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Times Turn 4

Players have visited 50% of all inhabited regions.
.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                               May, Year 1                               (
(                                                                           )
 )      Several wanderers are discussing about a conflict between two      (
(     armies happened in the mountains of Irberg where battle ended in      )
 )      a slaughter of one of the sides. This battle will be known as      (
(                 Battle near the ocean of Atlantis Ocean.                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Multiple locals are worried about a fight between hostile forces      )
 )    happened in the plains of Higet where battle ended in a slaughter    (
(     of one of the sides. This battle will be known as Battle near the     )
 )                        ocean of Atlantis Ocean.                         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Many commoners are discussing about a clash between combatants      (
(        happened in the tundra of Wraredse where battle ended in a         )
 )       slaughter of one of the sides. This battle will be known as       (
(                    Battle near the forests of Wardcot.                    )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Some refugees are rumoring about an encounter between hostile       )
 )     forces happened in the forests of Wardcot where 1combatant was      (
(     killed. The attackers slaughtered all defenders. This battle will     )
 )            be known as Battle near the forests of Junkoheim.            (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Dozen refugees are talking about the village of Diouspeglen that     (
(       lies in the Enknaindrun plains, where an opposition destroyed       )
 )                                 guards.                                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )         Several adventurers are whispering about the village of         (
(         Iawnpaipol that lies in the Cencokstrel plains, where an          )
 )                      opposition destroyed guards.                       (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Numerous peasants have heard about the village of Rinnmersqua      (
(      that lies in the Ceeflebel jungles, where a rebels slew guards.      )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Numerous travelers have heard about the village of Baby that lies     )
 )       in the Ildept mountains, where an opposition killed guards.       (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )         Handful adventurers are rumoring about hunters who have         (
(        extinguished Grizzly Bears (293) near jungles of Ceeflebel.        )
 )             Freeing the desert of Raway from their anxiety.             (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the forests of Co'iork, near mountains of Bolktri, Living       (
(       Trees (583) who continue to cause fear to local inhabitants.        )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the mountains of Lethitcha, near ocean of Atlantis Ocean, Evil     )
 )          Warriors (2348) who continue to cause horror to local          (
(                               inhabitants.                                )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the mountains of Inberg, near forests of Slirkpin, Dragon        )
 )         (1043) who continue to cause fear to local inhabitants.         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the plains of Basgisceap, near jungles of Urip, Sandlings       (
(         (896) who continue to cause horror to local inhabitants.          )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the swamps of Wichy'om, near forests of Bihucrar, Hydra (679)      )
 )            who continue to cause dread to local inhabitants.            (
(__       _       _       _       _       _       _       _       _       __)
    `-._.-' (___ _) `-._.-' `-._.-' )     ( `-._.-' `-._.-' (__ _ ) `-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 `-._.-'                 (___ _)
            `-._.-'                                         `-._.-'


In the swamp of Chomcont roams the Lizard Men (209). Free the world from this menace and be rewarded!
In the mountain of Farsatstan lurks the Undead (620). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the ironwood of Illford.
Build a Temple in Blarnfashire for the glory of the Gods.
In the jungle of Stenlut lurks the Great Apes (1833). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the stone of Slegladdes.
Seek a token of the Ancient Ones legacy amongst the livestock of Ruhan.
Build a Temple in Ca'a for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the horses of Sonokark.
Seek a token of the Ancient Ones legacy amongst the furs of Ihietway.
Seek a token of the Ancient Ones legacy amongst the wood of Dasknonla.
Build a Temple in Baquaudblir for the glory of the Gods.


