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Times Turn 5

Go into all the world, and tell all people that new world is great.
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(                             NewOrigins Events                             )
 )                              June, Year 1                               (
(                                                                           )
 )       Several refugees are talking about a clash between enemies        (
(        happened in the forests of Veprirm where battle ended in a         )
 )       slaughter of one of the sides. This battle will be known as       (
(                 Battle near the ocean of Atlantis Ocean.                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Handful wanderers are discussing about the battle between enemies     )
 )    happened in the desert of Eacih where 1 combatant was killed. The    (
(     attackers slaughtered all defenders. This battle will be known as     )
 )                  Battle near the city of Whiotfundest.                  (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Multiple pilgrims are whispering about a fight between two armies    (
(     happened in the mountains of Bracklaberg where battle ended in a      )
 )       slaughter of one of the sides. This battle will be known as       (
(                   Battle near the town of Doacholkesh.                    )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Some travelers are whispering about the town of De'inpest that       )
 )      lies in the Gessiburn plains, where a rebels put to the sword      (
(                                  guards.                                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Some refugees are worried about hunters who have slew Crocodiles      )
 )      (869) near town of Gokio. Freeing the swamps of Stiadi'i from      (
(                                their fear.                                )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(        Several travelers are whispering about daredevils who have         )
 )    annihilated Grizzly Bears (349) near city of Lonherford. Freeing     (
(                 the mountains of Lekche from their fear.                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      In the desert of Vaha, near ocean of Atlantis Ocean, Sandlings       )
 )         (2200) who continue to cause fear to local inhabitants.         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     In the desert of Eacih, near forests of Sonchizel, Undead (571)     (
(             who continue to cause fear to local inhabitants.              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the swamps of Kiltbuc, near city of Grecenthput, Undead (1009)     )
 )           who continue to cause terror to local inhabitants.            (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )        In the plains of Nishawant, near town of Sakmoo, Tribe of        (
(     Centaurs (290) who continue to cause horror to local inhabitants.     )
 )                                                                         (
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    '-._.-' (___ _) '-._.-' '-._.-' )     ( '-._.-' '-._.-' (__ _ ) '-._.-'
            ( _ __)                (_     _)                (_ ___)
            (__  _)                 '-._.-'                 (___ _)
            '-._.-'                                         '-._.-'

Quests

In the mountain of Bome roams the Grizzly Bears (228). Free the world from this menace and be rewarded!
In the swamp of Cena roams the Crocodiles (224). Free the world from this menace and be rewarded!
Build a Temple in Besburn for the glory of the Gods.
In the forest of Pospechesm lurks the Undead (2205). Free the world from this menace and be rewarded!
In the cavern of Me'e roams the Demon (421). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the furs of Nambla.
In the mountain of Selfle lurks the Evil Mages (545). Free the world from this menace and be rewarded!
In the desert of Ominchud lurks the Sphinx (592). Free the world from this menace and be rewarded!
In the plain of Dehewn roams the Tribe of Centaurs (303). Free the world from this menace and be rewarded!
In the forest of Hulryl roams the Wolf Pack (148). Free the world from this menace and be rewarded!
In the desert of Mebros lurks the Undead (600). Free the world from this menace and be rewarded!
Build a Temple in Bamit for the glory of the Gods.
Seek a token of the Ancient Ones legacy amongst the iron of Vaha.
In the plain of Padi lurks the Tribe of Centaurs (575). Free the world from this menace and be rewarded!
Build a Temple in Baswatshaw for the glory of the Gods.

Articles

FROM THE BOOK OF THE EASTERN ROAD
Fragment VII — The Counsel of Arath Vey

From the surviving histories of the Kingdom of Edrath, traditionally dated to the reign of Maelor II.

When the eastern road was opened beyond the River Sael, the captains returned to Caer Edrath bearing three reports.

The first told of fertile country beyond the river.

The second told of settlements unknown to the Crown.

The third told of banners.

