Times Turn 14

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 )                                                                         (
(                             NewOrigins Events                             )
 )                              March, Year 2                              (
(                                                                           )
 )    Some pilgrims are telling that locals are rumoring about a small     (
(        encounter between combatants in the deserts of Great Boldur        )
 )         Desert where and many soldiers will never fight again.          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Several travelers are telling that have heard a tell about a       (
(       small encounter between enemies in the forests of Aeraskalos        )
 )                    Woods where ended in a slaughter.                    (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Some traders are telling that they have heard about a small       (
(             skrimish between hostile forces in the forests of             )
 )           Aoratotuspolisus Forest where ended in a slaughter.           (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Several pilgrims are telling that have heard a tell about swamps     (
(     of Relaech River where in the Badmog village guards were slain by     )
 )                               a villans.                                (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Several traders are telling that they have heard about a rangers     (
(     who have put to the sword Sandlings (775) freeing the deserts of      )
 )                 Great Bolubal Desert from their terror.                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Many pilgrims are telling that have heard a tell about a witchers    (
(       who have murdered Family of Ogres (92) freeing the deserts of       )
 )                Great Burfield Desert from their horror.                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Several traders are telling that they have heard about Yeti (287)    (
(      tried to cause terror in the deserts of Great Basingdare Desert      )
 )                      bet were slain by a witchers.                      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Several adventurers are telling that refugees are worried about     (
(      Sandlings (449) in the swamps of Ethain River continue to cause      )
 )                      terror on local inhabitants.                       (
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    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
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Quests

In the desert of Great Boldur Desert roams the Sandlings (89). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Durshak Heights.
Seek a token of the Ancient Ones legacy amongst the livestock of Great Dokimalotos Desert.
In the desert of Great Dokimalotos Desert lurks the Sphinx (534). Free the world from this menace and be rewarded!
In the desert of Great Autarkotuspolisus Desert roams the Giant Scorpions (357). Free the world from this menace and be rewarded!
In the desert of Great Dokimalotos Desert lurks the Evil Mages (535). Free the world from this menace and be rewarded!
In the desert of Great Dokimalotos Desert roams the Tribe of Centaurs (819). Free the world from this menace and be rewarded!
Build a Temple in Agamenakos Desert for the glory of the Gods.
Build a Temple in Airokles Woods for the glory of the Gods.
In the tundra of Papyraskalos Tundra roams the Yeti (722). Free the world from this menace and be rewarded!
In the mountain of Philagokles Rocks lurks the Evil Warriors (516). Free the world from this menace and be rewarded!
In the swamp of Ethain River roams the Pride of Lions (763). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the rootstone of Great Azshak Mountains.
Seek a token of the Ancient Ones legacy amongst the furs of Autarkotuspolisus Woods.
In the swamp of Delar River lurks the Hydra (639). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the winged horses of Philagimos Valley.
In the desert of Great Bletchgrove Desert lurks the Evil Mages (482). Free the world from this menace and be rewarded!
In the desert of Bletchgrove Sands roams the Sandlings (1394). Free the world from this menace and be rewarded!
Build a Temple in Aoratotuspolisus Forest for the glory of the Gods.
In the desert of Great Dokimalotos Desert roams the Tribe of Centaurs (87). Free the world from this menace and be rewarded!

Articles

Medger: "Report!." The peasant trembled with fear, seeing the king's anger. "I saw how they cut off your emissaries. They looked like scouts leading a large force. They didn't even notice us peasants and thought they had killed all your men" Medger said more to himself: "I will pull the skin from them and ther women will be my slaves".
Cerwins of Castle of Cerwin (10)
Plains, or desert with pretensions of grandeur ?
Iron Harlequins (13)
Scouts just brought exciting news! Many great trade routes were discovered in the nearby cities. Caravans must be sent as soon as possible.
Avalon Empire (14)
The lone orc of Kingdoms of Leonia (45) was running hard from the newly minted militia of Tarkhnarb.
Neera was watching the chase from the top of the scaffolding of the half-built inn and felt a bit of deja vu. She looked at the hated creature and tried to hurl a fireball towards the orc but her spell turned into harmless blue sparks that fizzled out before reaching the target.
"Wild surge again? You need to control your emotions." came the voice of Edwin from below.
"Excuse me if I cannot look at killing with the complete and utter detachment you have mastered." said Neera and turned back towards the chase to try again only to witness the death of the lone orc from a real fireball that came from the other side of town where the Empire forces resided.
"It took me decades to master it myself." said Edwin and climbed to the top of the scaffoldig and handed a wineskin to the elf.
"I was trying to give that orc a merciful death." said Neera and took the offered wineskin.
"And you felt conflicted between your hate for orcs, the fact that you were about to kill one and that he would have suffered more on the end of those pikes of our militia than an instant death by being in the epicenter of fireball explosion." nodded Edwin.
"Yeah." said Neera and took a sip from the wineskin then frowned: "Water? You brought me water?" she asked.
"I need you sober tomorrow. We're sailing as soon as there's light. Don't worry about the mishap. You'll grow out of it soon enough." said Edwin and left.
Wandering Monsters (15)
We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
Borg (17)
Peace in our time. This is nice, wish it was like that everywhere.
The Filras (18)
“Things are coming together nicely.”
“They are. Now it's time to think about our next goals.”
Grey Order (19)
The war reports made it clear that there were many unfriendly peoples on the surface of this arid world. The Children of the Four Winds were clinging to the few swamps and rivers for precious water, hoping that a large rootstone reserve might come in handy some day.
Children of the Four Winds (20)
Did you know that monsters do not attack elves in tis game?
Elven Kingdom of the North (21)
A pretty quiet month, not a lot happening other than the creation of more units, production of more goods and training.

