Times Turn 49

Quests

In the tunnels of Silglen roams the Dragon (14114). Free the world from this menace and be rewarded!
Build a Temple in Becroum for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the camels of Thu'acre.
In the chasm of Ischi lurks the Evil Mages (1968). Free the world from this menace and be rewarded!
Build a Temple in Acen for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the furs of Althel.
In the underforest of Icimin roams the Ettins (15976). Free the world from this menace and be rewarded!
In the cavern of Myhond roams the Ettins (15981). Free the world from this menace and be rewarded!
In the tundra of Abim roams the Yeti (682). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the yew of Habach.
In the swamp of Adoclewn lurks the Swamp Creatures (1712). Free the world from this menace and be rewarded!
In the swamp of Flitri lurks the Undead (15456). Free the world from this menace and be rewarded!
In the underforest of Whipgi'eck lurks the Evil Mages (16029). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Mestclen.
Show your devotion by visiting Temples in Aictred, Ainglen and Airghagen.
In the underforest of Miaburn roams the Demon (328). Free the world from this menace and be rewarded!
Build a Temple in Agumi for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the herbs of Sedi.
In the cavern of Nemkurmyo lurks the Illyrthid (554). Free the world from this menace and be rewarded!

Articles

And so on the evening of the second day, the chief ogre came to parlay, and challenged the garrison commander to the holmgang.  Captain Karlsson had been sent to the outpost after a notable exposé while on the staff of the 4th Light Infantry, then commanded by Col. The Marquis of Buffington.  Alas, it appeared that the dashing captain and the Marchioness had been doing some buffing of their own, and so the young officer had been hastily posted to the stinking swamps at the edge of empire.

Alas, it has to be said that while the 4LI was noted for excellent garden parties and quite legendary dining-in evenings, as a largely decorative parade-ground formation, quite a lot of the close-combat training that would be ideal if one had to duel an ogre chieftain was given a fairly low priority on their exercise rota.  Which left Karlsson with little option but to try to play to his strengths.  Accordingly, as the challenged party, he exercised his traditional right of the choice of weapons.

And chose...

,,,

,,, 

Brandy.

Not hardened by constant contests with the Marine officer corps, the ogre leader fell insensate on the twenty-third shot and had to be carried from the field, whereupon the company - as agreed - struck camp and marched out unhindered, apart from the captain, who was really quite badly hindered indeed.  And, unfortunately for the company, as enthusiastic as he was profoundly tone-deaf.
TechniVorm (104)
Chronicles of the adventures of Brigadier General Muha.
In August of the second year, the month after the triumphal killing of the Sphinx, which had terrorized the entire district since the creation of the world, Muha, crossing the jungle of Cewe'own, overtook the lair of the second Sphinx and attacked him.
Unfortunately, at that very time, information was received that the people of the Nekojin Empire faction blocked the eastward route to a settlement in the heart of our possessions, and Captain's Kaha detachment had already advanced there in order to pave the way.
Among the treasures of the second Sphinx, quite a few gliders were found, so without wasting time, Muha with 14 survived goblins (after two battles with Sphinx) and 14 archers decided to fly east to support the Kaha detachment...
The Eight Shores (11)
Happy new year everybody
#gileadherbs
Gilead (111)
The orc uneasily steps onto the giant sea turtle as the others hold it's shell.
The great turtle shifts and the clumsy orc loses its footing and falls backwards into the mud.
"Curse Crauh the maker and this damned creature!" 
Crauh Skijan (119)
"Sweeper, why so quiet?"
"Lad, I don't think I have much to say today, so let's just say sometime it's best to shut up."
The monks (12)
Run out of time, lets hope there are not too many errors this month
Nils Olav (14)
Nothing interesting happened last month;
We hope, that this month nothing interesting will happen too.
That peaceful world seems nice, no need for wars.
Gray Ones (16)
There is something wrong with economics.
You start buying and selling trade goods at a good profit.
Then your profit starts to disappear, to the point you have a loss when you buy and sell.
Time to stop selling, let customers cry!
This is Paradise (29)
Relaxing for now, time to celebrate Atlantis for us.
The Filras (3)
---Hegemony of Cone: Change of course---
-----Chapter 12-----
The crucial moment for the Hegemony happened in sunny Month's afternoon as servants brought in more messages from faraway lands. There was another battle report of two small groups of men, but this time it was politically different.

"What do we do, if two factions of the Hegemony fight with each other?" asked the king.
The attention of council of high priests slowly turned to the king's question, while high priest of Metpool answered even before that "Well, we support the faction we like better."
The anger in response in king's eyes was unmistakeable and high priest of Metpool pondered his future.

"What do we do, if two factions of the Hegemony fight with each other?" asked the king again.
The priests quickly went over the short battle report and came to conclusion that this battle was probably result of misunderstanding and appropriate response was diplomacy.
While king agreed, this conclusion only partially satisfied him. He elaborated the question:
"What do we do, if two factions of the Hegemony make war with each other in future?".

The question was significant, especially due to halphazard design of the Hegemony of Cone. It was not a proper alliance, rather just a list of factions that followed the teachings of Cone and made their efforts to educate locals.
The high priest of Metpool tried to repent for his earlier error by crafting correct answer: "We support, if necessary, the one that has showed truer devotion to Cone." King nodded in agreement.
"That's what I meant saying that we like them better," high priest added almost silently.
Kingdom of Charles (35)
Scouts have again lost their lives. Hunger death is a miserable and unhonorable way to die.  
Miserable Maniacs (40)
We just got a note from our exalted military "to keep an eye out" as we ply our trade. We wonder what it is that we're "keeping our eyes out" for, and why can't they be "keeping their eyes out". Don't want to have to lift their 'shades' I imagine.

Northern Viking (42)
A new home has been found! Time to quietly rest and study, rebuild all that needs rebuilding, change focus.
Children of the Four Winds (44)
Armies are now playing a flying game of cat and mouse.

We don't like playing the part of the mice though. At least we have multiple flying rodents available.
Little House of Acceptance (49)
Still hunting monsters, so far loot is really bad.
Semigallians (6)
"Sir, men are starving!"
"What? Have we not submitted enough press to survive till end of the world already?"
"No, sir, they are saying you've spent all your money on support of starving underwater lizards. Some kind of charity?"
Chaotic Neutral (62)
Exploring new lands
Royal Pinguins (69)
Scouts report a huge number of monsters.
Moon Knights (7)
Sangarios was personally on hand for the dedication of the new temple.  "May the lord of all creation bless all of Phrygia by what we have done here today." he was quoted as saying.
The Phrygians (83)
Ships in air
Ships in water
Ships in the docks, stretching to the heavens
Creatures in the deep
Creatures in the water
Creatures on the land
Magic in the air
Magic in the ground
Magic held in the hands of uncommon women
Luxadom (86)
Now it was time to wait and see if the intrepid sailors and goblin warbands, led by one of Akhorahil’s veteran mages would be successful, or meet with catastrophe and never be seen or heard from again.  It was too early to tell right now, the trip to the far shores and back, even hastened by good winds, would take two to three months, and only one month had passed so far…
Riders of the Storm (89)
Fishmongers've built landmark - castle Sorrow. Now are working hard on Dungeon.
Fishmongers (9)

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