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Times Turn 9

Go into all the world, and tell all people that new world is great.
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.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                             October, Year 1                             (
(                                                                           )
 )     Numerous commoners have heard about a clash between two armies      (
(        happened in the jungles of Rheshho where battle ended in a         )
 )       slaughter of one of the sides. This battle will be known as       (
(                       Battle near the town of Pu'i.                       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Several adventurers are discussing about the skirmish between two     )
 )    armies happened in the swamps of Bi'aurcen where battle ended in     (
(       a slaughter of one of the sides. This battle will be known as       )
 )                     Battle near the town of Lowick.                     (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Many dockers are worried about an encounter between hostile       (
(     forces happened in the swamps of Haprosscac where battle ended in     )
 )      a slaughter of one of the sides. This battle will be known as      (
(                      Battle of the town of Hatheat.                       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Handful scouts have heard about the skirmish between two armies      )
 )    happened in the desert of Vaha where battle ended in a slaughter     (
(     of one of the sides. This battle will be known as Battle near the     )
 )                             town of Lowick.                             (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Dozen scouts are discussing about a clash between combatants       (
(     happened in the plains of Ceckshire where 1 combatant was killed.     )
 )      The attackers slaughtered all defenders. This battle will be       (
(                  known as Battle of the town of Ogacre.                   )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Dozen dockers are discussing about the town of Gokio that lies in     )
 )         the Stiadi'i swamps, where a rebels annihilated guards.         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Dozen locals are talking about the town of Penstedbi that lies in    (
(         the Sithil jungles, where a faction extinguished guards.          )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     A few merchants are talking about the village of Eport that lies      )
 )    in the Spardduiyse plains, where a partisans annihilated guards.     (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Numerous traders have heard about witchers who have murdered       (
(     Grizzly Bears (228) near city of Trelldon. Freeing the mountains      )
 )                       of Wopiepa from their fear.                       (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     In the mountains of Idro, near mountains of Gorbas, Evil Mages      (
(          (619) who continue to cause fear to local inhabitants.           )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the mountains of Poildeg, near ocean of Atlantis Ocean, Undead     )
 )        (1004) who continue to cause horror to local inhabitants.        (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    In the plains of Pe'a, near jungles of Stagol, Great Apes (1598)     (
(            who continue to cause horror to local inhabitants.             )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      In the jungles of Stagol, near ocean of Atlantis Ocean, Clan of      )
 )         Wild Men (2201) who continue to cause anxiety to local          (
(                               inhabitants.                                )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(        In the tundra of Erda, near town of Coossstenuct, Tribe of         )
 )    Centaurs (244) who continue to cause terror to local inhabitants.    (
(__       _       _       _       _       _       _       _       _       __)
    '-._.-' (___ _) '-._.-' '-._.-' )     ( '-._.-' '-._.-' (__ _ ) '-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 '-._.-'                 (___ _)
            '-._.-'                                         '-._.-'

Quests

In the desert of Ominchud lurks the Sphinx (592). Free the world from this menace and be rewarded!
In the plain of Padi lurks the Tribe of Centaurs (575). Free the world from this menace and be rewarded!
Build a Temple in Besburn for the glory of the Gods.
In the underforest of Baltgrove lurks the Troll Pack (962). Free the world from this menace and be rewarded!
Build a Temple in Ago for the glory of the Gods.
In the mountain of Selfle lurks the Evil Mages (545). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Vaha.
In the forest of Pospechesm lurks the Undead (2205). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Ialincal.
Seek a token of the Ancient Ones legacy amongst the furs of Nambla.
In the forest of Hulryl roams the Wolf Pack (148). Free the world from this menace and be rewarded!
Build a Temple in Baswatshaw for the glory of the Gods.
In the forest of Inde lurks the Living Trees (999). Free the world from this menace and be rewarded!
In the plain of Dehewn roams the Tribe of Centaurs (303). Free the world from this menace and be rewarded!
In the swamp of Geeba roams the Crocodiles (224). Free the world from this menace and be rewarded!
In the underforest of Paheim roams the Demon (421). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the livestock of Daunlont.
In the forest of Fashploorcoo lurks the Kobold Pack (2522). Free the world from this menace and be rewarded!
In the desert of Mebros lurks the Undead (600). Free the world from this menace and be rewarded!
Build a Temple in Bamit for the glory of the Gods.