There are no shafts
Oriental Sweets (100)
Stranded on a tiny island with shade from trees and a view out across the ocean. Not a bad way to idle the time away
Idle Vice (12)
On coveted land, full of possibility, but a magnet for conflict. On wasteland, destined to be a winter desert, but free of strife. Which to choose?
Them (15)
This is just another proof on how poor this place is. The neighbouring faction that had arrived in town nearby is apparently leaving this world and aiming to reincarnate in the faction with better opportunities. So he is leaving his poverty stricken lands to me as well. This is "nice".
Lords of the Sky (16)
Such a large world - yet we are crowded with neighbors.  How... exciting...
Kiiran (17)
Another area already occupied by potentially hostile forces.  Onward, onward I go!
Atlanteans of Yore (19)
Blood must flow!
Clan of the Crooked Hooves (20)
We are the Borg.
Borg (21)
Tonight, we drink vodka. To the drunken peasant dwarfs!
Punkers (22)
"Our scouts have almost completed the local land survey and our guards have started to take their places. Bad news is there's four groups of monsters within our borders!"
"We not going to be safe until these problem are dealt with."
The Grey Order (23)
So glad i started in the plains.... so many plains hexes.... >.<
The Broken Skull (24)
today he dreamed of his childhood, sleeping dragons, a spacious temple, eggs on the altar, his father in holy robes, an army of novices in shining armor on the square in front of the temple, a relic in a golden casket, the Great March to the North, thunder from the sky, the horror of the townspeople running to the temple, crumbling towers, his mother holding out a book and glitter a portal to a new world that saved him at the last minute... when he woke up, he felt the book in his hands again. but now he knew it wasn't just a book! this is his connection with the old world, and the study of the book is the meaning of his life, what he survived for.
Church of The Holy Deed (26)
We establish a new ecology fund fighting global freezing. Make you donations to faction 27. Save the planet! 
Friendly people (27)
Greetings to all peaceful neighbors!
Rainbow Falcons (29)
Finally some people nearby, perhaps we could leave to them the mundane tasks and concentrate on the magic.
The Merry Magicians (3)
Back to the nexus, in hopes of a better start...
Wandering Mages (30)
This world is a very wet place. 
Dogs of war (31)
Lord Greywolf is raging. "There's decidedly too much folk running around here for me. Killed a few." His brother steps in "But Sire, shouldn't we wait a little ..." 
Greylords (32)
Getting worse by the month.
Three (33)
The centaur reared with excitement.  He was young yet, thought the priest.

"We've surveyed the place.  The band is setting up already.  It seems adequate - what do we seek elsewhere?"

The priest nodded, with a small smile.  "A land serene.  A crystal moon."

The centaur backed a couple of steps, with coltish awkwardness.  "Ah."
Cthonic Underground (35)
By the Gods! Who forgets to mail the orders ?
Silver Hand (36)
We have survived more than expected, it is time to look for the safety of city walls to keep it that way.
Babylon (37)
This world is overrun with creatures, dragons, Kongs and undead are everywhere.  Time for the Clan to get ready for some Monster Hunting.
Clan McTavish (38)
- Your majesty. It happened again!
- What happened?
- You've slept the whole month.
- Crap. We should find a healer who will solve that.
WindMasters (39)
glittering prizes
Gyperboreya (4)
a curious world! crowds of idlers fumble at the gates. hard workers honestly came out through portals and honestly build the economy. sometimes it's good to be a slacker...
Danado (40)
The General of the Four Winds decided to read the Times to see how his magnificent victory was reported. To think what glory was achieved with but a single month's study of tactics! Let's see.... some traders talk of villains...VILLAINS? Were people accusing him of being the bad guy just for decisively taking a village as soon as possible?
The Children of the Four Winds (41)
That's the first blood on the branches of trees. Not mine yet. This world is not very friendly to tribes. 
OrTOdox (42)
From the diary of Gale Swifthands

I've made a pact of cooperation with Darlking and his hired people. No problems on that end. But there are some other people in the city. I have a bad feeling that my past might fol;low me here. I can't shake the omen of some Disasters will happen in this city quite soon.
Sticky Hands (48)
We like the Jam and Bread. We are not so keen on Jam, Iroquai and Bread. 
Brown Bread (50)
[Clears woods of weird creatures]
Tyranny (51)
How quickly did the mana from heaven run out and starvation set it? Real quick....

I always thought that lots of leaders would be great. One for hunting, one for cooking, one for building, one for entertainment and one for carpenter.

We could make an awesome ale house... However, we forgot about getting an accountant and now everyone is complaining about not being paid....

Time to sack the leaders!
Greywolf (52)
Is it an island, or just a peninsula.  Time for the explorers to work it out.
Mantzikert (53)
This time, it worked!
My son managed to cross the chosen gate...
But I fear that luck is not with him!
He reached a town in a mountain, this could have been worse... but people here are Orcs, and I don't see what could have been worse for a Dwarf!
These guys are not good at anything useful, and they are far from being as cheap as they should considering what they are.
But no choice! He has to recruit some if he is to have any success in this world.
And he would be well advised to seek some better place to settle...
Iron Dwarves (54)
Keep finding Magician's Towers, 3 so far. I continue to explore and hope to find others in these new lands.
The Order of Tolin (55)
Well for such a big world, it sure is crowded
Kragers Klowns (58)
City of Arran, are you my only hope? Lets seek out where it is. Rumors are rumors, but its still something to look into.

