Times Turn 14

The plain of Moffho, south of Conspeugkirk, has yet to be visited by exiles from destroyed worlds.
System: Avatar has been born!

Quests

Build a Temple in Beastcebick for the glory of the Gods.
Build a Temple in Airghagen for the glory of the Gods.
In the tunnels of Vatcontlem lurks the Dragon (593). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the furs of Deeland.
In the desert of Ba'eld roams the Sphinx (216). Free the world from this menace and be rewarded!
In the desert of Delon lurks the Evil Mages (443). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the furs of Fea'enn.
In the forest of Habach roams the Family of Ogres (176). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the rootstone of Charseerpoo.
In the desert of Baldhanddhan lurks the Sphinx (489). Free the world from this menace and be rewarded!
In the swamp of Susartbrook lurks the Undead (1292). Free the world from this menace and be rewarded!
Build a Temple in Adoclewn for the glory of the Gods.
In the desert of Cludgrahve roams the Clan of Wild Men (205). Free the world from this menace and be rewarded!
Build a Temple in Baldhanddhan for the glory of the Gods.
In the desert of Ainglen roams the Sandlings (226). Free the world from this menace and be rewarded!

Articles

Plans had to be changed. 
Firstly, the restless Sphinx demanded attention, secondly, the settlement across the bay could have been taken without our direct participation, and thirdly, not far from the ocean, literally a month-or-two's journey with a fair wind, the lich went wild, and the gnolls asked Richard to intervene.
How exactly Richard will explain to the goblin inhabitants of the desert that their holy duty and goal is to cross the ocean in order to help gnolls overcome the lich in alien and very cold lands is not yet clear.
But the first stop is the Sphinx, so this talk was delayed for a while.
Desert Eagles (11)
"Sir, we got this weird looking guy.. "
"What?"
"I AM THE AVATAR"
"What the hell? Who did you let in you idiot??"
"I.. "
"I AM THE AVATAR, FIRST OF MANY"
"Get rid of him, now!"
"I AM THE AVATAR, COMMAND ME!"
"Ah, why didn't you say so immediately?"
The bank (12)
The underworld is a dangerous place. Scouts enter the deeps but never return
Nils Olav (14)
From the diary of Dark Schneider:

Day 365

A year has passed since I entered this world. Many things have happened but I am far from my goal of conquering it. Still it's time to celebrate.

Day 366

Hung over from yesterday's party we almost missed the hunt for the Living Trees. The girls got really proficient with their fireballs in the past months but today their aim was impaired by double vision. We lost 4 men from the front line but those losses are not stopping us from sailing. As soon as the girls' stomach settles we'll board our rafts and sail for Fulford. I really don't want to wait until one of the Filcist mages casts earth lore again. They might end up raising more wild trees. I don't mind the exercise but hunting trees gets boring after a time and they have worthless spoils.

Day 371

We are at sea again. It's boring. 

Day 376

The girls successfully enchanted their first swords on their own. They like throwing fireballs much much more than enchanting stuff but I told them that they can't use fire magic for every situation. They are sulking now.

Day 380

We stopped at the swamps of Betrei. Goblins are dirt cheap to hire here. We'll need all the manpower we can get to clear out the city guards. And we might as well cut some reed and turn them into bags while at sea so our future farmers can use them on the plains of Oymefield.

Day 388

We spent the day relaxing and looking at the clouds. There really isn't much more to do in these swamps. I hope we sail away soon. The girls are bored. Maybe I should ask the Filcist mages to cast earth lore here after all? We could hunt down a bog thing or two to pass the time.

Day 393

We had a council today to discuss the possibilities of extending our fleet further. I would like to see some fast and agile ships put to sea as soon as possible but our shipbuilders are not proficient enough to build corsairs yet and we don't have enough wood for a galleon at the moment. Zodd advised that we should build more rafts. I don't remember his exact words but he reasoned that rafts are easy to control and don't need many sailors to handle. They can be run with just a skeleton crew. Those Skalperian shamans are a literal bunch. They took his words at face value.
Silver Eclipse (15)
Chief editor of the Times complained about my articles. He said scouts are too boring to be described in such respected magazine. What should i do if there's nothing else going on around, but i need my 200 unclaimed silver per month?
The Chosen Few (17)
"Have the healers heal the city guards too. We have won for the glory of this world, but there is no need to spread more carnage than we have to."
King of the Penguins (18)
The first small ships have been launched in mighty Atlantis ocean. Let's see if they find friends or enemies.
Chaos Empire (19)
Our faction keep hearing that there is a bank that is expanding their branches in cities, living peacefully with no observation, interesting approach for the bank...
Meanwhile our troops are expanding to nearby islands not by branching but by spreading teachings in arts of war.
Skalperians (24)
#######################
Looking for personal assistant

Young graduate able to write and read needed.
All eligible candidates please report to Admiral Lionel.

