Go into all the world, and tell all people of your fall from grace.
The spirits of the forest awaken.
The Sidhe (11)
The land underneath his camel's feet was getting rougher and poorer. The grazing here was so bad, even the orcs had deserted this land and only a few impoverished men worked it. In the distance, there was a strange cave opening.
Going closer, the scout of the Four Winds looked past the stalagmites to discover this was no natural cave....this was a shaft to the underworld! He hurriedly wrote a report back, in case his master wanted to flee the harsh surface world.
Children of the Four Winds (13)
This is a good plan... those guards are not imagining what will wait for them at the end of this day. A combined force of soldiers and mages will "free" this settlement from the tyranny of "The Guardsmen" and bring elves back to light and Emperor.
Avalon Empire (15)
Already made some diplomacy actions as its quite crowded here, probably will make some new friends. But there are also some factions that don't answer, silence kills.
"Have we made contact to our lost scout?"
"No, Sir. But we have received rumours from neighbouring peasants. Obviously our scout was lost to a large group of undead in south east of our HQ."
"Yes Sir, a very large group of skeletons commanded by a lich."
"Right next to our HQ?"
"That is rather unfortunate, isn't it?."
"It is Sir."
"I don't want to deal with Undead right now!"
"Sir, may I suggest to quarantine the area in question for now and deal with the undead to a later more appropriate time? As it looks like they are only operating in the area around their crypt."
"Why, yes indeed, that is a very good idea. Pease do so!"
"As you command, Sir. Please excuse me, I will bring your plan in action forthwith."
"Please do so ... Now where is my book on Earth lore again, I hate being interrupted in my studies all the time..."
Nekojin Empire (19)
Seems as this new world is a lot tinyer than we thought.
Hope we have not too many conflicts because of that...
The Lizards (20)
Our Geographers have estimated that there are approximately 19 land hexes per starting faction in our world. This is conveniently a simple circle five hexes across. This information presented in the hopes that it might aid in border negotiations throughout the world.
Meanwhile, by the fire:
- Friend, tell me why this world is so ...
- No, meager. Even in a poor world - you can easily enrich without problems.
- Hmm ... And what are you going to do?
- Raise the economy!
- And then?
- To dominate!
Dark League (24)
The Man with no name was lost, wandering around the world he came across others. He was not alone!
Orcinius seemed satisfied: the first factory was running and soon, he could look for clients for his products!
Silver Hand (27)
It's nice to meet people and work together in the world.
Demon's Duchy (28)
Se council hen dragonlords emagon rhēdan syt pōja inaugural meeting, se emagon determined se future site hen capital oktion hen Valyria. Taxes kessa sagon collected rȳ istin!
Valyrian Freehold (3)
The Devourer has many forms. You must know them all. You must tell the Devourer from his disguise and root him out from the hidden places. Trust no-one. trust not even yourself. It is better to die in vain than to live an abomination.
Ordo Hereticus (30)
Disaster is coming ? Annuying matters always happens, hopefully later.
Some things are obvious.
Yet, according to reco reports, we can have just plain catastrophe first.
In meantime we've found Ocean. Now, we need something like .... hmm, we need so many things before we can sail again.
Frozen Snails (32)
You live a peaceful life but then a scout appears which might spell... war?
Red Skulls (34)
A furore Normannorum ex Ásgarðr libera nos, o Domine!
Like all the same... The same mountains, the same swamps, the same forests... But this is a new world: New adventures, new friends, new enemies...
We found what we wanted - nice desert where we can start planting Sandworm Seeds and grow The Makers, Shai-Huluds.
Races here look different than at Dune but some of them are ready to become fierce warriors.
Oh no, surrounded by desert and ocean. And I just wanted some nice high tax plain hexes!
What is all this Devourer is scary talk? You don't have time to worry about the future when there are some pretty scary factions here already!
Time to buy Disasters homeowners insurance! Our operators are standing by for your call.
Disasters Inc (43)
We encountered new factions, clearly other survivors also made it to the surface of this world. Diplomatic channels are now open.
You know what? Missing turns is really disappointing. What is more disappointing is to have your orders ready and just forget to upload them.