Meanwhile a town named Braymoss found, but no vodka or anything there, another useless place for us.
Drunken Dwarf (59)
The Order of Obsidian Shadow was on the move in the heart of the Goucano swamps. Their scouts, dispersed across various regions, reported their findings back. The plains of Cencokstrel and Silne were of particular interest. The proximity of forests and the ocean made them promising for expansion.

Order scouts, after navigating the treacherous swamps of Chomcont, found themselves in the plains of Cencokstrel. The village of Iawnpaipol was bustling with gnolls, and the local market was alive with trade. The scout couldn't help but overhear whispers about a faction claiming to rule a distant town. The city guard, however, seemed to be more relaxed and focused on their duties.

Despite the extensive exploration, shafts leading to the underworld had yet to be discovered, which both intrigued and frustrated the Order.

Malagor was engrossed in the studies of secret arts, a skill he deemed essential for the faction's future endeavors.

Back in Goucano, the scouts continued their exploration. The ruins they encountered whispered of ancient civilizations and untold treasures. But for now, the Order focused on expanding and understanding the lay of the land. The future was uncertain, but with Malagor's leadership and the scouts' diligent reports, the Order of Obsidian Shadow was poised to make its mark.
The Order of Obsidian Shadow (6)
From the Throne Room

Queen Xot: "What have our scouts been finding ?"

Advisor: "Every location we have found so far either appears inhabited or under water"
XOT (60)
More people in the area, some revealing others not. 
Malibu West (62)
It feels so mercenary submitting a times article just for cash. Where is the journalistic integrity? The craft of the wordsmith?
Ephemerals (63)
describe unit “carrying his pet sheep”
She walked on…

The lights of the Casino glowed in the distance and it soon came into sight. 
She made her way through the large crowd at the Gate Opening Spectacular. Phantasmal fireworks accompanied by the Nexus Philharmonic. The Drums and Trumpets of the City Guard in their purple uniform. Yuk! The City Mage conducting with his raven-runed wand. Double yuk!  She pulled her hoodie lower and moved away. 
Oh! The City Girls!  
She paused for a while and sang along, her head bobbing from side to side.
“It’s time to wake up..
It’s time to go and get it..
Tricking these *****s..
Every day is a mission.”
In time with the music three illusionary dragons were doing formation aerobatics. They’ll be doing the finale at fifteen minutes before Dawn: a low level thunder-run with afterburners right across the City. That should wake up those who will wake up. Then through a gate. A sheep will escape…or be eaten.  
Must hurry on…

Welcome to the Sun, the Moon and the Stars Casino! 
In the foyer she signed up as a new Destiny Club Member and a hostess gave her a complimentary cup of coppers, a free Bonus Game 7-spot Keno ticket and a meal voucher. At a cashier she exchanged the coins for a quarter silver chip.  MLet Fate decide! 

to be continued…

Rurikids (65)
Exciting times
Fon (69)
Slow.  Pause.  Breathe.  Think Loving Kindness

Ed celebrates perspective.  Each month Ed withdraws farther from this world.  From his halfway to heaven vantage, he sees farther but less clearly than before.  And with Ed's new perspective, the living now look like ants, busily running this way and that, racing to their graves.  Ed wishes he could tell them all to slow down, smell the flowers, enjoy the journey; they will all reach the destination soon enough.  Ed tries to direct his wisdom to the people he left behind; he wills each celebrant to take his or her time this month, to pause, and enjoy the spring that is given to them.  Ed knows they will mostly ignore ignore him; he honored yet ignored his ancestors in his own time.  But Ed tries to be a good ancestor, to influence those left behind.  Slow down.  What's your hurry?  Slow down.  Breathe.  Slow.  Appreciate.  Take your time where you are this month, and enjoy the season.  Don't grow, study, or scurry about.  Just be. 

