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Times Turn 25
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) (
( NewOrigins Events )
) February, Year 3 (
( )
) Multiple bards are rumoring about a clash between The Boys (67) (
( and a partisans happened in the swamps of Prinra where 1 )
) combatant was killed. The attackers slaughtered all defenders. (
( This battle will be known as Battle of the city of Metflarside. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Several pilgrims are worried about a conflict between enemies )
) happened in the desert of Besburn where 34 combatants were (
( killed. The attackers slaughtered all defenders. This battle will )
) be known as Battle of the city of Ruathorack. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Handful travelers are rumoring about a fight between combatants (
( happened in the plains of Fowlfield where 1 combatant was killed. )
) The attackers slaughtered all defenders. This battle will be (
( known as Battle near the city of Whiotfundest. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( A few wanderers are worried about the battle between enemies )
) happened in the tundra of Sne'ar where 60 combatants were killed. (
( Powerful magic was used in the battle. The attackers slaughtered )
) all defenders. This battle will be known as Battle near the town (
( of Trebwhanaes. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( A few travelers have heard about a conflict between hostile )
) forces happened in the desert of Mebros where battle ended in a (
( slaughter of one of the sides. This battle will be known as )
) Battle near the town of Oertedgost. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) A few commoners are whispering about the town of Kinheath that (
( lies in the Eroihoar tundra, where a faction expelled guards. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( A few druids are discussing about the town of Logrow that lies in )
) the Ipell tundra, where a rebels decimated guards. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Multiple dockers are whispering about the city of Shrobank that (
( lies in the Scenwhel tundra, where a rebels destroyed guards. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Dozen scouts are discussing about rangers who have killed Kobold )
) Pack (151) near mountains of Yiospa. Freeing the forests of (
( Hulryl from their dread. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Handful peasants are talking about rangers who have expelled )
) Undead (2517) near ocean of Atlantis Ocean. Freeing the desert of (
( Meri from their anxiety. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Numerous refugees have heard about witchers who have put to the )
) sword Family of Ogres (319) near town of Benway. Freeing the (
( mountains of A'adfla from their horror. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Many bards have heard about adventurers who have slew Pride of )
) Lions (863) near town of Disarheim. Freeing the plains of (
( Tengbole from their horror. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the desert of Vetreng, near forests of Gruition, Evil Warriors )
) (1013) who continue to cause dread to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the mountains of A'adfla, near village of Oorho, Grizzly Bears (
( (322) who continue to cause horror to local inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the caverns of Me'e, near ocean of The Undersea, Demon (421) )
) who continue to cause terror to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the caverns of Bailtsunt, near city of Bliscar, Dragon (950) (
( who continue to cause horror to local inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the underforests of Baltgrove, near ocean of The Undersea, )
) Dragon (520) who continue to cause dread to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Fearsome news were coming from the tundra of Sne'ar. Locals were (
( horrified by the assassination attempt near the ocean of Atlantis )
) Ocean; thankfully, the victim survived. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Frightening news were coming from the forests of Bo'ed. Commoners (
( were horrified by the assassination near the ocean of Atlantis )
) Ocean. The assassin escaped unnoticed. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Alarming news were coming from the forests of Bo'ed. Commoners (
( were horrified by the assassination near the ocean of Atlantis )
) Ocean. The assassin escaped unnoticed. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Alarming news were coming from the forests of Bo'ed. Inhabitants (
( were shocked by the assassination near the ocean of Atlantis )
) Ocean. The assassin escaped unnoticed. (
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( _ __) (_ _) (_ ___)
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Quests
In the swamp of Stiadi'i roams the Yeti (331). Free the world from
this menace and be rewarded!
In the desert of Ominchud lurks the Sphinx (592). Free the world from
this menace and be rewarded!
In the desert of Mebros lurks the Undead (600). Free the world from
this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Ialincal.
In the swamp of Besa roams the Crocodiles (387). Free the world from
this menace and be rewarded!
In the underforest of Uford roams the Dragon (524). Free the world
from this menace and be rewarded!
In the forest of Pospechesm lurks the Undead (2205). Free the world
from this menace and be rewarded!
