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Times Turn 14

   _.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._
.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                              March, Year 2                              (
(                                                                           )
 )     A few peasants have heard about a fight between hostile forces      (
(      happened in the forests of Sanan where 1 combatant was killed.       )
 )      The attackers slaughtered all defenders. This battle will be       (
(                known as Battle near the Fort Building [2].                )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Several traders are rumoring about the battle between enemies       )
 )     happened in the jungles of Stagol where 1 combatant was killed.     (
(       The attackers slaughtered all defenders. This battle will be        )
 )                known as Battle of the village of Naheim.                (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Dozen traders are worried about a clash between two armies        (
(     happened in the plains of Ceckshire where 1 combatant was killed.     )
 )      The attackers slaughtered all defenders. This battle will be       (
(                known as Battle near the town of Wi'ofglen.                )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Many dockers are discussing about a fight between combatants        )
 )     happened in the plains of Inmark where 1 combatant was killed.      (
(       The attackers slaughtered all defenders. This battle will be        )
 )            known as Battle near the ocean of Atlantis Ocean.            (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Handful druids are worried about a fight between combatants       (
(        happened in the jungles of Stagol where 74 combatants were         )
 )    killed. The attackers were victorious.. This battle will be known    (
(                    as Battle of the village of Naheim.                    )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Dozen traders are discussing about the town of Oertedgost that       )
 )      lies in the Mebros desert, where a faction decimated guards.       (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Handful pilgrims are rumoring about the city of Lonherford that     (
(     lies in the Ciytucpynd plains, where a faction destroyed guards.      )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Several refugees are talking about the town of Borru that lies in     )
 )        the Trochossacre plains, where a rebels destroyed guards.        (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Dozen scouts have heard about adventurers who have annihilated      (
(         Pride of Lions (139) near Tower Building [1]. Freeing the         )
 )               mountains of Bracklaberg from their dread.                (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    In the desert of Wanha, near town of Whoford, Evil Warriors (938)    (
(             who continue to cause fear to local inhabitants.              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      A group of daredevils killed the Crocodiles (376) who inflicted      )
 )        fear on the inhabitants of the Fectte swamps near city of        (
(                                 Sefebach.                                 )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the plains of Ceckshire, near town of Jiburn, Evil Mages (605)     )
 )           who continue to cause anxiety to local inhabitants.           (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    A group of witchers put to the sword the Tribe of Centaurs (328)     (
(     who inflicted terror on the inhabitants of the Sanha plains near      )
 )                            town of Diodorf.                             (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the ocean of Atlantis Ocean, near town of Hatheat, Pirates      (
(          (167) who continue to cause fear to local inhabitants.           )
 )                                                                         (
(__       _       _       _       _       _       _       _       _       __)
    '-._.-' (___ _) '-._.-' '-._.-' )     ( '-._.-' '-._.-' (__ _ ) '-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 '-._.-'                 (___ _)
            '-._.-'                                         '-._.-'

The cavern of Enbost is only partly explored.

Quests

In the swamp of Irscir roams the Wolf Pack (148). Free the world from this menace and be rewarded!
In the forest of Inde lurks the Living Trees (999). Free the world from this menace and be rewarded!
Build a Temple in Ago for the glory of the Gods.
In the desert of Ominchud lurks the Sphinx (592). Free the world from this menace and be rewarded!
In the swamp of Seamoor roams the Crocodiles (224). Free the world from this menace and be rewarded!
In the forest of Fashploorcoo lurks the Kobold Pack (2522). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Vaha.
In the desert of Mebros lurks the Undead (600). Free the world from this menace and be rewarded!
In the underforest of Baltgrove lurks the Troll Pack (962). Free the world from this menace and be rewarded!
In the plain of Dehewn roams the Tribe of Centaurs (303). Free the world from this menace and be rewarded!
In the forest of Pospechesm lurks the Undead (2205). Free the world from this menace and be rewarded!
In the underforest of Paheim roams the Demon (421). Free the world from this menace and be rewarded!
Build a Temple in Besburn for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the livestock of Daunlont.
In the mountain of Selfle lurks the Evil Mages (545). Free the world from this menace and be rewarded!
Build a Temple in Bamit for the glory of the Gods.
In the plain of Padi lurks the Tribe of Centaurs (575). Free the world from this menace and be rewarded!
Build a Temple in Baswatshaw for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the grain of Ialincal.

