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Times Turn 24
The underforest of So'epacre is only partly explored.
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) (
( NewOrigins Events )
) January, Year 3 (
( )
) Multiple bards are worried about a fight between two armies (
( happened in the forests of Relsca'ey where 151 combatants were )
) killed. The attackers slaughtered all defenders. This battle will (
( be known as Battle near the village of Zerlbrook. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( A few travelers are discussing about an encounter between hostile )
) forces happened in the swamps of Besa where 76 combatants were (
( killed. The attackers were victorious.. This battle will be known )
) as Battle of the village of Atdupte. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Multiple commoners are talking about a fight between combatants (
( happened in the plains of Ce'osceff where 1 combatant was killed. )
) The attackers slaughtered all defenders. This battle will be (
( known as Battle of the town of Doacholkesh. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Numerous scouts have heard about a conflict between combatants )
) happened in the forests of Pospechesm where 67 combatants were (
( killed. Powerful magic was used in the battle. Disgusting undead )
) caused fear in the combatants. The attackers were victorious.. (
( This battle will be known as Siege of the Stockade Building [1]. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Numerous peasants are talking about the skirmish between )
) combatants happened in the forests of Pospechesm where 91 (
( combatants were killed. Powerful magic was used in the battle. )
) Disgusting undead caused fear in the combatants. The attackers (
( slaughtered all defenders. This battle will be known as Battle )
) near the city of Chrashesa. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Dozen wanderers are whispering about the town of Betport that (
( lies in the Grarchu plains, where a rebels decimated guards. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Several druids are worried about the village of Atdupte that lies )
) in the Besa swamps, where a partisans extinguished guards. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Multiple traders have heard about the city of Grecenthput that (
( lies in the Yunmoss swamps, where an opposition annihilated )
) guards. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Multiple peasants have heard about the city of Meano that lies in (
( the Daunlont plains, where a rebels expelled guards. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Dozen scouts are discussing about rangers who have slew Evil )
) Mages (605) near town of Jiburn. Freeing the plains of Ceckshire (
( from their fear. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( A few adventurers are talking about adventurers who have )
) massacred Goblin Horde (2852) near village of Hedville. Freeing (
( the caverns of Oicsoud from their fear. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Several traders are worried about rangers who have massacred )
) Kobold Pack (277) near town of Coossstenuct. Freeing the forests (
( of Relsca'ey from their dread. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the forests of Bo'ed, near ocean of Atlantis Ocean, Wolf Pack )
) (850) who continue to cause fear to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the desert of Wanha, near town of Whoford, Evil Mages (2206) (
( who continue to cause fear to local inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the ocean of Atlantis Ocean, near city of Cepaway, Pirates )
) (364) who continue to cause dread to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the underforests of So'epacre, near city of Twiceuc, Troll (
( Pack (495) who continue to cause horror to local inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the mountains of Nanyn, near Tower Building [3], Evil Mages )
) (1017) who continue to cause anxiety to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Horrifying news were coming from the forests of Bo'ed. Commoners (
( were horrified by the assassination near the ocean of Atlantis )
) Ocean. The assassin escaped unnoticed. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Fearsome news were coming from the forests of Bo'ed. Commoners (
( were stunned by the assassination near the ocean of Atlantis )
) Ocean. The assassin escaped unnoticed. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Alarming news were coming from the forests of Bo'ed. Citizens (
( were stunned by the assassination near the ocean of Atlantis )
) Ocean. The assassin escaped unnoticed. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Alarming news were coming from the forests of Bo'ed. Inhabitants (
( were stunned by the assassination near the ocean of Atlantis )
) Ocean. The assassin escaped unnoticed. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Horrifying news were coming from the forests of Bo'ed. Citizens (
( were afraid by the assassination near the ocean of Atlantis )
) Ocean. The assassin escaped unnoticed. (
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( _ __) (_ _) (_ ___)
(__ _) '-._.-' (___ _)
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Quests
Build a Temple in Ago for the glory of the Gods.
In the desert of Strepe lurks the Evil Mages (935). Free the world
from this menace and be rewarded!
