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Times Turn 20

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.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                            September, Year 2                            (
(                                                                           )
 )     Some pilgrims are whispering about the skirmish between enemies     (
(        happened in the plains of Pestflo where 13 combatants were         )
 )    killed. The attackers slaughtered all defenders. This battle will    (
(               be known as Battle near the forests of Utso.                )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Several dockers have heard about a clash between hostile forces      )
 )     happened in the plains of Pestflo where 1 combatant was killed.     (
(       The attackers slaughtered all defenders. This battle will be        )
 )              known as Battle near the forests of Meulcos.               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Some dockers are worried about the skirmish between two armies      (
(        happened in the plains of Pestflo where 57 combatants were         )
 )    killed. The attackers slaughtered all defenders. This battle will    (
(              be known as Battle near the forests of Meulcos.              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Handful traders are discussing about the battle between hostile      )
 )     forces happened in the plains of Pestflo where 1 combatant was      (
(     killed. The attackers slaughtered all defenders. This battle will     )
 )              be known as Battle near the forests of Utso.               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Multiple druids are talking about the battle between hostile       (
(      forces happened in the swamps of Wechargoct where 18 combatants      )
 )    were killed. The defenders were furious and put all attackers to     (
(      the sword. This battle will be known as Battle near the town of      )
 )                              Coprengville.                              (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Dozen merchants are rumoring about the town of Lelcoerport that     (
(        lies in the Enstan plains, where a faction put to the sword        )
 )                                 guards.                                 (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Numerous refugees are whispering about the city of E'egrad that     (
(       lies in the Febefe tundra, where a rebels annihilated guards.       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Many locals are talking about the town of Garhonlyc that lies in      )
 )      the Dusdisoun desert, where an opposition annihilated guards.      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Multiple locals have heard about daredevils who have killed Wolf     (
(        Pack (2884) near Fort Building [1]. Freeing the forests of         )
 )                        Oasgate from their fear.                         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )      Numerous druids are worried about witchers who have massacred      (
(       Crocodiles (329) near forests of Hiced. Freeing the swamps of       )
 )                     Noshskortmel from their dread.                      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Several scouts have heard about rangers who have slew Tribe of      (
(       Centaurs (283) near forests of Uincot. Freeing the plains of        )
 )                     Skibracchyck from their dread.                      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    In the tundra of Co'e, near town of Plongculling, Ice Wurms (291)    (
(            who continue to cause terror to local inhabitants.             )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(       In the underforests of Tahimmo, near city of Oghtstowe, Dark        )
 )      Mages (1779) who continue to cause fear to local inhabitants.      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     In the underforests of Tahimmo, near village of Lutfirth, Giant     (
(     Spiders (1003) who continue to cause terror to local inhabitants.     )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      In the swamps of Filebom, near city of E'egrad, Ice Wurms (169)      )
 )            who continue to cause dread to local inhabitants.            (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Horrifying news were coming from the forests of Utso. Locals were    (
(        stunned by the assassination near the city of Onthead. The         )
 )                       assassin escaped unnoticed.                       (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Alarming news were coming from the desert of Dusdisoun. Citizens     (
(      were stunned by the assassination in the town of Garhonlyc. The      )
 )                       assassin escaped unnoticed.                       (
(__       _       _       _       _       _       _       _       _       __)
    '-._.-' (___ _) '-._.-' '-._.-' )     ( '-._.-' '-._.-' (__ _ ) '-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 '-._.-'                 (___ _)
            '-._.-'                                         '-._.-'

Quests

In the chasm of Ergmowshet roams the Dragon (1023). Free the world from this menace and be rewarded!
Build a Temple in Beheim for the glory of the Gods.
In the mountain of Dayiam lurks the Dragon (1039). Free the world from this menace and be rewarded!
In the cavern of Cepcouthpil lurks the Dark Mages (841). Free the world from this menace and be rewarded!
In the desert of Cugobi roams the Sandlings (395). Free the world from this menace and be rewarded!
In the cavern of Beinsho lurks the Illyrthid (829). Free the world from this menace and be rewarded!
In the mountain of Bedsyll lurks the Storm Giant (1048). Free the world from this menace and be rewarded!
In the swamp of Noshskortmel roams the Wolf Pack (286). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the wood of Dernglen.
In the tundra of Nenttheen roams the Grizzly Bears (246). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the herbs of Sosmeolwaul.
In the swamp of Somsted roams the Lizard Men (247). Free the world from this menace and be rewarded!
In the tundra of Co'e roams the Ice Wurms (291). Free the world from this menace and be rewarded!
In the desert of Blecishchan roams the Sandlings (234). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Blecishchan.
In the plain of Ecaun lurks the Tribe of Centaurs (2251). Free the world from this menace and be rewarded!
Build a Temple in Attprorspa for the glory of the Gods.
In the swamp of E'in lurks the Undead (1145). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the mushrooms of Powann.
In the mountain of Sweron roams the Giant Birds (330). Free the world from this menace and be rewarded!

