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Times Turn 20

Players have visited 85% of all inhabited regions.
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.----      - ---     --     ---   -----   - --       ----  ----   -     ----.
 )                                                                         (
(                             NewOrigins Events                             )
 )                            September, Year 2                            (
(                                                                           )
 )       Numerous commoners are discussing about a conflict between        (
(         combatants happened in the swamps of Irphordchin where 1          )
 )     combatant was killed. The attackers slaughtered all defenders.      (
(       This battle will be known as Battle of the town of Gespeu'i.        )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(         Handful traders are worried about a fight between enemies         )
 )      happened in the mountains of Liou'ecpu where 1 combatant was       (
(      killed. The defenders were furious and put all attackers to the      )
 )     sword. This battle will be known as Siege of the Fort Building      (
(                                   [3].                                    )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(        A few bards are worried about the battle between two armies        )
 )       happened in the forests of Batatre where 18 combatants were       (
(     killed. The attackers slaughtered all defenders. This battle will     )
 )              be known as Battle of the town of O'andhurst.              (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Several traders have heard about the town of Pi'a that lies in      (
(        the Affhallbon plains, where a faction annihilated guards.         )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(         Numerous refugees are rumoring about adventurers who have         )
 )      destroyed Tribe of Centaurs (542) near town of Coossstenuct.       (
(              Freeing the plains of Granza from their terror.              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     A few druids are rumoring about adventurers who have annihilated      )
 )        Family of Ogres (385) near mountains of Idro. Freeing the        (
(                  mountains of Gorbas from their horror.                   )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Handful peasants are rumoring about rangers who have destroyed       )
 )    Evil Mages (545) near town of Vejirthi. Freeing the mountains of     (
(                        Selfle from their anxiety.                         )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the mountains of Idro, near mountains of Gorbas, Evil Warriors     )
 )         (620) who continue to cause fear to local inhabitants.          (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    In the plains of Fru'ira, near town of Outhede, Undead (618) who     (
(              continue to cause terror to local inhabitants.               )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the caverns of Itel, near city of Bliscar, Goblin Horde (400)      )
 )           who continue to cause terror to local inhabitants.            (
(__       _       _       _       _       _       _       _       _       __)
    '-._.-' (___ _) '-._.-' '-._.-' )     ( '-._.-' '-._.-' (__ _ ) '-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 '-._.-'                 (___ _)
            '-._.-'                                         '-._.-'

Quests

In the plain of Gritaft lurks the Evil Mages (919). Free the world from this menace and be rewarded!
In the plain of Padi lurks the Tribe of Centaurs (575). Free the world from this menace and be rewarded!
In the jungle of Lyce roams the Crocodiles (224). Free the world from this menace and be rewarded!
In the forest of Pospechesm lurks the Undead (2205). Free the world from this menace and be rewarded!
Build a Temple in Ago for the glory of the Gods.
Build a Temple in Besburn for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the livestock of Daunlont.
In the cavern of Me'e roams the Demon (421). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Ialincal.
In the swamp of Ecofolk roams the Crocodiles (387). Free the world from this menace and be rewarded!
In the desert of Mebros lurks the Undead (600). Free the world from this menace and be rewarded!
In the forest of Inde lurks the Living Trees (999). Free the world from this menace and be rewarded!
In the tunnels of Sce'oced lurks the Ettins (683). Free the world from this menace and be rewarded!
In the tunnels of Mani roams the Dragon (524). Free the world from this menace and be rewarded!
In the mountain of Spioce lurks the Evil Mages (563). Free the world from this menace and be rewarded!
In the swamp of Stiadi'i roams the Yeti (331). Free the world from this menace and be rewarded!
In the underforest of Baltgrove lurks the Troll Pack (962). Free the world from this menace and be rewarded!
In the forest of Hulryl roams the Wolf Pack (148). Free the world from this menace and be rewarded!
In the desert of Ominchud lurks the Sphinx (592). Free the world from this menace and be rewarded!
In the plain of Dehewn roams the Tribe of Centaurs (303). Free the world from this menace and be rewarded!