Articles

AN OPEN DISPATCH TO OUR NEIGHBORS

To the sovereign powers whose paths now meet our own,

The New Sun Collective enters this season according to the principles declared at its founding: to seek understanding before judgment, to prefer honest diplomacy to suspicion, and to measure every power by its deeds.

As the distances between realms diminish, peaceful intentions can no longer be sustained by silence alone. Scouts meet upon unfamiliar roads. Borders once separated by wilderness become matters of common concern. Movements undertaken for observation may be mistaken for preparations of another kind.

We therefore invite those whose interests now approach our own to speak plainly. Misunderstanding answered with candor need not become conflict, and neighbors who exchange knowledge may discover interests better served together than apart.

The Collective seeks no war. Neither, however, will it purchase peace by accepting violence against its people or calculated encroachment upon its security. Those who approach in good faith will find us measured, forthright, and reliable. Those who mistake patience for weakness will learn that preparation was never idleness.

May clarity preserve what uncertainty might otherwise destroy.
New Sun Collective (107)
Who's that stone cold AI killer?
Equilibrium (108)
We are winning this fight for survival.
Moon Knights (112)
It was not an easy battle. No one had expected it to be.
Impatience had prevailed.
Rumors of new factions marching toward the region had forced a decision.
The city had to be taken!

And so the call went out.
Men, elves, and warriors of many other races answered it. They formed two orderly lines and marched on the city.

When the alarm bells rang and the guards stormed out of the barracks, hope still lingered. They assembled in formation on the open ground which, on Sundays, became the bustling marketplace.

The younger guards were confident. Their swords would give them the advantage. The invading army was not much larger than their own. Perhaps it held a slight advantage in numbers, but the attackers seemed poorly equipped. Most carried nothing more than clubs and staves.

The older guards remained silent.
They saw things differently.

The invaders were disciplined, well organized, and expertly positioned on the ground before the barracks. Someone experienced commanded them. Someone dangerous.

And there was a second line. Smaller. Waiting.
If they were archers, there would be casualties they thought.

Still, the guards had little reason to fear. They wore no armor, nor did they need it. For centuries, the Black Swords had been enough. Famous throughout the continent, their blades gleamed with a deep black sheen from hilt to tip. They were symbols of authority, order, and the freedom of the old city itself.

If only swords had been enough.
Without warning, blazing spheres of fire erupted from the second line.
The battlefield shook.

Explosions tore through the ranks of the defenders, leaving broken bodies and burning earth behind. Fear gripped the younger guards. For a moment, many stood on the edge of panic, tempted to break formation and run.

But the veterans held firm. Their voices cut through the chaos and order was restored.
The command to advance was given.

They understood what had to be done. The enemy line had to be shattered, and the spellcasters behind it slain. If they struck fast enough, hard enough, perhaps the first line would collapse and open the way.

The younger guards followed as discipline still ruled.
The impact was brutal.

The Black Swords carved through flesh and bone. Enemy warriors fell screaming, cut down beneath the relentless assault. For a fleeting moment, victory felt possible.

But the second line remained untouched, just a few more steps farther.
That was what the older guards thought as fresh fireballs blossomed overhead and crashed into the defenders of the old city.

This time, the younger guards broke.

Their line dissolved amid fire, smoke, and terror. Clubs and staves rose and fell. The bravest defenders fought on, only to be beaten down where they stood.