Articles

You can feel when the wind shifts
Red Skulls (10)
More new friends appear. But anyway we have to take care of the sphinx and undead around us to make it safer for us.
The Trade Group (11)
Beawers has suffered major loses from the evil alliance, but not dead yet.
SuperBober (14)
Shall we go, or shall we not. Which move is best to thicken the plot.
Distant Drummer (15)
"But why do we need a road?" the surfer asked the bronzed lord, gazing wistfully at the beach.  "Why can't we just float the stuff in?"

The bronze lord considered.  "What do you think floats?" he asked.

"A duck!" came one shout.  "Churches!" came another.  "Very small stones," came a third.

The bronze lord's face, for a brief moment, had a shadow pass across it, as though he had eaten something truly bogus.

"
Under Mirk Wood (18)
il en faut peu pour être heureux...
The Lands Kepper (20)
Honk honk honk!
The Gaggle (22)
The battle was over and the city guards were lying dead. The libertors went to the city hall to take its destiny in charge. 
But ? There are other guards ? Where are they come from ?
Silver Hand (25)
Turns are getting long now. We wistfully look forward to more time to prepare them
Wistful Thinking (27)
Did you know that properly brewed mushrooms are not only a delicious tea, but also a good pain reliever?
Dark League (28)
Act Three, Scene Three

The town hall of the town on the plain. Centurion and representatives of the townspeople

... And why do we need a ruler if we've been fine without him before? And how is he going to rule here if he lives so far from here? And what about the residents and guests of our city?  And what will be the taxes under the new ruler?

I've already explained to you all twice that nothing will change much for you! Taxes will remain the same, suspicious guests of the city will be checked, dangerous ones will be removed. For those who lived here, nothing at all should change at first, but in the future builders will come here, they will build roads, taverns, hotels and many other prestigious buildings. Our Guardian also promises you protection from the undead and from enemies...

Yes, we had no enemies before that... 

Citizens! Once again, I urge everyone to calm down. We are peaceful people, we will not rob or kill anyone...

Yeah! Tell that to those guards over there, whose bodies are being buried right now.

Well, they opposed the new order. We just had to take them... dismiss. But now there are new jobs for you, soon we will improve the city, lay out squares and avenues with tiles and plant many beautiful and expensive trees.


Yeah! And at the same time, you will steal so much from the city budget that it will be enough for all those whom you hire in this city to not work for several years...

That's enough! Disperse! A new order has come! Adapt as you can! We will punish the troublemakers, feed the loyal ones! Go to work!
The Lord of Drama (29)
Factions leave and factions arrive - yet somehow they are familiar....
Kiiran (3)
For the first time the Enclave saw settlement guards falling to the combatants and the traders wondered, does it actually improve the profitability of those. True, the new owners may be bringing more investments in development but on other hand, so now the enemies of owner may plot their downfall and may be focused on razing the settlement. Oh, the calculation of probabilities is once again upon us.

But on the more emotional side - some enjoyed great news that one of our traders had been offered a place of great exploration Liza ship that will be sailing west. The discovery of unknown is most thrilling, but now it would be done in the comfort of the ship rather than months in the cold water. Surprises await us. 
Trader Enclave (30)
The trees go marching 2X2 hurrah, hurrah!
Elder Tree Forests (32)
And once again we save the explorers from starving.

They should start thanking us.
Greywolf (33)
News from her Royal Throne
Queen XOT would like to announce the launching of her first sea going vessel, FishyMcFishface
May she remain above the waters and provide an abundance of marine produce.
Queen XOT (34)
Even more monsters, that is a problem but temporal. It will vanish with wrong doers.
Frozen Sails (35)
Take me as a partisan! 
We'll take you!
Shestoper (36)
Running away from the fish!
Voras (37)
I think the game is better with assassins, but they are very annoying.
Mantzikert (39)
After our announcement about cornering the market in mushrooms, everyone else is piling in. Clearly the Children of the Four Winds are amazing trendsetters when it comes to economics. If this continues, I predict a spike in WAGO production very soon.
Children of the Four Winds (4)
The workers are getting restless. The port has been bustling, especially since the wizards started manipulating the seas, but the mood on land has been skeptical. Too many have gone out and not come back. Too many brave elves and stout gnomes have been swallowed up by the sea and the trees. 
Fishmongers' Guild (41)
Be happy
Gyperboreya (42)
------------------------------------------------------------
              Squirrel Chatter              second September
------------------------------------------------------------