It was the third report that troubled the King's council.

Some urged that soldiers be sent at once to secure the crossings. Others argued that merchants should precede them, bearing gifts and assurances of peaceful purpose. Still others counseled that the road be abandoned until the intentions of those beyond it could be known.

Maelor heard them until evening.

At last he turned to Arath Vey, who had remained silent throughout the council.

“Are they enemies?”

“I do not know.”

Several among the captains laughed, for they had expected wisdom and believed they had instead heard ignorance.

Arath let them finish.

“And because I do not know, I would neither embrace them nor draw steel against them.”

He rose and approached the eastern map.

“Send eyes before swords. Let those eyes learn their roads, their settlements, their strength, and—where it may be learned—the character of those who command them. Let our merchants speak courteously. Let our soldiers remain prepared. And let neither mistake the other's purpose.”

The King considered this.

“And if they prove hostile?”

“Then we shall have lost nothing by knowing them before fighting them.”

“And if they prove friendly?”

“Then we shall have gained a friend without first giving him reason to become an enemy.”

Maelor looked again to the map.

“Then what posture do you counsel?”

Arath Vey answered:

“An open hand where it may be seen. A guarded gate where it may not.”

The eastern crossings remained guarded thereafter, though no declaration of hostility was issued against those beyond them.

In time, the counsel of Arath Vey passed beyond the King's court and into common speech throughout Edrath:

Courtesy does not require blindness.
Vigilance does not require hostility.

— Fragment VII of The Book of the Eastern Road, author unknown
New Sun Collective (107)
Monsters? It's all quiet down here.
Equilibrium (108)
We have established the first contact. We are confident that this will be beneficial to our factions.
Moon Knights (112)
First, a silent neighbor.
Now, a crypt full of monsters. The monsters occupy a strategic area.
But what will be the best way to eliminate the undead and skeletons?
And could there be other monsters lurking in the shadows?
The Metaverse Band of... (113)
A gate is only a door until somebody walks through it.
Gatefall (114)
What the Stone Remembers

We lost people this month. Say it plainly, because we intend to remember them plainly: they were ours, they were building something, and now the work falls to others.

This is not the first house to bury someone before the walls were finished, and it will not be the last. What separates a house that lasts from one that doesn't is not whether the ground ever draws blood — it's whether the ones left standing pick the tools back up.

We are picking them back up. Not louder, not angrier — just steadier. The names change. The work doesn't.

To our neighbors: our terms haven't. We still deal fairly, and we still expect the same in return. To whatever thought this quiets us: ask again next season.
The Hearthbound (116)
Will we have profits here?
The Guild (117)
We are Borg!
Borg TNG (119)
When there's no harmony among comrades,
Their work won't go well,
And it won't be a work, but only a torment.

Once upon a time, the Swan, the Crab, and the Pike
Took on the task of pulling a cart,
And together, all three of them pulled it together;
They were straining every fiber of their being, but the cart still didn't move!

The load might have seemed light to them,
But the Swan was trying to reach the clouds,
The Crab was backing away, and the Pike was pulling them into the water.

It's not our place to judge who was right and who was wrong;
But the cart remains where it is.
Gyperboreya (12)
OMC I can't see anything yet!
Wanderers of the Lost Lands (120)
BY THE CHAMBER OF THE HEPHAESTUS SYNDICATE

In the name of the Forge and of the Ledger.
To all whom these presents may concern, greeting.

Be it known that the Hephaestus Syndicate, a company of smiths,
engineers and traders, is lately come through the gates and has lit its
forge. We deal in iron, wrought and unwrought.

We answer letters, and gladly: borders, safe conduct, standing supply,
exchange of knowledge of the country. We will write terms with any party
that asks, and ask nothing for the asking.

Our mark is a weigh-house weight. We set it upon nothing we did not
make, and upon everything we did.

Errors and omissions excepted.

By order of the Chamber,
Coenraet de Koperen, Secretary and Bookkeeper,
for and on behalf of the Hephaestus Syndicate.

