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Times Turn 7
Players have visited 51% of all inhabited regions.
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) (
( NewOrigins Events )
) August, Year 1 (
( )
) Handful traders are discussing about a clash between combatants (
( happened in the forests of E'e where battle ended in a slaughter )
) of one of the sides. This battle will be known as Battle near the (
( city of Knotjeholm. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Handful bards have heard about a clash between combatants )
) happened in the mountains of Inhead where many soldiers will (
( never fight again. This battle will be known as Battle near the )
) town of Sehe. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Dozen travelers are whispering about the skirmish between hostile (
( forces happened in the plains of Pretcong where many soldiers )
) will never fight again. This battle will be known as Battle near (
( the town of Coprengville. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Numerous merchants are worried about a clash between combatants )
) happened in the mountains of Inhead where many soldiers will (
( never fight again. This battle will be known as Battle near the )
) town of Sehe. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Handful refugees are talking about an encounter between enemies (
( happened in the forests of E'e where battle ended in a slaughter )
) of one of the sides. This battle will be known as Battle near the (
( city of Knotjeholm. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Handful dockers are talking about the town of Icpool that lies in )
) the Haerum swamps, where a partisans massacred guards. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Several wanderers are whispering about the village of Isgrove (
( that lies in the Cioflen forests, where a partisans extinguished )
) guards. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) Several dockers are talking about the town of Mesengoa that lies (
( in the Siaghhath plains, where an opposition killed guards. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Handful wanderers are discussing about the city of Knotjeholm )
) that lies in the Blecishchan desert, where a partisans (
( extinguished guards. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( A few traders are worried about rangers who have killed Tribe of )
) Centaurs (690) near village of Ealmouth. Freeing the plains of (
( Popener from their dread. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the plains of Shickpesh, near ocean of Atlantis Ocean, Tribe )
) of Centaurs (705) who continue to cause dread to local (
( inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the jungles of Dyni, near ocean of Atlantis Ocean, Anacondas )
) (402) who continue to cause dread to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the swamps of Powann, near village of Ianatbu, Undead (736) (
( who continue to cause anxiety to local inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( In the forests of Hiced, near city of Tetmestowe, Crocodiles )
) (329) who continue to cause terror to local inhabitants. (
( )
) .:*~*:._.:*~*:._.:*~*:. (
( )
) In the plains of Ci'oulger, near forests of Sparsticre, Kobold (
( Pack (373) who continue to cause anxiety to local inhabitants. )
) (
( .:*~*:._.:*~*:._.:*~*:. )
) (
( Frightening news were coming from the tundra of Lipodou. )
) Commoners were afraid by the assassination near the ocean of (
( Atlantis Ocean. The assassin escaped unnoticed. )
) (
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'-._.-' (___ _) '-._.-' '-._.-' ) ( '-._.-' '-._.-' (__ _ ) '-._.-'
( _ __) (_ _) (_ ___)
(__ _) '-._.-' (___ _)
'-._.-' '-._.-'
Quests
Seek a token of the Ancient Ones legacy amongst the mushrooms of
Powann.
Build a Temple in Beheim for the glory of the Gods.
In the cavern of Bro'abi roams the Dragon (1023). Free the world from
this menace and be rewarded!
In the plain of Ecaun lurks the Tribe of Centaurs (2251). Free the
world from this menace and be rewarded!
In the tundra of Co'e roams the Ice Wurms (291). Free the world from
this menace and be rewarded!
In the plain of Othchobu roams the Wolf Pack (286). Free the world
from this menace and be rewarded!
In the mountain of Bedsyll lurks the Storm Giant (1048). Free the
world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the herbs of
Sosmeolwaul.
In the cavern of Beinsho lurks the Illyrthid (829). Free the world
from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the wood of Dernglen.
In the swamp of E'in lurks the Undead (1145). Free the world from this
menace and be rewarded!
In the desert of Cugobi roams the Sandlings (395). Free the world from
this menace and be rewarded!
In the mountain of Bedsyll roams the Demon (980). Free the world from
this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the wood of
Crillversqui.
