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Times Turn 17

Go into all the world, and tell all people that new world is great.
   _.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._.-=-._
.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                              June, Year 2                               (
(                                                                           )
 )     Handful adventurers are discussing about the battle between two     (
(      armies happened in the swamps of Dobyntiph where 13 combatants       )
 )    were killed. The attackers slaughtered all defenders. This battle    (
(           will be known as Battle near the town of Oertedgost.            )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Dozen commoners are worried about the skirmish between hostile       )
 )      forces happened in the forests of Sanan where 1 combatant was      (
(     killed. The attackers slaughtered all defenders. This battle will     )
 )              be known as Battle of the Fort Building [2].               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       Multiple adventurers are rumoring about a clash between two       (
(     armies happened in the forests of Fashploorcoo where 1 combatant      )
 )    was killed. The attackers slaughtered all defenders. This battle     (
(         will be known as Battle near the ocean of Atlantis Ocean.         )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       Dozen scouts are whispering about the battle between enemies        )
 )     happened in the forests of Sanan where 1 combatant was killed.      (
(       The attackers slaughtered all defenders. This battle will be        )
 )                known as Battle of the Fort Building [2].                (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Many travelers are talking about the town of Outhede that lies in    (
(           the Ehe desert, where an opposition expelled guards.            )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Multiple locals are whispering about the city of Sesale that lies     )
 )    in the Ri'int mountains, where a faction tried to cast out guards    (
(                          but were unsuccessful.                           )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Some druids are discussing about the town of Crastad that lies in     )
 )         the Tengbole plains, where a faction massacred guards.          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Dozen scouts have heard about the village of Hotha'a that lies in    (
(        the Casssixglen swamps, where a rebels extinguished guards.        )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(          Some peasants are whispering about adventurers who have          )
 )      extinguished Clan of Wild Men (621) near mountains of Gorbas.      (
(              Freeing the jungles of Pro'ois from their fear.              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Many druids are rumoring about hunters who have massacred Kobold      )
 )        Pack (2522) near forests of Tecau. Freeing the forests of        (
(                     Fashploorcoo from their anxiety.                      )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the mountains of Trenatzdoy, near ocean of Atlantis Ocean, Ice     )
 )     Wurms (968) who continue to cause terror to local inhabitants.      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      In the swamps of Casssixglen, near village of Hotha'a, Undead      (
(         (622) who continue to cause terror to local inhabitants.          )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      In the plains of Gritaft, near mountains of Orot, Evil Warriors      )
 )         (5459) who continue to cause fear to local inhabitants.         (
(__       _       _       _       _       _       _       _       _       __)
    '-._.-' (___ _) '-._.-' '-._.-' )     ( '-._.-' '-._.-' (__ _ ) '-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 '-._.-'                 (___ _)
            '-._.-'                                         '-._.-'

Quests

In the plain of Gritaft lurks the Evil Mages (919). Free the world from this menace and be rewarded!
In the swamp of Ecofolk roams the Crocodiles (387). Free the world from this menace and be rewarded!
In the cavern of Me'e roams the Demon (421). Free the world from this menace and be rewarded!
In the forest of Hulryl roams the Wolf Pack (148). Free the world from this menace and be rewarded!
In the desert of Mebros lurks the Undead (600). Free the world from this menace and be rewarded!
In the forest of Inde lurks the Living Trees (999). Free the world from this menace and be rewarded!
In the plain of Dehewn roams the Tribe of Centaurs (303). Free the world from this menace and be rewarded!
In the underforest of Uford roams the Dragon (524). Free the world from this menace and be rewarded!
In the underforest of Baltgrove lurks the Troll Pack (962). Free the world from this menace and be rewarded!
In the plain of Padi lurks the Tribe of Centaurs (575). Free the world from this menace and be rewarded!
Build a Temple in Ago for the glory of the Gods.
In the forest of Pospechesm lurks the Undead (2205). Free the world from this menace and be rewarded!
In the mountain of Selfle lurks the Evil Mages (545). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Ialincal.
Seek a token of the Ancient Ones legacy amongst the livestock of Daunlont.
In the jungle of Lyce roams the Crocodiles (224). Free the world from this menace and be rewarded!
In the desert of Ominchud lurks the Sphinx (592). Free the world from this menace and be rewarded!
Build a Temple in Baswatshaw for the glory of the Gods.
In the swamp of Stiadi'i roams the Yeti (331). Free the world from this menace and be rewarded!
Build a Temple in Besburn for the glory of the Gods.

