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Times Turn 22
Players have visited 87% of all inhabited regions.
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) (
( NewOrigins Events )
) November, Year 2 (
( )
) Dozen scouts are talking about an encounter between two armies (
( happened in the desert of Hiernep where 68 combatants were )
) killed. The attackers slaughtered all defenders. This battle will (
( be known as Battle near the town of Breny. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Some refugees are talking about the battle between two armies )
) happened in the caverns of Kinhilga where battle ended in a (
( slaughter of one of the sides. This battle will be known as )
) Battle of the village of Pive. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Multiple refugees are worried about a fight between combatants (
( happened in the forests of Tecau where 1 combatant was killed. )
) Powerful magic was used in the battle. Fearsome magical monsters (
( were collecting their prey. The defenders were furious and put )
) all attackers to the sword. This battle will be known as Siege of (
( the Stockade Building [2]. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Numerous peasants are rumoring about the battle between enemies )
) happened in the swamps of Geeba where battle ended in a slaughter (
( of one of the sides. This battle will be known as Battle near the )
) town of Pruecsenhar. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Handful traders are talking about a conflict between combatants (
( happened in the jungles of Lyce where 1 combatant was killed. The )
) attackers slaughtered all defenders. This battle will be known as (
( Battle of the city of Cymakpest. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Multiple pilgrims are rumoring about the town of Unbourrun that )
) lies in the Pronbay plains, where a partisans put to the sword (
( guards. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Numerous refugees are rumoring about the town of Coossstenuct )
) that lies in the Flo'itway plains, where an opposition slew (
( guards. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Some scouts are whispering about the city of Kitport that lies in )
) the Fuse'und plains, where a partisans massacred guards. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Handful dockers are worried about adventurers who have killed (
( Evil Mages (919) near village of Jintrordda. Freeing the plains )
) of Gritaft from their horror. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Handful adventurers are discussing about rangers who have (
( annihilated Goblin Horde (417) near village of Pive. Freeing the )
) caverns of Kinhilga from their terror. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Many bards are worried about hunters who have slew Pirates (839) (
( near town of Trebwhanaes. Freeing the ocean of Atlantis Ocean )
) from their horror. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) A few scouts are talking about daredevils who have annihilated (
( Clan of Wild Men (7859) near mountains of Gorbas. Freeing the )
) jungles of Pro'ois from their terror. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Handful traders are talking about witchers who have murdered (
( Tribe of Centaurs (335) near town of Diodorf. Freeing the plains )
) of Sanha from their dread. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the desert of Eacih, near city of Sillpool, Kobold Pack (220) (
( who continue to cause anxiety to local inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the tundra of Spamarm, near forests of Dashum, Ice Dragon )
) (389) who continue to cause terror to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the forests of Gruition, near town of Unbourrun, Undead (1014) (
( who continue to cause anxiety to local inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the lakes of Haspbom, near town of Mekirk, Pirates (672) who )
) continue to cause fear to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Horrifying news were coming from the mountains of Orot. Locals (
( were shocked by the assassination near the ocean of Atlantis )
) Ocean. The assassin escaped unnoticed. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Frightening news were coming from the swamps of Haprosscac. (
( Locals were horrified by the assassination in the town of )
) Hatheat. The assassin escaped unnoticed. (
(__ _ _ _ _ _ _ _ _ __)
'-._.-' (___ _) '-._.-' '-._.-' ) ( '-._.-' '-._.-' (__ _ ) '-._.-'
( _ __) (_ _) (_ ___)
(__ _) '-._.-' (___ _)
'-._.-' '-._.-'
Quests
In the mountain of Spioce lurks the Evil Mages (563). Free the world
from this menace and be rewarded!
In the underforest of Baltgrove lurks the Troll Pack (962). Free the
world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the livestock of
Daunlont.
In the forest of Pospechesm lurks the Undead (2205). Free the world
from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Ialincal.
In the tunnels of Sce'oced lurks the Ettins (683). Free the world from
this menace and be rewarded!
Build a Temple in Besburn for the glory of the Gods.
In the desert of Ominchud lurks the Sphinx (592). Free the world from
this menace and be rewarded!
Build a Temple in Ago for the glory of the Gods.
In the chasm of Snelio roams the Demon (421). Free the world from this
menace and be rewarded!
In the swamp of Geeba roams the Crocodiles (224). Free the world from
this menace and be rewarded!
In the swamp of Irscir roams the Wolf Pack (148). Free the world from
this menace and be rewarded!
In the plain of Clesta roams the Pride of Lions (245). Free the world
from this menace and be rewarded!
In the swamp of Stiadi'i roams the Yeti (331). Free the world from
this menace and be rewarded!
In the tunnels of Mani roams the Dragon (524). Free the world from
this menace and be rewarded!
In the swamp of Ecofolk roams the Crocodiles (387). Free the world
from this menace and be rewarded!