The Darkest Night (48)
Uthark exited the gateway into a quiet street of a swamp village. It was a damp and miserable place full with crude wooden huts thatched with straw and the smell of rotting earth hovered in the air. The street was muddy and criss-crossed with thousands of strangely webbed footprints. 'Lizardmen.' Uthark thought and pulled the hood of his cloak over his head. Lizardmen were not very fond of foreigners in their village especially foreigners who suddenly appear out of nowhere. It was in the middle of the night but the sky was illuminated with a strange green light. 'Aurora Borealis' he thought and wondered that if he got so far north then how was it that the place was not covered in ice. He suspected that some hot springs or the heat from decomposing vegatation kept the place above freezing temperature.
Damned northern lights. Damned bad luck. Had he arrived in daylight he could probably explain his sudden appearance and avoid a fight. Without the nothern lights on the sky he would have a fair chance to avoid detection until morning. But the damn lights lit up the whole place like it was daylight on a cloudy day. He heard some uniformed footsteps in the distance. 'Must be the guards patrolling.' he thought and was desperately searching for a place to hide. Then he heard a voice.
"Master has come. The prophecy comes true. Gnarl will be pleased." said a thin voice and Uthark noticed the small goblin chained to the well at the central square of the village.
"Quick master! Free Giblet. Giblet will help Master hide from Guardses."
"You mean the guards? Who the hell are you and why did they put you in irons?" Uthark asked and walked to the goblin.
"Giblet snuck into village to steal aggses. Got caught by lizzies."
"You mean eggs? They chained you up because you tried to steal some eggs?" Uthark asked as he examined the iron and chain that kept the goblin captive. It was a rusty old thing weakened by corrosion but still too strong for the goblin to break.
"No. Not eggsies. Aggses. To chop trees, make pointy things to hunt floatsies. Floatsies have thin hide very very good to make flying thingies. Us needs flying thingies to visit new places, search for master. But master is here. Gnarl will be so pleased. We have new Overlord now." The goblin exclaimed with joy so loud that Uthark gritted his teeth. He was certain that the guards must have heard him. He made a decision and broke the chain freeing the goblin from captivity.
"There. You are free. Show me a place to hide." Uthark said shaking his head. He had no idea what this whole thing about a 'master' and 'Overlord' was but he was certain he would have a better chance of fighting a bunch of goblins than 40 village guards with steel swords.
Noizy Tribe (49)
Here we are again!
We received word that Disasters Inc (43) is at it again. One can assume great profitssss is to be made. We on the other hand always have problems maintaining steady stream of income, being busy mages and such. What we CAN do is - provide steady stream of short but extremely insightful Times articles.
We also intend to provide a stream of interesting looking scouts. If you find a Dii Minores scout lurking at midnight in the graveyard, don't attack, he's doing it for fun and games, not really hungry, not really digging out the dead for food, not really trying to revive them - those are all rumors and lies. They only want to play and then put them back into graves. But hey, that's another lie! Why put back in grave such a good foo... ehm...foolish foolish idea to even dig them out...
You can trust us, we are the good guys here, we are not like those evil Noizy Tribe over there - they are dangerous as hell. We hear they are breeding centaurs with lizardwomen to get riding ability at sea. Oh my god what an evil tribe they are!
Or Skalpers for example. They are pure evil, and they are slippery as f..... ehm...fish, not easy to catch and they tend to bite too. They will probably support and help the Devourer in the end. We hear they are breeding elves with elves. We don't know why, possibly they just like to watch. Oh my god what an evil group of cultists they are - sitting in the darkest corner, watching, waiting... Oh wait, I have a feeling I'm missing something! And no - not my head.
Dii Minores (50)
There is nothing better than true vision
Well, the first month in this strange place. Which path to choose? What to do in this wondrous new world? Long thoughts led me to the thought: there is no difference in which door I will enter. All will determine the circumstances. Someone will say - trust fate. But I do not believe in fate. I believe only in my own strength. Strength of spirit, fire and sword.
Gray Faction (58)
Sabaton looked over the reports from the scouts. "Excellent... "
We have the makings to take a city. Now we have to make a list of things we need. "Crakow send out the emissaries to the High Elves."
Feet of Fleet (7)
Where am I. What's next to me.
Wodia Empire (8)
Does anyone have a clue what the Blasphemous Ritual does? Asking for a friend.
- Let me go monster, let go! I do not want!
- I will not let go! I love you and know you me too!
There are some rumors that orcs are not as strong as goblins...
Brave Walkers (51) saw something in the woods. Quick Runners (51) now.