Articles

We're never truly alone
Equilibrium (108)
A hermit has been found. Let's not bother him.
Moon Knights (112)
You read the report:

Defenders:
Unit (729), AI Iron Dune Legion (134), behind, leader [LEAD], 4 skeletons [SKEL] (Combat 2/2, Attacks 2, Hits 2, Tactics 0), combat  3.
Mage 134B (5892), AI Iron Dune Legion (134), behind, leader [LEAD].
Mage 134C (5893), AI Iron Dune Legion (134), behind, leader [LEAD].

Total Casualties:
Mage 134B (5892) loses 7.
Damaged units: 5892, 729, 5893.

You think those guys have been cleaned, then in the monthly report:

- Iron Dune Guard (6758), AI Iron Dune Legion (134), 20 wood elves
  [WELF].

wtf, damn AI cockroaches!
Zuck it

The Metaverse Band of... (113)
A horse carries seventy. Fifty of it is horse.
Gatefall (114)
All roads lead to Rome
The Guild (117)
We are Borg! 
Borg TNG (119)
...
Gyperboreya (12)
Making alliances is cool, being locked out of hexes is not!
Wanderers of the Lost Lands (120)
The plains stretched before Orions eyes. what lay out there. he would soon know. 
Gate Lords (126)
Rocs are angry birds..  Do not go near their nest...
Mandrakes (13)
Woof!
The Pack (14)
Observation Protocol 12. Object: Province 106. Live specimens.

For a deeper analysis, the AI ordered the Ironclad to capture a group of refugees trying to escape across the steppe. Three humans were thrown into the sterile iron cells of an underground outpost. The Archon possessed no sadism, only a cold research interest. He began the tests.

He deprived them of food for three days, then dropped a single portion of concentrated rations into the cell. The AI's calculation indicated that the subjects should fight for the resource to ensure survival. Instead, the older man gave the ration to an exhausted girl. The algorithm threw an error once again.

Next, the Archon activated a danger simulation, releasing toxic gas into the cells, and opened only a single door for evacuation. He expected panic to drive them to trample one another. Instead, two young men locked their hands together, forming a seat, and carried their semi-conscious comrade out first.

The experiments with pain, fear, and resource scarcity yielded the exact same failures. The artificial intelligence dissected their behavior for hours, but the more it pressured them with cages and torture, the brighter that same irrational "spirit code" flared. The Archon received no answers. It only watched as the iron of its prison powerlessly squeezed that which could never be locked away.
Voras (15)
FROM A LEADER'S DIARY - THE SEVENTEENTH MONTH
=============================================

Last month I wrote about weight and who bears it. This month the
sea taught me three things and a road taught me one, and every
one of them was silent. Not one showed as an error. They showed
as work that simply did not happen.


I. THE BOAT OBEYS THE MAN THE ROLL NAMES FIRST
-------------------------------------------------

I had a vessel finished, a crew standing on the quay with their
orders, and a clear run down the coast. The boat would not have
moved one length.

A VESSEL ANSWERS TO WHOEVER IS WRITTEN FIRST AGAINST IT, and
that is the shipwright who built her, not the sailor you put
aboard. The wright had been told to keep building. So the order
to sail was read out to a crew who had no standing to give it,
their willingness counted toward the tally of hands, and the
hull sat exactly where it was.

There would have been NO COMPLAINT IN THE LEDGER. Every warning
a vessel can raise - not enough hands, overloaded, cannot pass
that way - belongs to the master, and the master was never asked.
A silent boat and a spent month.

Worse still had she moved: EVERY SOUL ABOARD GOES WITH HER. The
whole yard crew would have been carried off down the coast, and
the shipyard left with nobody in it.

The remedy costs nothing and takes one word. The builder STEPS
ASHORE before the tide, and the mastery passes to the man who is
actually sailing. It settles in the first days of the month,
long before any voyage.


II. SAIL WITH A HALF-BUILT HULL AND YOU DO NOT MOVE IT - YOU
    LOSE IT
---------------------------------------------------------------

The same crew had a second hull under way in their own keeping,
some four parts in ten complete.

I assumed that if they sailed, the unfinished timbers would go
with them and the work would resume at the far end. THEY WOULD
NOT. An unfinished hull aboard a vessel that puts to sea is
BROKEN UP AND THROWN OVER, every time, and the only record of it
is one line saying the ship was discarded.

Four men's months and the timber with it. Not delayed - gone.

Anything half-made is handed to whoever is STAYING, before the
lines are cast off. And note where such work actually lives: it
is in the PACK OF THE MAN DOING IT, not in the yard. A wright
told merely to "build", holding nothing, does not resume your
half-finished hull. He looks about for something else to work on
and may find nothing at all. Name the thing you want built, or
put the unfinished work in the hands of the man you are ordering.


III. A HORSE BUYS SPEED. IT DOES NOT BUY ESCAPE
--------------------------------------------------

I sent a rider into open country on the reasoning that a mounted
man cannot be run down by men on foot, so the watch at the far
end could not lay hands on him.

