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Times Turn 80

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 )                                                                         (
(                             NewOrigins Events                             )
 )                            September, Year 7                            (
(                                                                           )
 )       Numerous travelers are discussing about a conflict between        (
(      combatants happened in the tundra of Ettru where 298 combatants      )
 )    were killed. The attackers slaughtered all defenders. This battle    (
(              will be known as Battle of the city of Peonbai.              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Handful traders are discussing about a clash between two armies      )
 )      happened in the mountains of Tracas where 148 combatants were      (
(     killed. The attackers slaughtered all defenders. This battle will     )
 )              be known as Siege of the Castle Building [9].              (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Multiple commoners are talking about a clash between combatants     (
(       happened in the forests of Chayemner where 53 combatants were       )
 )    killed. The attackers slaughtered all defenders. This battle will    (
(              be known as Battle near the town of Leserstead.              )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(        Many pilgrims are worried about a clash between two armies         )
 )      happened in the mountains of Honvimo where 5 combatants were       (
(     killed. The attackers slaughtered all defenders. This battle will     )
 )              be known as Battle of the Fort Building [1].               (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Dozen refugees have heard about the skirmish between combatants     (
(     happened in the tundra of Ettru where 95 combatants were killed.      )
 )      The attackers slaughtered all defenders. This battle will be       (
(                  known as Battle of the city of Peonbai.                  )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Handful scouts are whispering about rangers who have annihilated      )
 )     Merfolk (14788) near jungles of Hutibbran. Freeing the ocean of     (
(                      Atlantis Ocean from their fear.                      )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Handful adventurers are whispering about witchers who have slew      )
 )    Living Water (1030) near mountains of Wymet. Freeing the ocean of    (
(                     Atlantis Ocean from their dread.                      )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     Some traders are worried about witchers who have put to the sword     )
 )     Demons (796) near city of Ganglen. Freeing the chasms of Dapent     (
(                             from their dread.                             )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      Many locals have heard about adventurers who have extinguished       )
 )     Evil Mages (4245) near city of Brepshea. Freeing the chasms of      (
(                         Dapent from their terror.                         )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(        In the desert of Lecktrimhir, near ocean of Atlantis Ocean,        )
 )     Sphinx (929) who continue to cause horror to local inhabitants.     (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     In the plains of Sapral, near ocean of Atlantis Ocean, Pride of     (
(      Lions (173) who continue to cause terror to local inhabitants.       )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(     In the ocean of Atlantis Ocean, near Magical Tower Building [3],      )
 )     Pirates (778) who continue to cause fear to local inhabitants.      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    In the chasms of Sancival, near city of Pobrook, Devil (481) who     (
(              continue to cause horror to local inhabitants.               )
 )                                                                         (
(                          .:*~*:._.:*~*:._.:*~*:.                          )
 )                                                                         (
(      In the ocean of Atlantis Ocean, near jungles of Gralum, Living       )
 )     Water (18609) who continue to cause fear to local inhabitants.      (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Fearsome news were coming from the caverns of Casweblat. Locals     (
(     were terrified by the assassination in the town of Mierbrook. The     )
 )                       assassin escaped unnoticed.                       (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )    Alarming news were coming from the swamps of Quaytre. Locals were    (
(     terrified by the assassination near the ocean of Atlantis Ocean.      )
 )                     The assassin escaped unnoticed.                     (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )     Worrisome news were coming from the forests of Oasgate. Locals      (
(      were afraid by the assassination near the Fort Cuba Libre [1].       )
 )                     The assassin escaped unnoticed.                     (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )       jungle (13,55) in Tinscillar has been utterly annihilated.        (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )        jungle (15,53) in Dernglen has been utterly annihilated.         (
(                                                                           )
 )                         .:*~*:._.:*~*:._.:*~*:.                         (
(                                                                           )
 )        lake (13,57) in Tinscillar has been utterly annihilated.         (
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            (__  _)                 '-._.-'                 (___ _)
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Quests