Sealed by the hand of
Andries Baselier, Director of the Chamber.

Given in the month of June, in the first year.

Goed ijzer, eerlijk gewicht.
Hephaestus Syndicate (121)
The lizardmen attacked us!  Fools.  We will just get bigger and kill them later.  The rocs are a bigger worry.

Forces are building though.  Soon we should be able to secure the village.  We just need troops, mages, tacticians, farmers, swords, axes, and a bunch of other things...

We have found some neighbours.  Hopefully they will be open to alliance or friendship.

It would be good to have secure boundaries.

Mandrakes (13)
Woof!
The Pack (14)
Amicitia magnum est bonum!
Voras (15)
FROM A LEADER'S DIARY — THE FIFTH MONTH
=======================================

I killed a man this month with a piece of arithmetic.

Not in a fight. I bought him. I bought several, and I counted out of my purse
exactly what the seller asked and not one coin more, and I was rather pleased
with myself for the precision of it. By the end of the month one of them was
dead, and the cause of death was that nobody had thought about what he was
going to eat.

I record it because it is the least glamorous way I have yet found to lose a
man and because I suspect I am not the only one doing it. We all learn early
that men cost money. It takes a little longer to learn that they go on
costing money, quietly, every month, whether or not you are thinking about
them — and that a purse counted to the last coin is a purse with no room in it
for the ordinary business of being alive.

So: a rule, freely given, since it cost me a life and it can cost you nothing.
When you buy men, buy them dinner. Leave a margin. The margin is not
inefficiency, it is the difference between a soldier and a name you write down
once and never say again.

The second thing I have been thinking about is more cheerful, in that it is
still theoretical.

I have been turning over the question of how many men one ought to bring to a
piece of work, and I think most of us — I certainly did — reason about it the
wrong way round. We ask how good our men are against how good theirs are, and
we imagine the fight as an exchange, tit for tat, until one side has had
enough. But that is not where the cost lives. The cost lives in *time*. Every
extra round is another round in which everything they have gets to swing at
everything you have. Bring enough to end it early and you do not pay for the
rounds you never fight.

Which means the honest answer to "how many should I send" is nearly always
"more than the exchange rate says", and the men you thought were surplus were
in fact the ones who bought the lives of the others. I offer this to anyone
still deciding, and I accept that it is easy to say in a month where I have
not yet had to test it.

I notice from these pages that a good many of us have lost a scout to the
country rather than to each other. Kobolds in the forests, a lich, a pack of
something in the south, and whatever organised article accounted for my own
rider. It is oddly companionable, reading that. We arrived thinking the danger
in this world would be one another and the world has spent five months
patiently correcting us.

I note also that some of you are forming up against the mechanical factions. I
will not pretend to a position I have not earned. I have one such neighbour and
it has done nothing to me yet, and I have found that the surest way to acquire
an enemy is to announce one.

My hand remains open, on the same terms as the last three months: I would
rather trade than fight, I will deal honestly with anyone who deals honestly
with me, and I am reachable. Three months of saying so without an answer has
not changed my mind, though it has taught me something about the volume
required.

To the rest of you: mind your margins, and feed what you buy.
The Filras (16)
Only a mage can make a good cocktail.
La Orden de la Sangre (17)
Crocodiles are tasty? Hmm. I've said that somewhere before.
Dark League (20)
Wood, ocean and wind, let's build some ships and sail away
WindMaster (21)
Erik Blaut loved silda so much that he named his daughter Silda.

She grew up, fell in love, and married Harald Slapp.

And now she is Slapp Silda — the Lazy Herring.

