Times Turn 20

The people of the swamp (6,70) in Espie have not been visited by exiles.
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 )                                                                         (
(                             NewOrigins Events                             )
 )                            September, Year 2                            (
(                                                                           )
 )    Several travelers are telling that they have heard about a fight     (
(      between two armies in the forests of Dissno with 35 killed from      )
 )                    both sides ended in a slaughter.                     (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Several traders are telling that they have heard about a battle     (
(      between combatants in the forests of Dissno with 3 killed from       )
 )                    both sides ended in a slaughter.                     (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Dozen traders are telling that they have heard about plains of      (
(         Nerprin where in the Bamau village guards were slain by a         )
 )                                villans.                                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Many adventurers are telling that locals are rumoring about       (
(     forests of Indwes where in the Sloyshaw city guards were slain by     )
 )                             an opposition.                              (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )        Dozen adventurers are telling that they have heard about         (
(       mountains of Zu'aight where in the Encera village guards were       )
 )                         expelled by a villans.                          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Many pilgrims are telling that locals are rumoring about a        (
(     witchers who have murdered Crocodiles (168) freeing the swamps of     )
 )                       Supreis from their horror.                        (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Many adventurers are telling that have heard a tell about a       (
(      witchers who have murdered Undead (6807) freeing the tundras of      )
 )                       Psocling from their horror.                       (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Several adventurers are telling that they have heard about an      (
(      andventurers who have murdered Undead (6812) freeing the plains      )
 )                       of Skifle from their fear.                        (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Many pilgrims are telling that they have heard about Hydra (3365)    (
(        in the swamps of Derenha continue to cause horror on local         )
 )                              inhabitants.                               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Some pilgrims are telling that refugees are worried about Evil      (
(        Warriors (587) in the deserts of Bomospel continue to cause        )
 )                      horror on local inhabitants.                       (
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    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'

Quests

In the tundra of Croshea roams the Lizard Men (247). Free the world from this menace and be rewarded!
In the plain of Cetheim lurks the Evil Warriors (503). Free the world from this menace and be rewarded!
In the mountain of Nicerrom lurks the Dragon (896). Free the world from this menace and be rewarded!
Build a Temple in Anuhiant for the glory of the Gods.
In the mountain of Lolti roams the Yeti (192). Free the world from this menace and be rewarded!
In the tundra of Jitecpa lurks the Undead (599). Free the world from this menace and be rewarded!
Build a Temple in Borac for the glory of the Gods.
In the desert of Feapi'iss roams the Giant Scorpions (1882). Free the world from this menace and be rewarded!
In the desert of Stonmyxse lurks the Evil Warriors (591). Free the world from this menace and be rewarded!
In the swamp of Gri'o lurks the Lizard Men (582). Free the world from this menace and be rewarded!
In the desert of Ebigy roams the Pride of Lions (352). Free the world from this menace and be rewarded!
In the forest of Coskal lurks the Kobold Pack (1617). Free the world from this menace and be rewarded!
Build a Temple in Bacawknen for the glory of the Gods.
Build a Temple in Angli for the glory of the Gods.
Build a Temple in Agate for the glory of the Gods.
In the forest of Pla'ere roams the Family of Ogres (292). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the yew of Crormel.
Seek a token of the Ancient Ones legacy amongst the grain of Reprau.
Build a Temple in Cefelat for the glory of the Gods.
In the tundra of Bitem roams the Pride of Lions (251). Free the world from this menace and be rewarded!