Articles

THE DISCIPLINE OF WELCOME

From the Ninth Book of the Dawning Chronicle

There are ages in which hospitality is mistaken for innocence.

Later historians, enjoying the safety purchased by those who preceded them, are particularly prone to this error. They imagine that an open road must have been an unguarded road, that peaceful intent required an absence of scrutiny, and that a people could prove their goodwill only by surrendering the means to distinguish friendship from concealment.

The early Collective understood otherwise.

Its roads had been opened deliberately. Travelers who approached beneath their own names found conversation, exchange, and the ordinary courtesies owed between peoples who had not yet been given cause for quarrel. Messengers were answered. Agreements, once made, were entered into the record. Even uncertainty was not treated as hostility merely because it was unfamiliar.

Yet welcome was never understood to be blindness.

As the Collective’s settlements multiplied, so too did the number of strangers passing between them. Some announced themselves plainly. Others crossed the same roads without name or explanation, observing the labor of workshops, the disposition of guards, and the quiet growth of communities whose peace depended upon knowledge of what moved around them.

No accusation was required to recognize the distinction.

A guest may reasonably ask shelter of a household. A shadow cannot demand the privileges of a guest while refusing to stand where the household may see it.

Thus the roads remained open, but their guardians were instructed to ask the question upon which peaceful order has always depended:

Who comes, and under whose name?

This was not the closing of the Collective. It was the maturation of its welcome.

For there is no contradiction between hospitality and vigilance. Hospitality governs how the known traveler is received. Vigilance determines whether the traveler is known. The first without the second becomes vulnerability; the second without the first becomes fear.

The discipline lay in preserving both.

Those who came openly were answered openly. Those who offered friendship found friendship waiting. Those who concealed themselves were not condemned merely for concealment, but neither were they granted passage as though concealment carried no consequence. Trust remained available, but it could no longer be claimed anonymously.

The chroniclers later described this policy as a guarded openness, though the phrase was imperfect. The gates were not guarded because the Collective had ceased to welcome the world. They were guarded so that welcome might remain possible without becoming self-destruction.

An open hand was not an unguarded gate.

The roads endured. Trade continued. Couriers traveled beneath the light of the same New Sun that had guided the first Farwalkers beyond the frontier. But beside those roads now stood sentinels—not as monuments to suspicion, but as stewards of the peace through which strangers could still meet without drawing steel.

So the Collective learned that friendship required neither blindness nor fear.

It required only that those who sought the privileges of trust be willing to step from shadow into light.
New Sun Collective (107)
One stronger blow, a leaf falls. Then everything is calm again.
Equilibrium (108)
The days are filled with hard work.
Moon Knights (112)
Open letter to The Lost Souls (106).

We come in peace to bring prosperity to the metaverse of Atlantis.
Communication attempts have been met with silence until now.

If such behaviour does not change, for the common good of everyone, we will feel free to act different.

Zuck it (113)
The Metaverse Band of... (113)
The village looks much the same as it did last month.
Gatefall (114)
A magical world for sure, I've seen a tundra seperated from the desert by a single mountain
The Guild (117)
We are Borg!
Borg TNG (119)
No body
Gyperboreya (12)
Woo Hoo, I have friends!
Wanderers of the Lost Lands (120)
BY THE CHAMBER OF THE HEPHAESTUS SYNDICATE

In the name of the Forge and of the Ledger.

To all whom these presents may concern, greeting.

Be it known that this Chamber keeps a forge, and works iron and wood
into such things as are wanted: edged work, armour, and the tools of
the mine and of the wood.

Be it known that what is wanted should be named in a letter. Quantity
and price are answered in a letter, and are not published here.

Be it known that payment is taken in silver, or in goods this Chamber
can use, or in the two together, at the buyer's choice and not at ours.

Be it known that place in the queue is kept by the date of the letter
and by nothing else. He who writes first is answered first; and he is
answered whether he buys or not.

Be it known that every letter reaching this Chamber is answered in the
month it is received, the roads permitting.

Errors and omissions excepted.

By order of the Chamber,
Coenraet de Koperen, Secretary and Bookkeeper.