In the swamp of Yhandew lurks the Hydra (18573). Free the world from this menace and be rewarded!
In the chasm of Ergmowshet lurks the Devil (797). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the grain of Ve'er.
Seek a token of the Ancient Ones legacy amongst the stone of Rerath.
Build a Temple in Blasmaburn for the glory of the Gods.
In the swamp of Zelrinmore lurks the Undead (13948). Free the world from this menace and be rewarded!
In the chasm of Lenu lurks the Evil Warriors (793). Free the world from this menace and be rewarded!
Build a Temple in Ardshisi for the glory of the Gods.
In the plain of Jetmedde lurks the Undead (683). Free the world from this menace and be rewarded!
In the desert of Lecktrimhir roams the Sphinx (929). Free the world from this menace and be rewarded!
In the desert of Blecishchan roams the Giant Scorpions (236). Free the world from this menace and be rewarded!
In the forest of Hentstat roams the Yeti (18479). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the horses of Dele.
In the underforest of Pearmo roams the Giant Spiders (472). Free the world from this menace and be rewarded!
In the underforest of Pearmo roams the Demon (473). Free the world from this menace and be rewarded!
In the underforest of Teldani roams the Dragon (493). Free the world from this menace and be rewarded!
Seek a token of the Ancient Ones legacy amongst the mushrooms of Powann.
In the chasm of Sancival roams the Devil (481). Free the world from this menace and be rewarded!
Build a Temple in Bedsyll for the glory of the Gods.
In the underforest of Marold roams the Troll Pack (601). Free the world from this menace and be rewarded!

Articles

one more time
New Farmers (104)
But I just figired out how to play! 
The New Explorers Guild (114)
And gain with the wandering Devil.
WanderingMystic (118)
It's much friendlier in the underworld. Back we go...
Distant Drummer (15)
The somewhat-tanned lord looked at the new recruits.  They did not look bodacious, but the previous lot had been most triumphant indeed and look where that got them.

Well, time to go to work.
Under Mirk Wood (18)
🗡️😑🕯️
Dark League (28)
When will it all end?
The Lord of Drama (29)
again
Shestoper (36)
As the world starts falling apart, are we waiting for the rest of the surface world to disintegrate or is there one more military assault left?
Children of the Four Winds (4)
------------------------------------------------------------
              Squirrel Chatter             seventh September
------------------------------------------------------------

I thought  I had learned about  teleportation. Teleportation
[TELE] 1: A mage with this skill may teleport himself across
great distances,  even without the  use of a gate.  The mage
may  teleport  up  to  50  weight  units  per  skill  level.
The  target  region must  be  within  2 times  the  caster's
skill level  squared regions  of the caster.  Coordinates of
locations  not on  the  surface are  scaled  to the  surface
coordinates for this calculation.  Attempting to view across
different  levels  increases the  distance  by  4 per  level
difference. To use this skill, CAST Teleportation REGION <x>
<y> <z> where  <x>, <y>, and <z> are the  coordinates of the
region that  you wish to  teleport to.  If you omit  the <z>
coordinate,  the  <z>  coordinate of  the  caster's  current
region will be  used. The <z> coordinate for  the surface is
'1' and the  <z>-coordinate for the underworld  is '2'. Note
that Teleportation cannot be used  either into or out of the
Nexus. This skill  requires gate lore [GATE]  1 and farsight
[FARS] 2 to begin to study.  This skill costs 100 silver per
month of study.  But there is more to  learn. Apporently one
cannot teleport into water.
                                        --Chatterer, Tahimmo



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                                    Be with us next time for
                                    "Can't get there"  
                                    or
                                    "from here"
                                                 --Squirrels
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squirrels (43)
Where to next?
Sunshine (5)
Anyone still reading this?
Deathscarab (57)

Rumors

游戏到此为止吧