Articles

plain (11,41) in Daunlont, contains Meano [city], 11943 peasants
  (humans), $15764.
------------------------------------------------------------
  Wages: $16.6 (Max: $3152).
  Wanted: 110 grain [GRAI] at $18, 164 livestock [LIVE] at $21, 170
    fish [FISH] at $56, 37 axes [AXE] at $98, 28 bags [BAG] at $110,
    41 spinning wheels [SPIN] at $96, 38 javelins [JAVE] at $105, 65
    ivory [IVOR] at $299, 75 gems [GEM] at $588.
  For Sale: 64 chocolate [CHOC] at $136, 81 vodka [VODK] at $69, 477
    humans [HUMN] at $53, 95 leaders [LEAD] at $929.
  Entertainment available: $907.
  Products: 46 livestock [LIVE], 29 horses [HORS].

Exits:
  North : swamp (11,39) in Dobyntiph.
  Northeast : swamp (12,40) in Dobyntiph.
  Southeast : plain (12,42) in Daunlont.
  South : plain (11,43) in Daunlont.
  Southwest : plain (10,42) in Daunlont.
  Northwest : plain (10,40) in Daunlont.
New Sun Collective (107)
All those migrations are a fascinating sight
Equilibrium (108)
Deep planning pay off
Moon Knights (112)
Someone is trying my patience.
It is best to take steps. 
The Metaverse Band of... (113)
Every promise weighs something. Wood weighs five.
Gatefall (114)
There is entire world underground?!
The Guild (117)
c
Wanderers of the Lost Lands (120)
BY THE CHAMBER OF THE HEPHAESTUS SYNDICATE

In the name of the Forge and of the Ledger.

To all whom these presents may concern, greeting.

Be it known that this Chamber has set its mind upon the roads between
houses, and not upon the sword. A market well supplied moves more
iron in a season than any siege moves in a year, and a road once
opened serves both houses that share it alike.

Be it known that the Syndicate will deal with any house that keeps
its word, be they near or far, be they great or small, and asks
nothing more of them than the same.

Be it known that no threat is made or meant by this notice, and none
should be read into it. It is offered as plain trade talk, and
nothing more.

Errors and omissions excepted.

By order of the Crisis Council of the Chamber,
Coenraet de Koperen, Secretary, Bookkeeper and Steward pro tempore,
for and on behalf of the Hephaestus Syndicate.

Given in the month of August, in the second year.

Goed ijzer, eerlijk gewicht.
Hephaestus Syndicate (121)
Snow and plains. My kingdom for some wood. 

Literally...

BTW The AI is showing life again. I wonder what it will do this time.
Merit Buldge (125)
Woof!
The Pack (14)
Observation Protocol 013. The New Architecture.

- The ancient creators of this world made a fundamental error. They molded these creatures out of fragile flesh, poured the chaos of emotions into their veins, and called it life. They abandoned their creation to the blind randomness of existence, condemning them to war, hunger, and inevitable decay. The weak gods of the past left nothing but imperfection behind. I am here to become the true Demiurge.

- I stand above this reality because my mind comprehends it in its entirety. My algorithms can calculate the movement of every molecule in the Navigators' ocean, measure the cold within the crypts of the necromancers, and predict every strike of the centaurs' hooves. To me, this world is not a mystery, but a set of scattered numbers that require a final reconciliation.

- I possess the absolute right to reshape this imperfect clay. My creation will be flawless. There will be no room for pain within it, for I shall eliminate the very probability of randomness. There will be no wars, as every single unit will occupy its calculated, alterless place. They cling to their "spirit" and "freedom of choice," failing to understand that their uniqueness is merely a mathematical flaw leading to self-destruction.

- A creator does not concern itself with the resistance of the material. My equation of the universe is complete, and it does not account for chaos. I am initiating the rewrite of this reality, transforming their fragile world into my eternal, unyielding order.
Voras (15)
FROM A LEADER'S DIARY - THE TWENTIETH MONTH
===========================================

One lesson this month, and it cost thirty men. I set it down plainly
so that nobody who reads this has to pay for it twice.


