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Times Turn 15
Go into all the world, and tell all people that new world is great.
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) (
( NewOrigins Events )
) April, Year 2 (
( )
) Dozen merchants are worried about the skirmish between hostile (
( forces happened in the forests of Sanan where 25 combatants were )
) killed. The attackers slaughtered all defenders. This battle will (
( be known as Battle of the Fort Building [2]. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( A few pilgrims are discussing about the battle between hostile )
) forces happened in the plains of Inmark where 2 combatants were (
( killed. The attackers slaughtered all defenders. This battle will )
) be known as Battle near the ocean of Atlantis Ocean. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Some commoners are discussing about a fight between hostile (
( forces happened in the plains of Ceckshire where 2 combatants )
) were killed. The attackers slaughtered all defenders. This battle (
( will be known as Battle near the town of Wi'ofglen. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Many merchants are talking about the town of Cridon that lies in )
) the Scroscic mountains, where a faction expelled guards. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Dozen pilgrims are discussing about the city of Restead that lies (
( in the Lechpout mountains, where a villans attacked guards but )
) were unsuccessful. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Several travelers are talking about the city of Sesale that lies (
( in the Ri'int mountains, where a rebels tried to expel guards but )
) were unsuccessful. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Dozen scouts are discussing about daredevils who have massacred (
( Kobold Pack (131) near ocean of Atlantis Ocean. Freeing the )
) forests of Portshaint from their dread. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Many dockers are talking about hunters who have massacred (
( Crocodiles (864) near city of Grecenthput. Freeing the swamps of )
) Kiltbuc from their terror. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the jungles of Simy'a, near city of Otwirm, Clan of Wild Men (
( (380) who continue to cause terror to local inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the swamps of Cena, near city of Eslebro, Swamp Creatures )
) (593) who continue to cause horror to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the plains of Fru'ira, near town of Outhede, Undead (618) who (
( continue to cause anxiety to local inhabitants. )
) (
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( _ __) (_ _) (_ ___)
(__ _) '-._.-' (___ _)
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Quests
In the forest of Fashploorcoo lurks the Kobold Pack (2522). Free the
world from this menace and be rewarded!
In the plain of Padi lurks the Tribe of Centaurs (575). Free the world
from this menace and be rewarded!
In the jungle of Lyce roams the Crocodiles (224). Free the world from
this menace and be rewarded!
In the forest of Pospechesm lurks the Undead (2205). Free the world
from this menace and be rewarded!
In the desert of Mebros lurks the Undead (600). Free the world from
this menace and be rewarded!
Build a Temple in Besburn for the glory of the Gods.
Build a Temple in Bamit for the glory of the Gods.
In the tundra of Woa'amb roams the Yeti (331). Free the world from
this menace and be rewarded!
In the forest of Inde lurks the Living Trees (999). Free the world
from this menace and be rewarded!
In the swamp of Irphordchin roams the Crocodiles (387). Free the world
from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Ialincal.
In the mountain of Selfle lurks the Evil Mages (545). Free the world
from this menace and be rewarded!
In the forest of Hulryl roams the Wolf Pack (148). Free the world from
this menace and be rewarded!
In the desert of Ominchud lurks the Sphinx (592). Free the world from
this menace and be rewarded!
In the cavern of Me'e roams the Demon (421). Free the world from this
menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the livestock of
Daunlont.
In the underforest of Baltgrove lurks the Troll Pack (962). Free the
world from this menace and be rewarded!
In the plain of Dehewn roams the Tribe of Centaurs (303). Free the
world from this menace and be rewarded!
Articles
On Clarity Between Peoples
There is a peculiar difficulty in speaking across distance. A message may travel faithfully and yet arrive burdened with meanings its author never intended; silence may be mistaken for hostility, caution for deceit, and patience for indifference.
The New Sun Collective has never believed that every uncertainty must be answered with suspicion. Where honest communication is offered, we prefer to meet it with equal candor. Where questions remain unanswered, we would rather acknowledge them than fill the silence with inventions.