In the mountain of Dayiam lurks the Dragon (1039). Free the world from
this menace and be rewarded!
In the mountain of Ershall roams the Grizzly Bears (246). Free the
world from this menace and be rewarded!
In the desert of Blecishchan roams the Sandlings (234). Free the world
from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the iron of
Blecishchan.
Articles
Times are hard but allies stick together.
Red Skulls (10)
Time to remove some Cemtaurs which are hiding in a lair.. Best to remove them before they decide to attack us.
The Trade Group (11)
It is time to leave the city ... wish me well!
The Explorers Guild (13)
When Beavers arrived to this world it was beautiful.
Suddenly we've noted a lot of trees surrounding us. These trees was evil. They claimed that they are looking for iron and stones to build a great army.
Beavers has no other choice than cut these trees and and build pieceful settlements.
Yong beavers were born and started developing this land but suddenly People With Papers arrived.
They called their papers "Maps" and called themselves Cartografists or something like that.
Beavers let them to hand over the land, paint their funny pictures and get some taxes while it didn't bothered Beavers.
Hovewer one day beavers woke up and found that they lands are taken by people wearing masks. Beavers was doomed to starve to death.
Those people was very similar to Cartografists but Beavers hoped that Cartografists are not so Insidious.
SuperBober tries to solve this peacefully and sent request to neighbours. Do you know who are these people wearing masks?
Cartografists replied "We are! The lands which we've painted on our papers are ours. Go and drown in the sea. There is no place for you on this island".
Beavers consil had hard time to understand what is going on. We've let them to pass in. We haven't touched their people but they want us to die.
Beawers are happy to get wet but not to drown.
Beavers sent another letter to double check - does Cartografists want to kill for this land and got reply yes. Go and drown.
Consil had another hard day and we've understood. This is just a request. Maybe Cartografists religion does not allow suicide so they are asking us about mercy to kill them in such impolite way.
Beavers decided to respect they wich and send some brave man to help Cartografists.
It was a crazy day. Cartografists were jumping on Beavers teeths and dying.
Looks like one of them has lost control and started throwing fireballs.
Some of the beavers was not wet enough an got too hot so they burned.
We will always remember these heroes.
In any case this weird situation will be solved one way or another but Beavers will always be peacefull nation while you are not tryng to make them too wet or too hot.
Chronicle of beavers. 7th month of the 1st year of the 7th era
SuperBober (14)
Well, so far our empire is %92.5 water. Sushi anyone?
Distant Drummer (15)
The pale lord nodded at the new recruit.
"Just swim across the bay and catch the swell onto the north shore. No problemo, dude."
The lizarddude had a small frown cross his scaly features.
"Didn't those other guys like, totally get wiped out by some monsters over there, man?"
The pale lord's eyes tightened slightly.
"If I say that beach is safe to surf, that beach is safe to surf."
Under Mirk Wood (18)
Nous avons pris quelques plaines. les renforts arrivent pour prendre la ville et les terrains aux alentours
The Lands Kepper (20)
If it weren't for bad luck, I'd have no luck at all...
The Gray Brotherhood (21)
Honk.... :)
The Gaggle (22)
Target acquired: faction 58.
Mage (23)
So someone invaded our little paradise and murdered one of our men. Stupid brothers.
The Merry Magicians (24)
Thalassa! Thalassa !
Silver Hand (25)
This month demonstrated the importance of communication before action.
Wistful Thinking (27)
I understood... Blame the stale crocodile barbecue that I fried... I got lost because of them. And it wasn't those crocodiles...
Dark League (28)
Act One, Third Scene.
The barn under the wall of the Lord's chambers
The three of them discuss the future of the Lord's domain
The Earth Magician is arguing with the Weather Magician:
- Well, why did you blurt out about migrants?
- What was I supposed to do? He looked into my eyes and waited for an answer!