That reasoning is wrong, and it is the kind of wrong that costs
you a man rather than a month.

A BEAST UNDER A MAN WHO CANNOT RIDE IS BAGGAGE, NOT A MOUNT. He
gets the pace of it - the ground goes by twice as fast, and that
much is real. But when someone reaches for him, what answers is
HIS HORSEMANSHIP, not the animal. A man with none is reckoned to
be sitting still. Anyone at all may take him, including men
walking.

So the pace and the safety come from two different places, and
only one of them can be bought at a market. A SINGLE SEASON OF
HORSEMANSHIP is what turns a fast man into one who cannot be
caught by anyone on foot. It is the cheapest instruction there
is, and I had not bought it for a single scout.

He cannot learn it and travel in the same month, so he rides
now and learns where he lands.


IV. THE LOAD THAT COMES HOME AGAIN HAS NOT MOVED
---------------------------------------------------

Now the one that shames me, because it was not subtle.

I found carters who had reached their destination, turned round,
and set off back to the farms STILL CARRYING EVERY SACK AND
LEADING EVERY BEAST. A round trip, two months of a man's life,
and the goods ended precisely where they began. I had written the
instruction to unload and then not written it again for the men
who most needed it.

ARRIVE. HAND OVER EVERYTHING. THEN LEAVE. He needs no beast to
walk home empty.

But there is a distinction I got backwards at first, and it
matters: A CARTER GIVES UP HIS CARGO AND KEEPS HIS TEAM. The
animals drawing a load of grain are not goods, they are the
waggon. Hand them over at the far end and next month he can
carry what a man can carry on his back, which for grain is
almost nothing.

And the sting in the tail: ONE OF THEM WAS SELLING THE GRAIN
HIMSELF AND THEN WALKING OUT OF TOWN WITH THE PURSE. A sale is
struck before the roads are travelled, so he took the whole
price with him onto the highway. Let the man who is STAYING make
the sale. The coin then sits where it was earned instead of
riding about the country waiting for someone to take it off him.


                                              - a leader of The Filras
The Filras (16)
Study time...
La Orden de la Sangre (17)
A ziggurat must be built...
Dark League (20)
The Konungr gathered his hird and set out to sea. They were going to an abandoned fjord, where an old man had promised them the finest fishing in the North.

The journey was long. So they opened a barrel of ale. And then another. By the time they reached the fjord, they were singing, laughing, and barely able to stand.

"Throw the net!" shouted the Konungr.

They threw the net. Somewhere. Then they collapsed into the boat and fell asleep.

The next morning, the Konungr woke up with a dry mouth and a pounding head. He looked around.

They were not in the fjord.

They were in the middle of a forest clearing. The boat sat on dry ground. The nets were scattered everywhere. The oars had dug deep furrows in the earth around the boat, as if someone had tried to row through the forest.

And in the net, tangled and furious, was a deer.

The Konungr stared at it. The deer stared back.

"Well," said the Konungr, "we caught something."

So they dragged the boat back to the sea, carried the deer to the town hall, and that evening they held a great feast in honor of their "successful fishing trip."

And above the king's hearth, from that day on, hung the antlers of the deer — a proud reminder of the night they rowed through a forest and caught dinner by accident.
Gledikonungr (22)
How many extra cows can you raise in a farm? Not many, we just found.
The black company (25)
We declare war on faction Gate Lords.
More declarations to come.
Muchomory (26)
We regret to report that our lands were attacked without provocation .A force of the soulless, Brightbark Order (156) marched against our people.

Their force was led by their Unit (807), accompanied by a garrison of 79 high elves, a levy of 25, and two mages, supported by skeletons.

We defended ourselves as best we could. 51 brothers gave their lives in defence of Disarheim. They will be remembered.

We have sought no quarrel with any faction. We are a people of the quill and the hammer, not the sword. We will continue to produce, trade, and explore in peace. But we will not stand idle while the soulless slaughter our kin. Let all peaceable factions take note of those who attack without cause.

Elder Eric - The Grey Order, Disarheim
The Grey Order (28)
Rén fēi shèng xián, shú néng wú guò