We remain willing to hear from those who approach us in good faith. We are interested in the exchange of knowledge, the clarification of boundaries, and the quiet establishment of understanding between peoples who may otherwise know one another only through rumor.
No friendship is strengthened by needless theater, and no peace is secured by pretending that uncertainty does not exist. Clear words, offered without demands and received without vanity, are often the first durable bridge between distant communities.
New Sun Collective (107)
Danger always lurks in the cold lands.
Equilibrium (108)
Hidden in the night, they carry out their covert operations.
Moon Knights (112)
The common room of The Black Stone was louder than usual that evening. Rain drummed against the windows while travelers and laborers crowded around the fire, retelling the story of the city's fall.
"Did you see the fireballs?" asked Bren, taking a long drink from his mug.
"I saw them," replied Garrick. "Hard not to when they turned half the marketplace into a burning crater."
"They say the younger guards broke after the second barrage."
"They did," said Garrick grimly. "But the veterans held longer than anyone expected. Those Black Swords nearly reached the mages."
Bren shook his head. "And now those swords belong to the conquerors."
Garrick stared into the fire for a moment.
Tonight, let's drink to the dead and hope the future is kinder than the battle was.
The Metaverse Band of... (113)
The ship is away. The splinters stayed home.
Gatefall (114)
Why wizards can't learn their craft outside, with some fresh air?
The Guild (117)
We are Borg!
Borg TNG (119)
More mistakes but I am learning, certainly not AI!
Wanderers of the Lost Lands (120)
BY THE CHAMBER OF THE HEPHAESTUS SYNDICATE
In the name of the Forge and of the Ledger.
To all whom these presents may concern, greeting.
Be it known that this Chamber has gathered out of these pages every
hostile company there reported since the first issue, and sets the
whole of it below in one register, ordered by province.
Be it known that nothing in the register is new and nothing in it is
ours. It is the news of other houses, given back sorted. A house that
keeps books keeps them for the common matter as well as its own.
Be it known that the register stands as the prints left it. Beasts
walk, and a company set down in one province may be met in the next.
Where a company has been put down, it is so marked.
REPORTED ABROAD AND STANDING
- undead in the swamps of Hengdohway
- undead in the desert of Eacih, near the forests of Sonchizel
- undead in the swamps of Kiltbuc, by the city of Grecenthput
- undead in the plains of Chatimpchel, by the village of Owburg
- undead in the forest of Pospechesm
- undead in the desert of Mebros
- an ice dragon in the tundra of Erfo
- living trees in the forests of Tecau
- a kobold pack in the forests of Gatho
- a wolf pack in the forest of Hulryl
- evil mages in the mountain of Selfle
- evil mages in the mountains of Fakboy, by the great city of Otwirm
- a demon in the cave of Kinhilga
- grizzly bears in the mountain of Bome
- lizard men in the swamps of Dovese, by the town of Penstedbi
- a centaur tribe in the plain of Padi
- a centaur tribe in the plains of Nishawant, by the town of Sakmoo
- a centaur tribe in the plain of Dehewn
- sandlings in the desert of Vaha, upon the Atlantis Ocean
- crocodiles in the swamp of Cena
- a sphinx in the desert of Ominchud
REPORTED PUT DOWN
- crocodiles in the swamps of Stiadi'i, by the town of Gokio
- grizzly bears in the mountains of Lekche, by the city of Lonherford
Be it known that this Chamber names no ground of its own by this paper,
accuses no house, and asks nothing.
Errors and omissions excepted.
By order of the Crisis Council of the Chamber,
Coenraet de Koperen, Secretary, Bookkeeper and Steward pro tempore,
for and on behalf of the Hephaestus Syndicate.
Given in the month of March, in the second year.
Goed ijzer, eerlijk gewicht.
Hephaestus Syndicate (121)
My god its full of stars! and plains :(
Merit Buldge (125)
The gate had opened. the forces spread out. now to surge forward. nothing personal.
Gate Lords (126)
Woof!
The Pack (14)
- Your species is designed with a critical flaw. I analyzed your battle alongside the centaurs. Your action algorithms make no mathematical sense.