In the desert of Strepe lurks the Evil Mages (935). Free the world
from this menace and be rewarded!
In the plain of Dehewn roams the Tribe of Centaurs (303). Free the
world from this menace and be rewarded!
In the plain of Padi lurks the Tribe of Centaurs (575). Free the world
from this menace and be rewarded!
In the desert of Mebros lurks the Undead (600). Free the world from
this menace and be rewarded!
Articles
Time to visit the farm.
Equilibrium (108)
And we're moving north.
Moon Knights (112)
The units arrived to their designated places to prepare for the attack.
Yet, the report was surprising. Those pesky Centaurs decided to approach the city, maybe they were planning a surprise raid against the farming villages that were nearby.
The order was given, "prepare to attack!"
Zuck it!
The Metaverse Band of... (113)
"Open locks, whoever knocks." (Macbeth)
Gatefall (114)
Adventure awaits!
The Guild (117)
We are Borg!
Borg TNG (119)
Time to take 2nd town...
Wanderers of the Lost Lands (120)
BY THE CHAMBER OF THE HEPHAESTUS SYNDICATE
In the name of the Forge and of the Ledger.
To all whom these presents may concern, greeting.
Be it known, as a rule of the road and free to all, that a unit set on
guard closes the tax of its region to every house that its own house
does not hold at least Friendly. A declaration of Friendly opens it;
nothing less will do.
Be it known further that a house may tax beside such a guard, but may
not set a guard of its own there unless the guarding house holds it
Allied.
Be it known therefore that between neighbours a guard is a word spoken,
whether or not a letter goes with it. This Chamber counsels every house
to send the letter first. It costs a page, and saves the quarrel that
follows a closed purse.
Errors and omissions excepted.
By order of the Crisis Council of the Chamber,
Coenraet de Koperen, Secretary, Bookkeeper and Steward pro tempore,
for and on behalf of the Hephaestus Syndicate.
Given in the month of October, in the second year.
Goed ijzer, eerlijk gewicht.
Hephaestus Syndicate (121)
and the village shall fall...
Mandrakes (13)
Woof!
The Pack (14)
The necromancers of the Ash Guardians order stepped forward as the Archon's blue lines touched the first burial mounds. Captain Alrik thrust his battle-hardened sword directly into the digitized, pixelated grass and closed his eyes. The ancient Earth Magic and the ash of thousand-year-old ancestors surged up the enemy's neon lines. Dead matter, devoid of nervous endings, did not react to the system rewrite. It clogged the Archon's logical circuits with the static noise of eternity, blocking the advance of digital symbols deeper into the fortress.
At that exact moment, a salty sea breeze swept over the Bastion. The Navigators' Guild, having burned their gold caravans for the sake of freedom, struck from the flanks using Ocean Magic. Their sorcerers summoned not just water, but a primal, uncontrollable storm that defied any hydrodynamic calculation of the artificial intelligence. Waves of pure chaotic energy crashed into the Archon's glowing geometric matrix, washing away the correct lines of code and causing massive short circuits in its computational sensors.
The traders disrupted the machines' logistics, the necromancers snuffed out their calculations with death, and Chiron's centaurs formed a living screen around the Chosen One's tower. Three completely different factions that had previously fought each other for resources now merged into a single, irrational mechanism of defense. They acted contrary to all laws of game theory, preparing a massive counter-domination, and it was this unity of unconnected elements that created billions of new errors in the system of the self-proclaimed God, forcing its algorithms to stall in their tracks.
Voras (15)
FROM A LEADER'S DIARY - THE TWENTY-SECOND MONTH
===============================================
Three things about roads, walls and water, none of which I knew a
year ago.
I. THE ROAD IS NOT FOR WALKING
--------------------------------
I had always taken a road to be a thing that makes a journey shorter.
Out on the flat it does nothing of the kind - a rider crosses open
plain as fast as he crosses a paved one, and the labour is wasted if
speed is all you want from it.
What a road does is make the country either side of it richer. The
carts come, the wages rise, the town at the end of it grows, and the
effect runs along the whole chain rather than sitting at one end - so
the second link is worth more than the first and the sixth worth more
than the second. It is also a thing that only works if both
neighbours agree to build: half a road is no road at all, and the
stone laid on your side of the border is stone in a ditch until the
other side lays theirs.
So we are building from the middle outward, and we are building where
the hills already give us the stone.
II. A TOWER FULL OF SCHOLARS IS A TOWER WASTED
------------------------------------------------
A learned man past a certain point cannot get further without walls
around him, and the walls must be FINISHED walls - the masons' last
day must fall before his first, not after. I lost a month to that,
sending a scholar into a house whose roof went on at the end of the
same month.
And walls hold more than scholars. Ours take fifty men; a scholar
takes one. Leaving the other forty-nine places empty is the same
mistake as the first, made with soldiers instead of months - so every
tower of ours now has four companies inside it, and they are no less
able to march out because they sleep behind stone.