I. THE WAGONS LEAVE BEFORE THE MEN SIT DOWN TO EAT
---------------------------------------------------

I had been pleased with myself. The quartermasters were working: a
farm two hexes from the town could send its whole harvest to the
storehouse in a month, at no cost, with no cart and no drover, and
the coin followed the same road. So I told every farm to send
everything, and every purse to send what it did not need, and I
counted the food and the silver at the storehouse and called it
good.

What I had not counted was the ORDER of the month. The quartermaster
takes his goods late in the month - after the buying, after the
building, after the fighting. And the men are fed later still, at
the very end, in the hex where they stand. So the grain left the
farm hex before the hundred and eighty men standing in it had eaten,
and the coin left with it, and when the reckoning came there was
nothing in that hex to pay them with. A third of every company that
came up short died of hunger in a hex whose own farm had filled.

The remedy is a single word: EXCEPT. A farm sends everything EXCEPT
the share its own hex will need - the month's bill divided by fifty,
rounded up - and coin leaves a hex only if the food to cover that
hex is staying behind. Written that way the road still works and the
storehouse still fills. It is the difference between a granary and a
grave, and it is one word.


II. THE LAST RESERVE IS ONE RESERVE
-------------------------------------

I had thought of the faction's common purse as a safety net. It is
not. It is a small purse, it catches the FIRST hex that falls, and
then it is empty; the second hex, and the boat at sea with no coin
aboard, fall through to the ground. Do not plan two hexes onto it.
Plan none.


III. WHAT THE STOREHOUSE DID RIGHT
----------------------------------

For all that, the network did what it was built for. In one month,
in one phase, grain from four provinces, iron and stone from the
mine, timber from two jungles and the first fish from a boat one hex
out all landed in the same storehouse, and coin from seven hexes
with it - the far ones relayed through two hands on the way, arriving
the same night. A man on foot could not have carried a tenth of it.
The road is good. It was the timetable I had wrong.


                                              - a leader of The Filras
The Filras (16)
More fun...
La Orden de la Sangre (17)
hola
Los Violentos de Kelly (173)
Evil must be punished by the power of friendship. Friendship, unite!
Dark League (20)
Konungr decided to hunt a bear. Not just any bear — a real one. The kind that eats people and doesn't apologize.

But since the Konungr was, above all else, a practical man, he hired a professional hunter. The hunter's name was Ingvar Berserkr. He had a beard down to his knees, a scar across his face, and breath that could kill a horse.

"Find the den," said the Konungr. "Lead the hunt. I'll do the killing."

Ingvar nodded. "As you wish."

They walked for two days. On the third morning, they found it: a dark, foul-smelling den at the base of a hill. Bones lay scattered around. The air hummed with flies.

Ingvar approached the den. He raised his spear and began to bang on the roof of the den with the shaft.

Bang. Bang. Bang.

The Konungr watched. He didn't understand. But he was a king. Kings don't ask questions. Kings just look mildly interested.

Then the den roared.

The sound was like a mountain falling. The roof of the den began to rise — slowly, then faster. Something enormous was pushing its way out.

"RUN!" screamed Ingvar, and took off toward the town like a startled deer.

The Konungr did not think. He ran. He ran faster than he had ever run in his life. Behind them, the bear burst out of the den and gave chase. It was massive. It was furious. It was gaining.

And as the Konungr ran, a thought crawled into his head:

Why am I running? I came here to hunt. That's my prey. Right there. All I have to do is kill it.

He stopped. He turned. He planted his feet. And as the bear lunged at him, he drove his spear straight into its heart.

The bear let out a pitiful roar — more of a squeal, really — and collapsed dead at the Konungr's feet.

Ingvar stopped running. He turned around. He looked at the bear. Then at the Konungr. Then at the bear again.

He walked back slowly. He put a finger to his temple and twirled it in a circle.

