Times Turn 14

   _.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._
.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                              March, Year 2                              (
(                                                                           )
 )    Some pilgrims are telling that locals are rumoring about a small     (
(      skrimish between two armies in the jungles of Re'emei where and      )
 )                  many soldiers will never fight again.                  (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Several adventurers are telling that refugees are worried about a    (
(      small fight between combatants in the jungles of Re'emei where       )
 )                and many soldiers will never fight again.                (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Some adventurers are telling that locals are rumoring about a      (
(       small battle between hostile forces in the plains of Traciovo       )
 )                       where ended in a slaughter.                       (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Many pilgrims are telling that they have heard about deserts of     (
(     Ecengca where in the Cichold village guards were put to the sword     )
 )                              by a villans.                              (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Several adventurers are telling that have heard a tell about a      (
(      rangers who have slain Kobold Pack (717) freeing the tundras of      )
 )                        Cidplas from their fear.                         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Some traders are telling that they have heard about a hunters who    (
(        have expelled Giant Scorpions (164) freeing the tundras of         )
 )                        Cidplas from their fear.                         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Many traders are telling that they have heard about Sphinx (1279)    (
(      in the plains of Patsoshdesh continue to cause terror on local       )
 )                              inhabitants.                               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Several traders are telling that have heard a tell about Tribe of    (
(     Centaurs (1277) tried to cause horror in the plains of Skifle bet     )
 )                    were expelled by an andventurers.                    (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Many traders are telling that have heard a tell about Hydra (790)    (
(         in the tundras of Croshea continue to cause fear on local         )
 )                              inhabitants.                               (
(__       _       _       _       _       _       _       _       _       __)
    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'

Quests

Build a Temple in Agate for the glory of the Gods.
In the tundra of Jitecpa lurks the Undead (599). Free the world from this menace and be rewarded!
In the forest of So'o'at roams the Living Trees (470). Free the world from this menace and be rewarded!
In the desert of Ebigy roams the Pride of Lions (352). Free the world from this menace and be rewarded!
Build a Temple in Cefelat for the glory of the Gods.
In the mountain of Nicerrom lurks the Dragon (896). Free the world from this menace and be rewarded!
In the tundra of Croshea roams the Lizard Men (247). Free the world from this menace and be rewarded!
In the mountain of Lolti roams the Yeti (192). Free the world from this menace and be rewarded!
In the desert of Feapi'iss roams the Giant Scorpions (1882). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Reprau.
Build a Temple in Anuhiant for the glory of the Gods.
In the desert of Osdhan lurks the Sandlings (1309). Free the world from this menace and be rewarded!
In the forest of Coskal lurks the Kobold Pack (1617). Free the world from this menace and be rewarded!
In the forest of Reprau roams the Family of Ogres (292). Free the world from this menace and be rewarded!
In the plain of Cetheim lurks the Evil Warriors (503). Free the world from this menace and be rewarded!
In the tundra of Pepaldil lurks the Undead (522). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the stone of Nicerrom.
Seek a token of the Ancient Ones legacy amongst the yew of Crormel.
In the mountain of Bibriprest roams the Pride of Lions (714). Free the world from this menace and be rewarded!
Build a Temple in Borac for the glory of the Gods.

Articles

The citadel of gnoll king has fallen. His guards perished. His women left untouched. 
Thane's Ring (10)
So now we can jump wherever, but all our friends are gone.

Time to try gate 666 - we'll make some new ones.
Fresh Meat (12)
The General was wondering how to defeat a noble dynasty that ruled an area from a small fortification. In desperation, he asked the soldiers to pick up and throw anything they could at the leader's son who was taunting them from the battlements. One soldier picked up a peasant's severed head and threw it, and luckily hit the leader's son, knocking him off the battlements and killing him.

It was Atlantis' first serf-face-to-heir missile.
Children of the Four Winds (13)
Its nice and peaceful in the plains. Wood is coming, ships will be built.
The Filras (14)
The guards are growing restless. They keep trying to do things as before, but the population in town is exploding and they are overwhelmed. Maybe it is time to replace them with the private security company that we recently created; let's hope that the discussion does not get heated.
Fanhunters (16)
From the diary of Bohica Miaburn:

4th of February Year 2

These forests are interesting. The tall trees block the sun and are pleasant to the eye and it's easier to hide in the shadows that it was on the plains or tundra. It's a pity that the whole Dissno region is already occupied. Lester suggested we take them for ourselves but I don't want to burn down all these beautiful trees.

10th of February Year 2

Our journey continues. We sail westwards alongside the shore. Still no sea creatures have been spotted.

17th of February Year 2

Today Kresius was teaching the others about spirits. He said it's vital to be in peace with the spiritual world in order to control undead or inbune weapons with a scary aura. I believe him but the stuff is boring. So I decided to improve my illusion skills instead. Lester and Regdan on the other hand want to try themselves as artificers so they listened to every world the necromancer had to say. So did the leaders of The Culture (41). They kept mentioning the word "effector" all the time. I guess it means spells or magic in their language. Strange people. They seem very wise and naive at the same time. I wonder how they survived so far. Their world must be incredibly peaceful to breed such pacifistic people. Still, slowly but steadily they are adapting to the realities of this world. Maybe in a century they'll become professional killers? If they live long enough.