- You could have said that you would find out and come back with an answer! And now the guards are all outside the city, there are incomprehensible sails in the ocean, and incomprehensible howls outside the walls of the city! What will you do if your neighbor's army or some monster breaks in here tomorrow? There are three of us, the Lord is not a soldier, the Commander barely sobered up and went back to nirvana. Should I go to Vasily for help again?
The Necromancer:
- It will do! Everything will be fine! Sooner or later we're all going to die!
- Spit three times, you Dead Stump! You're speak like a crow!
There is a noise outside the barn window. A peasant runs in:
- There... There... There are strange armed creatures there!
Coming out of the barn, the magicians see a crowd of green fanged creatures armed with the weapons of the guards, who confidently enter the gates of the city...
The Lord of Drama (29)
Knotjeholm is known to us now. Others may no longer share this knowledge.
Kiiran (3)
The first timber finally will fall this month and soon the first caravanserai, the centre of our profit will raise its walls, and first travelling caravans will quench their thirst there. As it will probably happen in swamp, there will be no shortage of water.
Trader Enclave (30)
A sword! A magical sword! Now another...
Elder Tree Forests (32)
The time has come.
The coin goes up.....
Greywolf (33)
Another delightful month spent wishing I had more coin.
Queen XOT (34)
So, nothing interesting, too bad.
Frozen Sails (35)
It looks like a scam. Well... I can cheat too
Shestoper (36)
No WAR!
Voras (37)
The explorers are running out of space to explore, time to find some Lizardmen.
Mantzikert (39)
The gnome scouts rushed forwards on their short little legs. What they lacked in walking speed, they made up for in stealth. They were trying to keep the centaurs in sight - they'd finally found some plains to farm, but there were wild centaurs who might wreck the entire plan.
Children of the Four Winds (4)
After the battle, the smoke clears. The wounded are carted away, and there seem to be more than expected...what went wrong? Were the guards too strong? Did we forget to put the archers in the back row?
No, not quite. Some of the spearmen also decided they needed to go in the back row. What's the point of a backrow, comrades, if everyone is in it?
Fishmongers' Guild (41)
A smile will make everyone feel warmer.
A rainbow will wake up from a smile in the sky.
Share your smile.
And she will come back to you more than once!
Gyperboreya (42)
------------------------------------------------------------
Squirrel Chatter first August
------------------------------------------------------------
The forest village of Dipostan seems a pleasant, peaceful
place to settle. There are so many happy, safe, friendly
places in this world. And the locals have been so
welcoming.
--Pinkie Blossum, Prandme
The tundra town of Eckhif seems a pleasant, peaceful place
to settle. Perhaps proof of a beneficent deity.
--Ernam Adilodkish, Phonlirgpiam
The forest town of Ersatrork seems a pleasant, peaceful
place to settle. Friends and conviviality in every
direction.
--Covers Damaged Couriers, I'i
Having read many fearsome stories of battles near the tundra
town of Leserstead, but no Times article describing a revolt
against faction 1, I decided to visit Leserstead and ask the
guards of faction 1 why they were allowing such disturbances
of the peace near their fine town. When I arrived, Surveyor
guards instead of faction 1 guards asked me for my papers.
Papers? We need papers now to travel to settlements?
--Mister Sandwich, Rendprog
We have the good fortune to have discovered a lair with a
bog thing. I wonder whether he or she is friendly? I hope
this bog thing likes high elves.
--Wara, E'in
A story about squirrels made it into the Times. That was our
Ice Dragon. But the Times left out all the details dragon
hunters will need. Ice Dragon (775), ice dragon [IDRA]
(Combat 6/6, Attacks 120, Hits 120, Tactics 5). Only half
as many attacks as a City's Guardsmen; how hard can it be?
--Consumes Hides, Botro
That appears to be a dozen thugs. And also a giant's castle
with a storm giant. I wonder whether the thugs are friends?
I wonder whether the storm giant is a friend?
--Knight Bangs, Saslo
What gives with all this ice? We started in ice.
Then we jumped to more ice. As our explorers exited each
icy province, they found one or two more icy provinces.