The chasm  city of Futbele  looks like a  pleasant, peaceful
place to settle. The world is good. I wonder how many months
it takes  to enter a  chasm city?  Are there roads  into the
settlement?
                                 --Mister Underblaze, Lisdis

The  underforest town  of  Otchwood looks  like a  pleasant,
peaceful place to settle. This world is kind and gentle.
                                          --Noel, Silxidcact

World  population growth  slowed  down  again. Perhaps  last
month's high population growth was an anomaly?
                     world population by month                 
  45000  --------------------------------------------------    
        |                                                  |   
        |                                                  |   
  40000 |-                                               **|   
        |                                               *  |   
  35000 |-                                             *  -|   
        |                                              *   |   
        |                                            **    |   
  30000 |-                                         **     -|   
        |                                        **        |   
        |                                       *          |   
  25000 |-                                     *          -|   
        |                                    **            |   
  20000 |-                                 **             -|   
        |                                **                |   
        |                              **                  |   
  15000 |-                           **                   -|   
        |                         ***                      |   
        |                      ***                         |   
  10000 |-                  ***                           -|   
        |                 **                               |   
   5000 |-             ***                                -|   
        |         *****                                    |   
        |      ***                                         |   
      0  --------------------------------------------------    
           2    4    6     8    10    12   14   16    18  20
                                        --Nanotha, Ersatrork
                                                               
Income per squirrel  continues its slow decline.  We are now
down to 23 silver per squirrel per month. We are now selling
grain and livestock to villages, but the income from farming
is less  than the income from  taxing. And we now  have some
squirrels such  as sailors  and shipbuilders who  produce no
income at all.
                   squirrel income per capita                  
  35  -----------------------------------------------------    
     |                                                     |   
     |                                                     |   
  30 |-                             *                     -|   
     |                             * **                    |   
     |                            *    *****               |   
     |                         ***          *****          |   
  25 |-                       *                  ***      -|   
     |                       *                      *******|   
     |                     **                              |   
  20 |-               *****                               -|   
     |                *                                    |   
     |          *    *                                     |   
  15 |-         **   *                                    -|   
     |         * *  *                                      |   
     |         *  * *                                      |   
  10 |-        *  **                                      -|   
     |        *    *                                       |   
     |        *                                            |   
     |       *                                             |   
   5 |-     *                                             -|   
     |     *                                               |   
     |   **                                                |   
   0  -----------------------------------------------------    
        2     4    6     8     10   12    14    16   18    20  
                              turn                             
                                                               



------------------------------------------------------------
                                    Be with us next time for
                                    "A tisket, a casket"  
                                    or
                                    "Seas the day"
                                                 --Squirrels
------------------------------------------------------------
squirrels (43)
Have you ever seen a flying elephant?
Truth Seekers (44)
Well, the new land isn't so empty after all. We did, however, find a potential ally, and there's apparently still a decent bit of space, so we'll just deal. Scouts have been sent to find out more about the shape of the land and determine a spot to set up.

Meanwhile, the other two groups are still travelling. Nothing to report there.
The Order of the Egret (45)
It is not Stormbringer, but the sword is sharp enough.
Stormbringer (46)
A storm is coming!
Kweo Keegii (47)
Every end had a beginning.
Thousand Masks (49)
Where are the bean counters?
Sunshine (5)
End of quote. Repeat the line.
Ennead (52)
Sir, news in from our ship sent to find our ship that was eaten by the Kraken.

They were eaten by a Kraken?

How did you know sir?
Archon Dominion (53)
If you swim for a long time, you can swim home
Surveyors (55)
Where to find an alchemist?
Copy & Bara Union (56)
The Swarm gives greetings to all these wandering lizardmen with SO many different allegiances.
Don't get settled, the lands are being developed fast, although you are welcome to view the industrious nature of the swarms in action, travel is restricted without appropriate travel documents.
Contact your closest Beetleswarm unit for help with the paperwork.
Regards,
The Deathscarab

Deathscarab (57)
where to next? 
MalibuWest (59)
The Illusionary Garden Blooms at the Carnival of Shadows

A new wonder has sprouted at the Carnival of Shadows—the breathtaking Illusionary Garden. Visitors are greeted by a landscape of vibrant, ever-changing flora, where flowers bloom in mid-air and trees shift from solid to transparent as you walk by. The garden, both tranquil and unsettling, offers a serene escape—until the plants start whispering.

