosses one arche.
The Judges (75)
Ninrolf was a bit nervous. The big boss of his new friends has arrived. So far any communication with him had been more than enjoyable, but meeting him in person was something else. A man with that much power and a vast following was at least a little intimidating. His own appearance was not even up to the lopcal standards. Food had been more important than fitting clothing and the early times in this new world had left its marks on his attire. He hoped his new friend wasn´t a keen observer on top of everything else and would overlook the food and travel stains on his shirt.
Freemen of Lund (79)
Finally get into the water
Wodia Empire (8)

Rumors

We are everywhere, we see everything.  Ask the Vultures, because we know all.  We know who is weak, and who is strong.  We see the Kings, and we see the peasants.  We see conquest, and we see failure.
Which one of you bastards took my donut that I had left exactly HERE?
I claim Your city and Your town. Yes, Your. You were warned. I'm sorry.
Anuii have come dangerously close to provoking me. It's their luck that I am afraid