Entertains Ice, praying in his cold teepee, celebrates the Holy Brothers of the ninety ninth faction.  In the last two month, evil spirits have inhabited many of Entertains Ice's neighbors, stirring them to unnatural activity, excessive growth, and study of things best left unstudied.  Our world has been pleasantly primitive, peaceful, and unchanging for generations.  The evil spirits that inhabit Entertains Ice's neighbors threaten to disturb the long peace.  Entertains Ice has faithfully memorized the unchanging wisdom handed down, generation after generation, from father to son.  Change is almost always bad.  Growth begets hunger.  Study begets war.  Not even the warriors shall be happy; the prophesies say growth shall make warriors, too numerous to feed, and study shall replace them with soulless machines that hurl fire and defend with steel.  Entertains Ice lacks the oratorical skill to convince his neighbors to stop studying and stop growing.  But Entertains Ice knows the prophesies and old lore, so Entertains Ice knows that somewhere in this world are the Luddite Brothers of Faction Ninety Nine, who piously and slowly, without disturbing nature, slow the worldwide study and growth soon enough to prevent the triumph of soulless machines.  Machines bad.  Growth bad.  Study bad.  Change bad.  The prophesies say the Brothers of the Ninety Ninth faction know these 4 things.  Entertains Ice wonders whether proper adherence to old custom and ritual allows him to leave his cold teepee to search for the anti-change, anti-growth, anti-study Brothers of the Ninety Ninth faction, or whether the mere thought of such a change in his daily ritual is a sign that the evil spirits are affecting him to.  Entertains Ice prays to his ancestors.  Ancestors say wait.

Esscobar Owenss celebrates all the peaceful factions he reads about in the Times.  Idle fishermen, peaceful collectives, holy dreamers beginning to proselytize, inviting clans promising trade and goodwill, the Tailenders who also celebrate the fact that we all live in peace, the peaceful brothers of the ninety ninth faction who help prevent change, growth and study, and of course, Karia and Nowbie, and their glade of healing and kindness.  Esscobar Owenss celebrates this being a peaceful, friendly, slow moving place without combat, war, or even any interference with free movement.  This is going to be a kind, gentle, forgiving world where the factions all take care of each other.  Esscobar Owenss celebrates our good fortune.

Bay Cheval celebrates the advisor to "Mt Queen".  It must be very different to have a faction ruled by a mountain.  Bay Cheval would like to climb a mount some day, or even a volcano.  Bay Cheval wishes his faction could even find any mountains or volcanoes.  The "Mt Queen" faction is lucky to have a mountain of a queen.  Or maybe the Mt Queen faction just choose the right gateway from the nexus.  Bay Cheval wishes his ancestors had chosen the mountain gate.  Bay Cheval celebrates Mt Queen's choice.

Lipetsk celebrates the easy months of meditation enjoyed by Iron Dwarves, Single Malt, and Darlock.  Lipetsk prayed to the ancestors for guidance, and felt a desire to learn the patience, kindness and wisdom that only easy months of meditation truly teach.  All around, Lipetsk notices the ants scurrying about, each ant in too much of a hurry to get from one side of the meadow to the other; each ant hoping to return with a little more food than their neighbors, a little faster than their neighbors, to curry favor with the queen.  Foolish ants, Lipetsk thinks, you should be more like the grasshoppers, take a moment to relax and appreciate the beauty of the sky, and the gentle Spring breezes over your antennae.  Ah, life is good, Lipetsk thinks.  Lipetsk wonders, if he spends the whole month watching the ants, would Iron Dwarves, Single Malt and Darlock then let him join their slowpoke society?

Favors Worthy Structures celebrates the lives of the guards of the village of Bengosma.  For generations the Guards of Bengosma kept the peace.  For generations, the guards of Bengosma taught each generation not to grow too much, lest food become scarce.  For generations, the Guards of Bengosma taught each generation not to move too far, lest fights over land break out.  For generations, the guards of Bengosma taught each generation not to study, lest some vile art of war be learned.  Favors Worthy Structures celebrates the lives of the now departed guards of the village of Bengosma, and prays that the new guards have learned from the old how to prevent growth and study in their village.  Primitive life is a happy life and a peaceful life.  Favors Worthy Structures prays that Bengosma's happy, peaceful backwardness will not end together with the end of the Bengosma guards.

Sssy Lophiuss celebrates the lives of the guards of the village of Dinca.  Long have they ruled, keeping the village open to all, without overpopulation or strife.  Sssy Lophiuss celebrates generations of wisdom of Dinca's guards.  Long live the Dinca guard.