Articles

It is a pleasure to see small provincial town gradually becomes a center of cultural life. Less than a year ago there was nothing but few trapper huts and half-abandoned farms. Now, a freshly built palisade protects people from wandering monsters and bandits, and the market square is blooming with a variety of fish and livestock.
Thane's Ring (10)
It's cold up in the tundra.
Fresh Meat (12)
Another month, another threat - this time a great ape came crashing through the jungle and ate a scouting party. No, this province isn't safe either. The scouts dieing words were "tell the General he's a ..."
Children of the Four Winds (13)
As our sailors set out, we have already found the first signs of other islands.
The Filras (14)
What is with the after-life that seemly nobody wants to stay there? More undead keep creeping up around our town; hopefully we should be better prepared this time to deal with this menace.
Fanhunters (16)
From the diary of Bohica Miaburn:

2nd of August Year 2

Today we cleared out the crypts of south of Va'os. We suffered no casualities. I guess the undead were sleaping. By the time they realised we were there Serious Callers Only and Kresius killed most of them with their magic. The undead managed to land only a single bow to one of the soldiers but even that was caught by the soldier's leather west. Very impressive. I never seen Kresius enjoy battle so much before. He realli likes to fight undead. And to study them. Everything regarding undead really. I wish I had so much dedication and focus to a single subject.

10th of August Year 2

Our forces are slowly growing in Difi. A month or two and that city will be ours as well. We "persuaded" the Seagulls people to leave the island to the one to our northeast. They will leave our island and we abandon the one their are relocating to. A fair trade.

17th of August Year 2

What should I do with Garth? He's so sweet but distracting at the same time. Never had so much fun with anyone before. I can't focus while he's around. Maybe I should leave him behind in Difi? I decided not to kill him for the time being. Unless he does something stupid.

26th of August Year 2

We are ready to depart from Va'os. The ships are almost full. I decided to relocate most of the craftsmen and all our thieves to Difi. We'll need to set up an outpost halfway between the two cities to allow couriers and travellers a safe place to rest. Where should we set it up? Those tundra lands are perilous. Maybe a floating fortress on the shore? Yes. That should do the trick.
Indigo (17)
We've got a problem with gnomes. Back when we were starting out, we were not picky about whom we employed for certain tasks. It didn't matter whether they were suited to the job, or not, they just had to be available. Now, we have access to all manner of specialists, and the gnomes can't seem to up their game to keep up. Maybe I'll get the orcs to build them a retirement home.
Big Ol Bob (18)
Winds of change.. the future is in the air.. let's hope tomorrow wont bring unexpected surprises. 
Steve N Seagulls followers (20)
We have found a very aggressive creature.
It seems to be the most dangerous specie we have ever heard of.
Beastmasters (21)
Another month, another illusion cast to pay the bills....
Fenris Knights (22)
"The mists, they're getting thicker; can hardly see the end of the road!"
"And, the Orcs: every way I turn I see orcs in the mists... Orcs with axes or on horses"
The Grey Order (27)
Volcanos are not dangerous... if you can fly over them!
The Black Obelisk (28)
Emperor was inspecting troop training camps. Legionnaires were training hard to raise their skill level. But one was clear; all army operations must be expanded as soon as possible.
Avalon Empire (3)
My years - My Treasure.
Gyperboreya (33)
The Grandmaster looks upon the city with a weary eye. Still living in a tent while these filthy goblin peasants live it up in their shacks. What ever has the world come to. Not even a proper monastery.

Ascetism has its limits. Particularly in the oppressive heat of the desert day and the bone-chilling desert night. They've set the camels around the camp to block the winds at night, but between the noise and the smell this is getting bothersome.

Yesterday was an odd day. No less than fifty camels marched out of the camp, led by a single goblin. The camels were arranged in groups of five in a pentagon shape around to two giant blocks of stone. How do five camels carry two blocks of stone when each of them is not strong enough to lift one on their own? No wagons or anything, because camels can't use those, and besides there's no wood in the desert. What strange rope is slinging all these giant blocks together? Must be made from some mystical beast's sinews.

No matter. It got the job done. The stones were sent off to our Northern brethren (how strange a place this is that one day's journey one goes from the desert to the tundra with nothing in between).