Old Jobobo, when asked about this latest attraction, remarked:
"Every seed of wonder grows into something beautiful… or dangerous, depending on how you tend it."

The Illusionary Garden is quickly becoming a favorite spot for those seeking beauty with a hint of mystery.
The Carnival of Shadows (61)
Brave words. I've heard them before, from thousands of species across thousands of worlds, since long before you were created. But, now they are all Borg.
Borg (62)
Paint on my cruel or happy face, I hide me behind it
It takes me inside another place where no-one can find it
Don't get me wrong, don't get me right, I'm not like you are
When I get home from work at night, I'm blacker and bluer
My doctor said just come around, and you'll be taken care of
And while he ran my problems down, I stole his mascara

So I Escape, I get out when I can
Yeah I escape, anytime I can
I'm crying in my beer, just get me out of here

Let's get out while we can, any way we can, come on let's escape
Nobody wants us around here anyway
Roses on White Lace (64)
In order to protect our society from the scourge of pirates, the Government has introduced a raft of tough new measures. These include: a ban on the wearing of eye-patches in public, licences for parrots (although there are exceptions for parrots kept for food, racing & experimentation) and the existing offence of "Saying 'arrr, matey' in a public place" will no longer be punished with a Stern Warning but will instead be punishable by a Public Shunning. 


Lunaria (66)
Past the graves of the Eight he rode. Into the City where a few months ago was the great battle. Out he rode, his task done.  Passing the gravesite his horse snorted and refused. The graves were disturbed and empty. He sped his horse on. This can not be good. Must tell everyone...
Nonentity (67)
The Cartographers regrouped, their allies now joined them, it seems the enemy had fled to the safety of the town.

talk of zombies perplexed Mercator Jnr. three factions were joined against him. he had fought a noble war and had almost cleaned our forces from these lands. only a careful counter attack had turned the tide. and now on the losing side, they had decided to blame their fate on otherwordly matters. It was always an uneven fight. 3 factions vs 1. He did well to almost take us, the city and more mages were the only thing that saved our alliance.

It seems we may now be able to create a place of peace to complete The Great Map.
The map grows, now over 1100 hexes and growing. contact to contribute today!
Cartographers (69)
The Pied Piper mused to himself whilst humming a tune.

he had reached out to a few factions now, some had requested contact, but most lay silent. The seas of the far north were becoming crowded. 

The MWAG had been handed over to the southern alliance, the ships plied the waves, soon the one from the far north would join him and they could take this town. yet the town offered protection from the monsters. and if he wasnt strong enough to take on the monsters, then he should wait.

all Wandering minstrels mean no harm and we wish to spread joy to all.
The Wandering Minstrels (70)
Groo was impressed. the screaming green small creatures jumped from the cliffs and plunged down the cliff, gaining more and more speed. before swooping up into the air with screams of madness.

These Little creatures were mad thought Groo. But useful.....

The Island was ticking over nicely, the squirrels had filled in the gaps very fast, almost like they knew what they were doing.... production was up and new friends had been contacted.

Peace was new to Groo. but the desolation of this island was both a curse and a boon. 

Honing his swords he turned his attention to teh mire before him. deep in this bog lurked a foul creature. one Groo thought they were finally ready to slay. To arms Men he cried. this would test their mettle.
Groo the Wanderer (71)
Silver & Beer
Sea Guild (75)
Mission imposible2.
MMF (79)
200 silv
Fon (8)
A quiet month.... there would be few of them ahead...
Cowboy.
Lucky Luke (80)
I moved a hex without being killed - success!
Phoenix Society (86)
I see horseshoe-shaped footprints in my garden... is it a horse or a centaur?
La Orden de la Sangre (9)
+200
The Magic (91)
+200
The Magic (92)
Next turn, please!
Faction (94)

Rumors

Did that healing potion just turn me into a zombie?
Worse things happen at sea...
Am I Seeing Double?
A Magical Duet has joined it would seem
Yearly alarm rings
Annual echo of loss
Dull pain fresh-sharpen'd
we have found the resistance,
Ohm.......Ohm.......
all hail the Resistance!
now to find the inductance