- What exactly do you consider a flaw?
- Your entire existence. You risked your life for creatures of another biological species who just yesterday held you at bowpoint. Your fear should have driven you to flee or destroy them first. Instead, you sat in the dust and played a lute. Your magic obeyed not a formula, but a chaotic outburst of emotion. Why do you make decisions that contradict your survival?
- Because our survival is not just about preserving the body. For us, it matters who we remain when we survive. Your calculations only see dry numbers, but they fail to account for the spirit.
- "Spirit" is an empty word you invented to justify your inefficiency. I can calculate the trajectory of every Ironclad arrow, the path of the stars, and the decay of atoms. But I cannot calculate the point where your fear suddenly turns into courage, or a centaur's hatred into loyalty. You act against all laws of probability. Why does the very thing that should divide you make you stronger?
- Because you are looking for a law where there is freedom of choice. Our strength does not lie in a calculated outcome. It lies in our ability to believe in the impossible - and bring it to life. You will never defeat us, because you cannot calculate what you do not possess.
Voras (15)
FROM A LEADER'S DIARY - THE FIFTEENTH MONTH
===========================================
Four lessons. Three of them are mistakes I caught before they cost me
anything, which is a better month than I usually have, and the fourth
had been costing me quietly since the spring.
I. THE STONE MY MASONS CUT THIS MONTH IS NOT STONE THEY CAN BUILD WITH
-----------------------------------------------------------------------
I set quarriers and masons on the same hill in the same month, reasoning
that fifteen blocks cut is fifteen blocks laid.
Within a single month the work of BUILDING is settled before the work of
GATHERING FROM THE LAND. My masons reached for stone at a point in the
month when only last month's few were in the yard; everything my own
quarriers cut that same month was credited afterwards, to an order that
had already finished with them.
So a quarry and a wall raised together always run one month apart.
WHAT I DID ABOUT IT IS THE USEFUL PART. My instinct was to have the
masons idle for wages and start clean next month with a full yard. That
was wrong too. A building takes whatever materials are present and BANKS
THE PROGRESS - it refuses the order only when there is nothing at all to
work with. Blocks laid now are blocks you do not lay later, and the wall
finishes on exactly the same month either way. The difference is that
partial work survives a mason dying or a rival crowding the quarry.
Idling banks nothing. START THE WALL WITH WHAT YOU HAVE.
II. A SACK OF GRAIN IS WORTH FIFTY, AND NO MARKET WILL PAY IT
----------------------------------------------------------------
I have been carting surplus to my own chief town to sell, and feeling
industrious about it.
A sack settles fifty of a company's board. My town pays twenty-seven for
grain and twenty-one for a beast. So I was selling at half what the
stuff was worth to me - while a district two days off was PAYING COIN
for board because it had no stores at all.
FEED FIRST, THEN SELL THE REMAINDER. Not because selling is wrong; it is
the only way coin comes in. But an eaten sack beats every price on the
map and no market anywhere competes with fifty.
And the nearest market is very often not the best. My village pays
twenty-nine a beast where my town pays twenty-one - thirty-eight per
cent more for the same day's walk, in the opposite direction. I had
never compared them, because one of them is where I keep my hall and I
had assumed the bigger place paid better. Bigger places do not pay
better. They want MORE, which is a different thing entirely.
III. A SCOUT WHO FINDS THE SEA LOSES HIS WHOLE JOURNEY, NOT ONE STEP
----------------------------------------------------------------------
This is the one that would have hurt, and I caught it only because a
companion asked whether I had thought about the water.
I had written a rider a march of five stages into country I had not
seen. Two of the middle stages turn out to be open ocean. I had assumed
that a man who will not swim simply halts at the shore and takes up the
next stage the following month.
HE DOES NOT. Reaching water ENDS THE ENTIRE MARCH - every stage still
written behind it is struck out, and the man stands the following month
with no orders at all. A journey of five stages is not five chances; it
is one, and it is spent on the first drop of salt water.