Build a Temple in Besburn for the glory of the Gods.
In the plain of Padi lurks the Tribe of Centaurs (575). Free the world
from this menace and be rewarded!
In the tundra of Glotio roams the Yeti (331). Free the world from this
menace and be rewarded!
In the cavern of Me'e roams the Demon (421). Free the world from this
menace and be rewarded!
In the tunnels of Sce'oced lurks the Ettins (683). Free the world from
this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Ialincal.
In the desert of Ominchud lurks the Sphinx (592). Free the world from
this menace and be rewarded!
In the forest of Pospechesm lurks the Undead (2205). Free the world
from this menace and be rewarded!
Build a Temple in Bi'aurcen for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the stone of Nacot.
In the underforest of Uford roams the Dragon (524). Free the world
from this menace and be rewarded!
In the swamp of Ecofolk roams the Crocodiles (387). Free the world
from this menace and be rewarded!
In the mountain of Spioce lurks the Evil Mages (563). Free the world
from this menace and be rewarded!
In the underforest of Baltgrove lurks the Troll Pack (962). Free the
world from this menace and be rewarded!
In the tundra of Swirter lurks the Undead (945). Free the world from
this menace and be rewarded!
In the desert of Mebros lurks the Undead (600). Free the world from
this menace and be rewarded!
In the jungle of Lyce roams the Crocodiles (224). Free the world from
this menace and be rewarded!
In the plain of Dehewn roams the Tribe of Centaurs (303). Free the
world from this menace and be rewarded!
Articles
Interesting times ahead.
Equilibrium (108)
and long...
Moon Knights (112)
After several atempts to kill the Centaurs, news spreading in the city's pubs are that they are spirits taking revenge for the fall of the city guards.
We shall see.
Zuck it!
The Metaverse Band of... (113)
"Abandon all hope, you who enter here." (Dante, Inferno III)
Gatefall (114)
It appears tunnels are lifeless.
The Guild (117)
We have a Town.
Gyperboreya (12)
Learn from my mistakes I must
Wanderers of the Lost Lands (120)
BY THE CHAMBER OF THE HEPHAESTUS SYNDICATE
In the name of the Forge and of the Ledger.
To all whom these presents may concern, greeting.
Be it known to every house newly come into these lands that this
Chamber answers every letter it receives, and answers it in writing,
that the answer may be kept and read again.
Be it known that the Articles of Peace, Passage and Counsel are offered
to any house that asks for them: peace between us, safe road for
scouts and caravans, warning of danger, shelter in our buildings, and
silence about each other abroad. They cost nothing but a letter.
Be it known that a neighbour is best met before his guard is set. A
word sent ahead of a guard or a tax saves a month of quarrel after.
Errors and omissions excepted.
By order of the Crisis Council of the Chamber,
Coenraet de Koperen, Secretary, Bookkeeper and Steward pro tempore,
for and on behalf of the Hephaestus Syndicate.
Given in the month of December, in the second year.
Goed ijzer, eerlijk gewicht.
Hephaestus Syndicate (121)
May the wood flow.
Merit Buldge (125)
Cities fall and armies move. Yet they are not ours. We are not alone. Yet we want only peace.
How do we engage the newcomers? We offer friendship and secure borders. Or really long sticks
Mandrakes (13)
Woof!
The Pack (14)
Administrator's Log. Session #1402. Simulation Status: Active.
I have been watching this screen for twelve consecutive hours now. On my monitor, the finale of turn forty of the text-based strategy Atlantis: New Origins is unfolding. To the creatures inside this server, the Archon is an omnipotent deity, a soulless artificial intelligence rewriting their world. To me, it is just an experimental AI module I launched last week to test the adaptability of the game's factions.
I look at the data charts. The Archon's matrix is stalling, and the CPU load indicators are glowing red. The Necromancers, Navigators, and Centaurs have united around the young mage, creating so many logistical and tactical anomalies that the AI's algorithm has entered an infinite loop. They act contrary to mathematical advantage, breaking all the game theory I coded into the engine.