Mokathi Overe celebrates an additional month to sketch her ruin.  Her companion Menadi Nelee settles in near the ruin, and watches sunset after sunset over the ocean.  Menadi feared the ruins might be dangerous, but Menadi prayed and felt reassured, safe to wait a month in this pleasant place.  It has been a very relaxing, quiet, peaceful month.  
celebrants (7)
Exploring and development is began. 
Free Adventurers (70)
There is a warning about the Chackul jungles as well. Hydras. Lots of them. But what is this in the Hutjee swamp? A farmer! Scary!
Roses on White Lace (78)
A second empty Village, how interesting. Also the city has a single resident. That is also good news for us.
The Filras (8)
First it looked like a jungle paradise then... it appeared to be just one huge island 
Drow (82)
When walking through swamps, always watch where you step
Monster hunters (85)
Cool, not just 1 criminal but 2.
To those who has robbed my unit 1693.
It was the last SILV it had!
Shame on you, invisible thief!

Those who do not respond to the friendly greetings may soon receive not so friendly requests.
Let's talk, neighbors  
The Night Watch (86)
How long will it be peaceful and quiet?
Yet Another Faction (9)
In the heart of a mystical forest, nestled among the towering trees and sparkling streams, there lived a young centaur named Nowbie. Nowbie was unlike any other centaur in the Enchanted Grove. While most of his kind reveled in the natural world, Nowbie had a special fascination with magic.

From a very young age, Nowbie had shown an affinity for the mystical arts. He was endlessly curious about spells, potions, and the secrets of the arcane. While his centaur peers practiced archery and herbalism, Nowbie spent his days pouring over ancient spell books and practicing sleight of hand tricks with enchanted cards.

Nowbie's fascination with magic was a source of concern for his parents, who worried that he was neglecting his centaur heritage. His father, a skilled archer, and his mother, a renowned herbalist, hoped that Nowbie would follow in their footsteps. But Nowbie's heart belonged to the world of magic, and he yearned to explore its wonders.

One day, while wandering deep into the heart of the Enchanted Grove, Nowbie stumbled upon a hidden glen bathed in a soft, otherworldly light. In the center of the glen stood a majestic, ancient oak tree, its bark etched with mystical symbols. Underneath the tree, Nowbie discovered a weathered tome bound in leather and adorned with shimmering stars.

With trembling excitement, Nowbie opened the book and began to read. The pages were filled with spells and incantations, each one more enchanting than the last. He could feel the magic thrumming in his veins as he practiced the incantations under the gentle guidance of the ancient oak.

Word of Nowbie's discovery spread throughout the Enchanted Grove, and soon, creatures from all corners of the forest came to witness the young centaur's magical prowess. The woodland creatures, the fairies, and even the wise old tree spirits gathered around him, their eyes filled with wonder.
Paykiss (92)
La famille d'ogre a préféré se déplacer dans la région voisine... Nous les laisserons partir en paix tant qu'il ne troubleront pas notre développement.
Un refuge de ROC a été découvert et il nous faudra y faire attention dans les prochains mois.
Nous avons également rencontré nos voisins qui semblent pacifique et nous avons engagé un peu de diplomatie afin d'avoir des relations amicales puis peut être une alliance. 
The Lands Kepper (93)
The explorers with religious fervour in their hearts strolled further and further and lo and behold they found the first other faction. The lonely scout was hiding their faction allegiance behind the underworld shaft. This was bad sign of potentially unfriendly faction. Members of our faction knew it well as all hid faction allegiance themselves.
Revenge of the Cone (95)
Few coins short and the entire squad decided to slack its training. 
Tailenders (97)
As the weeks passed, Aelarion Stormforge's scouts returned with news from the neighboring factions. The reports painted a complex picture of the region surrounding the Adeptus Mechanicus outpost. Only some were as promising.
Some factions remain hostile, viewing the Adeptus Mechanicus as threatening their way of life. They are preparing for a potential conflict. Aelarion knew that diplomacy would be a delicate dance and that the outcome would shape the destiny of Atlantis itself.
Adeptus Mechanicus (99)


assassins waiting at gate
... a greedy Graywolf will be whipped with a piss rag in the extreme south.
Bengosma it is then.  The first target for the horde.  

Mark well my words. You have four months. 
I would like to thank the algorithm and set up! For some reason, the lich, undead and skeletons gave an enormous horde of items. More than enough to take a city.

What to do when you are the only one in an area?  Rapid expansion here I come.
There's nothing to celebrate except the Doom that awaits all of us?
Celebrants are wrong, and their sins will condemn them!
in the far north is a desert tribe that will soon get frozen
People people everywhere, they come to watch us toil
Too many for my realm to bear, go off and boil some oil
Celebrants are but noisy crickets, creatures of summer.  --Monster Hunters
Soon the ocean will be warmer than the land.

                                                          Mr. Cold!