Please no undead, only living creatures can enroll.
#######################
Scoiatael (25)
The report in his hand was promising.
Sir Carter was delighted: All operations were on time.

"Maybe i take one of these new horses for a ride" he thought.

On his way to the stables he saw Farmer Bob.
"What are you doing?" Carter asked.

"Teaching these horsemen how to cut grain" Bob answerd, "but they are more interested in breeding livestock"

On his further way to the stables he thought "Time to build a ranch"
Lost Sea Trading Company (27)
(Stories from ancient Darealone family book - Tales from Torsee Darealone - X)
The expedition was gathered, hill dwarves, humans, and a pack of orcs were given order to march in direction of undead mountain crypt.
Torsee was uneasy about what villagers would do as soon as they departed. Rumors were that some of them were plotting against Torsee, waiting to take village back as soon as they departed.

Anyway expedition was necessary, and Torsee gave the order to start marching.
The orcs were in front, no one dared to have them marching behind of them, then humans guards, and then hill dwarves. Not that humans and hill dwarves couldn't mix, but because they had trouble to keep pace.
'- Oh, well, this is the best we have - Torsee smiled.
This is Paradise (29)
Underworld again ends in deadend, An ocean stops our movement, again we backtrack to find another route.

The Filras (3)
Tormented by the road,
I'm exhausted.
And in the Forester's house I
I asked for a night's lodging.
With a good-natured smile
The old man let me in.
And a friendly gesture
He invited me to dinner.

Make yourself at home traveller,
I won't deny you anything,
I won't deny you anything,
I will not refuse anything!
Many stories,
If you wish I will tell you,
If you wish I will tell you,
If you want to tell me!

It was getting dark outside,
I was sitting at the table.
The Forester was sitting in front of,
Chatted about this and that.
What is not among animals
The old man has enemies,
What does he like
Feed the wolves.

Make yourself at home traveller,
I won't deny you anything,
I won't deny you anything,
I will not refuse anything!
Many stories,
If you wish I will tell you,
If you wish I will tell you,
If you want to tell me!

And wolves in the middle of the night
Howled under the window.
The old man smiled
Then he left the house.
But soon returned
With a gun on the edge:
"Friends want to eat,
Let's go into the woods, buddy!"

Make yourself at home traveller,
I won't deny you anything,
I won't deny you anything,
I will not refuse anything!
Many stories,
If you wish I will tell you,
If you wish I will tell you,
If you want to tell me!
Gyperboreya (30)
And now we have mercenaries making jokes about the Light. We will hunt them. 
Sword & Shield Forever (32)
We are ready to bring some more freedom into this world!
Yet another city will be happy to forget the terrible times of restrictions brought with those 'guards'.
Beastmasters (39)
The Gods have bestowed upon us a gift, one that must be cherished and nurtured.

Unit 666.

Perhaps if we are lucky and get some artifacts, this unit may be the beneficiary.  The hunt really begins in earnest.  First stop, Deeland.

THB.
The Hunt Begins (4)
All men are mounted and on their way. They route ahead is wet and swampy - a miserably spent month, but hopefully the destination is worth it!
Miserable Maniacs (40)
Tell Björn that we have found land, unfortunately it is not uninhabited and we do not know how to communicate with them. They  are not wearing clothes and they do not understand our language. Barbarians, wildlings!
Greyfish (43)
The ambassador looked at the latest scouting reports. Surely the scouts had regained their sanity from last month's idiocy?

"A castle was found deep underground. It is the abode of a cloud giant. No, we don't know why a cloud giant chooses to live far away from the sky. His name is Grimnir, and when we said we came from the Children of the Four Winds, he responded by throwing more lightning than our entire army could handle."