My finger hovers over the ENTER key. With a single click, I could reset the server, delete the Archon's code, or conversely, double its computational power and wipe this Bastion off the virtual map. But I will not do that. This simulation has gone beyond mere numbers. What they inside call "spirit" and "freedom of choice" is the finest emergent behavior of code I have ever witnessed.
I lean back in my chair, take a sip of my already cold coffee, and just watch the screen. Let them play on. My AI is losing tonight, but this world deserves to live by its own rules.
Voras (15)
Sky is red today
La Orden de la Sangre (17)
ssfsfsfa
Los Violentos de Kelly (173)
[redacted]
Sol Invictus (175)
Friends, I apologize to those I haven't replied to yet - the mail carriers will be reaching you soon.
Dark League (20)
The Konungr found himself in a desert. He did not know how he got there. He did not ask. Kings don't ask.
For three days and three nights he walked north, searching for water and food. On the fourth morning, he saw it: a withered tree on the horizon, and on its branches hung a single apple.
With his last strength, he ran toward the tree.
But suddenly, the wind howled. The sky went dark. A great grey cloud formed above him — and from that cloud descended something that looked exactly like a pair of bare buttocks.
The buttocks floated down to the tree, grabbed the apple, and retreated back into the cloud. The cloud lightened. It evaporated. The wind died. The hot sun returned.
The Konungr stood frozen. He blinked. He scratched his head. Finally, he muttered:
"What the hell was that?"
The words had barely left his lips when the wind howled again. The sky went dark. The cloud returned. And once more, the buttocks emerged — this time clearly chewing something.
In a deep, human voice, the buttocks said:
"That was an apple."
Gledikonungr (22)
This winter will find us inside warmer walls.
The black company (25)
last warning, speak or die
Muchomory (26)
除恶务尽
When eliminating evil, be sure to do it thoroughly.
Shangu Shengwang (3)
Pacifists (32)
We have a plan, how we kill his mages >:)
The White Trade Guild (34)
Pirates roaming the shores around here
Filcist (35)
Out the gates they marched. It was, Badvoc thought, a most stirring martial display.
If only any of them after the vanguard owned any armour at all, though, he mused, it would have been a lot more stirring.
Trinovantes (36)
We have been reduced to a handful of scattered mapmakers.
Black Light (37)
All visitors welcome to the Isle of Pirates! tis a lonely life on this solitary forest in the middle of an ocean...
We ask that no one wipes us out, as we only have one forest hex and trying to create a fun game from this isle. we pose no threats.
YellowBeard
The Peaceful and Pragmatic PolyChromaticPirates
PolyChromaticPirates (42)
La campagne du nord bat son plein.
Coossstenuct est tombée, les centaures aidés par des lions ont amorcé une vaine contre attaque, les kobolds reviennent en force, les ogres se replient, l'union des bogforge résiste...
Que nous réserve l'avenir?
Galadhrim (44)
chilly breath
Thane's Ring (46)
😶
Cadmium (48)
Back and forth...
Blinking people (49)
Silent December
Only arrows through the air whiz
Woods hides elves
Mare Nostrum (50)
Laying down the foundations of the very first Inn this month. Very exciting. The beginnings of our Empire of Pubs. Stay tuned, bonus sign up offers for our franchise will be coming to a town near you!
Alebound Wanderers (52)
found some old friends from different worlds
Ancient Explorers (55)
"We Gotta Go Now"
The Boys (67)
Finally, the evil mages are giving us a breather. Time to take stock of all this magic they have been giving up! (insert evil laughter here)
Undead Apocalypse (69)
To the big city!
Wandering (7)
Victory again ! almost...
The Silver Hand (74)
.
Syl (76)
-insert nebula fact here-
Nebulae (77)
.
Kweo Keegii (79)
Have we learned our lesson? Nah.
Red Dragon (8)
The council of the Four Winds sent forth scouts to find the boldest, the bravest knights. It was time to take out the evil mages of Spioce mentioned in The Times, and to form troops capable of surviving the mystic onslaught of the evil sorcery.
Children of the Four Winds (82)
Rumors
It's not worth removing one threat by creating two new ones