Perhaps peace has been achieved, albeit for a short while.
Peacekeepers (22)
Sphinx appeares to be a perfect mount for deserts.
Thane's Ring (24)
We need to gentrify the neighborghood if we want to attract better customers. 
Fanhunters (25)
Village - why not?!
The Mystic Nine (26)
Cities were falling everywhere but 120 guards were pretty deterrent...
Silver Hand (27)
There are a lot of dangerous creatures around.
Mudhorn surely wouldn't be the strongest here.
The Tribe (31)
Whoever controlls 82 skeletons, now that's the evil one.
Red Skulls (32)
They moved through the early dawn half-light, swords muffled by cloth, forgoing armour for stealth.

The point orc raised a hand and the mob stopped, then crouched at his pumped fist.  The officer crawled up to the point orc to see for himself, then with silent gestures sent the men of honour  to the left and right. behind the crest of the dune.

When they covered a half-circle around the sandlings in the wadi below, he raised his sword... 

... and swept it down.
The Family Business (33)
So we found factions killing scouts without questions asked or any diplomacy. too bad that these kind of leaders exist, no honor. 
Upright ones (37)
the world is a big spiral, everything will return to its place
Martiniks Trade Guild (38)
Tell me, Carrie, what will you do if the raft gets a hole? asked Papa Legba, watching high elves deftly tying up the logs.
I'll only ask Brigitte to sit on it and plug the leak, - Maitre Carrefour answered carelessly.
What?! You called me a fat ass, you premature defecation of bog things!!! yelled Maman Brigitte, "now I'm going to turn you into an illusory imp!"
Maitre Carrefour muttered something about the need to oversee the gnolls' training and hurried out of sight.
Lwa Law (39)
No diplomacy, unprovoked attack. First attack repelled, I guess this is war. 
MalibuWest (40)
Lucky worker charged at Tarkhgar village guards, but was quickly overwhelmed. Locals later told me that there had been 88 village defenders all hiding their faction allegiance so not much information gained. Some orcs wanted to charge again as soon as possible, but I hope that logistics will delay them until they get bigger numbers. My wellbeing will not be helped if those opponents kill my orcs in small portions.

Look at me, already calling them "my" orcs. How the tables have turned.
Hangry Orks (44)
On screen
Gyperboreya (46)
We lost leader but more to come and more to kill!
Truth seekers (47)
The unforeseen delay in tower construction is due to the insufficient number of heavy-duty horses. We  need to prepare more caravans or move the quarries closer to the construction site.
StarFire (50)
Another great battle against Guard faction is coming, let's hope it will be more successful than previous one.
Lost Den (52)
Gnomish Empire has been spotted in Middle-earth. Unfortunately, only remnants of the empire still remain and the riches of the past have gone. 
Merchants of Death (54)
High Gamemaster, Gwellynn the Unstable, has been awarded a new epithet, posthumously.  Known now as Gwellynn the Unwise, the former High Gamemaster ordered an attack on an individual who, according to the Gamesters, had reneged on his bets, and "overstayed his welcome."  The city guard got involved, and the scuffle pulled Gamesters in from surrounding regions.  The resulting battle all but wiped the Gamesters out.  "We have been looking for an excuse to run them out of town," the Captain of the city guard stated.  "Gambling  and enforcing legitimate debts that result are not illegal here.  We suspected that many of the 'legitimate' debts were not legally enforceable, but were unable to prove anything, " the captain continued.  We haven't published the name of the city guard Captain as he has requested anonymity (He's the guard captain...you figure it out).
All of the Gamesters seem to have pulled out of town, and were sited heading north.  Should they remain as an organization, they will have to convene a conclave, roll the dice, and select new leadership, as it appears that the entire leadership of the organization was killed in the recent city guard action.  The mayor reports that the majority of the Gamesters' assets were recovered in the guard action, and will be re-distributed to those from whom they were collected.
Gamesters of Trisaklion (56)
The 13th month. What it will bring to the world?
WindMasters (58)
I think this turn I'll submit a Times article.
Let see what happens....

 How is everyone liking the games?
Romans (68)
Perhaps we are a bit late to the world, but with luck, we can find a small niche to call home.
Faction (74)

Rumors

hide away
we will find you
What this country needs is a short, victorious war, to stem the tide of revolution.
Overnight afar,
above Falall river`s swamp
moon stream.