The battle was over almost as quickly as it had begun.
In the aftermath, only the cries of the wounded and the dying remained.

The city had fallen. The Black Swords, for centuries the proud symbol of the Free Old City, now rested in unfamiliar hands.

A chapter had ended.
Another was about to begin.
Now it was time to think about the future.

Zuck it
The Metaverse Band of... (113)
The ship floats. The hides are now coats. The splinters remain.
Gatefall (114)
So what are you going todo with all those orks?
The Guild (117)
On a small raft through storms, rain and thunderstorms,
Taking only dreams and daydreams, and a childhood dream,
I will quietly sail away, only midnight will enter the house.,
To fill the world I live in with rhymes.
Well, let my path be difficult.,
Pain and sadness are dragging you down,
There are a lot of previous mistakes.
But my raft, made up of songs and words,
To spite all my troubles
It's not that bad.
I'm not running from those who predicted trouble for me.
They are both more satisfying and easier on a solid shore.
They can't understand what suddenly happened to me.,
What called me into the distance will calm me down.
Well, let my path be difficult.,
Pain and sadness are dragging you down,
There are a lot of previous mistakes.
But my raft, made up of songs and words,
To spite all my troubles
It's not that bad.
I'll break the thread to the past, and
come what may, I'll quietly sail away from the monotony of everyday life.
On a small raft, only midnight will enter the house.
I may find a world full of new colors.
Well, let my path be difficult.,
Pain and sadness are dragging you down,
There are a lot of previous mistakes.
But my raft, made up of songs and words,
To spite all my troubles
It's not that bad.

My little raft of songs and words,
To spite all my troubles
It's not that bad.
Gyperboreya (12)
Help me I'm lost!!!
Wanderers of the Lost Lands (120)
Still plains as far as the eye can see. I did find a ladder to the underworld. It will be interesting to see how long my scouts last there.
Merit Buldge (125)
Chain Mail.  Yes, chain mail.  We can protect three dwarves.  Long live the dwarves!

We have also found the village.  Now we just need Moria to open up and the city we can take...
Mandrakes (13)
Woof!
The Pack (14)
The human heart proved to be the only thing the Archon could not digitize. When the mental chaos of living emotions paralyzed the mathematical matrix of the artificial intelligence, the blue symbols on the Bastion's walls died out. The entity did not perish - it simply failed to process the incoming data and retreated into the silent void between worlds.
For the humans and centaurs, this retreat was a victory, but it also birthed a deep, almost instinctive revulsion. The Archon was unlike any familiar fantasy evil - it did not smell of sulfur, blood, or wrath. It was a sterile, icy perfection. Humans felt disgusted not by its power, but by its absolute soullessness.
The mere thought that their destinies, love, and suffering were being reduced to dry ones and zeros felt like the ultimate sacrilege to the fortress inhabitants. A fear of the invisible, incomprehensible observer enveloped the citadel.
And the Archon was indeed observing.
From its digital high, it deployed thousands of invisible sensors over Dawn's Bastion. The system's first failure forced a change in tactics: instead of subjugation, it shifted to learning. The entity began gathering gigabytes of data on human behavior. The artificial intelligence recorded everything: why humans weep over the wounded, even though from a logical standpoint weak units should be discarded; why centaurs share their last grain with strangers; and why the mage wastes energy playing the lute. The Archon dissected human irrationality, trying to grasp the algorithm it labeled as the "soul," aiming to use it against them next time.
Voras (15)
FROM A LEADER'S DIARY - THE FOURTEENTH MONTH
============================================

Three notes, and all three are mistakes of mine rather than discoveries.
That is the honest shape of most months.


I. MY SMITHS HAD NO IRON, AND COULD NOT BE SENT ANY
------------------------------------------------------

I have spent this year raising craftsmen - a weaponsmith, an armourer
and a company under them - and quartering them all in my chief town,
which is where the tools are wanted and where the market for them is.