The Grandmaster wonders how the new world got to be so strange.
The Most Righteous Order (34)
Disastrous news!  Reports came in that one of the mining camps in the mountains was attacked by a family of ogres and most the miners and stoneworkers killed!
Riders of the Storm (37)
Trade Guild keeps provoking us with its wealth.
So..
Frozen Sails (38)
Builders are almost ready to build a road network in our land. Let industrialization begins.
WindMasters (4)
We could not find anything around the animated corpses we took apart and inspected. Our allies say that some of the more complex ones, not just animated skeletons, seemed to show sentience, but we we'd have to see it first ourselves. If true, it'd mean the meddling party is not just an Involved, but something bigger may be going on.
The Culture (41)
Report from Scout #5

We have now started to build another fort in our home city. What is it with these mages and their forts? "We need another one!" "Start building!"
Bah! Always bossing people around...
The Disinherited Knights (42)
Trader Guild read the Times article about threatening pirates with trepidation. Is this a real threat or a pretend one. The pirate ship with icy sails indeed had arrived at the most underdeveloped port that traders had started building. Without a word next day they had disappeared and a single pirate was left in town. Traders were sure that pirates may take their gold and goods, but not their buildings, but what if the pirates could also capture buildings?!
The Trade Guild (48)
The struggle continues, dragons eat more and more.
Red Skulls (5)
False God Baal Does Not Respond

They were calling out at the top of their voice and cutting themselves with daggers and lances, according to their custom, until their blood gushed out all over them. Noon was past and they continued in a frenzy until the time the evening grain offering is presented, but there was no voice and no one answering; no one was paying attention.

	1 Kings 18:28,29
Truthseekers Alliance (50)
The family of Ogres is still loafing around my outer provinces...  I wonder if we can recruit them...?
The Greycloaks (51)
Now the swamp monster is hiding from us. This is very suspicious. It's worth thinking about strengthening the farmers' guards.
Under Pressure (57)
The drakkar leapt forward before the stiff breeze, smashing into each trough with an accompanying fountain of spray before surging back up to the next crest.

"They're still gaining, cap'n"

The master spat, revealing paler flesh behind his worn teeth, but never turned away from his steady focus on the ship's course.  

"How far back now?" he asked.

The mate scratched the scales beneath her muzzle with a blunted and beringed claw.  "Maybe four cables, but with three dozen aboard, they've got the sweeps out as well as full canvas - royals, gallants and stuns'ls all.  No real danger in airs this light.  They'll be in grapnel range within the hour."

The captain's eyeturrets flicked over the forequarter's expanse of empty ocean.  "Well there's nothing for us to run to, but crack my addled egg if I'll make it easy for any pirate scum.  She's a sweet ship this one, but not as fast as we'd need today."

The mate grabbed his sleeve with sudden urgency.  "There, cap'n, one point port ahead - there's a speck there and I'll wager a day's rum that's the mast from a wreck.  Maybe we can get them to chase us over the derelict and get hung up on it!"

The captain squinted and slowly eased the wheel to the right, mindful that any rudder use would slow the ship as well as turn it. Long minutes slipped by to the growing sound of the other ship's oar splashes.

"Sir, they've luffed! They're turning away!  They must know the wreck is here and are letting us get past it!"

The master grunted in thought. "But, why not just ease two lengths abeam and continue to catch us?  If we can just see the mast tips  then it's deep enough that their corsair would have a fathom clear beneath her keel?  What else could they be afraid of?"

His answer was a boiling of the ocean on both sides of the ship as the kraken's tentacles reached up to enfold it.
Church of Light and Truth (59)
It appears the builders got in the ship first and didn't think to give yield the helm to the sailors. Builders are not as good sailors as they think they are.

Maybe they should let the experts try this month
Podeans (61)
too many small units, need to consolidate
ClanJaguar (64)
Lands of new people found
Malibu West (7)
Why should Lizardmen murder their brothers?
Bleak Creek tribe (75)
What the..

They are not peasants at all ! They are undead !

Run, run for your lives !
Iron Harlequins (76)
Found some more valuable resources, ship production has been postponed too late, but all focus is there at the moment. Ocean looks scary, not sure when actually we could go for the open sea, but can't wait regardless. 
Heimdall (80)

Rumors

Really, such a fuss over killing a few unarmed disposable spies? Those Nergal zealots are such drama queens!
Eeeek, neighbours! Where are my pants?