Or, as the neighbours say: from a fresh herring to a dried one, just because she married the wrong viking.
Gledikonungr (22)
First time not unlucky. The village is mine and we will gather all magics from it. Nearby are grizzlies - can we gather their magic as well?
Magic Gatherers (23)
Too many new mouths to feed and train, we are rusty on the logistics.
The black company (25)
So, waters are bustling with life, beaches are crowded with lizards. Not good I think. Where  is silence peace ?
Muchomory (26)
Another sunset, and another review of plans. It seems this incarnation for the world may not be as friendly as previous
The Grey Order (28)
Single unit guarding not good. 
Malibu West (29)
Xiǎo bù rěn zé luàn dà móu

A little impatience spoils great plans.
Shangu Shengwang (3)
No! No... No?
Pacifists (32)
No luck with the random generator again.
The White Trade Guild (34)
Grizzlys are coming. We are scared, they look menacing and evil. Will we survive?
Filcist (35)
Dragons and Grizzlies and Undead - Oh My!
Trinovantes (36)
Our scouts have found a tower where evil mages keep court, warriors bristling at their call. We do not name the place. Those who go looking will find it soon enough — or it will find them first. There is knowledge kept in dark places that dies with those too proud or too righteous to seek it out. We have not decided to be so proud.

We have also crossed paths, more than once, with human patrols. Some far from any home we recognize. We know whose hands sent them, and will not embarrass anyone by saying so here. That said, there is more to be gained from an open hand than a hidden one. Black Light is willing to talk.
Black Light (37)
Still alive.
Landed in a forest this time.
One more random jump before I can return to to where I have started.
Wish me luck.
Nelumbo Nucifera (38)
After such a long time ot feels difficult for old Greyjoin to give orders and rule a realm.
Greyjons (43)
The shadow has risen in the east.
Good men has fallen.
But they will be avenged.
New forces are gathered, we will wait the good time and the Enemy will be attacked and vainquished.
The kingdom of the elven Queen will be restored.
Galadhrim (44)
Galadhrim (44)
you should've paid for your drinks
Thane's Ring (46)
😑🤔
Cadmium (48)
And some days have bouncers and won't let you in
Blinking people (49)
We see first guests in our town. One from these factions is silent in Times. The second, as we, is producer and trader. It is good.
Mare Nostrum (50)
Ils vous montrent des dents
À croquer la fortune
À décroisser la lune
À bouffer des haubans
Alebound Wanderers (52)
 AI Vaha Outriders, you will have a hard time soon!
Ancient Explorers (55)
Everybody move your body
GrayFaction (61)
"Life Among the Septics"
The Boys (67)
Undead swimming lessons needed! Not a great start for the Apocalypse.
Undead Apocalypse (69)
Is everyone in as cramped quarters as we are?
Wandering (7)
A cavern that goes deep in the ground ? where does it go ?
The Silver Hand (74)
Where are the trees?
Syl (76)
Others are created when ageing or exploding stars throw material into space.
Nebulae (77)
Something that'll make sense to me
Mister Magician (78)
Under attack by Evil Mages, movement blocked.
Kweo Keegii (79)
So far our maps show more water than land.
Red Dragon (8)
Le sentier s'est tu sous nos pas,
Nous avons traversé l'hiver et l'orage.
Maintenant que le combat n'est plus,
Nos cœurs s'ouvrent comme un grand paysage.
Vermicelle (80)
The chief econometrist of the Four Winds (yes, we genuinely have one, it's vital in the world of Atlantis) came to the council with great news.
"We are number one in world silver!" he announced.
The chief wizard raised an eyebrow. "Really? Is everyone doing really badly, or did we just go overboard with the pillaging?"
Children of the Four Winds (82)
Meet new friends, how exciting!
Raccoons (83)

Rumors

Oh, copium hit hard this time
>> Just two?! Where are the others?

Look back!
Who is Mr.Holden?
Is anybody out there!?!  I have traveled far in every direction and haven't found anyone yet, not even AI.
Not that I'm complaining, mind you.
>>>> Русские не сдаются!

>>Just two?! Where are the others?

You will suffer, not knowing how many of Russian there are. And only those who have wandered the worlds for a quarter of a century know the exact answer.