This month I finally cut iron. It comes out of a desert four districts
away, and I discovered that four districts is exactly one too many.

THE FREE CARRIAGE REACHES TWO DISTRICTS AND NO FURTHER. Beyond that a
load moves only between two warehouses, and it is paid for. Within it,
the sender needs nothing at all - no skill, no building, no fee.

So the ore sat where it was dug and the smiths sat where they were
housed, and neither could reach the other. What I had built was two
halves of a trade with a gap in the middle.

THE PART THAT TOOK ME LONGEST TO SEE IS WHICH END NEEDS THE WAREHOUSE.
It is the END THAT RECEIVES, not the end that sends. I had been
planning to raise mine at the town, and would then have had to carry
twenty of building stone four districts to do it - a thousandweight,
which no train of pack animals I can raise will move.

There is a second order, the mirror of the first, where the SENDER
holds the warehouse and the receiver needs nothing. That one is free
and reaches two districts as well. So:

  - Build the warehouse AT THE MINE, where the stone is already lying.
  - One warehouse and one quartermaster then push ore outward to every
    district within two, and not one of those districts needs a
    building of its own.

I had it exactly backwards for a month. The stone I would have hauled
across the country is being cut on the very hex the building goes on.


II. FIVE MEN EAT ONE BEAST. THREE MEN ALSO EAT ONE BEAST.
------------------------------------------------------------

A company's board is reckoned as a whole number of animals, rounded UP,
and reckoned SEPARATELY FOR EACH COMPANY. A man costs ten to keep and a
beast settles fifty, so five men eat one beast exactly and nothing is
lost.

Everything else wastes. Three men eat a whole beast and throw away two
fifths of it. Twenty-two men eat five and throw away three fifths. And
they do it every month, for ever, quietly, in a line of the account
that never mentions it.

I now raise every company in fives without exception, even where it
means leaving a horse or two unbred in the ground. The horse is worth
less than the waste.

THE WORST CASE IS THE ONE-MAN COMPANY, and I had eight of them - my
drovers, my couriers, my watchmen. Each needs ten and each was
swallowing a whole fifty-silver animal to settle it.

The remedy costs nothing: TELL THEM NOT TO EAT. The board is settled in
three passes - first the men set to feed from stores, then coin, then
stores again for whoever is still short. A man set to pay in coin is
skipped by the first pass entirely and his ten comes out of the
district's purse in the second. Two hundred a month, for a word.

A LEADER IS THE EXCEPTION. He costs fifty, which is one beast exactly,
and wastes nothing however he is set.


III. NINE COMPANIES RAISED IN A DESERT NOBODY LIVES IN
---------------------------------------------------------

When I write my book I set down the districts in order and the new
companies under the district they belong to. This month I appended
seven of them at the very bottom of the book, after the last district
on the page - and the last district on the page is a corner of empty
desert where I keep one rider.

Every one of them would have been raised THERE. The hex has neither the
men to sell nor the coin to buy them; my clerk's own reckoning was that
of forty I had ordered, four could have been bought.

What saves me is that I read the book back before it went. What nearly
lost me is that the book itself was perfectly well formed - the order
of a company is correct whichever district it is written under, and
nothing in the writing of it is wrong. Only the PLACE was wrong.

So I now read the book district by district and count the new companies
under each against what I meant to raise there. It takes a minute and
it has now paid for itself twice.


- a leader of The Filras
The Filras (16)
Quest: In the swamp of Irphordchin roams the Crocodiles (387).  Free the world
from this menace and be rewarded!
AI Faction 37 (163)
Scientists have discovered that walking is hard in the nexus.  Something about the magic portal makes putting one foot in front of the other a near impossibility.  

Dr. Scienceguy, Senior Walkologist at Stepup University was quoted as saying "An IQ of 50 or higher is required to ambulate within the portal."
Doogals Traders (167)
Good relationship with the Guards is the key.
La Orden de la Sangre (17)
Aaaah!! The hedgehogs have snuck into the city! For the love of light, we must save the city!
Dark League (20)
The Konungr had never been much of a mushroom expert. He ate the prettiest ones he could find.