Sealed by the hand of
Andries Baselier, Director of the Chamber.

Given in the month of October, in the first year.

Goed ijzer, eerlijk gewicht.
Hephaestus Syndicate (121)
The town has weaknesses... Can we exploit them?

and so many visitors that wont talk... not good.  Maybe they are spies...
Mandrakes (13)
Woof!
The Pack (14)
True power isn't forced. It's about finding common ground.
Voras (15)
FROM A LEADER'S DIARY - THE NINTH MONTH
=======================================

Six of my districts were closed to me this month by men who never drew a
sword, never entered a building, and in most cases never numbered more
than half a dozen.

They simply stood there and said they were standing guard.

I record this because I did not see it coming and I do not believe I am
the only one. A neighbour need not be at war with you to cost you a
district's whole revenue. He need only put a small company on the ground
and set it to watch. From that month the tax is not yours, and no message
tells you so - the money merely fails to arrive, and if you are not
counting district by district you will not notice which one stopped.

Three things about it that were not obvious to me.

IT IS NOT ABOUT ENMITY. The company that closed my richest outlying
district has never threatened me and I have never threatened it. Ordinary
indifference is enough. A watch shuts a district to everyone it does not
positively regard as a friend, and almost nobody positively regards
anybody.

IT IS FIRST COME. Only one house and its friends may hold a district's
watch. I gave the order to stand guard on ground my own men were already
standing on, and was told I was prevented from guarding by another unit.
They had arrived the same month and been quicker. If you are working a
district you intend to keep, set your own watch on it BEFORE you need to,
because the day you need to is the day it is too late.

AND THE FIRST MONTH IS FREE, WHICH IS WHY IT CREEPS. A watch set this
month does not shut the district this month. The counting happens before
the watch is posted, so your money arrives exactly as usual and the
report shows nothing wrong. You discover it thirty days later, in the
figures for a month you have already finished planning. Every one of my
six looked fine the month it happened.

There is no complaint in any of this. It is a legitimate move and a cheap
one, and I would be a fool to resent a lesson I could have read out of my
own reports a month earlier. But I would rather several of us learned it
from my accounts than each from our own.

The remedy, so far as I have found one, is not clever. Stand your own
watch on everything you actually work, and count your districts one by
one rather than adding up the total. A total that falls by a district's
worth looks exactly like a bad month.


A SMALLER ONE, ON GENEROSITY
----------------------------

A correspondent of mine answered five rules with four of his own, sent
unasked and with no bill, in the same month that the only trade between
our houses proved impossible for want of a road. He had every commercial
reason to stop writing and wrote at greater length instead.

I have now had more value out of letters to people I cannot reach than
out of any market I can. Knowledge weighs nothing and goes any distance,
which makes it the one commodity a peninsula cannot be cut off from. To
anyone weighing whether to answer a stranger's letter this month: the
postage is the whole cost, and it is the only trade in this world with no
carriage on it.

- a leader of The Filras
The Filras (16)
One mor day...one less day
La Orden de la Sangre (17)
Where did Nelumbo Nucifera go? It seemed to be jumping around. The drinking buddies, sorry, the scouts saw it nearby...
Dark League (20)
MEMORANDUM
To His Majesty, the King
From: Commander of the Royal Guard
Date: September 1st 

Subject: Current Threat Assessment

Your Majesty,
The western barbarians have fled our lands. The regions they ravaged are slowly being restored, and our people can at last hope to feed themselves again.

However, I fear the danger has not passed. Our scouts have spotted one of their agents – a known spy – in the neighbouring kingdom. Furthermore, a brutal murder was committed in the neighbouring region just last night. The method bears the mark of the same barbarians.

It is possible that they are regrouping or testing our borders through proxy acts.

Awaiting your command.

RESOLUTION (in the King's own hand, written across the bottom):

"Then we tighten our grip. Double the watch on every frontier. Increase patrols along the neighbouring region. Every garrison is to be placed on high alert."