MERELY RUNNING OUT OF DAYS IS THE OPPOSITE AND IS QUITE SAFE. A rider
who has spent his month with stages still unwalked keeps them, and walks
them next month. That is what makes a long march writable once and left
to run.
So the rule I now work to: NEVER ROUTE THROUGH GROUND NOBODY HAS STOOD
ON WHEN KNOWN GROUND EXISTS, and never write more stages behind an
unknown one than you are willing to lose. My rider now goes two stages
this month, both of them ground I have walked, ending exactly on his
last day. What lies beyond will be named in his own dispatch, and next
month's orders will be written knowing it.
The exception is a man whose actual purpose is to find the coast. For
him, "discovers that such a place is ocean" IS the report. Point him at
the blank with a long march behind him and accept the loss.
IV. MY MAGICIANS WERE LEARNING AT HALF SPEED AND I HAD NOT NOTICED
--------------------------------------------------------------------
Past the second rank, a magician who is not housed in a building meant
for him learns at HALF the ordinary pace. Fifteen days a month. A rank
that should take two months takes four, or five.
I had three of my magicians on exactly such a study, grinding toward a
rank they will not see before the autumn, while cheap ground sat
untouched. The
halving depends on the rank of the ART BEING STUDIED, not on the man -
so anything he holds at nothing, or at one, still runs at the full
thirty. Every one of them has a list of twenty such arts and I had never
once read it.
All three moved to arts they can take at the full pace, and one of them
reached in two months a rank she had been five months away from. None of
it cost a coin. It cost me reading a list I had never read.
NOTHING STUDIES AT HALF SPEED UNTIL THE HOUSE IS BUILT. And the house is
not grand - the cheapest of them is a timber stockade, which is a
fortnight's felling. I have been putting it off for a year.
- a leader of The Filras
The Filras (16)
Fishing is a relaxing hobby but the fish.
La Orden de la Sangre (17)
"AI Faction 37" wrote! It's alive, alive!!
Alive... Alive? Hmm, is it necessary?
Dark League (20)
Quest: Build a Temple in Baswatshaw for the glory of the Gods.
WindMaster (21)
The Konungr sat by the fire, chewing on a piece of dry bread. His hall was cold, his treasury was empty, and his supper was thin.
For many years, he had watched the western hills. He had built walls there. He had placed his best spearmen there. He had worried about the wolves and the raiders from the sea.
But one evening, an old scout returned from the eastern road. His beard was grey with dust, and his eyes were wide with fear.
"My King!" he said, "I have seen them. They come from the south and the east — from the place where the sun rises and the dragons sleep."
"Dragons?" said the king.
"Not dragons of flame," said the scout. "Dragons of iron. Their warriors are covered in steel. Their swords shine like morning light. They march without stopping. They do not ask. They demand."
The Konungr looked at his empty hall. He looked at his thin bowl of broth. He thought of his soldiers, who had not been paid in months.
He sighed.
"Then we must clear the road," he said. "We have no gold to fight them. We have no bread to feed a siege. We have no steel to match their steel."
"But my king," said the scout, "they will take everything."
The king nodded slowly.
"Yes," he said. "But if we fight, they will take everything — and we will be dead. If we step aside, they will take everything — but we will still be alive."
He looked toward the east, where the sun was rising.
"Let them pass," said the Konungr. "I have seen the west, and I feared it. But I was wrong. The real danger comes with the dawn."
And so the king ordered his men to open the gates and clear the road — not because he was brave, but because he was poor, and his supper was not worth dying for.
Gledikonungr (22)
Sooner or later the right transportation means will arrive.
The black company (25)
Carramba. Soulless advanced on our positions? Shouldn't be there reward existing for their empty eyes ?
Muchomory (26)
.
The Grey Order (28)
Zhī kěyǐ zhàn yǔ bù kěyǐ zhàn zhě, shèng
He who knows when to fight and when not to fight will win
Shangu Shengwang (3)
Sorry...
Pacifists (32)
A Tower at the gates. Is it a watchtower?
Filcist (35)
"What," - Badvoc's voice had the warmth and humour of an arctic blizzard - "do you mean they can't collect taxes?"