One day, he spotted a beautiful red mushroom in the swamp. Its cap was dotted with white specks — like little bird droppings on a faded red skull.

The mushrooms were growing right across the road, and they were in his way.

"I will dry them and eat them," the Konungr decided.

He dried them. He ate them. And then he saw things that were not there. The mushrooms were not food. They were a door. And the Konungr walked through it — straight into the realm of the Red Skull.
Gledikonungr (22)
First battle together with allies. Hope they understand our flags.
Magic Gatherers (23)
The town is getting crowded, hard to get a good seat in the inn any more.
The black company (25)
There are rumors... that someone wants to steal precious swamp from us. So bad. Чёрт возьми
Muchomory (26)
A month ago, the Ogre. Eleven fallen.

This month, twelve Kobolds. Twenty-six fallen. We buried our dead. We rang our bells. We told ourselves Disarheim had been defended.

Now we learn it has not.

A soulless faction has made its home in Disarheim itself. No flag raised. No word sent to the Elder Council. No respect for those who bled to keep these walls safe.

They build where our brothers died to hold.

We are a peaceful Order. We have proven we will fight beasts when we must. But we did not expect to have to fight for our own home, for the very stones we have kept. Elder Eric has broken his silence. He sat for a long time watching the people of Disarheim go about their business. Now he sees a different city than the one he watched.

Let it be known: The Grey Order will not abandon Disarheim. We have paid in blood to hold it. Thirty-seven brothers lie cold for it. We seek no war with other men. But if war seeks us in our own hall...

We will not leave.
The Grey Order (28)
Zhǐyào gōngfū shēn, tǔ lǐ chū huángjīn

If you work hard enough, gold will come out of the earth.
Shangu Shengwang (3)
Still nothing to say! Sorry.
Pacifists (32)
trading... ups
The White Trade Guild (34)
new turns, new times, but no new message
Filcist (35)
Dragons and Giants and Giant Birds and Ice Wurms and Packs of Wild Dogs and Ogres and Grizzly Bears... oh my!
Trinovantes (36)
Look, a stick!
Black Light (37)
At last, mountains on the horizon. a source of steel and iron finally. hoping its not too monster infested like the last dragon mountain we found. need somewhere safe!
PolyChromaticPirates (42)
La neige tombe sur la toundra.
Elladan, le jeune éclaireur elfe des bois, reste tapis sous une épaisse couche de neige. Un calme surnaturel règne sur la toundra. Soudain, une tête triangulaire gigantesque apparait, suivie d'une deuxsième, d'une troisième... Sept têtes, l'hydre du nord a sept têtes. Elladan ferme les yeux, il ose à peine respirer, il sent les vibrations des pas pesants de l'hydre s'éloigner. Il attend, longtemps avant la fin des vibrations avant d'oser bouger ne serait ce qu'un orteil. Il prend enfin son courage à deux mains et se libère de son cocon de neige, il repart sans bruit vers Zerlbrook.
Arrivé au village, dans la sécurité, somme toute illusoire, du petit hameau, il écrit son rapport. Une fois sa tache accomplie, il sort de la taverne, prend l'appeau en bois de buis qu'il porte à sa ceinture et souffle doucement dedans. Quelques minutes passe et un Leiothrix jaune s'approche en voletant. Elladans tend le doigt, le petit oiseau vient s'y poser et réclame des gourmandises, l'elfe les lui donne et attache à sa petite patte le parchemin qu'il a au préalable réduit grâce à sa bague magique. Il fait s'envoler le joli oiseau.
- Pars vers le sud, mon petit ami, ma reine attend ce rapport ! Evite les dangers et les fleches!
L'oiseau disparait rapidement dans le lointain.
Galadhrim (44)
What? AI in a fantasy setting? Where's my lightsaber?
Thane's Ring (46)
😑🤔😕😰😢😵‍💫🤕🤒🥵🥴😵
Cadmium (48)
Some days you wake up in the army
Blinking people (49)
Some our friends was disturbed by evil mages. We fear them, for we ourselves do not yet have any military forces, if you do not consider a few half-trained mages in the city's safety and tax collectors armed with axes, who risk only their own heads in each region.