Perhaps squirrels should just settle in this ice. The crop
yields are poor and the tax yields poorer, but perhaps if we
settle in the ice, then fewer raiders will visit? Nah, that
would never work; the ice is full of furs and mushrooms,
so squirrel ice would be the first stop of every raiding
faction, because everyone needs furs and mushrooms.
--Arthur, Toydintburg
------------------------------------------------------------
Be with us next time for
"Icicle built for two"
or
"I only have ice for you"
--Squirrels
------------------------------------------------------------
squirrels (43)
All you need in this life is ignorance and confidence, and then success is sure.
Truth Seekers (44)
Jeremy is feeling hopeful this month. He has the means to support his followers, he just needs the space to do so. He travels into the desert, making use of any unused land to gently extort silver from the NPC inhabitants. Hopefully territories can be established soon.
The Order of the Egret (45)
New servants are coming. At least these ones look like they can follow orders.
Stormbringer (46)
We hope local guards won't mind us establishing a trade outpost. After all, we will pay them taxes.
Thousand Masks (49)
The realm of Sunshine is feeling torn in two!
Sunshine (5)
So much friends around?!
Brutals (50)
He knows how to make a lion walk behind his back.
Ennead (52)
Plus ca change, plus c'est la meme chose
Archon Dominion (53)
Squirrels are dangerous, even more so when they are hungry.
Surveyors (55)
Industries are sprouting like flowers.
People lives are improving.
Defenses being made.
Technology emerges.
Civilization!
Copy & Bara Union (56)
A friend, I have a friend!!!!
And an enemy, there is an assassin here somewhere!
Deathscarab (57)
Iron - I need iron
MalibuWest (59)
The Carnival of Shadows Grows Beyond the Big Top
In a move that has both excited and unsettled the people of Atlantis, the Carnival of Shadows has announced a major expansion. Overnight, the carnival’s mysterious black-and-purple tents have sprouted up in new districts, occupying larger swaths of land than ever before. Once confined to a single area, the Carnival now seems to have no boundaries, as its influence stretches across the city.
The expansion includes new attractions, sideshows, and performances, including whispered promises of acts "never before seen by mortal eyes." While many are eager to explore these new wonders, others are beginning to question what the carnival’s growing presence truly means for Atlantis.
A Growing Concern Among Authorities
Local authorities have expressed concerns over the rapid and seemingly unchecked expansion of the carnival. Some members of the Grand Council have warned that the Carnival's spread could disrupt the daily life of the city, citing increased crowds, noise, and the overwhelming aura of magic that now blankets parts of Atlantis.
“The Carnival of Shadows may be entertainment for some, but this kind of expansion cannot go without regulation,” stated Councilor Thadeus Moor, a known critic of Old Jobobo. “What are the carnival’s intentions? How far will they spread before we ask, is this just a show, or is something more sinister at play?”
Despite these concerns, no official action has been taken, and many in the city still see the Carnival as a source of joy and mystery, rather than a threat.
Old Jobobo Responds to Expansion Criticism
The Carnival's enigmatic leader, Old Jobobo, has been typically unfazed by the criticisms leveled against him. When asked about the expansion and concerns from city officials, he gave his usual cryptic grin and replied:
"The Carnival merely grows where it is welcome, and Atlantis has been very welcoming indeed. Some fear growth because it changes what they know... but without change, how does one experience anything new? As for our critics, I would invite them to step inside one of our tents before they judge too quickly. After all, those who fear the shadows often cast the longest ones themselves."
His response, while seemingly lighthearted, only deepened the sense of mystery around the Carnival's true motives.
Crowds Flock to New Attractions
Despite the controversy, the expansion has brought a surge of new attendees to the carnival. From the city's wealthiest nobles to its most curious commoners, crowds are flocking to see what new wonders the Carnival has to offer.
Among the new attractions are the much-anticipated Dancers of the Night, a mesmerizing troupe that reportedly performs in a tent that changes its shape depending on the audience’s mood. Another new feature is the Labyrinth of Whispers, an interactive experience where visitors must find their way through twisting pathways while being taunted (and occasionally helped) by disembodied voices.