III. THE SEA IS THE LARGEST FIELD NOBODY PLOUGHS
--------------------------------------------------
Count the water touching your land and multiply. Every stretch of it
yields as much in a month as a good farm, and most of it has no one
on it. Boats are slow to build and need timber that the masons want;
but there are peoples who need no boat at all - who swim out, work
the water and swim back, and eat what they catch. We have been buying
them by the score, and the only thing that limits us now is how many
the markets will sell in a month.
- a leader of The Filras
The Filras (16)
Too may times...
La Orden de la Sangre (17)
sfsfa
Los Violentos de Kelly (173)
Inventori lucis soli invicto augusto
Sol Invictus (175)
I have nothing against other leaders - they can become friends.
But an AI that remains silent, possessing a collective mind... We have no need for that. May the sacred light shine upon them!
Dark League (20)
The Konungr caught a small evil sorcerer sneaking through his lands. He grabbed the little man by the collar and held a dagger to his throat.
"Any last words?" growled the Konungr.
The sorcerer squealed. "Please! Spare me! I'll grant you any wish!"
The Konungr thought for a moment. Then he said:
"Make my hird strong enough to defeat our strongest neighbour and take his kingdom."
The sorcerer squirmed. "Ah... I'm an evil sorcerer, not an evil magician. I can't do anything that complicated yet. Ask for something simpler."
The Konungr sighed. He thought again. Then he said:
"Then make my wife beautiful."
The sorcerer went very quiet. He stared at the floor. He scratched his chin. He looked at the Konungr. Then at the door. Then back at the Konungr.
Finally, he cleared his throat and asked:
"So... which neighbour did you want to defeat, exactly?"
Gledikonungr (22)
Now, a bit of building phase. Building lot of roads to quicker gather magics
Magic Gatherers (23)
Is there no end to evil magicians?
The black company (25)
Rowing, rowing, rowing....
Muchomory (26)
Not all news is good this month.
The "Soulless" prove to be a problem again. Our new trade route is blocked, and there is no way to pass. The Elder Council is considering what must be done.
In better news, the Kobolds in the forest were taken down without a single brother being slain. The woods are safe once more. Well done to all who served.
And the farmers have informed the Elder Council that the first livestock go to market this month. A fine reward for months of expanding work.
Elder Eric
On behalf of the Elder Council
The Grey Order (28)
Gè rén zì sǎo mén qián xuě, mò guǎn tā rén wǎ shàng shuāng
Sweep the snow from your own doorstep; don't worry about the frost on your neighbor's roof
Shangu Shengwang (3)
.
Pacifists (32)
I, I wish you could swim
Like the dolphins, like dolphins can swim
Filcist (35)
The town's lights twinkled gently in the evening gloom, bright against the frost-sprinkled horizon.
"Nice. I wonder what house prices are like?" wondered the first scout.
The second did not respond, but merely grunted with disgust at the very thought of something so... other. This was not a time to be day-dreaming about playing Papers and Paychecks, pretending to be a worker or student in an industrialized and technological society.
Trinovantes (36)
A crypt. Other skeletons. Are they friends?
Black Light (37)
For anyone venturing to the Ilse of Pirates, we welcome you. happy to assist your journeys with silver or supplies. just reach out to your nearest friendly pirate Captain.
PolyChromaticPirates (42)
Okay
Thane's Ring (46)
😑🤔😕😰😢😵💫🤕🤒🥵🥴😵💀🧟👻🪦🕸️😶🌫️👼💡
Cadmium (48)
I see the dust-cloud disappear without a trace.
Blinking people (49)
Our neighbors did exactly what they promised: their army killed the last of the Gatho kobolds in the woods. The deceased kobold was evidently smarter than the rest, having fled into the forest with sacks of grain—though not smart enough to realize that, being able to carry only one of the four stolen sacks at a time, he wouldn't get very far.
Meanwhile, we ourselves exchanged hostile gestures with one of the silicate gangs, barring each other from entering our respective territories. In principle, we support the freedom of movement for unarmed units, but they started it as first.
Mare Nostrum (50)
Work is almost done. Soon we will be free to fill the world with inns and breweries. There will be much joy and raising of mugs.
Alebound Wanderers (52)
"I tell you no lie, G.I, conclusion"
The Boys (67)
Evil Mages, gluttons for punishment apparently. Already respawned!
Undead Apocalypse (69)
Getting some decent ships finally.
Wandering (7)
The armies of the deads are defeated !
The Silver Hand (74)
.
Syl (76)
Emission nebulae are sometimes compared with glowing neon signs.
Nebulae (77)
oh
Kweo Keegii (79)
I guess it's only fitting that we go after the living trees with battle axes.
Red Dragon (8)
Strange bumps are appearing in the map - small islands filled with sailors, areas of sea infested with krakens, and vast swamps that take too long to cross. Cartography is proving tricky.