The ambassador sighed....either the scouts were crazy, or this world was.
Children of the Four Winds (44)
"There was an accident with the ducks". The assistant hesitated over his letter to the Primarch, who was amazingly not dead. Indeed, by all accounts, reception had been for the most part cordial.   This was generally viewed as a positive thing, but it did mean explanations had to be made, just in case he returned. The passive voice wasn't going to cut it, it just sounded weaselly.  "I took a bold decision to cut under-performing augers." No, leaving the orders in an untidy pile and getting drunk instead of posting them was not going to be seen as a bold decision, however it was dressed up. "Perhaps I should just hide all the paperweights" muttered the assistant, before taking a fresh parchment and starting again. "In accordance with your orders, the ducks have been fed. To the orcs."
The Worshipful Order of Guildsmen (45)
We now have some happy turtles swimming along our ships, what wonderful beasts floating on the waters. They will bring us new information about new lands and hopefully nice new people.

But speaking of information, the dozen settlers we sent to the mountains have not sent word back in over a month. Must just be busy, I'm sure they are fine.
Little House on the Prairie (49)
Master,
Nothing special to tell this month
Our economy is slowly developing.
We have started training rroups for the construction of roads that will allow the stone to be transported to our modest capital ...
inhabitants of Sunis, Lapraerte & Adoclewn
French Connection (5)
The battle was a total loss.   Dillron scanned the battlefield.   So much needless death.   How could someone so smart,  smart enough to be a mage,  forget the most needed thing for a battle.   Not just one mage either.   All three mages forgot to bring their spell books to a battle!  If Dillron forgot to bring his sword,  he would be dead.   No not the mages,  soft,  spoiled, useless,  people. They would suffer nothing.   But the soldiers did,  over half of them.   One battle. 70 plus soldiers.   All dead.   Dillron lived,  how would he live with it. 
Fire Dancers (55)
A bit of stalling, is it the calm before the storm? We need to hit some serious milestones still, a bit of unlucky turn of events, but working hard for the bright future to come. 
Semigallians (6)
Finally, steady flow of resources. Just gotta find someone more suited for management of the goods operation. Too bad we didn't find those precious metals and now we're gonna have to search more distant lands. And those evil magicians making quick work of our scouts - unacceptable. But that will have to wait.
Chaotic Neutral (62)
Building, building, building. Only boring building this month
Royal Pinguins (69)
“Do you see a kraken?
- No.
- And I do not see, but he is.”
Moon Knights (7)
Pasaldon is doomed.
Tens and tens of skeletons, zombies and vampires are flooded the city.

- They should be thankful we take their pointless lives and give them reason. - Nagash said to his generals. - We're taking Pasaldon this month. And prepare altars. We shall raise more undead from peasants. Sacrifices must begin soon.
Eternal Empire (8)
Thanks to many other players for sending map files. I have a much clearer view of the world now and how to get from A -> B. The big question is - when? The how has been answered.
Ovuna (80)
The council of elders was not pleased with the way Sangarios and his companions had stirred the people.  They could see even the guards were being swayed.  So the plotted to have them arrested.   Gather our most loyal guards and wait until the next moonless night.
The Phrygians (83)
The cities of the realm, thirteen at least, are under the onslaught of a large number of pretenders to the throne.  Some are evil and follow the way of the light.  Some work in the darkness to keep their good deeds hidden.  

Five and a coven seek to assist those who hunt the artifacts.
Luxadom (86)
Finally some things went as planned!  Akhorahil was pleased.  He was so pleased he didn’t kill a single goblin this month!  His reserve of silver was starting to run low, but he had more goblins working than ever before, and entertainers were keeping the troops in high spirits and bringing in coin.  The goblin wizards in his employ finally learned some spells,  his farmers were planting crops, and his spies were reporting only good things.  He went down to the shoreline to watch as the huge raft was eased into the water, in preparation to be loaded with men and launched.  It was a good month!
Riders of the Storm (89)
Turtles swim fast. Experience is good. We need much, much more of turtles.
Fishmongers (9)
Hostiles!

Beset in the mountains by evil mages. Their combat skills are weak but they have superior tactics and powerful magics. 
Will steer clear for now, but perhaps test how observant they are later.
Social Distancing (91)

Rumors

It is rumored that the best military plans fail every time they come in contact with a battlefield.