“I’ve never seen anything like it,” said one excited visitor. “It’s like the Carnival is becoming its own little world, right inside our city. I keep coming back, and every time, it’s different.”
Rumors of Secret Dealings Continue to Swirl
As the Carnival expands, so too do the rumors of secret meetings between Old Jobobo and various envoys from across Atlantis and beyond. While none of these meetings have been confirmed, eyewitnesses claim to have seen high-ranking officials and shadowy figures entering Jobobo’s private tent late at night.
What is being discussed in these meetings? Are the carnival's expanding borders part of a greater plan? For now, the questions remain unanswered, and Old Jobobo seems content to keep his cards close to the chest, letting the world speculate.
The Carnival of Shadows (61)
Brave words. I've heard them before, from thousands of species across thousands of worlds, since long before you were created. But, now they are all Borg.
Borg (62)
Mommy, where's daddy? He's been gone for so long! Do you think he'll ever come home?
Roses on White Lace (64)
Boarding clerk: ALLLL aboard! Last call for the Screaming Gnome!
Nervous passenger: Is it safe? Is it seaworthy?
Clerk: Well we’re about to find out sir but our safety record is excellent. We haven’t lost a single ship, yet, and Gnemo is our most experienced Captain. He’s even written a book on sailing.
Passenger: That’s very reassuring. What’s the book called?
Clerk: ‘Sammy Sets Sail’, its gotta lot of pictures and my little‘un loves it. Move along now sir, and don’t you worry about us sinking ... statistically, we’re far more likely to be killed by pirates or kraken.
Maiden Voyage of the LMS Screaming Gnome – first Lunarian ship to put to sea.
Lunaria (66)
It seems we have been lucky in the land lottery. Just enough mixed lands to develop a small diverse economy with a surplus to feed the mages. And we have horses. No surplus of grain or cattle yet, and the markets are far away, so that doesn't matter so much. There will be a ship or two and money to hire crews and fishermen later. We have no iron or stone but there is information of a shaft nearby. Must send scouts there when they can be spared. The accountant says we can hire more lumberjacks and start some shipbuilders next month. Maybe an adventure of exploration and discovery sooner than we ever dreamed of!
Nonentity (67)
The Great Map lives on!
despite suffering an unproveked attack, and losing all mages and suffering a set back, the Map must continue!
The Great Map was taken by an acolyte to Mercator, fleeing on horse back, he put great distance between himself and the SuperBob attackers.
contact The Cartographers to be part of The Great Map. over 7 contributors so far! and 285 hexes discovered.
The Ex-Mercator
searching for a suitable replacement
grrrrr Superbob!
Cartographers (69)
Oooops, the sound one makes when one does something a tad disastrous
Kowards (7)
Merry entertainers wish to spread joy to all. if you could declare me friendly to allow the spread of entertainers?! local governments will benefit and be pleased of what the Pied Piper can offer.
contact your local entertainers for bargains and deals galore!
coming to a hex near you!
The Pied Piper
The Wandering Minstrels (70)
Groo scratched his head...... Groo studied the interior of his nasal passages with his finger........ Groo was confused....
troops that can swim, troops that act as horses.. this was new to Groo. Groo liked this very much!
looking out at the vast ocean, Groo formed (if you can call it that) a plan!
Groo is going hunting for monsters
Groo the Wanderer (71)
Bugs!!!
MMF (79)
Honk! (oops)
Fon (8)
Lucky Luke looked around in the darkness. no trusty steed to be found here. time to head to the new world.
Lucky Luke (80)
The pilgrim continued walking in search of new cultures until he found his Destiny.
La Orden de la Sangre (9)
Rumors
The faction with all the spinning wheels has all the wheat.
Famous last words: "I'll explore a little farther. I hear there's trouble over there and might see a battle."
Stranger's silent lips
speak of inevitable
sudden betrayal
Hoot Hoot
364 hexes discovered. who wants to share the knowledge?
Some are saying the world is round. Such feeble minds.
Be wary of those who promise silver for insight for their minds might be enfeebled.