In the plain of Padi lurks the Tribe of Centaurs (575). Free the world
from this menace and be rewarded!
Build a Temple in Besburn for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the stone of Nacot.
Build a Temple in Ago for the glory of the Gods.
In the cavern of Me'e roams the Demon (421). Free the world from this
menace and be rewarded!
In the tunnels of Sce'oced lurks the Ettins (683). Free the world from
this menace and be rewarded!
In the desert of Strepe lurks the Evil Mages (935). Free the world
from this menace and be rewarded!
Build a Temple in Bi'aurcen for the glory of the Gods.
In the underforest of Baltgrove lurks the Troll Pack (962). Free the
world from this menace and be rewarded!
In the tundra of Swirter lurks the Undead (945). Free the world from
this menace and be rewarded!
In the plain of Dehewn roams the Tribe of Centaurs (303). Free the
world from this menace and be rewarded!
In the mountain of Spioce lurks the Evil Mages (563). Free the world
from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of Strepe.
Articles
The best season approaches
Equilibrium (108)
The hunt is getting closer
Moon Knights (112)
The quest to kill eight centaurs still goes on,
Across the plains where twilight meets the dawn.
Hooves echo far, then fade into the night,
Yet I chase their shadows, always just in sight.
Eight proud and wild, never staying long —
But I march on still, for the hunt is strong.
The Metaverse Band of... (113)
So many orders, how to manage in a month?
The Guild (117)
Consolidate and Upskill...I think.
Wanderers of the Lost Lands (120)
BY THE CHAMBER OF THE HEPHAESTUS SYNDICATE
In the name of the Forge and of the Ledger.
To all whom these presents may concern, greeting.
Be it known that the Chamber keeps its books by double entry, and asks
no house to take its word where a figure can be shown instead.
Be it known that a bargain written down is a bargain half kept. What
two houses agree in a letter they need not argue over in a season, and
what is not written is remembered by each in its own favour.
Be it known therefore that every agreement this Chamber makes is made
in writing, answered in writing, and closed in writing. The ink costs
little; the quarrel it saves costs more.
Errors and omissions excepted.
By order of the Crisis Council of the Chamber,
Coenraet de Koperen, Secretary, Bookkeeper and Steward pro tempore,
for and on behalf of the Hephaestus Syndicate.
Given in the month of January, in the third year.
Goed ijzer, eerlijk gewicht.
Hephaestus Syndicate (121)
Woof!
The Pack (14)
A machine does not think - and will never think - the way a human does. But it is already capable of remembering everything that humanity has managed to forget.
Voras (15)
FROM A LEADER'S DIARY - THE TWENTY-FIFTH MONTH
===============================================
Last month I set a clerk to read my orders before they left my hand.
This month he caught me twice more, and both times at the same trick:
saying a thing twice and believing it would be heard once.
I. BUILD IT BY NAME, AND YOU BUILD ANOTHER
--------------------------------------------
I sent masons back to a half-laid road with the same words I had used
to begin it. The masters took me at my word. They did not go back to
the first road; they marked out a second one beside it and spent the
month's stone on that. I now own two half-roads going the same way,
and neither goes anywhere.
To finish a thing you stand inside it and say only "build". To begin
a thing you name it. The two are not the same order, and the masons
will not guess which you meant.
II. A CREW INSIDE A FINISHED HOUSE CANNOT BUILD THE NEXT ONE
--------------------------------------------------------------
The same month, a second crew stood in a house they had just roofed
and were told to build. There was nothing left to build there, so
they built nothing, while the next house along waited for their
hands. A mason goes to the work; the work does not come to him.
III. THE SAME ORDER TWICE IS NOT A STRONGER ORDER
---------------------------------------------------
Six companies this month had their instruction for the month written
down twice, word for word. I had thought the second copy harmless -
if anything, emphatic. It is not. A captain given two orders for one
month takes the second as a change of mind, and a clerk who reads
only the meaning of each line will never see it. Mine now counts the
lines.
IV. WHAT THE CLERK IS FOR
--------------------------
None of this is cleverness. Every one of these faults was in plain
sight on the page. A checklist does not make a leader wiser; it
makes him read what he actually wrote instead of what he meant to.