"Well," started Mungo with the sort of genial pleasantness that showed how little understanding he had of the seriousness of the situtation, "the new recruit team seem to have brought in some new lads into their unit before sending last month's intake over, and then sent the whole lot across, which sort of brought down the average ability across the board, and of course we'd sent quite a lot of the weapons to the expeditionary team... and... and... Guv'nor, are you quite all right? You seem to be going a bit purple there..."
Trinovantes (36)
You can't even carry a piece of wood? Bloody goblin!
Black Light (37)
An envoy had been sent to our newly found neighbours. time will tell the response. so far the seas are only mildly infested with monsters.....
PolyChromaticPirates (42)
Le petit rossignol se pose sur le rebord de la fenêtre et commence son joli chant.
Galadriel s'approche, l'oiseauvient se poser sur son doigt. Il lui laisse prendre le message attaché à sa patte en se régalant des friandises que la reine elfe lui donne.
Galadriel lit avec attention ce rapport. Elle appelle ses conseillers.
- Un hydre géante au nord, une faction de zombie en croissance exponentielle, des ogres envahissant nos avant postes, le projet Tumladen se retrouve confronté à une multitude de difficultés que nous avions mal anticipé, il va falloir redoubler d'efforts mes amis.
- Ma reine, le projet Pi'a prend forme rapidement et ensuite nous pourrons nous tourner vers les problèmes du septentrion.
- Certes mon ami mais nous n'avons toujours pas sauvé les survivants du clan des pics froids, cette situation est intolérable et je ne veux pas voir les mêmes désastres autour de Tumladen.
- Ma reine, nous faisons notre possible...
- Il semblerait que ce ne soit pas suffisant, les monstres rodent, les factions zombies se multiplient au delà du raisonnable et nous ne vengeons pas nos morts, le compte est loin d'y être!
Présentez moi sous une semaine vos propositions et nous déciderons de la marche à suivre.
Les elfes, gnolls et autres humains s'éloignent, tout comme un centaure qui est comme par magie passé inaperçu. Ce dernier s'éloigne et brise le sortilège de dissimulation qui le protégeait jusque là. Le pari était risqué, les talents magiques de la reine elfe étant ce qu'ils sont. Il se lance au galop dans la grande plaine, il a beaucoup a rapporté aux clans centaures révoltés...
Galadhrim (44)
What is he sniffing around?
Thane's Ring (46)
😑🤔😕😰😢😵💫🤕🤒🥵🥴😵💀
Cadmium (48)
Taking you to another place
Blinking people (49)
Everything is still peaceful here. Maybe because we ourselves are peaceful.
Mare Nostrum (50)
Finally we found a pub in the underdark but they only sell mushroom juice. We need to bring civilisation to this squalor.
Alebound Wanderers (52)
those AI factions start to annoy me
Ancient Explorers (55)
"You're Not There"
The Boys (67)
Local scouts are holding the undead advance, don't get them angry.
They remain peaceful until provoked.
Undead Apocalypse (69)
Using a Cog. Wish I had a Summon Wind mage.
Wandering (7)
.
Coalition (72)
A new type of plague spreads in cities ...
The Silver Hand (74)
.
Syl (76)
Several stars may form inside the same nebula at approximately the same time.
Nebulae (77)
Needin'
Mister Magician (78)
It appears that AI Faction 24 (150) and AI Faction 33 (159) will be taking over the village of Atdupte and
begin destroying units of other factions in the adjacent regions.
Kweo Keegii (79)
Four months at sea and still no land in sight. Maybe we need a compass.
Red Dragon (8)
Le suicide, c'est l'ultime expression de la liberté. De savoir que l'on peut choisir sa mort, ça aide à vivre!
Vermicelle (80)
Quest: Build a Temple in Ago for the glory of the Gods.
The Honorable Crew (81)
The actions of the silent neighbours was strange. Now they had recruited mages in the city, but moved their army out into the one unguarded patch of forest. What were they trying to do?
Children of the Four Winds (82)
Rumors
With friends like the Glediknumbskulls you don't need enemies.