25th of January Year 2

We've arrived to Gresinbank to join up with some more mages. They call themselves Fountain of Magic (8). Their leader is either a mimic that disguises himself as a fountain or some kind of a victim of a polymorph spell accident or I have no idea what. I'm sure he/it is a powerful thing but I haven't figured out how to communicate with him/it. Maybe I should study mind reading?
Indigo (17)
We welcomed our first visitor. We proffered a warm welcome, and a warning of dangers in the local waters. He left without saying a word. Too bad... there are other dangers we didn't get a chance to convey.
Big Ol Bob (18)
The neighborhood is getting unfriendly. 
Steve N Seagulls followers (20)
Finally we've captured those extra rare Giant Scorpions!
Huntsmen hope that the reward will not disappoint them.
Beastmasters (21)
Wretched ice dragons! Our scout shall be avenged!
Fenris Knights (22)
The Elf was angry. The situation was not going well : monsters attacks, expansive neighboors, poor resources, ... He decided to handle that by himself.
Silver Hand (26)
Thin mists continue to hamper the town of Iwick. The locals talk of images of orc in the mists... but what is this: an orc flanked by an elf!?. The wind blows, the mist shift, where they stood, nothing.
The Grey Order (27)
Expansion is our goal!
The Black Obelisk (28)
The orcs were ready; they were equipped with the best possible equipment currently available. The Osdhan desert was waiting for them. Emperor constantly received reports about roaming monsters there which disturbs caravans and keeps locals in terror. If they clean those lands, then another province could happily join under the banner of the Empire.

It was definitely worth trying, but now there is another task that he must do - placement of the first keystone in the fortification complex that must protect surrounding lands from threats.
Avalon Empire (3)
It seems that this world is not called Atlantis, but Islanders.
Gyperboreya (33)
The Grandmaster is tense. He's never left the city since he was a young monk. But this is a new adventure. The deputies are not  yet ready for prime time, but maybe this will be a worthy trial for them, as it is for the Grandmaster.
The Most Righteous Order (34)
Two mages in sea-blue robes were sent to discover what mysteries the frozen tundra might contain.
Riders of the Storm (37)
So, first transport of fresh fishes is coming.
Maybe it's good time to change faction name ?
SoE (38)
The desert is hot and unfriendly but life exists even here. 
WindMasters (4)
The locals considered the effector "fireballs" so effective that they want us to repeat the same thing again. We don't get it, repeat-rinse-repeat, don't they have something better to do with their short lives? Worse, if the 'normal' minds found that ITG is spending their time on repeat-rinse-repeat petty tasks.. 
The Culture (41)
I have learned the ways of the Falcons, and have been blessed with their vision.
Distance is now merely another information given to my eyes.
I see now what dwells in the distance, and I don't think it pleases me...
Heralds of the Great Wahzoh (46)
The survival in the revised Atlantis had proven tough and so many new tactics had to be improved, early men had to be taught observation, avoidance and riding to escape monsters and many should stay inside settlements. But now, the lessons were learned and traders were safer and many recruits now swarmed to the guild, everyone eager to become rich.
The Trade Guild (48)
Ice wurms destroyed yet another peaceful tundra outpost. If only we could see them coming. 
Red Skulls (5)
As soon as he finished speaking all these words, the ground beneath them split apart. And the earth opened and swallowed them up, along with their households and everyone who belonged to Korah and all their goods. So they and all who belonged to them went down alive into the Grave, and the earth covered them over, so that they perished from the midst of the congregation.

	- Numbers 16:31-33 (Judgement of the rebel Korah)
Truthseekers Alliance (50)
Adventurers now prepared to assault another city. Fire magic was now better powered than ever before and now even summon wind could help to push defenders away from the mages. 
Last of Cone (53)
But to build something we need stone... Oh Lord. Let's train some stoner.
Under Pressure (57)
The village was in fire. Strange figure come out of nowhere. "We are not warriors, we are traders" - said him and killed guard nearby. Then he killed second guard. "We are done" - said him and sat down. Maybe I shouldn't kill second guard... but what is done is done.
Lords of Centurion (58)
The mage looked over at the commander, fingers poised for the mudra of fire.
"Your excellence, there may be those who have seen the Truth of the Light within the hamlet.  How should we know whom to spare?"

The initiate's lips whitened in a thin line.
"Tuez les tous.  La lumière reconnaîtra les siens."
Church of Light and Truth (59)
Alas! Beset by pirates!

The seas are becoming more dangerous. Also more visitors arrive each month. They're all welcome. We'll tame this land between us. 
Podeans (61)
Conquering city is very hard task, but we are getting closer, those are good news.
Mountain and forest hexes seem to lack ironwood and mithril, those are bad news.
Wildcard (63)
Things seem to be going OK so far.
That's usually about the time that a bunch of pirate mages show up to pillage my capital.
ClanJaguar (64)
Note to self - check hold and avoid flags
Malibu West (7)
Well, I stepped out of the village for the first time and have learned something new.  Go figure.

I keep doing things like that and I may just may make something of myself.

There is a bunch of activity right outside my doorstep.  I am woefully behind.  Although, no one has attacked me,...yet.
Keel's Farm (71)
You was born with the wrong sign
In the wrong house
With the wrong ascendancy
You took the wrong road
That led to the wrong tendencies
You was in the wrong place at the wrong time
For the wrong reason and the wrong rhyme
On the wrong day of the wrong week
You used the wrong method with the wrong technique

Now, you better run.
Bleak Creek tribe (75)
We feel the magic in this city has risen considerably. Magicusers have arrived. We dispensed many magic squirts of water and interchanged mana... it was a wonderful ceremony for them.

Now those meatbags who patrol the city will have to be flamed out and our own meatbags can procreate.
Fountain of Magic (8)
Scouts report that there are bunch of plain regions found, that's good news, silver will be needed to ramp up the production lines. How long the silence can last? Storm not in sight yet, but we all know its coming. Old gods are wise.
Heimdall (80)

Rumors

How can I apply to be a volunteer?
When resources are scarce conflicts break out.
Staring with May, due to slavery reference, you will not be able to buy living beings. Instead you will recruit them. Anyone who will be using term buy, will get 200 deducted from unclaimed silver.