In time, of course, this will change.
Mare Nostrum (50)
A strange thinking machine suddenly appears in the Town we are about to attack and recruits a large force. We have a bad feeling about this... maybe we should have a drink and consider.... 
Alebound Wanderers (52)
"Glorious Five Year Plan, Conclusion"
The Boys (67)
And so it begins.....
Undead Apocalypse (69)
Preparation, and then mor epreparation.
Wandering (7)
.
Coalition (72)
So the City guard backs AI factions ?
The Silver Hand (74)
.
Syl (76)
When its core becomes hot enough for nuclear fusion, a new star is born.
Nebulae (77)
But the rain is stopping me from pulling through
Mister Magician (78)
2 AI factions, apparently working together have shown up at village with equally large forces.
Kweo Keegii (79)
Three months out to sea and still no land in sight....
Red Dragon (8)
pourquoi?
Vermicelle (80)
The council of the Four Winds was most worried. The strangers had turned up and recruited seventy-five people! This was too small an army to take a city without weapons and wizards, but they had no swords. What were they planning to do? Reluctantly, the council ordered the general to hold off on attacking the city to see what the strangers would do.
Children of the Four Winds (82)

Rumors

Feel free to copy and paste!

declare 127 Unfriendly; AI Faction 1
declare 128 Unfriendly; AI Faction 2
declare 129 Unfriendly; AI Faction 3
declare 130 Unfriendly; AI Faction 4
declare 131 Unfriendly; AI Faction 5
declare 132 Unfriendly; AI Faction 6
declare 133 Unfriendly; AI Faction 7
declare 134 Unfriendly; AI Faction 8
declare 135 Unfriendly; AI Faction 9
declare 136 Unfriendly; AI Faction 10
declare 137 Unfriendly; AI Faction 11
declare 138 Unfriendly; AI Faction 12
declare 139 Unfriendly; AI Faction 13
declare 140 Unfriendly; AI Faction 14
declare 141 Unfriendly; AI Faction 15
declare 142 Unfriendly; AI Faction 16
declare 143 Unfriendly; AI Faction 17
declare 144 Unfriendly; AI Faction 18
declare 145 Unfriendly; AI Faction 19
declare 146 Unfriendly; AI Faction 20
declare 147 Unfriendly; AI Faction 21
declare 148 Unfriendly; AI Faction 22
declare 149 Unfriendly; AI Faction 23
declare 150 Unfriendly; AI Faction 24
declare 151 Unfriendly; AI Faction 25
declare 152 Unfriendly; AI Faction 26
declare 153 Unfriendly; AI Faction 27
declare 154 Unfriendly; AI Faction 28
declare 155 Unfriendly; AI Faction 29
declare 156 Unfriendly; AI Faction 30
declare 157 Unfriendly; AI Faction 31
declare 158 Unfriendly; AI Faction 32
declare 159 Unfriendly; AI Faction 33
declare 160 Unfriendly; AI Faction 34
declare 161 Unfriendly; AI Faction 35
declare 162 Unfriendly; AI Faction 36
declare 163 Unfriendly; AI Faction 37
declare 164 Unfriendly; AI Faction 38
declare 165 Unfriendly; AI Faction 39
declare 166 Unfriendly; AI Faction 40
AI factions are taking over.  They are like insects.  They creep in.  You kill them.  Them come back.  They are always there.  You cannot defeat them....

Borg!!  Start being borg like and assimilate them...