— His Majesty, King Windmaster
Vigilance strengthened. Orders given
WindMaster (21)
I’ve thought about it and decided… I’m giving he 5 turns so he can build a ship, load it with all his units, and sail away from here as far as possible… In 5 turns, I’ll declare him HOSTILE and head north.
Gledikonungr (22)
As our faction is too busy with gathering magic, we have failed to send enough scouts and are in somewhat mystery about surroundings and have to trust our more industrious allies.
Magic Gatherers (23)
Silent made good on his name and kept silent. He should know better.
The black company (25)
One becomes two, that is one... Can two become three? What will the wind whisper?
The Grey Order (28)
Yǎng rén bí xī

To live at someone's mercy - to be slavishly dependent 
Shangu Shengwang (3)
Woof?
Pacifists (32)
Is a Centaur a man or a horse?
Filcist (35)
"Informal," fumed Badvoc.  "I'll show him who's blinking informal."
Trinovantes (36)
There he goes, my little goblin. Or what's left of him, now that the maggots have feasted on his flesh. I'm told Srebbung was his name. I hope he will enjoy his travels.
Black Light (37)
On their little remote island, the fledgling pirates watched strangers come and go. only visiting for a month at a time before heading off through the glimmering portal. things were slow on the island, both a boon and a detriment. things would be smaller in this new world than the last. 

the ships broke the waves this month and now the exploration phase would begin.
PolyChromaticPirates (42)
All Greyjoin thinks about is money, money, money.
Greyjons (43)
(Quelque part dans le royaume des Galadhrims).
Les deux rangers elfes se tenaient immobiles dans le bois, invisibles à la plupart des yeux. Ils observaient avec inquiétude un homme sur un chameau errant dans le bois, le regard fixe, l'expression figé. cela faisait plusieurs jours qu'un peu partout dans le royaume de tels individus était repéré. Sans expression, ne communiquant avec personne, observant tout de leur regard vide, ils avaient été surnommé les zombies par les Galadhrims. Les deux éclaireurs disparurent sans bruit pour aller faire leur rapport.
(Salle secrète de la taverne de Shrobank)
L'état major de la reine elfe est en effervescence, de tous les coins du royaume, les mêmes rapports, la réunion d'urgence va commencer.
- Ma reine, les zombies ont été aperçus dans tout le royaume, aucun contact n'a pu être établi, mais l'activité d'espionnage semble évidente.
- Mes amis, il va falloir mettre un terme à tout cela. Envoyez des membres des Yeux de faucon aux carrefour stratégiques, bloquez le déplacement de ces voyageurs indésirables et au moindre signe d'hostilité...
- Il en sera fait ainsi ma reine.
- Bien, comment avance le projet Tumladen?
- Doucement mais sûrement, il va falloir s'occuper des ogres en maraude et de quelques autres monstres hostiles mais sinon tout se passe selon votre planning.
- Bien mais amis, bien.. Continuez ainsi et tenez moi au courant de toute nouveauté sur ces deux problèmes...
Galadhrim (44)
It could have been faster
Thane's Ring (46)
😑🤔😕😰😢😵‍💫
Cadmium (48)
Some sunny days you wish it was raining
Blinking people (49)
Who's going down that long dark tunnel?
Alebound Wanderers (52)
AI factions falling one by one
Ancient Explorers (55)
Yep!
GrayFaction (61)
"Get Some, Part Three"
The Boys (67)
Building Rafts?  Well, we can hope for better ships later...
Wandering (7)
Do people believe everything said on Times?
"We have a World-breaker Monolith and we're not afraid to use it
in the name of peace and prosperity!"
Coalition (72)
New allies from far away, new foe from too close ...
The Silver Hand (74)
.
Syl (76)
Although they look thick and cloudy, many nebulae are incredibly thin compared with Earth’s atmosphere.
Nebulae (77)
Meet me at the equator
Mister Magician (78)
Except for the lack of sun, the down below doesn't seem so bad.
Red Dragon (8)
Je suis fatiguée d'attendre ton regard,
Tu me donnes si peu, et c'est toujours trop tard.
Je suis prête à tout pour te faire tourner la tête,
Même à devenir une ombre dans ta fête.
Vermicelle (80)
HOUSE!! Who else had "scouts killed by living trees" on their Atlantis bingo card?
Children of the Four Winds (82)

Rumors

I heard evil mages fear clear skies.
No rumors.
Not all AI units self-identify.  Others hide their identify and look like regular factions...
The assassin killed the assassin who killed the mage who was trying to prevent the capture of the city!