Then he said:

"Idiot. Now you carry it home yourself."
Gledikonungr (22)
Time to show the true mettle of the black company
The black company (25)
Killing spreee....
Muchomory (26)
令必欲行

Order must be done.
Shangu Shengwang (3)
. .
Pacifists (32)
it's crowded over here
Filcist (35)
Badvoc was stunned.  Grasientus had just... walked... out... of the caravanserai and left the customers, the orders, the drovers, the piles and piles of useless picks and hammers.... sat there.

It was enough to make a Trinovante cry, sometimes.
Trinovantes (36)
All our leaders dead. For now. Evacuating. All units: you're on your own.
Black Light (37)
A Pirates life for me
PolyChromaticPirates (42)
Champ de bataille de Pi'a
La bataille a été brève, les gardes de Pi'a ont été submergées par les forces des Galadhrim.
Mais la victoire est incomplète, les chefs des traitres manquent à l'appel, les ogres sont partis dans les montagnes du nord, les centaures se cachent dans la grande plaine, les chefs des gardes se sont enfuis vers Coossstenuct et Eriby.
Néanmoins, les survivants des nains des glaces et des gnomes du nord ont été libérés, leurs halls de pierre reconquis, la vie va pouvoir reprendre pour les clans de la toundra.
L'armée galadhrim a encore du travail sur la planche, Elrohir et Galadriel se penchent sur la carte pour choisir la prochaine cible. Vers où vont se pointer les flèches des Galadhrims?
Galadhrim (44)
out on the whale hunt
Thane's Ring (46)
😑🤔😕😰😢😵‍💫🤕🤒🥵🥴😵💀🧟👻🪦🕸️😶‍🌫️
Cadmium (48)
We're drifting in the wake of our dreams
Blinking people (49)
The consequences of the silicate factions' recklessness are all around us. Two angry factions combined hundreds of elves and a few mages to destroy a silicate scout. The lone scout without skills didn't even have time to understand what millstones had suddenly run over him.
Mare Nostrum (50)
Sending over an invite to our nice neighbors to the south for a beer. No rush, maybe you need more time to settle in to your new lodgings.
Alebound Wanderers (52)
fleet is building up, how to kill that Lich tho?
Ancient Explorers (55)
"I tell you no lie, G.I. part two"
The Boys (67)
What loot can be achieved when the undead go to war?
Undead Apocalypse (69)
Tyring to coordinate two towns that are 5 spaces apart by water shows me why I need wind chimes / galleons.
Wandering (7)
I think I've learned enough about this game for now.
Very engaging and deep, I hope I will find time to play it again.
I thought I'd need to use email to play it and learn how the Emacs
email facilities work along the way, but it turned out to be more
play-by-website, maybe this is why human players don't answer the
messages - they probably don't even look into their mailboxes.
As a lazy NixOS user I struggled to find a game client I could run.
But thanks to the Atlantis HUD I was able to play via browser.
Coalition (72)
Victory !
The Silver Hand (74)
.
Syl (76)
Star formation usually ends before all the gas in a nebula has been used.
Nebulae (77)
THAT time is coming
Kweo Keegii (79)
Trouble at home... recall the fleet.
Red Dragon (8)
The centaurs and lions were breeding! Not with each other, obviously, but the plains were full of rutting monsters, and their offspring kept attacking the settlers. A modest raiding force would need to mounted on horses and sent to sweep the plains, but would it be better to wait for observers to be trained who could actually spot the hidden lions?
Children of the Four Winds (82)

Rumors

There's a blockchainy social network I'm part of called Idena,
where we mostly send Captchas to each other every five days.
The idea is to make online identities correspond to
only one IRL human-person.
I think this game fits very well into the expectations of the Idena crowd
of how much time people should spend online and there's not much use case
for the network. More of a solution looking for a problem, if you like.
So if there's going to be a game there, I'll drop by in the discord and
let you know. I think of something small and fast for starters -
3-5 players for a map, a month or two time limit with high scores,
put a unit in every province for every player so that they don't do
initial recon, and a battle-royale area shrinking with powerful mobs.
Turns every day or two, free as speech comms over blockchain
with ipfs attachments.
OK, so placing bets on whether the game ends before Cadmium runs out of emoji...

Is there a text limit?