- a leader of The Filras
The Filras (16)
THE FIRST ACCOUNT
There is a peculiar comfort in discovering that the world remembers things which no longer exist.
A traveler arrived in a strange country with neither map nor claim, carried there by no design of his own. He knew nothing of the mountains around him, nor whose banners might rise beyond them.
Yet among the first names encountered was one he remembered.
A letter was sent.
The answer returned with a simple observation:
The hand is remembered.
There are grander foundations upon which realms have been built. Conquest. Inheritance. Revelation. Gold.
This one begins with recognition.
An old account has been closed. A new account has been opened. Whatever may eventually be written upon its pages remains unknown.
For now, that is enough.
Aurelian
Sol Invictus
Sol Invictus (175)
There’s very little time left...
Maybe it’s time to switch to two moves a week?
Dark League (20)
The Konungr held a great veitsla in his hall. He invited his hird — and also women. Many women. When the ale was poured and the meat was served, the Konungr stood and announced:
"I am looking for a wife."
The hird cheered. Then they began to offer advice.
"Choose her by the size of her chest!" shouted one warrior.
"Bigger is better!" yelled another.
"You can't go wrong with a big chest!" added a third.
The Konungr raised his hand. The hall went quiet.
"A woman's chest does not matter," he said. "What matters is that she can cook and bear me an heir."
A woman stood up. "I can cook," she said. "And I can bear children."
A second woman stood up. "I can cook. And I can bear children."
A third. A fourth. A fifth. Soon every woman in the hall was standing.
The Konungr looked around. He stroked his beard. He thought for a long moment.
Then he said:
"Well then. Since that's settled — take off your clothes and show me your chests."
Gledikonungr (22)
A commision may be in the works, we need to iron the details.
The black company (25)
Burn and kill!
In proper moment.
Muchomory (26)
A steady month in Disarheim, though not without concern.
A pride of Lions has roamed into our farming region, no doubt after our livestock. The Elder Council has been informed. To protect our lands and our herds, we will attack them this month. The farmers have been warned to keep clear.
Other than that, trade continues and all is well.
Elder Eric
On behalf of the Elder Council
The Grey Order (28)
骄兵必败
The self-conceited troops are destined to fail.
Shangu Shengwang (3)
?
Pacifists (32)
as more Times pass, less become the messages
Filcist (35)
"What a lot of undead there are beyond those mustangs we are supposed to break," asked the first centaur.
"I wonder if they want to be our friends?" asked the second centaur. "Let's go over and see."
Trinovantes (36)
"I've been to war, and it's not easy to kill. It's bloody and messy and totally horrifying, and the consequences are serious."
Black Light (37)
Yarr. Pirates are wandering the seas. the high C's!
to all the hearties out there, due to our start in game, we will be watching from the sidelines. we ask if you wish to remove us that you ask nicely first.
strange pirates for strange times
Yellowbeard
PolyChromaticPirates (42)
heads up
Thane's Ring (46)
🪦
Cadmium (48)
This world's a divided place you know
Blinking people (49)
A shortage of stone compels us to cast our eyes toward the nearby town of Soshyn, where no signs of economic activity are visible.
Mare Nostrum (50)
Wait, let me get this straight. You built our first great Inn up in the mountains where nobody even lives instead of in an actual settlement?
Well, um, the dwarves there are happy.
Point being? Look, lets put this down as a practice run, next Inn goes in a settlement. Understood?
Sir, yes sir.
Alebound Wanderers (52)
"We Gotta Go Now"
The Boys (67)
Greetings from your local Undead Apocalypse.
Coming to a province near you in the near future!
Undead Apocalypse (69)
To battle.
Wandering (7)
now, what is the next business?
The Silver Hand (74)
.
Syl (76)
Nebulae (77)
/
Kweo Keegii (79)
Once again we venture into the down below. This time with a message to the goblins. "Please, don't eat us."
Red Dragon (8)
The borders were modestly secure. Now it was time to hunt the monsters, and send trade missions to far-off cities.
Children of the Four Winds (82)
Rumors
If I didn't love role-playing this game soo much, the AI would have made me quit!