People are not saints, how can they be without fault?
Shangu Shengwang (3)
...
Pacifists (32)
there are dark clouds on the horizon
Filcist (35)
Phokos landed the lasso smoothly around the colt's neck.  All well and good, he thought, hooves clattering as he cantered alongside the new addition, but that lich was looking mighty peeved from the crypt's entrance
Trinovantes (36)
Damn monsters wandering the mountain high passes. most of the scouts are now in the bellies of these beasts. hence why a pirate should never stay ashore! back to the seas me harties!
PolyChromaticPirates (42)
- Quelquepart dans les bas fonds de Pi'a
Un homme masqué se faufile de maison en maison dans l'obscurité naissante. Il s'arrête régulièrement pour scruter les alentours. Il arrive enfin devant un grand bâtiment dont la façade délabrée a connu il y a fort longtemps des jours meilleurs. Il lance le cri de la hulotte et le grand porche s'entrouvre. Il s'engouffre en même temps que quelques chauve souris qui commencent à s'égailler dans la nuit de Pi'a.
- Vous êtes en retard! lui lance un immense centaure au torse couturé de cicatrices
- J'ai des obligations Léhandre, je ne peux comme vous me ballader partout comme bon me semble!
Le centaure lui lance un regard mauvais et l'invite à rejoindre l'assamblé hétéroclite.
Autour de la table se trouvent assemblés en plus de l'homme retardataire et du centaure reveche, un ogre, un kobold, et un magicien sombre.
Le mage sombre prend alors la parole.
- Nous sommes enfin au complet. Commençons cette réunion avant de retourner dans nos refuges respectifs. La dictature des Galadhrims n'a que trop duré mes amis. Je vous propose de lancer des raids contre les avants postes les moins biens protégés. J'ai moi même évoqué plusieurs factions zombies qui devraient tenir ces satanés Galadhrims occupés et nous permettre de les frapper au coeur.
Je me charge du front oriental, Ogres et Kobold du septentrion, centaure de la grande plaine, et vous Gloriel vous soulever la ville de Pi'a contre eux.
- Qui vous donne autorité sur nous, Annatar! lance Gloriel rouge de colère.
Le mage sombre se lève, sa stature semble augmenter, deux démons au regard fou apparaissent à ses côtés.
- Ma force, pauvre crétin! Votre misérable milice de Pi'a ne viendrait pas à bout d'un seul de mes démons, et je ne vous parle pas de mes Balrogs... ou souhaitez vous que je les invoque?
Gloriel blanchi, bredouille quelques excuses et se rassied.
- Bien, tout le monde sait ce qu'il a à faire donc cette réunion est finie. Annatar se lève et disparait dans un nuage à l'odeur soufrée. Les autres participants disparaissent dans la nuit. Il ne reste plus que Gloriel et Léhandre. Le centaure se penche vers l'homme. 
- J'espère que l'on ne regrettera pas un jour cette alliance, les clans des plaines sont forts mais que se passera-t-il s'il décide de faire de nous ses esclaves?
- Espérons ne jamais avoir à nous poser cette question, mais mon ami je dois regagner l'hôtel de ville, mon absence pourrait éveiller des soupçons.
Les deux complotistes se séparent et prennent des chemins opposés. La grande porte du bâtiment se referme, non sans avoir laissé passé une petite chauve souris qui s'éloigne en volettant.
Elle s'éloigne vers l'hôtel de ville, qu'elle rejoint bien avant Gloriel. Elle entre au troisième étage de l'aile des invités par une fenêtre qui est restée ouverte. Là se trouve le prince Elrohir entouré de ses fidèles lieutenants. La chauve souris d'apparence banale est en fait une pipistrelle de Tumladen, une chauve souris étonnante et très rare, dont la race est liée depuis l'origine à la famille royale des Galadhrims. Elle présente l'étonnante faculté de comprendre le langage commun et même de l'utiliser. Elle s'empresse donc de relater tout ce qu'elle a entendu.
Le prince Elrohir ne réfléchis que quelques instants avant de prendre sa décision. 
- Galadriel doit venir à Pi'a et les vants postes Galadhrims doivent être avertis! Mes amis chacun sait ce qu'il lui reste à faire!
Galadhrim (44)
don't steal
Thane's Ring (46)
😑🤔😕😰😢😵‍💫🤕🤒🥵🥴😵💀🧟👻
Cadmium (48)
And what you've got is enough
Blinking people (49)
Clouds are gathering in the east. We hope to be able to install anti-hail magic.
Mare Nostrum (50)
The thinking machines have awakened and they are not peaceful. 
Alebound Wanderers (52)
"Good For The Soul, Part 3"
The Boys (67)
Time is passing, slowly but surely the economy grows.
Will it be enough, fast enough?
Time will tell.
Undead Apocalypse (69)
With luck 1.5 Towns!
Wandering (7)
.
Coalition (72)
AI are traitors !
The Silver Hand (74)
.
Syl (76)
Bad boy
Mister Magician (78)
AI Mirefast Bulwark (150) and Far Meridian (159) are expanding quickly and growing fast.
Kweo Keegii (79)
Six months at sea and finally... LAND!
Red Dragon (8)
Relâche!
Vermicelle (80)
Are the most beautiful words not "No errors found" when your scribes check the orders issued?
Children of the Four Winds (82)

Rumors

Might quit this game: AI's make it pointless